Re: Very flashy, acrobatic martial arts styles?
Just got done working up a character for a new campaign. Wanted to base him on a modern version of the Tae Kwon Do and gymnastics I studied as a teenager some 30 years ago. (pfft Shotokan (lol) wink & jk)
So I built two packages for him that the GM has approved based on this same threads concept. Keeo in mind he's suppose to be a teenager so I kept it minimal with the idea he learned these skills while travelling with his father a Marine serving first in a French then Brazillian embassy.
Parkour
Acrobatics
Breakfall
Climbing
Fam: Parkour
French (conversational)
Capoeira
Punch
Kick
Dodge
Fam: Capoeira
1 skill level w/Capoeira
Portugese (conversational)
I plan on adding a Parkour skill level and Sacrificial Throw to the Capoeira as it combines well with Breakfall but points were tight and I want to give the character room to improve in both rhese skills as he gets older. I think Familar is more appropriate than a full blown knowledge skill for a teenager and once again points were tight and one doesnt expect much of an in game effect from a in depth knowledge of those skills backgounds. Also as with the other stuff gives the teenager room to grow and improve.