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Aroooo

HERO Member
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Posts posted by Aroooo

  1. Re: P90 Revised

     

    As another aside your call on the damage for the P90 was spot on. The muzzle output of the P90 is 380 ft-lbs and the cutoff point for 4 DC is 400 ft-lbs. I also found an example for creating new power advantages in the main book called "semi-armor piercing" it reads like a perfect fit for how I under stood the SS190 round. However it would keep the P90 from being able to penetrate regluar kevlar (IIIa) vest with increasing it's damage to 2d6-1 and I'm not sure that I want to do that.

     

    Thanks for the compliment! I'm by no means an expert on firearms - I was just ballancing the P90 within its 'class' so to speak.

     

    If you ever get something formal written up, I'd like to post it over at the starherofandom site under the house rules section.

     

    Aroooo

  2. Re: Starship design - How much space does THAT take up?

     

    BUT... the way it comes out in SH' date=' its considerably bigger, I worked it out as 270 Active Points, which is going to be 9 hexes in size if I am reading your post correctly, so to get it back down to the 1 hex size your going to need to buy 4 levels of size reduction... or am I completely out in left field on this one?t[/quote']

     

    Here's the real question: How much of that laser is outside the ship, where size does not matter (for deck plans anyhow:)). For the Traveller deck plans, I remember the 1 hex (1 disp. ton) requirement as the crew station. They never really mapped turret/bay space.

     

    Its all objective/subjective. As much as I too would like something more concrete, I don't think there's ever going to be an accurate way of doing it.

     

    Aroooo

  3. Re: New Star Hero Site

     

    Thanks and you're welcome Aroooo...

     

    Let me know if you need any other good ideas (Ideas I've got plenty of, it's the getting them built I have trouble executing).

     

    :) I know just how that goes. Anytime you want to dump an idea on me, email me or post it here (and/or over in the starherofandom forums).

     

    Aroooo

  4. Re: New Star Hero Site

     

    Hey Aroooo, great site very cool...

     

    Al B.

     

    You know, I missed your post the first time around, or I would have said something sooner. Thanks! It was, after all, your original idea :)

     

    Aroooo

  5. Re: Pulp Hero??

     

    Aside from the really good references already mentioned, do a search for LXG in this forum. I put up a bunch of links to 1800's and 1900's era map sites, along with a few other useful links.

     

    Aroooo

  6. Re: P90 Revised

     

    'Backface Deformation' be no more than 1.7"

     

    I take it thats almost 2 inches in the real world, not game inches :) I'm guessing here backface deformation means how far the side of the armor against your body can be pushed in by an incoming round? 1.7 Inches is a lot of distance, especially when you're talking about the human body. Press on your rib cage - I suspect that they won't flex into your chest cavity 1.7 inches before they start hurting :)

     

    And before anyone thinks it, I'm not being antagonistic :)

     

    As for the severing limbs rules, I'm not up to speed on them, so I'll have to pass on that one for now. I'll read up on them tonight though.

     

    There are going to be lots of opinions on this, and for sure no solid middle ground to stand on with this issue. Grit and damage levels are going to be a GM thing to measure. For personal firearms, I think the general levels outlined in the exisitng firearms are acceptable - in terms of damage levels. Two common solutions are to 1) increase the STUN level; 2) utilize more of the optional combat/damage rules (which you are). You should also do a search in the main Hero forum - you'll find lots of good threads on this issue.

     

    Aroooo

  7. Re: P90 Revised

     

    A Threat level IIa vest is supposed to completely protect against a 9mm round which does 1d6+1 according to page 332 of Fred. The max damage from a 9mm round would allow 2 points of BODY damage to get through the vest. Is the correct? Does 2 points of BODY damage correlate to the large bruise that you would get after being shot with a 9mm while wearing one of these vests? If so then I'm fine with the damages and I need to get a better handle on what BODY damage really means. If not then does anyone have any modern armor stats to go with our modern guns?

     

    Like most things in Hero, its interpretive :) I can certainly accept 2 BODY damage as the bruising and possible cracked ribs. I think the armor values listed in FRED are reasonable. To reference several other conversations, I think the low end (i.e. personal scale) damage and defense in 5th are good. Its just when you start getting into the bigger weapons/explosives, etc. that the system breaks down.

     

    Aroooo

  8. Re: How about the P90?

     

    I have an old copy of 3G^3 around here somewhere' date=' have they updated it to cover Fred?[/quote']

     

    Not sure. I don't think so, but 4th edition Hero should work for 5th. I don't think there were any changes in that area.

     

    Aroooo

  9. P90 Revised

     

    P90 (5.7x28mm): (Total: 90 Active Cost, 25 Real Cost) Killing Attack - Ranged 1d6+1, Limited Armor Piercing (AP up to 20rPD Armor only (not vs. Vehicle DEF, FF, FW, etc.); +1/4), +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (20 shots; +1 1/2) (80 Active Points); STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4), Limited Range (200m effective range) (-1/4) (Real Cost: 21) plus Sights (optical and/or laser): +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4)

     

    Aroooo

  10. Re: Re: Re: How about the P90?

     

    Originally posted by Resartus

    I've played a lot of other systems over the years but I'm fairly new to Hero, some of the folks in my gaming group are very into the hardware their characters use in their games, so I'm trying to learn how to convert things we've used before into Hero as accurately and with as much detail as I can.

     

    One good conversion source mentioned before is 3G^3 (Guns Guns Guns) from the folks at Blacksburg Tactical Research Center (http://www.btrc.net/html/catalog.html#3G3). [This copied from the first page of this thread...]

     

    Aroooo

  11. Let me tackle some of those:

     

    AF(10) - Yes, I wanted to make it AF(15) but HeroDesigner only goes by 2, 3, 5, 10, 20... so I left it at 10. In all honesty you could make it AF(20) since a heroic character isn't going to have a SPD 12 anyway :)

     

    Underpowered round - Having never fired one, let alone seen one in real life, I'm going purely on published materials. The SS190 5.7x28mm round is the same one used in their handgun model, so I left the damage a bit lower than a rifle, but upped the STUN mod to +2. Add AP on top of that and 1d6+1 is plenty effective at AP(5) (or AP(10)).

     

    STR Min - Makes sense. Again, just going by what I've read - and on further reading since this morning, I'm okay with 10 STR.

     

    Two Handed - Since it can be fired one handed - in fact one of its design benefits is to be clipped to a harness and fired one handed in CQB, I've left the 2-hand lim off.

     

    AP - I'm leaning that way too. Maybe something like: Armor Piercing (Armor only [not Vehicle DEF], only up to 20 PD; +1/4).

     

    Aroooo

  12. Originally posted by SirViss

    It probably shoudn have AP. From the little that i read, the P90 was specifically designed to be used against armored personnel.

     

    This is IMHO, of course...

     

    I agree it should have something, just not sure what.

     

    From FNH USA's web site: "The SS190 has unique design, utilizing two metal inserts. The tip of the ogive has a steel penetrator followed by an aluminum core that is heavier than the forward tip. This causes the bullet to tumble in soft body tissue after 2 inches of penetration. This design virtually eliminates the risk of over penetration. This also creates a large wound cavity and quick incapacitation. The SS190 will perforate 48 layers of Kevlar up to 200 meters when fired from the P90"

     

    Don't know if that should be AP or Pen. I feel Pen, Hunter thinks AP... Other opinions?

     

    Aroooo

  13. Re: How about the P90?

     

    Originally posted by Resartus

    Has anyone taken a stab at producing stats for the FN Herstal P90?

     

    From the Stargate [Hero] material Hunter and I (mostly Hunter) are working on:

     

    P90 (5.7x28mm): (Total: 75 Active Cost, 21 Real Cost) Killing Attack - Ranged 1d6+1, +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (10 shots; +1) (65 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4), Limited Range (200m effective range) (-1/4) (Real Cost: 17) plus Sights (optical and/or laser): +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4)

     

    We're currently debating adding AP or Penetrating based on comments on the show and the details about the P90's ammo (http://www.fnhusa.com/contents/tw_57x28system.htm).

     

    Aroooo

  14. Re: Re: Starship design - How much space does THAT take up?

     

    Originally posted by McCoy

    For the Bridge I personally would figure how many work stations are there, then allow 1 hex for each station. Allow an extra 10-20% for people to come and go without bumping into those on duty. Remember the stairs/turbolift/whatever, and put a head accessable from the bridge so those on a 15 minute break don't have to wait for a freaking elevator to take a leak.

     

    Other equiptment? Adapt a guideline from Escape From Stronghold (2nd edition? 1981). In that, special cells were constructed and the equiptment that gave the cells their powers took up room based on the real cost.

    Real Pts Spent: Hexes Filled

    10: 0

    20: 1

    30: 2

    40: 4

    50: 6

    60: 9

    70: 12

    80: 16

    90: 20

    100: 25

     

    Personally, I would base it on Active points rather than Real points, and feel free to adjust the numbers (rule of thumb, the higher the tech level, the smaller the machines). Gives you a place to start.

     

    Don't forget to take tech levels into account. Aside from the fact that some things will require a minimum amount of space (a toaster has to be at least as big as a slice of bread) a higher tech level toaster will be smaller than a lower tech toaster.

     

    Aroooo

  15. Originally posted by SleepyDrug

    I have a fully functional Star Wars conversion to 4th; it's mostly in Word files. I don't have a web page but i'd be happy to email files or answer questions.

     

    Send them to me and I'll make a section at starherofandom.com for them.

     

    Aroooo

  16. FYI I just added a section in the starhero forums for gear, and will be getting the file uploads for the forum active soon.

     

    Shadowcat, if you want to email me the text & HD files directly I'll add a section to the main site for it.

     

    Aroooo

  17. Re: Re: Re: Critter -- Duct Creeper

     

    Originally posted by BobGreenwade

    If it's under the header of "The Galactic Bestiary," I'll probably have a few critters to submit.... :D

     

    Thats a great header! I'll put that up under the TE section.

     

    Aroooo

  18. Originally posted by BobGreenwade

    They're not really hybrids, but I do have a collection of alien species I created for my in-planning Mon'dabi Federation Embassy campaign. You might be able to use them.

     

    Just FYI now that a lot of my Cub Scout duties are over I should have all this up in a few days.

     

    Aroooo

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