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Foxx!

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Posts posted by Foxx!

  1. Re: Stunning the target without damaging it

     

    A Suppress used against Stun with [does no damage if character is not Stunned by the hit (-1/4' date= since it takes a huge CON to avoid this)] would probably be the easiest construct since you don't need to define a NND defense, it already uses power defense. To really make it effective you could suppress Stun AND CON at the same time too. I don't have FREd so I can't give you costs but I would imagine this would be a little more expensive than your other constructs without adding a 1 phase duration limitation (note, you don't HAVE to though).

    Hyper-Man!

     

    Clever! :) I must use that.

     

    If you Suppress CON and STUN at the same time, do you check for being stunned before reducing the CON because the CON is a defence?

     

    Cheers

  2. Re: Cursed Items

     

    Usually, I write it as the bait and then the catch or fine print). :eg:

     

    The Bait:

    Boots of Stupendous Traveling - Wearer who wears these boots never feels tired while walking, jumping, jogging, swimming, or heavy lifting.

     

    The Catch or Fine Print:

    Wearer never feels tired. In actuality, he still burns END (and eventually STUN when he runs out of END) until he's close to passing out (at 1/3 of his STUN or loss). He then can make an INT roll to figure out that his fatigued. If he fails the roll, he can keep going as long as he's conscious.

     

    1D6 Minor Mental Transform, Fully Invisible, 0 END, Persistent - Gives the wearer the physical disadvantage, Unable to feel tired. It should reach double BODY in about a minute or two after putting on the shoes.

     

    He still needs to make an EGO roll to push, but he doesn't feel better afterwards.

    That's a nice idea. :)

  3. Re: catch

     

    Heroes!

     

    Thank you for the ideas. This is just a dodge ball game.

     

    I like the Block + DEX roll idea. It's simple so the game will be fast, like dodge ball. It covers fumlbing the catch and being an easier target when you try to catch. You cannot catch and Dodge.

     

    Cheers

  4. Re: Why must humans rule?

     

    Fenris Ulf!

     

    You can treat humans as one country in a world with many.

     

    In my current campaign, one of the dwarf kingdoms has a caste system of dwarfs and humans. Dwarfs are nobles, knights, merchants, smiths, mages, etc. Humans are hired labour for farming, fishing, serving, etc.

     

    Cheers

  5. Re: Japanese mastervillain/hero team aid requested.

     

    Need a bit more help. The Samurai is going to be called. Samurai of the Sun.(ie Japan) how would that be translated?

    Taiyou No Bushi OR Hi No Bushi.

     

    But they sound odd. I like Tasogare Bushi (Sunset Samurai). A friend suggested Atsuki No Bushi (Samurai Of Heat).

     

     

    One last thing Enforcer' date=' Don't be afraid to use what is often called Engrish. The Japanese love taking English words (and misusing them) and using them for products and such. So I can see a hero/ine/villain having a name that is in Engrish.[/quote']

    Yamamura is right. Foreign or half foreign names are common in media here. Many of my players use them too.

  6. Re: Japanese mastervillain/hero team aid requested.

     

    Enforcer84!

     

    Here are a few more.

     

    Joubachi: Queen Bee. She has power armour with flight and poison weapons. She can talk with bees and commands a swarm. She is arrogant and gets angry if not treated like a queen. She likes to be called Denka Joubachi Sama (Her Royal Highness Lady Queen Bee) and gets angry if called just Joubachi. As a joke, you can have her forget how to speak human speech. She just says, “Bun bu bun bun bu bun.†And her swarm forms into words for people to read. If you want her to be more powerful, make her swarm Suzumebachi (killer wasps) which kill with 4 stings and are common in Japan. You can also give her other insect image supervillain henchmen.

     

    Namahage: Namahage is a demon from Akita prefecture, but they go around collecting bad children to eat them. The character is a vigilante who hunts anyone bad, even if they are not villains.

     

    Onryou: Angry Ghost.

     

    Mamushi: Viper

     

    Beni Sasori: Crimson Scorpion

     

    Satori: Satori is a faerie that can read a target's mind as fast as the target thinks. Thus, you can't ever hurt it because it knows your actions before you can act. But the Satori isn't stupid. It usually attacks a target only when it's alone, and it will detect the thoughts of anyone who comes near.

     

    Yuki-onna: Snow Woman. A faerie who creates snow and ice.

     

    Ichiroku: The name comes from Ichiroku Shoubu (1-6 Challenge) which means gambling. Ichiroku is actually a spy hero I made. He can see the future only in terms of guessing right from a list of choices: cards, roulette, doors, etc. But he could be an interesting villain.

     

    Cheers

  7. Re: Japanese mastervillain/hero team aid requested.

     

    Enforcer84!

     

    Here is a villain gang called Ryuuguu Kaijin (Sea Dragon Palace Mystery Men). You can make them techno-powered human, magic powered, or mutants. They can work for the Yakuza or you can make Kairyuu or Unibaba the leader. The descriptions are minimal, so add anything you like.

     

    Samera: Same is Shark, and I added Ra to make it sound like Godzilla and Gamera. Samera is both a speedster and razor sharp brick. He has targeting smell too. But he is weak in mental areas and easily goes berserk.

     

    Unibaba: Uni is Sea Urchin and Baba is Old Woman, but it sounds like Onibaba, a famous fairy tale villain Demon Grandmother. Unibaba’s body is covered with needles like a sea urchin, and she has good armour.

     

    Kairyuu: Written as Sea Dragon but pronounced the same as Sea Current. Aside from a dragon image, he can TK vast amounts of water, and use them to drown people.

     

    Happou: 8 ways, all directions, and pronounced the same as the word Fire (a gun). An octopus image martial artist. He can camouflage, climb walls, spit a cloud of darkness, and squeeze through pipes, cracks, etc. He has only 2 arms, but he can move them so fast that they look and act like 8; or you can really give him 8.

     

    Fugu: Globefish. He has lots of Growth, and his blood is poisonous. He has to hold his breath to stay grown. With few powers, you can give him lots of skills, perks, etc.

     

    Kurage: Jellyfish. A sniper who uses poisons. She has slow flight and her body is transparent giving her Invisibility with a Fringe.

     

    Cheers

  8. Re: Japanese mastervillain/hero team aid requested.

     

    Enforcer84!

     

    gadgeteer/sorceress twins: Nandemoya and Yorozuya. Both mean Jack Of All Trades, but the first is a new word while the second is an old word.

     

    cat girl: Mike (3 colours, a calico cat). Mike neko are lucky and cute.

    cat girl: A cat that can change into human shape is called Nekomata, Bakeneko, or Karaneko.

     

    Cheers

  9. Re: Japanese mastervillain/hero team aid requested.

     

    Thank you Foxx!

     

    I am unfamiliar with Doraemon

     

    Perhaps you could tell me what Kaede or Rin translate too? I like thosenames.

    I went with the Raiden who "saved Japan from the Mongols". The Demon-God has returned bearing a eerie and entirely planned resemblance to a vido game character of the same name.

     

    Kaede = maple tree

    Rin = bell

    Rin = corolla

     

    Doraemon is a famous comic and TV character. If you do a serach on his name you can find many pages in English about him. The suggestion was a joke. A better name might be Nandemoya (Jack Of All Trades)

     

    Cheers

  10. Re: Japanese mastervillain/hero team aid requested.

     

    Enforcer84!

     

    I have one team name idea: Anzenchitai. It means Safe Zone, but 'tai' written with a different character means Team. Anzenchitai is also the name of a band I like.

     

    Dragon of the Stars: Seiryuu. Another idea is Ryuusei which means Dragonstar but also has the same pronunciation as the word for ‘comet’.

    Raijin is the lightning god and he has a partner Fuujin the wind god.

    Samurai: How about Kamakiri (mantis) because he uses two swords. Or Kamaitachi, a stoat with razor claws.

    A female ninja is called ‘kunoichi’ and usually kunoichi had names related to nature. If you have a preference, I can translate it. Here are a few examples: Kikyou, Kaede, Rin, Izayoi, Sumire, Kodama, Ran, Sayuri, Kiku, Yuki, Ayame, Yuri, etc. Cricket is Koorogi but it doesn’t sound feminine.

    Gadgeteer: How about Doraemon? (Do you know Doraemon?)

     

    I’ll keep thinking, but if you get any more ideas tell me. Can you give any more descriptive details about the characters?

     

    Cheers

  11. Re: Fade Rate OR Recovery

     

    Nnnnn... :think: split decision.

     

    I trust Archer and Zornwill's experience that it's ok, but I also agree with Lord Liaden's and Dust Raven's reasons not to use it.

     

    In superheroic campaigns players who want a faster fade rate can buy Regeneration. But 90% of what I play is Fantasy where REC higher than 10 is very rare. Do you think it would be ok?

     

    Cheers

  12. Re: Alignments

     

    Most of these could be defined in terms of psychological limitations. Others' date=' such as animal instinct or their role in a system's ecology could be described as a physical limitation (although I probably wouldn't give them points for fulfilling their role in nature).[/quote']

    I agree.

     

     

    Right! That's what I mean. I'd like to look in the HSB or the MMM and quickly see which monsters are the good guys' date=' which are the bad guys, and which are the neutral guys. And for critters without the capacity for good or evil, which ones are docile and which ones a ferocious, etc.[/quote']

    Isn't this covered in the monster details under Ecology, Motivation, Society, etc?

     

    Cheers

  13. Re: Is It Worth The Points?

     

    Dust Raven:

     

    Even if something isn’t used, I don’t feel it’s wasted if it’s part of the character concept I want.

     

    If a player thinks something is wasted, I give it attention. Sometimes I let players sell back things, but it’s case by case. It's better to find these things before the campaign starts.

     

    Cheers

  14. Re: Based On INT

     

    Do mean a Mental Power works against INT, but still is targeted with ECV? Or a Power that is targeted using INT Combat Value?

     

    I'd say that BOICV, for a Mental Power, would be a +1 Advantage. If you just want the effect to go against INT+Metnal Defense instead of EGO+Mental Defense, I'd just go with a +0 or +1/4, depending on which Characteristic is usually higher in your campaign.

    Dust Raven:

     

    I mean a Mental Power that uses INT the same way a Mental Power Based On CON uses CON: it uses ECV and Mental Defence but applies against INT and uses INT rolls to break out. Quick thinking and perception help, not a strong will.

     

    Though this is my first time getting advice directly from you, I've often been helped by your advice in other threads.

     

    Cheers

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