The Night GoblinPlayer:
Val
Char
Cost
45
STR
35
20
DEX
30
20
CON
20
15
BODY
10
18
INT
8
15
EGO
10
20
PRE
0
10
COM
0
10/19
PD
1
10/19
ED
6
5
SPD
20
18
REC
10
40
END
0
48
STUN
0
6" RUN02" SWIM09" LEAP0Characteristics Cost: 150Cost
Power
END
50
Bag o' Tricks: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2)
4u
1) Pumpkin Bombs: Energy Blast 10d6, 16 Charges (+0), Explosion (+1/2) (75 Active Points); OIF (-1/2), Range Based On Strength (-1/4)
[16]
4u
2) Expanding Ghosts: Entangle 7d6, 8 DEF, 16 Charges (+0) (75 Active Points); OIF (-1/2), Range Based On Strength (-1/4)
[16]
3u
3) Nightmare Bombs: Mental Illusions 10d6 (Human class of minds), 16 Charges (+0), Explosion (+1/2) (75 Active Points); Based on CON (Defense: ED; -1), OIF (-1/2), Range Based On Strength (-1/4)
[16]
3u
4) Skull Bombs: Mind Control 10d6 (Human class of minds), 16 Charges (+0), Explosion (+1/2) (75 Active Points); Based on CON (Defense: ED; -1), OIF (-1/2), Range Based On Strength (-1/4)
[16]
1u
5) Razor-bats: Killing Attack - Ranged 1d6+1, 16 Recoverable Charges (+1/2) (30 Active Points); OIF (-1/2), Range Based On Strength (-1/4), Real Weapon (-1/4)
[16 rc]
2u
6) Razor-bats: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2), Real Weapon (-1/4)
0
3u
7) Nightmare Casters: Sight and Hearing Groups Images Increased Size (8" radius) (+3/4), +/-6 to PER Rolls, 16 Charges (+0) (58 Active Points); OIF (-1/2), Range Based On Strength (-1/4)
[16]
4u
8) Wraith Bombs: Darkness to Sight Group 6" radius, 6 Continuing Charges lasting 5 Minutes each (+1/4) (75 Active Points); OIF (-1/2), Range Based On Strength (-1/4)
[6 cc]
10
Goblin Formula Enhanced Toughness: Damage Resistance (10 PD/10 ED)
0
7
Goblin Formula Enhanced Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
0
24
Night Flyer: Flight 24" (48 Active Points); OAF (-1)
5
7
Night Flyer Agility: +2 with DCV (10 Active Points); Linked (Night Flyer; -1/2)
15
Night Goblin Costume: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2), Real Armor (-1/4)
0
3
Night Goblin Costume: +10 PRE (10 Active Points); Only For Impressiveness/ Fear Presence Attacks (-1 1/2), OIF (-1/2)
7
Night Goblin Mask: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2)
0
3
Night Goblin Mask: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)
0
Powers Cost: 150Cost
Skill
5
+1 with HTH Combat
0
Acting 8-
0
CK: Normal 8-
0
Climbing 8-
3
Computer Programming 13-
0
Concealment 8-
0
Conversation 8-
0
Deduction 8-
3
Demolitions 13-
3
Electronics 13-
3
Inventor 13-
0
Language (idiomatic; literate)
3
Mechanics 13-
0
Paramedics 8-
0
Persuasion 8-
0
PS: Computer Programmer 8-
3
Security Systems 13-
0
Shadowing 8-
0
Stealth 8-
3
Systems Operation 13-
0
TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
Skills Cost: 26Cost
Perk
15
Money: Filthy Rich
Perks Cost: 15Cost
Talent
9
Ambidexterity (no Off Hand penalty)
Talents Cost: 9Val
Disadvantages
20
Hunted: The Mafia 8- (Mo Pow, NCI, Harshly Punish)
20
Hunted: The Triads 8- (Mo Pow, NCI, Harshly Punish)
20
Hunted: The Yakuza 8- (Mo Pow, NCI, Harshly Punish)
10
Physical Limitation: Must eat 3* normal diet (Frequently, Slightly Impairing)
20
Psychological Limitation: Code Versus Killing (Common, Total)
15
Psychological Limitation: Overconfidence (Common, Strong)
15
Psychological Limitation: Protective of Innocents (Common, Strong)
15
Reputation: Dangerous Vigilante/ Urban Myth, 14-
15
Social Limitation: Secret Identity (Frequently, Major)
Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350
Height: 1.82 m
Hair: Black
Weight: 93.00 kg
Eyes: Brown
Appearance: Personality: Adam is motivated by a strong sense of justice, and right and wrong. He is a genius with electronics and mechanics, and also a master of psychological warfare. This is evident in the gruesome visage he chooses to wear, as well as the weapons he uses.Quote:Background: Adam West was born a genius. He turned his genius into a multi-billion dollar computer corporation. After making more money than he could ever spend, Adam realized that he was unsatisfied with his achievements. The money, women, cars, and mansions weren't what Adam thought he wanted. There was a higher calling stirring in his soul. Adam decided he wanted to become a superhero, like the ones he read about in the comics. He decided to steal ideas from his favorite comics, and become a superhero.Powers/Tactics: Adam developed his own version of a comic book "super-soldier" serum, which he dubbed the Goblin Formula, in honor of one of the character's that inspired him. He then outfitted himself with the best armor and weapons he could buy or build. This includes various grenades, holographic projectors, and throwing blades called razor-bats (based more on another character's batarangs). The Night Goblin prefers to intimidate and frighten his opponents so that they don't want to fight, and this is why he has lots of hallucinegenic gases at his disposal. He also prefers to fight from atop his Night Flyer, a one man flying wing.Campaign Use: The Night Goblin is a cross between Batman and the Green Goblin. He has the Green Goblin's costume design, except it's black instead of purple. He's useful as a vigilante that the PC's may encounter, although he isn't anti-social like Batman, and so would be more likely to join the PC's on an adventure.This is a 350 point version of a character I've been working on for a game I'm going to be playing in. The version I will be playing will be 450 points.