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crayadder

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Posts posted by crayadder

  1. Wow, cool conversation. 

     

    Here is some additional details on the effect I am looking for and the context in which it is to be used.

     

     

     

    One thing the OP did not mention is non-ranged attacks: are we covering those too?

    Yes

     

    can you Karma Reflect through the window?

     

    Yes

     

     

     

    Can you Karma Reflect if you can see Tulip but not MastaBlasta?

    No

     

     

     

    Wouldn't some sort of Trigger also be required since this power seems to work reflexively?

    I think of karma as being uncommon. Generally my feeling is that you build up good and bad karma until you have something happen to you where you say, "Wow, must be from all the good/bad things I've been doing" As such I don't see Ripple being able to Karma Reflect action after action until she runs out of END. I see it as maybe a power that she can use once per person per encounter so she has to choose her timing accordingly. This makes sense to me from a balance perspective as well since the power concept has such wide-ranging potential.

  2. Hi all,

     

    I have a character concept which revolves around Karma. Her name is Ripple. One of the major powers that I thought of is a Karmic rebound. How would you build a power that enables a character to reflect an attack/power use onto the initiator (good or bad)? 

     

    A couple of scenarios to work with:

     

    1. Bad guy throws a knife at Ripple and she uses her Karmic rebound to reflect it back on Bad guy. This one is easy - Missile Deflection with Reflection.
    2. Bad guy throws a knife at random person in sight of Ripple and she uses her Karmic rebound to reflect it back on Bad guy. random person could be on other side of room from Ripple.
    3. Bad guy attacks Ripple with a mental power and she uses her Karmic rebound to reflect it back on Bad guy.
    4. Bad guy attacks random person with a mental power and Ripple uses her Karmic rebound to reflect it back on Bad guy. Again, random person could be on other side of room from Ripple.
    5. Wash rinse repeat with attack type of your choice be it physical, energy, or mental.
    6. Bad guy is healing self or comrade. Ripple uses Karmic rebound to reflect the healing power to wounded friend of Ripple.
    7. Good guy is bestowing advantageous power or ability on a comrade. Ripple uses Karmic rebound to reflect that back onto the good guy, even if the good guy can't affect himself because the power is others only. 

    I hope this gets the concept across. My guess is that it's going to be convoluted to build. 

     

    Thanks for your help!

     

  3. Re: I want to create a sand that expands when wet (like the foam you put in your wall

     

    This is my first attempt at building it.

     

    Swelling Sand: Killing Attack - Ranged 1 point, Penetrating (+1/2), Area Of Effect (One Hex; +1/2), Conforming (+1/2), Continuous (+1) (17 Active Points); 3 Continuing Charges lasting 1 Minute each (-1/2), Costs Endurance (Only Costs END to Activate; -1/2), No Range (-1/2), IIF: Sand (-1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4), No Knockback (-1/4)

  4. My character uses many different types of sand as weapons. Some blind, some choke, some cause people to slip and fall. The one I am stuck on is a sand that I am dubbing Swelling Sand. The premise is that you pour it into a confined space, such as a crack between giant stone blocks, or into a lock on a chest and then pour water in after it. The sand then expands by tenfold - forcing the blocks in example one apart and busting the lock on the chest in example two. I also would like the option of pouring it down an enemy's throat, for the expected effect. But, how to build it?

     

    Tunneling is too narrow, pardon the pun. So I am thinking about RKA, but am not quite sure that it's as simple as that. Perhaps it is and I am over-thinking it. I welcome your perspectives :)

  5. Re: Vehicle Martial Art

     

    I've been waiting, and no one else brought it up, so...

     

    Weapon Elements. You can do this relatively cheaply by designing a Martial Art using the regular Martial Maneuvers list, and then defining its default Weapon Element as "Usable with Wheeled Vehicles." This is how you fight with Giant Mecha, you purchase "WE: Usable with Mecha" for your Karate, and then go to it.

     

    The second paragraph under "Weapons" (HSMA 90) says, "A few Weapon Elements (e.g., Use Art in Zero Gravity, Use Art in Armor) work a little differently -- they function sort of as Limited forms of Environmental Movement, allowing characters to use their Martial Arts in situations where they would otherwise be unable to use them or suffer penalties.

     

    It should be possible to design a Vehicular Combat Martial Art. I'd give all maneuvers either the FMove element or Requires a Half Move, as this feels like how vehicles should do damage to people.

     

    Check out the attachment to see what I'm talking about. The Martial Art there is for a Murdoch-style (The A-Team) character who gets into lots of car chases on the streets of Los Angeles, but the same principle applies to Captain Starkiller and the SS Zero Gravitas. It's a particularly cost-effective way to do it without sinking lots of points into specialized Powers/Talents -- if you're going to have whole sessions go by without a chase scene or space battle where they can be used, the 50 points you sank into them tend to look wasted.

     

    Prefab file is located here.

     

    Thanks a lot for the input AlHazred. I'm glad you decided to post, this is very helpful. Repped.

  6. Re: Vehicle Martial Art II

     

    Thanks for the quick reply Escafarc. However, what I am trying to do is build manoeuvres that would go on the character (pilot) and that he could use with any vehicle that has a tractor beam or clamps.

  7. With clinging. Can I purchase it and give it a Focus disad where the focus is a starship (my character is piloting) and have the starship cling (a la the millennium falcon on the back of the SD)?

     

    Or do I have to by clinging and then make it usable by other?

  8. Re: Vehicle Martial Art

     

    no - UBO (Usable By Others) can be used by any target (in this case' date=' any vehicle)[/quote']

     

    Would it have to be bought with increased mass to cover teleporting everyone within the ship?

  9. Re: Vehicle Martial Art

     

    Could you buy it as a sort of "Naked add" to vechicles? Characters can buy "+2 DC with any guns" why can't you just buy 20 points or resistent PD/ED for a vechicle and not specify what vechicle it's for? Limitations would be Limited Arc' date=' only for 1 phase, only with certain types of vechicles. GM review to prevent abuse is mandatory here.[/quote']

     

    This looks interesting. Does anyone else feel that this is a reasonable solution?

  10. Re: Vehicle Martial Art

     

    not if the teleport is bought FOR the vehicle (you can teleport oneself' date=' for base cost, no matter what your mass) so its not UAA, its UBO[/quote']

     

    Wouldn't this mean I'd have to buy the teleport for every ship I want to use the ability on? I'm looking to be able to do it with any vessel I pilot regardless of size (optimally)

  11. Re: Vehicle Martial Art

     

    Actually,

     

    I was thinking about it and Manic went there before I could reply.

     

    Let's modify this so that it is more manoeuvre and less a "superpower"

    For the sake of argument I will propose the following situation:

    The starship is being shot on the port side.

    Shields are up and evenly spread across all four arcs.

    Instead of taking the time and requiring the appropriate systems Op skill to transfer all the shields to the portside my character does a manoeuvre that twists the ship so as to bring all for arcs into contact with the shot, effectively gaining the benefit of full power to shields on one arc.

    How would you build this?

     

    And thanks for your help :-)

  12. Greetings,

     

    I have a character who is becoming the go-to guy for piloting/vehicle operations and I've been thinking up "martial art" manoeuvres for him to perform with a vehicle.

     

    One I though of was for when he is piloting a spacecraft with shields. I called it "Full shields to Port!" (the campaign revolves around b-movie actors who have been sent into space with the remnants of humanity and have inadvertently become humanity's leaders :nonp:)

     

    The idea of the "manoeuvre" is that he somehow quickly dumps all shield power, and then some, to one arc of shields, but this is in addition to the normal shield rating of the vessel. So I started buying some force field to make the power and realized that it would only affect him personally. I assume I need to make the field usable on other, but how would you build it so that it covers an arc of a ship with, say, 20 crew on board? The shields would only last until the end of the phase, or maybe until the character's next phase and then "automatically reset".

     

    In point form:

     

    • Ship is 150 meters long
    • Ship has 20 crew
    • Ship has current shields of 20pd/20ed on all four arcs
    • My character, the pilot, can, on his phase, pump fictional power into an arc, bringing it up to 40pd/40ed for his phase and lasting until his next phase.
    • The extra shielding protects the ship on that arc and the crew
    • It requires the character to make an System Operations Roll, or maybe piloting roll?
    • Could add that the other shield arcs are temporarily reduced in power to further enhance the impression that he is channelling power to one arc.

     

    What do you think?

     

    Thanks,

    Cray

  13. Re: Gestalt Space Cruiser

     

    lol

     

    Thanks for the input.

     

    I'm trying to make/buy the ship as a vehicle/follower for my character. The premise of the campaign is that Present day earth has been attacked by an alien threat called the Horde, which is made up of a hive mind race that has a number of subjugated races as its lackeys.

     

    The governments of Earth had prepared for just such a situation and had created many ark-like space ships which were filled with all that is necessary to continue the human species elsewhere.

     

    There are 3 PCs and we are all involved in the movie industry. There is the handsome B-movie action hero, who thinks life is an action movie, and acts accordingly. There is the hot bombshell leading lady who is smarter than she looks, but sex sells so she emphasizes her feminine gifts and hides her intelligence. And then there is the eternally disgruntled, bitter, stuntman/understudy of the air-headed action hero who does all the hard stuff and can actually act, but sees all the credit going to said airhead. He's also French Canadian ;-)

     

    Inexplicably, these three are working on the same movie and in the middle of filming a scene when Earth is attacked. They happen to survive the initial bombardment and are found by a soldier who is looking for people to bring to the LA ark, since most of those assigned were killed in the surprise attack.

     

    They leave and spend 1500 years in criosleep while their ship flies to its pre-programmed habitable world. They are woken early on by a crazy technician who has been awake the entire time. He's done this by cloning himself continuously over the centuries. He gives the PCs the opportunity of a lifetime. Go back to sleep for the rest of the journey and learn whatever skills they want via technology that the tech developed during his millennia long studies.

     

    Upon arrival a the planet the ship is not in very good condition and the PCs are woken to help the tech land it. They encounter a number of alien species, some friendly and some not, within the first week and their skill and success at dealing with them all leads them to the obvious conclusion - They should be the leaders of humanity in its reboot.

     

    Discovering that there are 4 other planets within a sector of space called by the local coalition of aliens as the neutral zone. The PCs use what they know best - show business, and begin creating a human empire based on the one thing all species needs - entertainment.

     

    This is obviously a tongue-in-cheek campaign and it is fun. I am playing the Frenchman and he is in charge of developing the military so I was trying to come up with a unique and cool flagship that had some useful abilities not commonly seen.

     

    Thanks again for the input.

    Cray

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