Re: Too many stats in Hero
I;'ve gone through all the posts, and I don't think these points have been brought up yet.
You say you fold STR, CON and BODY into a single Stat worth 6 points per point.
1) How does this affect BODY damage? From what was posted, it would seem that every point of BODY done also costs a point of STR and a point of CON. This will cause some pretty serious ramifications.
2) By the same token, weakness darts are now lethal attacks since they affect BODY, and hence can kill their targets instead of just weakening them.
3) What are you doing to adjustment powers? It will now cost three to six times as much to get an equivalent effect on the physical stats and 1.5 to three times as much on the mental. Even if you put limitations on the power to show that it is only affecting one part of the new stat, you still have problems with active points. You can't just change the active point cost of the power since DEX, PRE and other stats remain the same.
Curious to read how you handle these issues in your games.