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mayapuppies

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Posts posted by mayapuppies

  1. Hiya Simon,

     

    I currently have Build 20130424 and I'm fairly certain more updates have been made since the end of April 5 years ago. How do I tell if I need to repurchase HD to get the latest version or if I am still eligible for the updates?

     

  2. Centuries ago, a band of great heroes fell to the lure of evil, one traitorous member dooming them all. Stories of the Hundred's final battle have echoed through the ages, but their true fate has been lost to the dark mists of time. Almost forgotten, their legacy survives only as a cautionary tale for other adventurers.

     

    Until tonight. Under a black, cloud-choked sky, something stirs near the hamlet of Elrin. Rumors of an unnatural blight, creatures of darkness and evil threatening the countryside abound. Brave souls are needed to dare the twisted forest, to find the heart of wickedness plaguing Elrin and defeat it forever...or be consumed by it.

     

    Are you up to the challenge, adventurers? The Barrow Mound awaits.

     

    Need some on the fly adventure? Has your carefully-crafted plot gone awry? Missing a few players on game night? Then why not take your game off on a Tangent?

     

    Tangents are designed to help the Gamemaster in these situations.

     

    We’ve done the hard work for you: creating a detailed location and map, NPCs, plot hooks to get the players involved, with enough content and ideas to cover your campaign as much or as little as you need.

     

    Each Tangent is system-less, generic enough to fit in any genre-appropriate setting, and contains enough content for a night of gameplay.

     

    Step off the beaten path into new realms of adventure with Tangents!

  3. Re: Immunity to Drains

     

    If you're going to create something for publication' date=' I don't think it's a good idea to simply create new powers to resolve issues. Work within the system's rules and create something that way. It'll cause less problems in the long run.[/quote']

    This is the issue I'm dealing with. This will be for publication and I'd rather not create custom rules if it can be avoided.

  4. Re: Immunity to Drains

     

    This thought is not likely to be as coherent as I'd like, I had a rather long bout with insomnia last night. So, the reason for Immunity to Drains is actually, an immunity to specific types of Drains, I often get tunnel vision when an idea hits and I post the question here so that I can get concepts/suggestions/commentary that I wouldn't, or didn't, even consider. In this case, I had neglected the use of Drains in more esoteric fashions rather than just straight Drain Body/Strength, etc. Not as one poster suggested, that I let Drains get out of hand and they're ruining my game or another one who claimed that I'm trying to @%^! over the players.

     

    The basic concept is that I am attempting to come up with a template that can be slapped onto an NPC/Monster that makes it unable to be damaged/killed in esoteric fashions. Anything outside of direct damage is ignored. This ties into the other thread about the 4E Minion template and the vision I have for the setting, where PC's are wading through dozens of "1 hit wonders" of bad guys on a fairly regular basis. In my thought process I was only thinking of Drain Body/Stun and neglected to think of the other (and in my opinion intended) uses of the Drain power.

     

    After reading through this thread and despite the anti-matter conversation ( :) ), I've realised this is one of those situations where I got tunnel vision.

  5. Re: D&D 4E Style Minions

     

    The goal for these guys is allow for Diablo-esque mass slaughter of opponents. The Minion version of the monster hits just as hard as the "normal" version, but is slain easily. Thus you can have many many more of them assault the PC's.

  6. Re: D&D 4E Style Minions

     

    What are D&D Style Minions?

     

    And why define them at all, if you want a "1 hit down" polic anyway?

     

    Have you thought of rolling multiple characters into one sheet? Having a single 175 points squad isntead of 4 50 points Soldiers. Might need some immunity to stun (unless you asume the whole squad is so shocked when one is taken down, that they stop acting in any effective way).

    Essentially they are 1hp versions of full monsters but are immune to effects from "missed" attacks, such as "Half-Damage if target missed".

     

    I'm working on a setting and I am wanting to include this as a template that can be stuck on to NPC's/Monsters as needed by the GM.

     

    I would go with the Vulnerability(except from other Minions) myself.

    This is what I'm thinking as well.

     

    Take a look at the one-hit agents on p. 168 of VIPER: Coils of the Serpent.

    I don't have that book and since I don't play supers campaigns, I likely won't ever get it.

  7. Re: Cool Guns for your Games

     

    So this weekend I am hitting the range and I'll be renting one of these. I've been eyeballing them and the rifle version for a while now and I wander off back to my 1911 fetish for a bit and then for some reason, I keep coming back to these as a carry weapon and the rifle as an all purpose trail gun.

  8. Re: Miracles vs Magic: The Faith Reserve

     

    Kamarathin is a great setting. The magic system is pretty awesome. I honestly didn't remember the priestly magic because the other magic system is so great.

    To be fair, that is only the "New Faith" magic system. Magic for the Shamans are different. :)

  9. Re: Miracles vs Magic: The Faith Reserve

     

    Here's an idea I've been toying with for a while. It's inspired by HarnMaster's Piety Points, which power divine magic in that system.

     

    It's a way of trying to differentiate arcane magic and divine magic (miracles) in high fantasy games. The idea of siimply replacing a Magic skill roll with a Faith roll and applying an "only in the god's service" limitation doesn't make divine magic distinct enough for my tastes.

     

    The basic idea is to use an Endurance Reserve to fuel divine spells. The reserve can only be recharged while performing religious duties.

     

    So you build your reserve with a low level of recovery, apply the Slow Recovery limitation at a level to suit, and the Limited Recovery (only while praying or performing religious obligations, -1).

     

    So, say we have a priest with a reserve of 40 END (10 points) and REC of 3 (2 points). We apply Slow Recovery at 20 minutes (-3) and Limited Recovery (only while praying or performing religious obligations, -1). Cost of the reserve is 12/5 = 2 points.

     

    Our priest can cast miracles (which must be fueled by the reserve, and retain the Only in the god's interests limitation), but the reserve will be reduced and can only be recharged by praying, performing a religious obligation, holy quest or the like, at a rate of 3 REC every 20 minutes.

     

    This should ensure that priest characters who perform miracles actually devote some time in prayer, thanking their deity for the power. And priests who ride off on a holy quest or holy war might even recover their END continuously, allowing them to perform more miracles.

     

    Whether or not you apply a Faith roll to the miracles is up to you.

    This is what we use in the Kamarathin setting.

  10. Re: Cool Guns for your Games

     

    SQUEE!!!

     

    ~Rex

     

    Awesome. Thanks for sharing this. The recoil compensation system in these is extremely clever, and I'm glad to see they've made it to market.

     

    I've shot a Tommy Gun (M-1928) chambered in .45 ACP, and the lift was quite pronounced. I'd love to try one of these Kriss SMGs and see if it stays on target like they claim...

     

    EDIT: Forgot to add that I've had these incorporated in my cyberpunk game since I first heard of them back in 2006 or 2007, using the following stats:

     

                                                           STR  PER  A/R
    Name             Cal    OCV  RMod   Dam   STUNx  Shots  Min  Mod  Cost   Mass  Notes
    -------------  -------  ---  ----  -----  -----  -----  ---  ---  -----  ----  ---------
    PDI Super X     10mm    +1    +1   2d6-1  1d6-1   32    10   +4   61/19  1.90  AF5, iRC3
    PDI Super V    .45 ACP  +1    +1   2d6-1   1d6    28    10   +4   67/20  2.00  AF5, iRC3
    

    Looks like I'll need to modify the magazine capacity down to 25 since I was guessing at the final max capacity.

    I am currently saving up for one...in real life. :)

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