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mayapuppies

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Posts posted by mayapuppies

  1. Hello all,

     

    I'm trying to figure out if there is an actual phobia concerning the fear of being grabbed/smothered/entangled. It's not quite Claustrophobia as they race in question is perfectly fine in enclosed spaces, however, they breathe through oxygen absorption through their skin and so have an inherent fear of having their "skin" covered adn thus being asphyxiated.

     

    Any ideas?

  2. Hello all,

     

    I am getting ready to make a post on the D3 Adventures site concerning the re-write of Kamarathin. In particular, I am going to be requesting feedback and suggestions from people that have played or just bought it.

     

    Any and all suggestions are welcome and this is a chance for you folks to have a direct impact in the quality of the revised product.

     

    I’d like to emphasize that any and all suggestions are welcome. There is no such thing as a stupid or ridiculous one, so please don’t be afraid to post what’s on your mind.

     

    Anyone whose suggestions are taken will be listed in the credits of the book…just an added thank you for you taking your time to make the suggestions.

     

    Please post your suggestions in the comments section of that post on the D3 Adventures site if you could. It helps to keep them all in one location.

  3. Re: Can Only Attack With Powers That Attack Him

     

    And that's why a "Cosmic" VPP is so much more elegant. I don't ahve to build any powers ahead of time nor do I have to have them pre-built into the character sheet.

     

    The GM hits me with an attack, I now have that attack. The GM doesn't hit me with an attack, I have an empty VPP.

     

    This becomes even easier since I don't play face-to-face games anymore.

  4. Re: Can Only Attack With Powers That Attack Him

     

    That's a nice idea' date=' but it doesn't account for attakcs with bigger Advantages like some AVAD/NND, or other odd attacks like mental powers, transforms, et cetera. It would probably work alright for some games, but if we try to model everything a typical power mimic can do I think a Multipower gets too bulky/cluttered/complicated and takes up a lot more room on the character sheet than the more elegant VPP.[/quote']

    This is my opinion as well

  5. Re: Can Only Attack With Powers That Attack Him

     

    I had an idea' date=' but I'm not sure if it matches the intentions or not. What about making your basic attack power, say 12d6 EB, and attaching a variable special effect to it, sfx changed ncc? Does the attack have to match exactly what he was hit with, or just the same general type of attack?[/quote']

    It has to match the attack he is hit by, up to the limit of the VPP, he has no control over it at all.

     

    The campaign I'm hoping to play this guy in, is a low-powered supers campaign, more in line with Kick Ass than with X-Men.

  6. Re: Can Only Attack With Powers That Attack Him

     

    Mimic Single Power (63 Real Points): Variable Power Pool, 45 base + 45 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (112 Active Points); (Character has no control over when or how power changes; -1), (Cannot be more powerful than mimiced power; -1/2), (Mimiced power lost after one hour; -1/2), (Requires character to be affected by mimiced power; -1/2), (May only mimic one power at a time; -1/4)

     

    Ruleswise, I looked again and for what you want it to do, it does have to be a 'cosmic' pool in the classic sense. It's not a standard mimic pool, though it borrows elements of it.

    Awesome! Thank you.

     

    That, but I would add "Only Attack powers" Limitation.

     

    Question:

    You noted something about him getting a defense against this attack as well. Should that be in the VPP as well? An alterantive would be allocateable defense with "only against Special Effect that did the last damage".

    Yeah definitely want to add the "Only Attack Powers" Limitation, what would that be, -3/4?

     

    As for the defense, the mention I made was that he doesn't have any defense, other than whatever equipment based armor he obtains, which would also be counter productive if it is too protective.

  7. Re: Can Only Attack With Powers That Attack Him

     

    It still sounds like a classic Mimic Pool. VPP only for powers that have been used against him.

    I have no idea what a classic Mimic Pool is. I'm not a supers player so I don't come across these kinds of power builds.

     

    Not a cosmic VPP. Cosmic implies both changing powers at will and changing powers instantly. Unless by cosmic you mean cosmic sfx.

    "Only to mimic powers that affect him/only changes powers when successfully attacked by a power" is a pretty confining limitation. I think that'd qualify for a -1/2.

    "Can only mimic one power at a time" is another. It is not actually built into the VPP, what if he gets hit by two different low AP attacks? Without this limitation, he could mimic them both just based on the point value. But because the AP of the VPP is low, I'd only put this at a -1/4.

    "Mimiced power can only be accessed for an hour" is yet another. I'd put that value at about -1/2 too, if he gets into combat a reasonable amount of the time. If he doesn't, it's worth more of a limit, simply because the power will be useful less often.

    Like so?

     

     

    Variable Power Pool (Mimicry Pool), 45 base + 45 control cost, (68 Active Points); (Only to mimic powers that affect him/only changes powers when successfully attacked by a power; -1/2), (Mimiced power can only be accessed for an hour; -1/2), (Can only mimic one power at a time; -1/4)

  8. Hello all,

     

    I have this idea in my head for a low-powered supers character. His only super power is that he is able to fire off attacks that were used against him. He has no way of turning the mimicking off so he has no control over what power he currently has access to. He's only able to have one mimicked power at a time and he can't selectively keep one power over another. The mimicked power is only active for an hour or so after he's been hit with it.

     

    I'm thinking a form of cosmic VPP wold fit, but I'm not sure. Either way I'd want to keep it low, say 40-50AP.

     

    So, for example, he gets shot by a gun. It hurts, he doesn't "absorb" the power as a defense, he has to actually take damage so that his cells can mimic the attack. From this point on he is able to launch bullets from his hands that exactly mimic the original gun shot (within the limits of the VPP). If he isn't hit by another attack within the next hour this will be the attack he is stuck with until an hour passes from the time of the original wound.

     

    Let's say, during the same combat, he gets hit with an icy entangle that "freezes him in place" (as opposed to forming a cage of some sort). For the next hour, or until he gets hit with another attack, he is able to launch the same icy entangle, but can no longer utilize the gun shot power.

     

    So I'm wondering how I would go about building something like this?

  9. Re: VPP Frequency?

     

    Prior to 6E I never allowed them. However, I believe that was more to my ignorance of how they worked than any comment on VPP's in general.

     

    In the Kamarathin setting I have several professions that use them, exclusively spell casters.

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