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Lord Kilsco

HERO Member
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Everything posted by Lord Kilsco

  1. Re: [Terran Empire] ISP, TSS, TIC ... Thanks for your reply, Fitz. It's easier to understand with your explanation.
  2. I read my "Terran Empire" book today and I'm lost with several imperial forces presented in the book. There are : - ISP (Imperial Security Police) - TSS (Terran Security Service) - TIC (Terran Intelligence Command) I don't understand very well the differences between these three forces, their roles and responsabilities. Is it more clear for you ? PS : sorry for my poor english ...
  3. Re: My first Turakian Age character Thanks for your answer Steph, but I'm not sure everyone will understand us if we speak French on this board. Perhaps could you post again your comments in English in such way everybody will understand.
  4. Re: My first Turakian Age character Yes, I realized that after Arcady made me the same remark. I will remove Subject to Orders in the next version of my character. Wooh. I must say I never took care of this kind of optimization. I assigned points to characterics according to how I imagined my character without thinking to these game effects. Perhaps it is a mistake ... You're right. I made the same mistake for all spells and potions I created for this character. I forgot the "division by 3" rule for Turakian Age magic.
  5. Re: Cool Names for a Superman Tribute Character? J.R. Sue Ellen John Ross
  6. Re: My first Turakian Age character Are you sure ? For Meldana's Charm of the Dragon's Heart, I took the 'weak' option from the Fantasy Hero Grimoire. Same for Lightning Strike, for which I chose to take a 1d6 RKA instead of 3d6.
  7. Re: My first Turakian Age character Thanks your your comments, arcady ! I don't understand. I created this character with Hero Designer and prefabs from the Fantasy Hero and Turakian Age packs. I exported it with one of the export templates. Do you mean I should have organize the skills, perks, talents and powers by package deal (a first section with abilities coming from Elf Package Deal, another section for Alchimist Package Deal, another one for Wizard Apprentice) ? I'm not sure. The campaign will take place in the Free City of Aarn. Don't Orcs or Goblins live in this city ? Perhaps in the Thieves' Guilds, as said in Turakian Age p.181
  8. Re: Wahts the best format to post characters from HD? "HTML - Hero Boards" and "HTML - Hero Boards with Background Fields" seem fine. Difference between these two is that the latter include the data from the Background tab.
  9. Hi, Let me introduce you my first character created for a Fantasy Hero / Turakian Age campaign. As a Fantasy Hero beginner, I would like to know your comments on this character : my mistakes, what I could improve, what I must change, etc. He's an Elf of Elvenholme, he travels across Ambrethel in the service of the Elvenking as a spy / agent. He's a good alchimist and a beginning druidic wizard (Druidry as magic). I didn't choose his equipment, I will do it later. Kerian Arkena Player: Lord Kilsco Val** Char*** Cost 10** STR 0 13** DEX 9 11** CON 2 10** BODY 0 15** INT 5 14** EGO 8 10** PRE 0 14** COM 2 * 3** PD 1 2** ED 0 3** SPD 7 5** REC 2 22** END 0 21** STUN 0 *8"**RUN42"**SWIM02"**LEAP0Characteristics Cost: 40 Cost** Power END 3** Kaltorimedariani : +1 PER with all Sense Groups* 0 ** Elf Innate Abilities* 5** 1) Elven Eyes : Ultraviolet Perception (Sight Group)* 0 4** 2) Elven Longevity : Life Support (Longevity 1600 Years)* 0 2** 3) Elven Eyes : +1 PER with Sight Group* 0 ** Alchemy* 5** 1) Dust of Darkness: Change Environment 8" radius, -3 to Sight Group PER Rolls, Delayed Effect (x2 number active; +1/2) (39 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (-1 1/4), Concentration, Must Concentrate throughout brewing (1/2 DCV; -1/2), Requires An Alchemy Roll (to brew; -1/2), 4 Continuing Charges lasting 1 Turn each (-1/2)* [4 cc] 5** 2) Dust of Illusion: Sight Group Images Increased Size (4" radius; +1/2), -3 to PER Rolls, Delayed Effect (x2 number active; +1/2) (38 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (-1 1/4), Concentration, Must Concentrate throughout brewing (1/2 DCV; -1/2), Requires An Alchemy Roll (to brew; -1/2), 4 Continuing Charges lasting 1 Turn each (-1/2)* [4 cc] 1** 3) Owl's Eyes Potion: Nightvision, 4 Continuing Charges lasting 5 Minutes each (+0), Delayed Effect (x2 number active; +1/2) (7 Active Points); Extra Time (1 Hour, -3), OAF Fragile (-1 1/4), Concentration, Must Concentrate throughout brewing (0 DCV; -1), Requires An Alchemy Roll (to brew; -1/2)* [4 cc] ** Druidry Spells* 5** 1) Lightining Strike: Killing Attack - Ranged 1d6, Indirect (always comes from the sky; +1/4) (19 Active Points); OAF Expendable (Difficult to obtain new Focus; chip of wood from a lightbing-struck tree; -1 1/4), Gestures (Requires both hands; -1/2), Requires A Druidry Roll (-1/2), Spell (-1/2), Incantations (-1/4)* 2 3** 2) Meldana's Charm of the Dragon's Heart: Telepathy 3d6 (Animal class of minds) (15 Active Points); OAF Expendable (Very Difficult to obtain new Focus; bit of flesh of dragon's heart; -1 1/2), Gestures (Requires both hands; -1/2), Incantations (throughout; -1/2), No Range (-1/2), Requires A Druidry Roll (-1/2), Communication Only (-1/4), Visible (-1/4)* 1 Powers Cost: 33 Cost** Skill ** Combat* 8** 1) +1 with All Combat* 4** 2) WF: Common Melee Weapons, Common Missile Weapons* 4** 3) +2 with Bows* ** Magic* 5** 1) Alchemy 13-* 3** 2) KS: Arcane And Occult Lore 12-* 3** 3) SS: Alchemy 12-* 3** 4) Druidry (Magic) 12-* 1** 5) Inventor (Spell Research) 8-* ** Knowledge* 6** 1) AK: Elvenholme 15-* 3** 2) KS: Elven Law 12-* ** Languages* 0** 1) Language: Shalionderentine (idiomatic; literate) (5 Active Points)* ** Miscellaneous* 3** 1) +3 with Stealth (6 Active Points); Only In Woodland Environments (-1)* 5** 2) Riding 13-* 4** 3) Animal Handler (Equines) 12-* 3** 4) High Society 11-* 3** 5) Stealth 12-* 3** 6) Climbing 12-* 2** 7) Survival (Temperate/Subtropical Forests) 12-* 1** 8) Paramedics (Healing) 8-* 1** 9) Tracking 8-* Skills Cost: 65 Cost** Perk 4** Contact: Keral Arkena (Kerian's father) (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8-* 2** Fringe Benefit: Kaltorimedariani (equivalent to Knight)* Perks Cost: 6 Cost** Talent 3** Lightsleep* 3** Environmental Movement (no penalties in Undergrowth)* Talents Cost: 6 Total Character Cost: 150 Val** Disadvantages 15** Psychological Limitation: Hatred of Orcs and Goblins (Common, Strong)* 15** Psychological Limitation: Respect for Nature (Common, Strong)* 15** Social Limitation: Subject to Orders (Elvenholme Agent) (Frequently, Major)* 10** Rivalry: Professional (Rival Elvenholme Master Agent Dorean Grell; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)* 10** Psychological Limitation: Curiosity (Common, Moderate)* 10** Psychological Limitation: Oath Of Feudal Loyalty to Elvenking (Common, Moderate)* 0** Normal Characteristic Maxima* Disadvantage Points: 75 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  10. Re: Selling people on Hero system when they're already inclined against it...? As I said in the thread I already told about here, you must talk with the players. They explain what they want, and you design the technical solution with them.
  11. Re: Selling people on Hero system when they're already inclined against it...? You will find some thoughts about this subject in this thread : http://www.herogames.com/forums/showthread.php?t=19352
  12. Re: "Object Past Life" psionic power Thanks ! It sounds better that "Object Past".
  13. Hi, I try to create a psionic power (for a Star Hero - Terran Empire campaign). Let me explain what kind of power I want : when the character touches an object without gloves, he may have a "flash" in which he can see a past scene of the "life" of the object. Extreme example : if he touches a weapon, he can see a crime committed with this weapon. One important thing is that this power is not under control by the character : the "flash" don't come each time he touches an object, it appears randomly. I began the power like that : Object Past : Retrocognitive Clairsentience (Sight Group) (40 Active Points); No Conscious Control (Randomly when touching an object without gloves; -2), Retrocognition Only (-1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Blackout (-1/2). Real cost : 8 Points. Some explanations : - No Conscious Control : as explained above - Retrocognition Only : only past events can be seen - Concentration and Blackout : during the "flash", the character is totally unaware of what happens around him. I'm a Hero System beginner and I need your help and advice about this power. Shouldn't I add a limitation to clarify the fact that the power is actived by touching an object or is No Conscious Controle sufficient ? Thanks in advance for your advice. Lord Kilsco.
  14. Re: Bringing new players to HERO System. Once again, I think it's the GM role to help the player to find the technical answer of what he wants for his character. The player explains the power or the spell he wants, then the GM and the player find the Hero System solution. Gradually, the player will be more and more familiar with the system and will need less and less GM help.
  15. Re: Bringing new players to HERO System. To my mind, "Hero System Sidekick" is a first good try to bring new players to Hero System. It explains simply the basics of the system and emphasizes what is the most important part of the system for a player : character creation ! However, I can't deny that Hero System is complex. That's why, imho, GM must take care of the most complex elements of the system and help players to create their characters. The best way for that is to speak to the player to know what kind of character he wants to play, and then create the character with him. A big mistake would be to let a player create his character alone, with just his rulebook ...
  16. Re: Anyone else have Eberron and wonder how it would look converted to Hero.
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