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Beowulfe

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Everything posted by Beowulfe

  1. How would you build a vehicle or base for a tiny character? I mean if he has shrinking on most or all of the time and is the size of a Ken doll, the smallest size of vehicle is a bicycle. The smallest base is one hex. For the vehicle would you just buy the smallest size and then say it is even smaller or should you buy the appropriate size and then shrinking? For the base would you just buy the number of hexes you would normally buy but divide than by the levels of shrinking to get an appropriate size base? If I buy one hex, can I say it is only 1/4 hexes tall by four hexes area?
  2. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Thank you. I completely forgot the longbow and a couple of throwing knives.
  3. Re: A New Dawn. 'Post-Apocalyptic' Fantasy For religion, I'd have to say the trickster god. For equipment: Some sort of light armor like studded leather or maybe ringmail. For weapons, hand axe, war hammer, and short sword Standard adventure gear; rope, backpack, disguise and forgery gear, theive's tools
  4. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I can work with that. Instead of being a vanilla human, he's a mutant. He's mutations are just more subtle. Drop Mechanics. Since he already has Streetwise, put points into Lifesupport: 1 pt Longevity, 1 pt Sleeping, and 1 pt Eating. Then a change up in the disads: Drop vulnerability and hunted, replace with 10 DF: mutant 10 Phys Lim: significantly different anatomy 10 Psych Lim: no regard for human life 10 Psych Lim: adventurous and funloving then he could have been around since the wars. Originally a theif, now treasure hunter/thrillseeker. With his extending live, he has seen many he has cared for die either through old age or less natural causes. That has tainted his values. Perhaps he sees A New Dawn as a way to redeem himself.
  5. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Character submission CIRES Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 30 13- OCV: 7/DCV: 7 18 CON 16 13- 15 BODY 10 12- 18 INT 8 13- PER Roll 13- 11 EGO 2 11- ECV: 4 18 PRE 8 13- PRE Attack: 3 ½d6 14 COM 2 12- 8 PD 4 Total: 8 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 4 SPD 10 Phases: 3, 6, 9, 12 10 REC 4 36 END 0 35 STUN 1 Total Characteristic Cost: 107 Movement: Running: 6"/12" Leaping: 4"/8" Swimming: 2"/4" Talents 3 Bump Of Direction 18 Evasive 2 Trackless Stride Skills A New Dawn Everyman 0 1) Acting 8- 0 2) KS: Flora and Fauna (Everyman) 11- 0 3) KS: Herbalism 8- 0 4) AK (Native Area) 11- 0 5) Language: Kymrian (idiomatic) (4 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) PS: Blacksmith (Everyman) 13- 0 9) PS: Appraise (Everyman) 11- 3 Acrobatics 13- 4 Animal Handler (Canines, Equines, Felines) 13- 3 Breakfall 13- 3 Bugging 13- 3 Climbing 13- 10 +2 with Ranged Combat 3 Concealment 13- 3 Cryptography 13- 3 Deduction 13- 3 Forgery 13- 3 Gambling 13- 3 Language: Enochian (completely fluent) 3 Language: Pidgin (completely fluent) 3 Lipreading 13- 3 Lockpicking 13- 3 Mechanics 13- 3 Mimicry 13- 3 Navigation (Land, Marine) 13- 3 Riding 13- 3 Security Systems 13- 3 Shadowing 13- 16 +2 with all non-combat Skills 3 Sleight Of Hand 13- 3 Stealth 13- 3 Streetwise 13- 8 Survival (Temperate/Subtropical, Desert, Mountain, Urban) 13- 3 Tracking 13- 3 TF: Riding Animals, Carts & Carriages 3 Ventriloquism 13- 4 WF: Common Melee Weapons, Common Missile Weapons 3 Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 13- Total Powers & Skill Cost: 143 Total Cost: 250 150+ Disadvantages 20 Normal Characteristic Maxima No Age Restriction 15 Social Limitation: Subject to Orders: A New Dawn (Frequently; Major) 10 Psychological Limitation: Cannot Stand Organized People (Uncommon; Strong) 5 Unluck: 1d6 10 Hunted: A New Dawn 11- (Mo Pow; Watching) 30 Vulnerability: 2 x Effect Diseases (Very Common) 10 Social Limitation: Androgynous (Frequently; Minor) Total Disadvantage Points: 250 Background/History: Cires was born in a thieves den with live only getting worse from there. He was raised by the group when his mother "disappeared" one day. He was brought up on the ways of stealth and deception. His life changed when he was 8. A local wealthy family caught him picking pockets. Instead of calling the authorities, they decided to take the orphan in and raise him as one of their own. This was more difficult than that had thought. Breaking old habits was not only difficult, it was almost impossible. When he was 11, a friend of the family began telling old war stories and re-ignited the adventurious spirit within him. In order to help him focus, they arranged for him to become an apprentice to a blacksmith, Bart. Bart's almost obssession with organization grated Cires nerves in ways that nothing else had. Just a year after beginning his apprenticeship, Cires fell ill with a disease sweeping the land. He nearly died from the disease. Cires recovered but he was left with a weakened immune system, an affliction that plagues him today. After coming of age, Cires began hearing voices. The voices called him to religion. He sought out and found the temple after a lengthy pilmage to affirm his faith. His faith carries him forward today. Personality/Motivation: Cires lives for the moment. His is confident in his abilities and remains calm even in difficult situations. He strives to remain faithful to his religion. Quote: "I found this door open." Powers/Tactics: Cires avoids direct confrontation. He prefers to rely on stealth and intelligence rather than brute force. Cires leaves the fighting up to the fighter types. Campaign Use: Appearance: His appearance confuses most due to his androgynous features. People, especially other races, often have problems determining whether he is male or female. Despite this, he has a odd beauty that people find attractive.
  6. Re: Campaign Seed the other question I have is, where are you going to run this? Will it be face to face or online game?
  7. Re: Campaign Seed Just because governments could do this, does not mean they will. Budgets, politics, etc would be a reason for them not to engage in such activities. But when you have a private organization willing to pay, things get done. And if the world is at war to the point of destroying itself, stuff like space exploration would not be high on the priority list. Most of the funding/research would be for the war. As for the other part, I could see that maybe some nations had tried to establish bases on other planets in the solar system. But like the research facilities in Antartica, the intent wasn't for survival of the race, just research. As such, they wouldn't have the capacity or infastructure to support a full colony. Perhaps after the report, some nations actually were trying to retrofit those bases to make them into colonies. The CoH are not the only survivors but just a private group that is trying to preserve humanity. CoH is not burdened with fighting the war so they were able to concentrate on goal of the colony. Of course it is untested technology. that is part of the danger/adventure. It is the gamble CoH is willing to take.
  8. Re: Campiegn Seed Another thought might be cloning or invitro. That would take up a much smaller space than sending people. Maybe in addition to sending the 1000 colonists, they send along specimens for a whole lot more. That would increase the gene pool. All they would need is facilities to grow the embryos, or have the women carry them to term. The ship ship be engineered in modular form so that once they reach the destination, it can be dismantled to build the new home. And while yes, they'd strip it anyways, if it was designed as such it would be more efficient. Maybe have a spine that houses the engines, and crew areas. Then the pods would house the cold sleep units and cargo. Have a smaller sub orbital craft that can ferry the pods to the planet. That eliminates problem of how to get to surface. Also provides a means to reach any other planets in system.
  9. I didn't see anything on this. When entering into HD, it is supposed to be Energy Blast 10d6, Area Of Effect (One Hex; +½), Autofire (5 shots; +1), 30 Charges (+¼) (137 Active Points); OAF (-1), Limited Range (250”; -¼). Total rifle cost 61 points; total cost 67 points. The Autofire shows in HD as +1 1/2. Looking in FRED, if autofire does not require a normal Attack roll it is +1 extra. So am I doing something wrong, HD not selecting right, or VIPER incorrect? Clint
  10. I don't know if this is the right forum for this question. In Sharper Than a Serpent's Tooth, Gorgon has +6 OCV with Sweep, Only With Tail -1/4 for 14 pts. I thought the smallest CSL you could put a limitation on is 5pts. Am I reading this wrong or how was this written up? Thanks Clint
  11. This came up in a game. Is a area effect cone effect 2D or 3D? i.e. is a 8" cone go 8" up also? Clint
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