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Altheus

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  1. My group had a habit of turning major henchmen in to installation art embedded in walls with variously broken bones, this habit developed after we found that holding back got our arses kicked a couple of times. The only individual we actively went after with a view to doing whatever was necessary to stop them ws Black Paladin who slaughtered random people in the street to power up some kind of ritual. We decided that he was going down as hard as possible and if he didn't get up, so much the better. (Got around the code vs killing because he is or appears to be undead)
  2. That situation is so standard its a cliche, get captured, get the villain monologuing about their plan, get put in to a slow and easily escapable detah trap, escape, capture the villain then blow up the base on the way out before going home for tea and medals. Plus, getting captured and pretending to change sides is a good way to infiltrate a villainous organisation. (My group almost joined viper because they gave away free beer).
  3. Hi psyber624, I see what you're saying but I disagree with it. Yes, players shouldn't routinely use their powers sfx to get them to do things they haven't paid for, however, I think a fire attack should generate heat and set combustables on fire, a lightning attack should behave like electricity (example in one of the x-men films Storm refuses to call a lightning bolt down to the (copper) statue of liberty when she and several others were standing inside it) a cold attack should chill / freeze water. I suppose the points I'm trying to get across are: 1. I'm a player - not a dice rolling engine, I think, I plot, I connive and contrive and sometimes I come up with creative applications for powers and I would like these to at least be considered rather than told "It doesn't work like that." 2. I think that physics in games should at least loosely reflect reality - loosely enough to knock someone through a building rather than turning them in to chunky salsa for instance.
  4. Hi psyber624, I see what you're saying but I disagree with it. Yes, players shouldn't routinely use their powers sfx to get them to do things they haven't paid for, however, I think a fire attack should generate heat and set combustables on fire, a lightning attack should behave like electricity (example in one of the x-men films Storm refuses to call a lightning bolt down to the (copper) statue of liberty when she and several others were standing inside it) a cold attack should chill / freeze water. I suppose the points I'm trying to get across are: 1. I'm a player - not a dice rolling engine, I think, I plot, I connive and contrive and sometimes I come up with creative applications for powers and I would like these to at least be considered rather than told "It doesn't work like that." 2. I think that physics in games should at least loosely reflect reality - loosely enough to knock someone through a building rather than turning them in to chunky salsa for instance.
  5. How about abigger, an electricity based hero fighting a lot of goons in a tunnel with a sprinkler system. The hero triggers the sprinkler system to get the floor nice and conductive, then aims a 12D6 blast at the floor. Should that blast extend to everyone standing in the water in a small-ish sized space as an area effect?
  6. My mob encountered a similar situation when trying to stop Black Paladin from slaughtering random civilians to power some kind of ghost ritual. The conclusion was that he goes down hard - all the big nasty killing attacks that we reserve for special occasions, the "And stay down!" practice of attacking him on the ground and making damn sure he wasn't getting up again. If he had died in the process I think we would have found that "unfortunate". GMs beware, if bystanders, civilians or people we like are killed the gloves come off and whatever did it is going down. Hard.
  7. As one of the players involved we came up with a number of options. 1. Track down cybermind. Drive him to the woods in the middle of the night, give him a spade and tell him to start digging. 2. Track down cybermind, use my vast TK strength to tear his balls off. Sell them on ebay. Get our doctor to regrow them so we can do it again until we get bored. 3. Track down cybermind, find which underworld characters want him and deliver him. 4. Track down cybermind and locate a nearby motorway drop him in to some newly poured concrete. We are proper superheroes but this little scrote really pissed us off. What we actually did was quite different. I'l let the gm explain.
  8. Re: Quote of the Week from my gaming group... No, just spent a couple of points on it to make it fit the what the character has done. I don't ever intend to use the skill and Black Jack will be back to his old ways in no time.
  9. Re: Quote of the Week from my gaming group... I've taken over running my champions game while the guy who usually runs it is playing a character who looks a lot like an angel called Guardian Angel. My usual character takes on the responsibility of meeting the smut quota each week but he was away on a gender and diversity awareness course (I've even spent some character points on this) and the others had to step in to maintain the requisite level of smut: Whiplash (the lesbian speedster): Can you have sex while you're flying? Malinda (Who transforms in to a dragon): Looks like a couple of spicy wings to me! Do you moult? Whiplash: He must be an angel, he's turning me straight! GM: I'm sure they just want a look at your firey sword. Guardian Angel is now beset by women and seriously considering some smiting.
  10. Hi, I'm going to be running champions for the first time soon and I need some advice on the best ways to go about it. I have experience of running other games, but I was wondering if there are any specific things I need to know (other than inwardly digesting vast chunks of the rules). My personal style with rules is to use them as guidelines for the way things are supposed to work and bend them like a bendy thing to keep the plot and story going. I'm not sure how well this will mesh with a very detailed rules system like Champions. Also, is there a pre calculated dcv vs ocv chart out there or should I produce my own to cut down on maths time during combat - I will freely admit that if the sums seem to be taking too long I pick a number that is roughly in the right place and make it up to the character when experience is being handed out. Also, is it a good idea to use mooks like they do in Feng Shui (Goons who fall at the first semi-serious hit) or is that unsuited to champions? Thanks in advance.
  11. Re: Why Your Heroes Shouldn't Kill Interestingly, Mega City One doesn't have the death penalty - Life is the penalty for first degree murder "You're taking the big ride!" Of course it does sort of have the death penalty for Gross Stupidity in a Built Up Area i.e. thinking that taking pot-shots at Dredd is a good idea.
  12. Re: Quote of the Week from my gaming group... A quote from our champions game last night. Whiplash the speedster: "So, the plan is we usethe SUV to break the doors down, rescue the hostage then burn the place to the ground?" Blackjack the telekintec: "Yes, I'll have a quick look around for a gas main to legitimze the gas explosion excuse." Melinda the dragon "Forward planning, I like that!"
  13. Re: Quote of the Week from my gaming group... One from me this week. "I don't beleive in magic but he's clearly undead.....I know, I know, the logic breaks down in there somewhere".
  14. Re: Why Your Heroes Shouldn't Kill
  15. Re: Why Your Heroes Shouldn't Kill The reaction of the authorities would be public outrage and private relief, they would probably have to go through the motions of an investigation but not with any great enthusiasm. My character wouldn't be doing it for the headlines, of for the fame but because he'd think it needs to be done to protect future victims. If that involves being locked up in a not very secure prison and then breaking out to continue his own war on superpowered criminals then so be it. A necessary sacrifice in a good cause. The game would probably come to resemble the A team with the group doing good deeds and occasionally taking out the nightmare level bad guys while avoiding the law.
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