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stickninja

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Everything posted by stickninja

  1. Re: I could watch him get slapped around all day Sometimes I can't believe I still read comics... here's my list: The New Avengers need to get spanked by the New Warriors. Although they did get spanked by the Thunderbolts. Heh, Captain Marvel/Photon vs. Sentry; "I sent him to the Negative Zone, it'll take him awhile to find his way out". The Authority get schooled by Majestic, or Spartan. Although how in the hell does Spartan, a cosmic level being, get beat by a guy who can make himself all sharp and pointy? (see current Majestic) The Black Panther, "I'm like a cross between Shaft and Batman"... bite me. The rest of the Marvel Universe, by Thanos, again. Honestly, they need to clean house... Thanos just comes along and wastes a bunch of the second and third stringers. Thanos, like Batman only with more resources, super-powers, and instead of a kid sidekick he has Galactus's first herald as his slave! Superboy, by the entire Teen Titans, or better yet Invincible. "So what if you were cloned from a villain's DNA, my dad killed my world's entire JLA level superteam. Then proceeded to literally beat me around the world. Grow up!" Wolverine. I like Wolverine, but he's way overused. He needs to get spanked by someone like Paste-Pot Pete. Batman. Another character I like, except when he's being all anti-social. He needs to get schooled by Oracle, in her wheel-chair... The Ultimates, for being a pale representation of the Avengers. Although I kinda like Ultimate Thor. I really HATE Ultimate Hank Pym. He needs to be sodomized by the Midnighter. The Midnighter , by the Great Machine/Mayor Hundred: "OFF." Geez, my list could probably go on and on...
  2. Re: The White Rabbit The HIVE is a world-wide criminal/terrorist organization organized into "hives". Each "hive" is ruled by either a HIVE Tyrant or HIVE Queen (HIVE doesn't discriminate against gender) who used Rabbitech to develop bio-implants that allow their operatives to be Mind-Linked with the HIVE Tyrant. The HIVE Tyrants and Queens also use the same Rabbitech and other means to develop psychic powers. Some "hives" are also investigating the use of the bio-implants to control Jabberwocks. The HIVE's mission is to bring all of the Earth under the influence of the HIVE Mind.
  3. Re: The White Rabbit I've talked it over with my players and I have decided to run a White Rabbit campaign. I started out running an Exiles campaign, but only one of my players had the comic book knowledge to really pull that off. So I've decided the White Rabbit idea really allows the flexibility and variety I like in games, while coming complete with cool terminology. We're using Hatters in place of Wizards however... and Mirrors in place of Rabbit-holes. Other than that, anything goes, and it should be very cool.
  4. Re: Mental Attacks Using Normal CV VS CV How about "Change of Heart"?
  5. Re: Chemical Compound names i'm not sure of these spellings, but here are some names of rocket fuels used in the Nazi rocket planes (Me-163, etc.) Z-stoff (or Zed-stoff) T-stoff here is one from the ingredients list of my vitamin Cyanocobalamin (could shorten it to just Cyanoco)
  6. Re: Bronze Age Team Build How about Banshee + Kid Flash? Supersonic: Able to move at supersonic velocities, he is also able to vibrate his molecules to deliver deadly sonic attacks. When he grows up, he becomes Hypersonic.
  7. The Night GoblinPlayer: Val Char Cost 45 STR 35 20 DEX 30 20 CON 20 15 BODY 10 18 INT 8 15 EGO 10 20 PRE 0 10 COM 0 10/19 PD 1 10/19 ED 6 5 SPD 20 18 REC 10 40 END 0 48 STUN 0 6" RUN02" SWIM09" LEAP0Characteristics Cost: 150Cost Power END 50 Bag o' Tricks: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2) 4u 1) Pumpkin Bombs: Energy Blast 10d6, 16 Charges (+0), Explosion (+1/2) (75 Active Points); OIF (-1/2), Range Based On Strength (-1/4) [16] 4u 2) Expanding Ghosts: Entangle 7d6, 8 DEF, 16 Charges (+0) (75 Active Points); OIF (-1/2), Range Based On Strength (-1/4) [16] 3u 3) Nightmare Bombs: Mental Illusions 10d6 (Human class of minds), 16 Charges (+0), Explosion (+1/2) (75 Active Points); Based on CON (Defense: ED; -1), OIF (-1/2), Range Based On Strength (-1/4) [16] 3u 4) Skull Bombs: Mind Control 10d6 (Human class of minds), 16 Charges (+0), Explosion (+1/2) (75 Active Points); Based on CON (Defense: ED; -1), OIF (-1/2), Range Based On Strength (-1/4) [16] 1u 5) Razor-bats: Killing Attack - Ranged 1d6+1, 16 Recoverable Charges (+1/2) (30 Active Points); OIF (-1/2), Range Based On Strength (-1/4), Real Weapon (-1/4) [16 rc] 2u 6) Razor-bats: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2), Real Weapon (-1/4) 0 3u 7) Nightmare Casters: Sight and Hearing Groups Images Increased Size (8" radius) (+3/4), +/-6 to PER Rolls, 16 Charges (+0) (58 Active Points); OIF (-1/2), Range Based On Strength (-1/4) [16] 4u 8) Wraith Bombs: Darkness to Sight Group 6" radius, 6 Continuing Charges lasting 5 Minutes each (+1/4) (75 Active Points); OIF (-1/2), Range Based On Strength (-1/4) [6 cc] 10 Goblin Formula Enhanced Toughness: Damage Resistance (10 PD/10 ED) 0 7 Goblin Formula Enhanced Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0 24 Night Flyer: Flight 24" (48 Active Points); OAF (-1) 5 7 Night Flyer Agility: +2 with DCV (10 Active Points); Linked (Night Flyer; -1/2) 15 Night Goblin Costume: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2), Real Armor (-1/4) 0 3 Night Goblin Costume: +10 PRE (10 Active Points); Only For Impressiveness/ Fear Presence Attacks (-1 1/2), OIF (-1/2) 7 Night Goblin Mask: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2) 0 3 Night Goblin Mask: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) 0 Powers Cost: 150Cost Skill 5 +1 with HTH Combat 0 Acting 8- 0 CK: Normal 8- 0 Climbing 8- 3 Computer Programming 13- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 3 Demolitions 13- 3 Electronics 13- 3 Inventor 13- 0 Language (idiomatic; literate) 3 Mechanics 13- 0 Paramedics 8- 0 Persuasion 8- 0 PS: Computer Programmer 8- 3 Security Systems 13- 0 Shadowing 8- 0 Stealth 8- 3 Systems Operation 13- 0 TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] Skills Cost: 26Cost Perk 15 Money: Filthy Rich Perks Cost: 15Cost Talent 9 Ambidexterity (no Off Hand penalty) Talents Cost: 9Val Disadvantages 20 Hunted: The Mafia 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: The Triads 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: The Yakuza 8- (Mo Pow, NCI, Harshly Punish) 10 Physical Limitation: Must eat 3* normal diet (Frequently, Slightly Impairing) 20 Psychological Limitation: Code Versus Killing (Common, Total) 15 Psychological Limitation: Overconfidence (Common, Strong) 15 Psychological Limitation: Protective of Innocents (Common, Strong) 15 Reputation: Dangerous Vigilante/ Urban Myth, 14- 15 Social Limitation: Secret Identity (Frequently, Major) Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 1.82 m Hair: Black Weight: 93.00 kg Eyes: Brown Appearance: Personality: Adam is motivated by a strong sense of justice, and right and wrong. He is a genius with electronics and mechanics, and also a master of psychological warfare. This is evident in the gruesome visage he chooses to wear, as well as the weapons he uses.Quote:Background: Adam West was born a genius. He turned his genius into a multi-billion dollar computer corporation. After making more money than he could ever spend, Adam realized that he was unsatisfied with his achievements. The money, women, cars, and mansions weren't what Adam thought he wanted. There was a higher calling stirring in his soul. Adam decided he wanted to become a superhero, like the ones he read about in the comics. He decided to steal ideas from his favorite comics, and become a superhero.Powers/Tactics: Adam developed his own version of a comic book "super-soldier" serum, which he dubbed the Goblin Formula, in honor of one of the character's that inspired him. He then outfitted himself with the best armor and weapons he could buy or build. This includes various grenades, holographic projectors, and throwing blades called razor-bats (based more on another character's batarangs). The Night Goblin prefers to intimidate and frighten his opponents so that they don't want to fight, and this is why he has lots of hallucinegenic gases at his disposal. He also prefers to fight from atop his Night Flyer, a one man flying wing.Campaign Use: The Night Goblin is a cross between Batman and the Green Goblin. He has the Green Goblin's costume design, except it's black instead of purple. He's useful as a vigilante that the PC's may encounter, although he isn't anti-social like Batman, and so would be more likely to join the PC's on an adventure.This is a 350 point version of a character I've been working on for a game I'm going to be playing in. The version I will be playing will be 450 points.
  8. Hey all, I'm trying to build a speed-brick on 450 points (300 base + 150 disadvantages). I was wondering if anybody had any ideas. I'm trying to stick to the Sidekick rules. I'm thinking something like 70+ STR, 6 SPD, Supersonic Movement (16" x64 NCM). Any other ideas?
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