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Aroooo

HERO Member
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Posts posted by Aroooo

  1. Re: Babylon 5 Hero

     

    Summer's over :( But that means I can get back to working on B5. Here's a minor update: Added two new Racial Package Deals: Gaim Diplomat and Gaim Soldier. Fixed and added missing links to downloads page.

     

    Aroooo

  2. Re: Star Blazers/Capt. Harlock setting.

     

    True but you have to admit - the Wave Motion Gun is pretty cool. As I recall' date=' it took awhile for them to be able to use it after it fired. At one point after firing it, it left the ship completely without power for awhile if memory serves correct. That is not an enviable position to be in.[/quote']

     

    I picked up two of the DVD's at a con a while back. I'll have to watch them again, but there might have been some killer recoil involved too.

     

    Aroooo

  3. Re: Worlds of Empire?

     

    You know ... something else that may be cool is something like a Planet-Builder's Database. Submit planets and possible species to get them on the web ... if Hero isn't able to do it' date=' maybe Star Hero Fandom could?[/quote']

     

    I'd be happy to set up a section at the Fandom :)

     

    Aroooo (now back to video production :( )

  4. Re: Developing Shadowrun Hero, could use some input!

     

    Which spells in particular would you use this on? I was just wondering because it seems that many of the built-in mechanics in Hero already address these issues.

     

    For example, with Manabolt, the caster still needs to hit with his OECV versus the target. For Control Thoughts/Mind Probe, the caster still needs to achieve the desired level of success for Mind Control and Telepathy respectively as well as hitting with OECV.

     

    Yeah, when you put it that way you're right. I wasn't thinking this morning about Hero combat, I was thinking SR3... I was thinking about how players/characters get more of an active roll in defense. So, in the end, never mind :)

     

    Aroooo

  5. Re: Developing Shadowrun Hero, could use some input!

     

    Actually this is very similar to how the most recent version of my conversion works. All spells work automatically, but have a Side Effect that does STUN damage (or BODY if the Active Cost is higher than the magician's Magic Attribute). The amount is equal to 1 point per 5 AP of the Spell. This "Drain" is resistable: for every point the magician makes the Sorcery Skill Roll, it reduces drain by 1. So a magician with a Magic of 60 casting a 60 AP spell would suffer 12 Stun Drain. If his roll is 23-, he would need to roll an 11- to suffer no drain.

     

    The limitation is written up thus: Side Effect: Drain STUN/BODY (1 per 5 Active Points), Major, Always Occurs, Predefined Damage, Resistable (-1/2)

     

    It seems to follow the established feel for Shadowrun Magic more than END drain, and is a fairly decent offset for the relative power of magic.

     

    I like the way Drain is handled, but not all spells in SR3 are automatic. There are many spells that get Will or Body resistance rolls. The easiest way to handle that aspect might be a Custom Limitation: Spell has no effect if Target makes an Opposed EGO [or CON/BODY/rtc.] Roll -1/2. Caster makes his Skill roll, target makes EGO roll, if caster succeeds, target takes spell's effect...

     

    Aroooo

  6. Re: Developing Shadowrun Hero, could use some input!

     

    Hey, no problem, QM. I forgot to credit FASA with the source material for the conversion. :sneaky:

     

    Either way, I just hope people are able to use it so all that work has a purpose. :)

     

    Do you have it posted to a web site anywhere? If not, I can host it over at starherofandom.

     

    Either way, I'd like to give it a read (our group is big into SR). Can you email me?

     

    Aroooo

  7. The rules say that the size of the tunnel is roughly equal to your size. Would it be possible to reduce the movement rate to increase the diameter of the hole? SO , if Mole Man has 8" of Tunneling, could Mole Man reduce his movement to 7" and increase the diameter of the tunnel by an extra inch?

     

    Or, alternatively, could the GM rule that the hole is larger than Mole Man if the DEF of the material is less than Mole Man's Tunneling?

     

    Thanks, as always!

    Aroooo

  8. Re: Pulp Hero

     

    Does anyone remeber the old Fantasy Games Unlimited product' date=' Cliffhangers. I remember liking that game. FGU used to make some games that were impossible to play because the rules were too complex, but this one was pretty simple. Cliffhangers had some great background information on the era (history, equipment and weapons), some great examples of the archetypical characters of the genre and a cool scenario involving pulp era ninjas. I had to get rid of the books during The Great Closet Purge of 1992, but I still remember it fondly. You might be able to find one cheap somewhere. The Hero System rules are better, but it might be useful.[/quote']

     

    I think Cliffhangers was GURPS, although FGU did have a Pulp game but its name escapes me at the moment. (Maybe when I get home...) But you're right about FGU's rules in general; althogh their game Psi World (one of my all time favorite games) was pretty simple.

     

    Aroooo

  9. Re: Babylon 5 Hero

     

    Added two new Professional Package Deals: Mars Rebel and Raider. Added the Brakiri Racial Package. Improved the way Packages are displayed, as well as started making them look better. HD package files in the download section.

     

    Aroooo

  10. Re: Pulp Hero

     

    Did the original Pulp Hero handle it as a meta-genre or more as an epoch?

     

    Despite my above comment, its been a long while since reading it, so my memory may be a bit off, but as I recall, a bit of both. There were 2 books in the original box set, and one covered the rules and genre, and the second was a sourcebook for the 20's and 30's.

     

    Aroooo

  11. Re: Pulp Hero

     

    The old version was called "Justice Inc." It was one of HERO's earlier products.

     

    It was one of HERO's better products :)

     

    I say that with fond enthusiasm because it was what got me really hooked on the Hero system.

     

    Aroooo

  12. Re: Babylon 5 Hero

     

    Sorry about that, Arooo. I edited and then deleted my posts because every time I tried various links to that site, the results were different - sometimes working perfectly, other times totally verklempt. I decided to wait to test the situation more before I posted a question.

     

    Sorry to have rousted you, but thanks for the response. I'm sure you'll have things straightened out soon. :)

     

    No problem. For a minute there I thought it was some odd joke the Universe was playing on me - starherofandom causing other folks problems, so now you can have some too :)

     

    Aroooo

  13. Re: Babylon 5 Hero

     

    This is weird. I got 2 emails that said there were posts, but I don't see either of them. Both were from Lord Liaden, around 3:10pm on 6-14-04.

     

    But to answer your question, its bandwidth. My DSL squirels are back with a vengence. My DSL provider is going to replace my DSL modem in a day or two, so that should clear things up. If you're still having problems after that, let me know and I'll see what I can do.

     

    Aroooo

  14. Re: Babylon 5 Hero

     

    Added four new Professional Package Deals: Ambasador, Earthforce Enlisted, Earthforce Officer, and Missionary. HD package files in the download section. Also added a link to Red Sector in the LInks section.

     

    Aroooo

  15. Re: by request starship quirks and disadvantages

     

    Here's a few more:

     

    1) Ship uses rare, unusual, or advanced fuel not commonly available at all starports.

    2) Ship was designed/build by a species of significant size differences to current crew. Crew spaces, furniture, consoles, etc. are either very cramped/narrow, or very large - making operations difficult and marginalizing safety.

     

    Aroooo

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