Re: Ye Old "Hero is Hard" Debate
I'd just like to say that as someone who only started reading FRED a week ago yesterday, it's very intimidating to a newcomer, both physically as a tome the size and heft of a textbook, and as a system, with all you hear about calculus level maths.
When I first read about HERO, I decided it was too complicated for me. Then when I played it with a pregenerated character, I disliked it because combat took so long -- we spent two hours on an initial confrontation. That, I admit, probably had as much to do with the GM being only just a bit ahead of we players on the learning curve as any inherent cumbersomeness of the system.
But having read through and repeatedly skimmed FRED, as well as drawing on the USPD book for examples in power creation, I'm finding it, while not entirely intuitive -- there seem to be lots of exceptions and special cases and differences between situations -- then at least comprehendable.
And I am an admitted point monkey. Not a powergamer, mind you. I just like playing with the math. Mutants & Masterminds was my first somewhat complicated point system. I still like it for its straightforwardness and intuitive nature. But I'm liking HERO's ability to more finely grade and distinguish effects.