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TheNaga

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Everything posted by TheNaga

  1. TheNaga

    Questions

    Re: Questions What other skills do I need to get since he is a pilot who can also repair the vehicles he flies? He also can build space vehicles if he wanted to. What if he also could be build weapons besides a lightsaber? What else could I have besides a pilot so he has some more skills and more well rounded The helmet houses his external respirator. Would he need a suit like Darth Vader? Do you think I should wait into after I am in the game for some time to get the helmet with the external respirator? Should be from from an ice planet if he is reptilian? I forget to add that each features found in the helmet has the foci helmet. Also would a jedi have all the features list in in my character helmet powers is he was forced to wear it for the rest of his live? Should he have acrobatics and breakfall as skills if he is massive? What would strating level for his skills? Is there any wrong with his description? I left out the fact he has four arms. Also how do I keep him for being a Darth Vader clone/ripoff?
  2. TheNaga

    Questions

    Re: Questions This is the info on him except for his history. I want him to be a pilot. Do I need to describe his helmet which is in the link? Also what changes do I need to make to the character? http://imageshack.us/photo/my-images/220/helmetl.jpg/ Characteristics: STR 20 DEX 15 CON 16 INT 17 EGO 15 PRE 18 OCV 5 DCV 5 OMCV 5 DMCV 4 SPD 3 PD 2 ED 2 REC 7 END 24 BODY 18 STUN 22 Total Cost: 93 Skills: 17 Mechanics 19- 17 Electronics 19- 17 Navigation (Hyperspace, Space) 19- 17 Systems Operation (Communications Systems, Environmental Systems, Ftl Sensors, Sensor Jamming Equipment) 19- 15 Tracking 18- 13 Combat Piloting 17- 5 WF: Beam Weapons, Energy Weapons, Vehicle Weapons 5 Language: Basic (idiomatic; literate) 1 TF: Grav Vehicles/Hovercraft, Military Spacecraft, Personal Use Spacecraft Total Skill Points: 107 Powers: 15 Refrigeration Suit: Resistant Protection (5 PD/5 ED) 7 Cybernetic Arm: +10 STR (10 Active Points); Only When Using The Right Arm (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) 2 Refrigeration Suit: Life Support (Safe in Intense Heat) 51 Force Sensitive: Detect Force Activity: Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Telescopic: +7 9 Force Sensitive: Mental Awareness, +4 to PER Roll 7 Force Leap: Leaping +4m (8m forward, 4m upward) (x4 Noncombat) 30 Claws: Killing Attack - Hand-To-Hand 2d6 (3d6+1 / 4d6 w/STR) 30 Bite: Killing Attack - Hand-To-Hand 2d6 (3d6+1 / 4d6 w/STR) Hlemet/External Respirator Powers: 30 Helmet Armor: Resistant Protection (10 PD/10 ED) 15 Helmet Radio Systems: Radio Perception/Transmission (Radio Group), Discriminatory 10 Hardened Systems Built into Helmet: Power Defense (10 points), Conditional Power Electro- Magnetic Attacks Only (-0) 10 Breathing System: Life Support (Self-Contained Breathing) 10 Air Filters Built into Helmet: Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases) 8 Image Enhancement Built into Helmet: Nightvision, Telescopic: +6 8 Flash Protection Built into Helmet: Sight Group Flash Defense (8 points) Total Power Points: 241 Complications: 40 Dependence: helmet/internal life support mechanisms Takes 2d6 Damage (Easy To Obtain; 1 Segment) 20 Vulnerability: 2 x STUN Heat (Common) 20 Vulnerability: 2 x BODY Heat (Common) 15 Susceptibility: Temperatures Above 32 Degrees Farenheit 2d6 damage Instant (Common) 10 Distinctive Features: Force Signature (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) Total Complication Points: 65 Appearance: He is a massive reptilian humanoid that stand eight feet tall. His scaly skin is green in color. The back corners of his skull has an enormous pair of massive, backward-pointing spikes, six inches long; these are surrounded by two or three smaller spikes. The head is large and rests on a thick neck. The eyes are red in color. Around both eyes is a ring of bone. The long crocodilian jaws are lined with ninety-six teeth designed for tearing and crushing. Sixty-four teeth line their lower jaws and thirty-two teeth line their upper jaws. A small crest runs down the center of his jaws. His arms and legs are massive and thickly muscled. A hook-like claw comes out of each of his hand’s three fingers and thumb. His powerful tapering tail measures sixn feet in length. The feet have three toes that end in sharp claws.
  3. Re: Character with an external respirator Would he need something like what is listed in the following info on Darth Vader? If I remember correctly Kabal has something his back as well that might help him with breathing. If I do need the character to have then what effects on game play would it have? Vader's helmet was the center of the life-support system. It was fitted with an air pump, which was connected to a flat filter system worn on Vader's back. Together, the backpack and the air pump continuously cycled purified air through Vader's ravaged lungs.
  4. Re: Staff of the Druid Would I need the following two powers? Wood Speak: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Extra Time (5 Minutes, -2), Only to see past (-1), Concentration (0 DCV; -1/2), Only where plants can grow (-1/4) Speak with Plants: Telepathy 7d6 (Plants class of minds) (35 Active Points); only usable by the wielder of the staff (-1/4) How do I make it where the staff will not cause any damage to animals and plants unless they are evil?
  5. Re: Villain gains the powers of a Wendigo I could get by with some cold-based powers.
  6. Re: Gremlin If being Impervious to Energy and Electricity is to much what could I replace it with? If I get rid of Impervious to Energy and Electricity I might get rid of EB: Electricity unless a gremlin would have that power. In that case I might go with him having gremlin-like powers. That might fit with the following which is part of his bio. I know that he will be able to see into the Infrared & Ultraviolet spectrum and have a healing factor beside being highly agile. The children in Santa Fe, New Mexico orphanage would tease him and call him names. The children also started calling him Gremlin because they thought he look like an actually gremlin. Is having starting out character with a Dex of 30 be to much since one of his powers is being very physical agile?
  7. Re: Brick I am changing him to fit with the fact he is a Chalicotherium but with some changes in his powered form. In Chalicotherium form he is 9 feet tall and weighs 1,000 pounds.
  8. Re: Blind Immortal Sohei The character is turned in the following after found a giant brilliant red ruby-like gem while exploring a cave system. He is a short hairless human with four arms who stands a little more then five feet tall. His outer skin forms a dense crust similar to rocky. The skeleton is robust. He has a powerful muscular build with a barrel-shaped chest. His thick long skull slopes low over his brain. The back of the skull has a bulge. The bat-like ears are as large as the hands found on the lower arms. The ears do not form a closed ring, but the edges are separated from each other at the base of each ear. His double-arched brow is large and ridged. His eyes are blank white orbs. Beneath his eyes, his face juts forward, making his cheekbones angle to the sides. His powerful jaws have forty-four teeth of a carnivore. The upper arms are oversize, thickly muscled, with large hands that have thick fingered claws tipped with iron-hard ridges. The lower arms are of normal size and appearance. The large feet are wide and flat. The limited manipulaton limitation would be limitation to use if the upper arms are only use for lifting and carrying fighting and digging? The lower arms are used for the fine motor skills and other thing th upper arms can no do. tHow does this sound for him? The way he looks now is so he can live better underground Would you say he would have limited use in suface? I would like use in surface based compains. How do I make his upper arms strength show when he does damage with the claws on his upper arms? Could suggest some other complications he might have? Upper Arm Strength: +10 STR (10 Active Points); Only usable with the upper arms (-1/4)
  9. TheNaga

    Questions

    Re: Questions He is to be a player character. What about being eight feet tall? Would it better to have turn to the dark side then starting out as a dark sider? where can i find a complete list of all the force powers and what each force power does? Also is should his Str be high then 17 if he is massive?
  10. Re: Half Human/Half Snake Character What are some half human/half snake characters?
  11. How would do Clairsentience with a range (900")? The Staff of the Druid lets the user pass thruough tress. what do you think of what I have so far? Pass Plant: Tunneling 5m through 3 PD material, Fill In (21 Active Points); 3 Recoverable Charges (-3/4), Limitation (only thru vegetable matter; -1/4), Tunnel only close after one turn (-1/4) Would the following be the best way for the Staff of the Druid to allow its use to pass thruough plants? Plant Trail: Tunneling 5m through 3 PD material, Fill In (21 Active Points); 3 Recoverable Charges (-3/4), Limitation (only thru vegetable matter; -1/4), Tunnel only close after one turn (-1/4)
  12. Re: Magical Weapon How does this sound for increased damage against the undead? Undead Slayer: +4 with any single attack, Affects Desolidified Any form of Desolidification (+1/2) (12 Active Points); Only Against the Undead (-1/4)
  13. Re: Magical Weapon What would the best way to have the sword communicate with only with the wielder? I know it would telepathy but what would rest of it. What would the cost for making the immunity to fire effect the wielder ony? How would I have it do more damage to a certain type of creature such as undead?
  14. Re: Magical Weapon Thanks for the link to Strombringer. Stormbringer will be a great help to me.
  15. Re: Meadyaon I remember that the Orc god of strength in D&D was stupid. Would hoarforst be to powerful for another character to use if I can not use this character as a pc?
  16. Re: Magical Weapon How do I give the weapon an IQ of 18 and the ability to telepathically communicate with the users?
  17. Re: Magical Weapon The problem is how do I make the sword give the ability fly at will, +2 or 3 Spd while using using the weapon, and immunity to fire as long as he is holding the sword. This is the start of the sword. Sword: Multipower, 90-point reserve, (90 Active Points); OAF Unbreakable (-1) Killing Attack - Hand-To-Hand 4d6 (4d6+1 w/STR), Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points) Improved Invisibility: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe (40 Active Points); 1 Recoverable Charge (-1 1/4) Would it be a good idea to use character maxs? Is there any rules in the books that could help me?
  18. How do make a magical claymore which is the only way the character has any powers? I know right now that I would like the the sword to increase his Spd, make him immune to fire, and fly at will, regenerate 1D6 points per turn. I also would like the sword to have an intelligence, can speak with the user, and possibly be evil
  19. TheNaga

    Questions

    Re: Questions So are you going to reply Pizza Man?
  20. TheNaga

    Questions

    Re: Questions This is what I have so far Characteristics: STR 20 DEX 15 CON 16 INT 17 EGO 15 PRE 18 OCV 5 DCV 5 OMCV 5 DMCV 4 SPD 3 PD 2 ED 2 REC 7 END 24 BODY 18 STUN 22 Total Cost: 93 Skills: Tracking 18- Combat Piloting 17- WF: Beam Weapons, Energy Weapons TF: Grav Vehicles/Hovercraft, Military Spacecraft, Personal Use Spacecraft Total Skill Points: 33 Powers: Refrigeration Suit: Resistant Protection (5 PD/6 ED) Cybernetic Arm: +10 STR (10 Active Points); Only When Using The Right Arm (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) Refrigeration Suit: Life Support (Safe in Intense Heat) Total Power Points: 27 Complications: Vulnerability: 2 x STUN Heat (Common) Vulnerability: 2 x BODY Heat (Common) Susceptibility: Temperatures Above 32 Degrees Farenheit 2d6 damage Instant (Common) Total Complication Points: 65 Appearance: He is a massive reptilian humanoid that stand fifteen feet tall. His scaly skin is green in color. The back corners of his skull has an enormous pair of massive, backward-pointing spikes, six inches long; these are surrounded by two or three smaller spikes. The head is large and rests on a thick neck. The eyes are red in color. Around both eyes is a ring of bone. The long crocodilian jaws are lined with ninety-six teeth designed for tearing and crushing. Sixty-four teeth line their lower jaws and thirty-two teeth line their upper jaws. A small crest runs down the center of his jaws. His arms and legs are massive and thickly muscled. A hook-like claw comes out of each of his hand’s three fingers and thumb. His powerful tapering tail measures ten feet in length. The feet have three toes that end in sharp claws.
  21. TheNaga

    Dark Jedi

    Re: Dark Jedi What would should be max limit for characteristics for characters in Star Wars?
  22. TheNaga

    Questions

    Re: Questions I have the 6th edition books. The only stat I have done is STR which right now is 17 I need to figuring what the best way to make the characters stats convert to Heroes because I created him and his race using Heroes Unlimited. What would should be max limit for characteristics for characters in Star Wars. How am I ignoring all the advice, and focuing on ridiculous things?
  23. TheNaga

    Dark Jedi

    Re: Dark Jedi Just out of curiousity would a sith with an external respirator make for a good pc? As of right now if I go the way i am seing the character he is weaker because he has to use an external respirator and his right arm is a cybernetic/bion replacement. The problem with the helmet with the built-in external external respirator is I am not sure what features Siths would have built into the helmet beyond the life suport systems.
  24. TheNaga

    Questions

    Re: Questions If I go with character with the external respirator the points I have spent so far are devoted to his helmet with the built-in external respirator. The hard part of the creations of this character will be how to make the lightsaber right.
  25. TheNaga

    Questions

    Re: Questions The character right now seems some what Darth Vader like in that he has to wear an external respirator and the fact that I keep thinking that the right side of his body down to his waist is replaced with cybernetics/bionics and the legs are cybernetic/bionic replacements. That means that his right eye, right arm, right hand and both legs are cybernetic/bionic replacements. The right side and possibly the left side of his body might suffer third degree burns. Example of how he might like cybernetic/bionis (http://www.comicvine.com/tharok/29-5947/all-images/108-215400/26701-tharok/105-350289/)
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