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Griffonheart

HERO Member
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About Griffonheart

  • Birthday 03/29/1982

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    Cook

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  1. Sounds like you kinda are looking for a combination of Damage (DC) and Man-Bot (Freedom Force) he seems like a cool character. I would probably go with the idea of using a disadvantage to take care of the absorbtion, unless of course it absorbs damage dealt in which case it does give you some benefit.
  2. The average human being uses 10% of his brains capacity, not 5%. Most of the rest of it is taken up controling the autonomous stuff, breathing, heartbeat stuff like that. Since he uses 90% of his brain he will be obviously smarter than the most people. The big thing wil be that he has access to all of his memories all the time, never makes the same mistake twice because he remembers perfectly what he did the first time. As for him being immortal I think it is just an aspect of his healing factor. Most characters with a healing factor will at least live a ridiculous amount of time and most of them will live until someone manages to kill them.
  3. I agree, you take two tough, immortal SOBs and put them up against each other and this is one for the record books. I sure would love to see it though.
  4. But what if she can't get away. Like Marvel vs. DC kinda thing. You must fight to save your universe. Then we are back to her getting her head (or whatever parts you prefer) handed to her.
  5. I almost hope you are kidding with this Showdown. No Real Contest, Its all Bats.
  6. I have been planning on running a game where the PCs are superhumans who have only just developed their powers. It turns out that they were engineered by the government to have these powers and put into families that had considerable loyalty to the government. In my case thats the Canadian government, but use whichever one you want. Basically the idea is to pull your stories out of the headlines in the real world press. Around the time I first thought of this idea was 9/11, so I was gonna have the players go and try to catch Bin Laden. Sorry if I am offending anyone by bringing that whole issue up, thats not my intent. If you have a group who have been kept away from the real world for awhile then its pretty easy for the Major to tell them anything he wants and if they trust him they should believe it. Then maybe the way they figure out that he is evil is that someone tells them that they are going after the wrong guy. Like make up a terrorist, who is actually an anti-terrorist, have them go after him and eventually they find out that he was one of the good guys.
  7. She is not a mutant, she got her powers in an experiment of the Kingpins. She got the powers because she felt like she needed them so she could keep up with Spider-man who she was at the time dating. I agree that Black Cat would win because of her powers. In a straight no-powers fight I would have to give it to Catwoman.
  8. Dr. Strange. He has beaten everyone the Marvel Universe has thrown at him through wit and even by the occasional application of brute force. He's not Sorcerer Supreme for nothing.
  9. If you are going to have a super team be asked to help bring him in I think it would be great if you made it be his former teammates. When asked to do this they are forced to choose whether friendship is more important than their hard won image as heroes. It has been done in comics before so I think it will be cool to force your characters to make that kind of call.
  10. I think that the answer to the question of how strong is He-Man is...Strong Enough. He's kinda like the Hulk, he has limitless strength when he needs it, but most of the time he doesn't need it all that badly.
  11. About this strong community, does anyone have good fansites to recomend? Thanks again, this stuff is really making me want to pick up the system.
  12. How steep a learning curve? Some of my players have some difficulty learning a new systems, and none of them are too kean on the idea. The only problem is that they are only willing to buy books after they like a system, luckily I love books and so like to buy them and learn the system and then teach my friends. Thanks agaon for the input guys. Another question, you say that you only need the one book to play the game, if thats true what do you get from the other books? Which of the other books do you recomend?
  13. In a different game I played a Gravity Manipulator who had the ability to sense the very fabric of gravity. He basically had radar sense but for flavour I said that it was because he could sense how gravity was interacting with everything around him.
  14. I have found that most systems have that customization. Is this system different in how they do it? Is there anything unique about this sytem that sets it above the rest?
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