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Tom Cowan

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Posts posted by Tom Cowan

  1. would this work?

     

    Multiform (500 Character Points in the most expensive form) (100 Active Points); Personality Loss First Roll After 1 Turn (-2), No Conscious Control (-2), OIF (-1/2)

     

    or something like that?

  2. this may work

    Desolidification , Usable Simultaneously (up to 2 people at once; +1/4), Grantor pays the END whenever the power is used, Grantor controls the power totally, Recipient must remain close to Grantor (50 Active Points); Does Not Protect Against Damage (-1), Limited Power Power loses about half of its effectiveness (Only to pass through own FW; -1)

    it should let you move through your FW

  3. Mind Control 10d6, Attack Versus Alternate Defense (Flash Defense (Sight); +0), Area Of Effect (8m Cone; +1/4) (62 Active Points); OAF (-1), Set Effect (Forget X time; -3/4), Extra Time (Full Phase, -1/2) for 19 points

    maybe?

  4. Mental Defense should not be put in the MULTIPOWER POOL

     

    Teleportation: Fixed Location and Teleportation: Floating Fixed Location are like perks that are not part of the power but work with the power so the Teleportation: Fixed Location (home) costs 1 point and is not lumped with Teleportation

     

    for fun

    --Wall of Force: Barrier 15 PD/15 ED, 5 BODY (up to 6m long, 3m tall, and 1/2m thick) (60 Active Points); Incantations (-1/4), Gestures (-1/4), Restricted Shape (half sphere; -1/4)

    (stops all ED/PD Attacks ether way. 6m circumference) 

     

     

    --Break the Spell: Dispel Magic FX 6d6, Costs Endurance Only To Activate (+1/4), Constant (+1/2), Cumulative (576 points; +1 1/2) (58 Active Points); Gestures (-1/4), Incantations (-1/4)

    (you will break most spells if you have time)

     

    --Gate: Teleportation 10m, x2 Increased Mass, Usable By Other (+1/4), Area Of Effect (2m Radius; +1/4), Constant (+1/2), MegaScale (1m = 10,000 km; +2) (60 Active Points); Gate (-1/2), Gestures (-1/4), Incantations (-1/4)

    (lets all go home if we are in 100,000 km of home, if you picked up Teleportation (Fixed Locations: Home))

     

     

    --Shift the Field: Teleportation 17m, x2 Increased Mass, Usable Simultaneously (up to 8 people at once; +1 3/4), Grantor pays the END whenever the power is used, Recipient must be within Standard Range of the Grantor for power to be granted, Grantor controls the power totally (60 Active Points); Gestures (-1/4), Incantations (-1/4)

    (OK the GM may not like this one)

  5. For some (or most) of your powers you may wish to put them in a multipower.  How often are you going to be using your

    • Blast (3d6 Magic) (Incantations, Lockout)
    • Killing Attack (Incantations, Limited Power: Only Demons)
    • Dispel (4d6) (Incantations)
    • Healing (2d6) (Incantations, Concentration, Lockout)

    at the same time? some of the powers have lockout so that may need to go but the cost saving from a multipower is bigger

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