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crayadder

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Posts posted by crayadder

  1. Re: Electricity and DCs

     

    Gojira and Rapier, you guys rock! I may have to go to school just to understand your responses :D . Your suggestion for DC is at least something I can work with Rapier. Thanks.

     

    Bob, thanks for the heads up on the Len Carpenter? Info. What is the Hero Mailing List though? And how do I search it?

  2. Re: Electricity and DCs

     

    Just as a point of reference for you' date=' a .45 pistol delivers about 1,000 W of power (to a square centimeter of area). Usually damage is done by power/area, i.e. if you have a lot of power over a huge area, it does very little damage (solar irradiation: 900 Watts/square meter at the earth's surface--no damage to people, over the short term anyway, vs the .45, which deals the power out over 1/10,000 of the area--hole in person). I realize the mechanisms are different here, but the point is, the damage is done by the power absorbed in an area. Metal cutting lasers (industrial application) cut through plate steel with about 3,000-4,000 Watts (continuous output), concentrated into a spot about 1 square milimeter, and they cut through steel like a hot knife through butter. You are probably are looking at a similar level of power/area, so scale it up to the size hole you want to punch and you will get a power level. Hope that helps.[/quote']

     

    Good reference, thanks Blade. However, I am dealing with an AOE attack, about a 6" radius. How would that work?

  3. Re: Electricity and DCs

     

    I wish I could go for effect. Unfortunately, my source gives me, in this case, 40,000 volts and that's it. I think whoever wrote the source thought that it was a big enough number that no other info was needed :drink: . Maybe this is a good opportunity to create a Voltage to DC chart? I am not familiar with the damage 40,000 volts can do, assuming the amperage is high enough that is, since the research I have done only points to the voltage needed to cause death in a human through burning and/or heart stoppage. If anyone is interested in helping me with this, I'd be greatful. Obviously, there are at least a few of you with greater science backgrounds than I.

  4. Re: Electricity and DCs

     

    Thanks for the link. Very handy info that I am going to love using. However, when creating characters based on non-Hero information often I am left with descriptiions like "he can generate a 40,000 volt electric burst." I wouldn't know where to begin comparing volts to kilowatts. Can anyone shed any more light on this?

     

    Thanks

  5. Has anyone created a DC conversion for electrical output? Let's say my char does generates a burst of 40,000 volts - how much damage would that be and what type? I would assume energy (duh) and killing. But what would the die code be?

  6. Re: Independent on a Power Framework

     

    • Thanks Hugh
    • Good Point OddHat - "I'd say that damage to the hat may result in the loss of one or more MP slots"
    • This is an NPC Gummi.

     

    Funny thing is, with all your excellent input I have decided not to use Independent. However, now that the ball is rolling I just have to give it another shove. Therefore, would having Independent on each power within the List/MP/EC mean that they could be targeted individually?

     

    As for receiving "not quite so positive... responses", I must really be that nice because none of the posts in this thread have struck me as anything but courteous and helpful, as seems to be the norm in these forums.

     

    ps. look behind you... ;)

  7. Re: Independent on a Power Framework

     

    Good stuff, good stuff!

     

    Ok, I am still confused about one issue. Below is said hypothetical hat:

     

    Bowler of Bountiful Benefit, all slots Independent (-2), OAF (Focus: Bowler Hat; -1)

    5 +20 STR (20 Active Points); Independent (-2), OAF (Focus: Bowler Hat;

    7 +10 DEX (30 Active Points); Independent (-2), OAF (Focus: Bowler Hat;

    5 +10 CON (20 Active Points); Independent (-2), OAF (Focus: Bowler Hat;

    4 +2 with All Combat (16 Active Points); Independent (-2), OAF (Focus: Bowler Hat; -1)

    5 +2 Overall (20 Active Points); Independent (-2), OAF (Focus: Bowler Hat; -1)

    5 +10 BODY (20 Active Points); Independent (-2), OAF (Focus: Bowler Hat; -1)

    Total Powers Cost: 31

     

    Now, it doesn't make sense that someone could remove any given one of the powers since they are all inherent in the hat. My confusion lies in whether it is legal to use Independent as a common modifier or should it, in this instance, only be placed on the actual framework(if'n this was a multipower or Elemental Pool, etc..) to lower the pool cost?

  8. Re: Independent on a Power Framework

     

    Thanks for the great input!

     

    To clarify, if I buy independent as a common modifier for my hypothetical hat, each power I place inside will be given the independent disad. Now, it seems to me that would indicate that each power could be lost independently of the rest in the pool. What I understand you to be saying, DocSamson, is that that is not the case. Why would it not happen like that?

     

    Doc, Hugh, and Whamme, I never even considered that side of the disad! Definitely have to ponder that as a GM and a player. LoL! I think my PCs are in for a shock!

     

    Accordingly to the above, how would you construct an item that endows the bearer with improved attributes, yet is passed on through the family, or maybe as the prize in an annual contest, like a trophy?

  9. Re: Compound Power or HtH Attack?

     

    It has come to my attention that damage shield can only be put on Attack Powers. Does naked modifier bypass this restriction? If not then Battalion 2 should be illegal by default, since Strength is not an Attack power.

     

    Another realization hit me. The second build would actually necessitate two separate rolls against the targets defenses - 14d6 with a 70 STR and 2d6 for the HTH.

     

    Thoughts?

  10. Re: Compound Power or HtH Attack?

     

    I fail to see why it has to be EB. The write-up indicates clearly that it can be either non-ranged or ranged with the statement "If the Attack Power is normally Ranged..." - page 163 of 5th Edition. Is there a rule of thumb stating when a DS should be built with a ranged attack power over a non-ranged one?

  11. Re: Compound Power or HtH Attack?

     

    My pleasure Lord Mhoram, though I must give credit to the concept of the power, if not the build, to a fellow gamer in my group who is Raithmor on these forums.

     

    Hyper-man - As to the extra 1d6 HTH, it is because Raithmor wanted estra dice than what his strength of 75 gave him. thanks for clarifying the naked advantage for me, I was pretty sure that was how it worked.

     

    Damon

  12. Re: Compound Power or HtH Attack?

     

    It's a one against many power, where the hero can wade into a group of villains and take them out due to his incredible skill in hand to hand combat. It basically simulates the hero being swamped, but being able to fight off all comers, even if he is attacked multiple times in one phase.

     

    Just so you know, I am not looking for a different power to make it work, unless both constructs are illegal of course :) , but I am trying to determine if Battallion 2 is a valid build. I know Battalllion 1 is, but my friend built the same power with the other and I wanted to know if it was legal since it costs so much less.

     

    Thanks for the help.

  13. Greetings, :)

     

    I have a question about the proper way to build a power. In the community's infinite wisdom, which approach, if any or both, is a valid construct.

     

    Build #1

    battallion: Hand-To-Hand Attack +8d6, Damage Shield (Offensive; +3/4), Continuous (+1) (110 Active Points); Hand-To-Hand Attack (-1/2), Activation Roll 14- (-1/2), OIF (-1/2)

     

    Build #2

    Battallion 2: (Total: 70 Active Cost, 65 Real Cost) Damage Shield (Offensive; +3/4) for up to 75 Active Points of Strength (56 Active Points) (Real Cost: 56) plus Hand-To-Hand Attack +1d6, Damage Shield (Offensive; +3/4), Continuous (+1) (14 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 9)

     

    I am just looking for the validity of each power. Thanks for the help.

     

    Crayadder

  14. Re: How would you build this power?

     

    As this thread seems to have grabbed the attention of more people than I expected, maybe we could turn it into a resource by having all those interested, who have built missile constructs, post a sampling of them here. That way we can ooh and ahh, and compare specifics between them.

     

    Of course it certainly wouldn't hurt my project by having a bevy of examples to learn from :winkgrin: . Personally, I learn better by seeing the rules in action as per Dust Raven's generous offering, than I do by trying to translate instruction into constructs. Although, that is partly due to my very incomplete understanding of the system, which is not likely to change very quickly.

     

    Either way, thanks for all the help. This community is a good model for others... kinda like a hero.

     

    Cray

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