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Silverhawk

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Everything posted by Silverhawk

  1. Re: Pulparize It! Match lights fuse. Fuse burns until there is an explosion. Good morning, Mister Phelps. There is a (mad Scientist, agents of a hostile foreign government, agents of a hostile organization not affiliated with a government (GM Picks) whose ambitions and goals are detrimental to our why of life. Your mission, should you decide to accept it, stop (see above pick) before their plot comes to fruition. As always, should you or any of your I. M Force be caught or killed, the Secretary will disavow any knowledge of your actions. This discussion board message will self destruct in five seconds four three two one
  2. Re: Pulparize It! That makes sense. A GM deciding on using a setting either in the original eighties era or the pulp era, would want to keep what caused the team to be on the run in mind for either plot situations or just background.
  3. Re: Pulparize It! Thanks for the info. Its trouble enough trying to remember the plots of current shows one follows let alone one from the eighties.
  4. Re: Pulparize It! The creative juices are flowing so here's another possibility. The Equalizer The Equalizer (Robert McCall) is a former agent of a shadowy, unnamed government agency, who is trying to make up for the unspoken sins of his past. His atonement comes in the form of an advertisement in the New York Yellow Pages that features the above quote. McCall uses his finely honed skills, and occasionally, the agents and resources from his old agency, to combat the injustices perpetrated against those who can't seek protection from the law. In many ways the Equalizer is like the Shadow. Both are out to right wrongs and fight injustice. Both have agents they use in this fight. Of course, the shadow has the strange eastern arts. The Equalizer just has wits. Not really a lot to have to change as I see it to set this up. Bootleggers instead of drug dealers, corrupt politicians are corrupt politicians, etc.
  5. Re: Pulparize It! Another additional thought for the A-Team. Just what was the crime they supposedly commited? IIRC they were supposed to have robbed the Bank of Hanoi. But its been awhile and I could be wrong. It was always curious to me that they didn't try and find out who actually did the job. This is something that a GM might want to consider when prepping for the start of play.
  6. Re: Pulparize It! Thanks for the suggestion of making them Marines. That would be my preference but I had left it unspecified so that the GM could choose themself.
  7. Re: Pulparize It! Here's one that hasn't come up The A-Team Ten years ago, a crack military unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the A-Team. I think that all you probably need to do is change out the weaponry to era appropriate. Tommy Guns, etc. and figure out where they gone to ground. Not likely to be L.A. but I think that’s a matter of choice. Also the original team was of course special forces. These didn’t come around until after the Second World War. That doesn’t have to be a definite after all they could have been trained for some special mission that history has forgotten (or never happened).
  8. Re: Pulparize It! The need for oil was the reason that Hitler sent Army Group A towards the Caucasus Mountains and the oil fields that were there. Of course, this left the German 6th army unsupported in attempting to capture Stalingard but that's another story.
  9. Re: Help: Need some resources / advice for my SH Campaign... Burnham's Celestial Handbook lists Struve 2993 as a common proper motion pair of stars. This means that they are gravitationally bound but are not orbiting each other. They are in fact traveling in the same direction maintaining a constant separation. just some facts for what it is worth.
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