Re: Stopping Natural Disasters
Only a few of my PCs are able to directly cope with natural Disasters. I have already put my team in position of having to render aid in the face of a flood.
Clarion, the PC team leader, used his flight capability and boomming voice to assist with the rescue effort.
Reverie, the team telepath/telekinetic, used her abilities to do spot rescuing and to search for survivors.
Red Genesis, team metamorph, grew some gills and some extra muscles and helped with sandbagging and pulling people free from the flood.
Tsunami, a half water elemental blaster, used his mastery over the element to sway the course of the flood... he also created ice walls to fortify what the mundanes had been doing to stave off the flood.
Flash, our team knockoff of the Flash, did the rescue thing and assisted in construcing more sandbag walls at an extreme rate.
I felt the team did really well dealing with the flood. They were smart and they did not concern themselves with being too flashy... a lot of teamwork was used and the pc heroes just enhanced the efforts of the everyday guy who was out there trying to save his town or neighborhood.
I am curious about how to simulate the conditions of a hurricane as much of my game takes place in the South Eastern United States and I know it will come up in the future. I think I will be treating it like a change enviroment, megascaled with all kinds of harsh effects.
Any thoughts?