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Posts posted by Aroooo
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Re: Stargate Hero
Looks good, except you left off the languages. I forgot how many he spoke, but it was somewhere in the mid teens. Also, is this Jackson in the early series? If so, I'd probably take the Goa'uld KS skills down to 8- familiarities.
And if you're thinking about a web site, I'd be happy to give you a section over at starherofandom.
Aroooo
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Re: Robotech HERO (spec. Invid Invasion)
John,
Don't forget to email me the HD files so i can post them on the Star Hero Fandom site
Aroooo
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Re: Babylon 5 Hero
Small update today: updated the Ranger Package Deal, and included an HDP file (distributes that professional package deal the same as the others). Fixed the L'lort zip file; apparently the file was corrupt.
Aroooo
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Re: Robotech HERO (spec. Invid Invasion)
Funny thought, what if someone else had the same idea and decided to convert robotech to hero system?well, I did.
http://games.groups.yahoo.com/group/champians_Robotech/
Hope you don't mind, but I added your site the the Star Hero Links page at starherofandom.
Aroooo
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Re: Robotech HERO (spec. Invid Invasion)
Just an FYI, I've created a RoboTech page at StarHeroFandom for John's work:
http://www.starherofandom.com/h_robotech/index.php
John, send me more when you're ready.
Aroooo
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Re: Need Star Hero Reference
Thanks Steve & DrTemp. That's what I was looking for.
Aroooo
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I don't have SH with me (at the office), and I need to know what the formula was for converting movement into kph. All I remember is its not exactly a straight SPD*MOVE*TIME sort of thing (there was a multiplier I'm missing). If anyone has SH or TUV handly, I'd appreciate the formula.
Thanks
Aroooo
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Re: Who would win? Writer's choice
Also' date=' In B-5, ships don't have shields. So, will Shadow weapons penetrate BoP shields? If it's in the script![/quote']Actually some of the advanced races do have shields (in B5).
Aroooo
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Re: New Star Hero Site
ZIP me the HD files and email them to me is probably the easiest thing to do.
Aroooo
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Re: New Star Hero Site
Sure, send it over and I'll put up a page. Or, if you're html savy, I can create an ftp account for you and you can edit your own section. Let me know either way.
Aroooo
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Re: Stargate Hero
I don't know if you'd have to stat the small blocks. That would be almost like having to stat a human cell, or any other 'unit' in a hive-mind creature. I'd just build the various bugs, giving them the powers and vulnerabilities you listed. Then, just give every bug a Duplication power with the lims 'must have at least 2 building blocks' and 'duplicate is only as good (def) as raw materials.' Also, don't forget that the nanite replicators are also bullet proof (def. a good example of the desolid, only vs. PD attacks power).
Aroooo
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Re: New Star Hero Site
You're welcome.
Make sure you read through the forum area for Bob's TE materials.
Aroooo
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Re: Look, Bob! Another Star!
Just FYI I'm working on a Mac version of the sector gen software. Its not a port of the PC software, its a seperate build. I'm about half way through. Will let you know when its ready to test.
Aroooo
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Re: What now?
Another thought I had this afternoon, that would translate into published works well, is Romeo & Juliet in Space. Boy and Girl from opposing Houses/Governments/Races/Etc elope, heading off into space in a ship (perhaps they stole it). Picking up some friends/strangers along the way, they are pursued by various factions/forces of their parents in order to get them back. The rest of the goings on in the galaxy will fall into place as the story progresses.
Aroooo
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Re: Stargate Hero
Cheers for that, I saw that there had been some discussion primarily about Zat's as they are a bit tricky, the staff weapons seem quite basic as an EB.My knowledge doesn't spread to that level yet, it will be a while before I tackle that I'm sure
Don't worry about it. Like others have mentioned, do it how you want, and the rest will fall into place. Playing will actually help flesh out your ideas too. My other recommendation is to not sweat the mechanics. If you know a Zat is supposed to kill you on the second shot, that's all you or players need to know. Don't worry about how to build it - that comes later as you get more obsessed with Hero
Aroooo
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Re: Stargate Hero
I was looking at the real world weapons used in the series and they are mostly detailed in the Dark Champions book' date=' I was going to make a HD prefab for those and then build on that with Goa'uld & Alien tech later, would that be any use to you at all?[/quote']Check the Other Genres board, maybe the main Hero discussion board too. I did some writeups of SG & Goa'uld weapons. My SG GM and I are at slightly different ends on the Zat Gun, but since we have not been shot by one yet, I don't know how he built it (he's keeping it a surprise). There are also some other contributions/ideas on builds. Pick which one you like best
Aroooo
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Re: Stargate Hero
I'd give him at least 50 exp. points, maybe more. His skills need to be way above starting levels. He should probably also have Luck.
We started a 3 player SG game. Once we get the kinks worked out, I'm going to put up an equipment page over at starherofandom.
Aroooo
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Re: What now?
I have to agree with Lord Liaden's recommendation, although Jhamin's idea sounds really cool. (If you ever get something 'formal' written up, let me know.) While Alien Wars is a very specific setting (time period wise), TE offers enough variety that you could do a lot.
Aroooo
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Re: Babylon 5 Hero
Thanks, and eventually. Mostly as the gaming need calls for them. Doing most of the smaller craft would be easy. The larger ones, well...
Aroooo
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Re: Babylon 5 Hero
I made deck plans for the Icarus for my PBEM game. You can get the PDF here: http://www.starherofandom.com/b5/ships/ef_Icarus_deckplan_11x17.pdf
Feel free to provide feedback.
Aroooo
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Starherofandom.com isp change
Just an FYI in case anyone has been trying to look over the last 24 hours. I had to do an unscheduled ISP change yesterday because my DSL line crashed again. The move was going to happen this weekend, but my old DSL provider couldn't get their wheels moving fast enough so I did the change yesterday afternoon. DNS servers should be updating soon. Sorry for the lack of notice.
Aroooo
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Re: Autonomous weapons
If you wanted a more simple approach, make the weapons Indirect, with maybe some OCV skill levels to represent 'intelligent.'
"...before his force-lance automatically shoots them down with effectors." could be a missile deflect slot in the force-lance's multipower.
Aroooo
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Re: Growing love for Star Hero and Sci-Fi games.
I don't think sci-fi is much diffferent than any other genre when it comes to getting players interested... Its all about having a good story, a fun 'universe' to play in, and a good GM. I think one of the things that makes fantasy more popular than most other genres (from an rpg point of view) is magic. I've found that a lot of players want to be some sort of magic user in a fantasy setting. In sci-fi, I'm always asked if they can play a psi character.
Aroooo
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Re: Babylon 5 Hero
Another minor update: Added two new Racial Package Deals: the Vree and the L'Lort. This completes the bulk of the main and minor races.
Aroooo
Stargate Hero
in Star Hero
Posted
Re: Stargate Hero
My bad. Didn't see Univ. Trans. there. Given Jackson's language skills, as a GM I'd allow it. However, I'd probably add the limitations Spoken or Written Languages Only (-1/4) and some form of Requires Skill Roll (Linguistics) for unfamiliar languages (-1/4), even though UT already had a skill roll.
Aroooo