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eepjr24

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Posts posted by eepjr24

  1. Originally posted by DarkGreen

    Well, on the first one you're charging the character more than just buying some 3 pt CSLs which can go to OCV or DCV,

     

    I was going off your original description, which stated:

     

    A warrior skilled with off handed weapon parry is able to use a weapon or object in his off hand defensively as well as a normal character can use a shield.

    Combat Effect: A tiny object (no STR min) gives DCV equivalent to a small shield, a small object (STR min below 5) gives DCV equivalent to a medium shield, and a medium object (STR min 6+) gives DCV as a large shield.

     

    This to me says that essentially the small weapon is a shield. Which means it gives DCV versus hth and ranged attacks. Reword it if this was not your intent. However, you cannot buy 3 point levels that apply to DCV versus hth and ranged attacks, and thus my higher cost structure.

     

    Keep in mind that this is not DnD, HAVING A SECOND WEAPON PROVIDES NO PRIMA FACIAE ADVANTAGE TO THE CHARACTER.

     

    Having not played "DnD" since the mid 80's (when I discovered Hero) I have absolutely no idea what you are talking about here, since 1st Edition had no rules for two weapon fighting.

     

    They would still need to use rapid attack to take more than one swing and they can already do that with one weapon. Basically it's just special effects with almost no game effect. The way the rules are structured now nobody ever builds a two-weaponed character because shields are so efficient, and yet in fiction the two weaponed characters are all baaaad. I was trying to bring in some of that flavor and realized that there isn't really any reason for this to cost many points.

     

    I am not arguing against making two weapon fighting. I was simply pointing out that your method was exceedingly cheap for the description you provided.

     

    Frankly I think comparing changing the special effect on a shield as equivalent to selling DCV levels cheap is poor reasoning.

     

    And your second comment is, forgive the bluntness, silly.

     

    Frankly I think that stooping to name calling after you asked for feedback is rude. I don't have a personal stake in trashing your constructions, and if you read my other posts I think you will find that I do not troll the boards either. If you do not want constructive feedback in general, please feel free not to ask for it. If you do not like mine specifically, please feel free to ignore it.

     

    Nothing happens after an attack action. The character spends his first half phase on the FW roll and then tries to block. If he fails to block or if the enemy he rolled FW against does not attack him the FW roll is mooted.

     

    I have no problems with your sequence here. However, what you originally stated was:

     

    For example if the enemy goes first in a phase and the Expert Duelist is blocking already and blocks successfully, then the Duelist can use a half phase to make a FW roll and still have half a phase left.

     

    Note that the sequence is reversed. Again, if you change the sequence, my only comment would be that we differ greatly on the amount of limitation that the maneuver is worth.

     

    I made every effort to stay civil in my reply, however if I offended you, you have my apologies. I was simply pointing out what I saw as flaws with the construction of the feats. YMMV, as always, and if it works in your campaign, wonderful.

     

    - Ernie

  2. Originally posted by DarkGreen

    Well... these are sure to draw lots of critique....

     

    =====================================

    Off-handed weapon parry – 3 pts

    A warrior skilled with off handed weapon parry is able to use a weapon or object in his off hand defensively as well as a normal character can use a shield. An example of this would be cloak-fighting.

    Combat Effect: A tiny object (no STR min) gives DCV equivalent to a small shield, a small object (STR min below 5) gives DCV equivalent to a medium shield, and a medium object (STR min 6+) gives DCV as a large shield.

    Prerequisites: WF common melee and at least 2 CSLs

    Power construction: Bought as spending the points to reduce the STR minimum on the shield by one level, otherwise just a change of special effects. Difference between 15 and 12 points for large shield is most expensive.

     

    Expert Duelist – 5 pts

    An expert duelist can draw his foe out, causing them to overextend and reveal key points of attack. He also is an expert at catching an opponent off guard and off balance to deliver vicious strikes.

    Combat Effect: When the character successfully blocks an opponent’s attack he can also attempt to draw them out and learn their fighting style. This increases the deadliness of his strikes.

    Prerequisites:

    Power contruction: Find Weakness with chosen weapon, 13- (14), may only make rolls in same segment as a succesful block (opposed RSR plus limited use) –1.75 [Note that a half phase is required to be available, so this does not combine synergistically with battledancer except on segments when the character has a normal phase. For example if the enemy goes first in a phase and the Expert Duelist is blocking already and blocks successfully, then the Duelist can use a half phase to make a FW roll and still have half a phase left.]

    =============================================

     

    Before I get flamed too bad let me point out that the off-hand weapon parry basically just lets people change special effects. In hero system there isn't any fundamental attack advantage to having a weapon in the off hand UNLESS someone buys ambidex (which is expensive) so that they could then choose reasonably which weapon to attack with. I consider that insignificant.

     

    -DG

     

    I would disagree with the way you built both of these. Your campaign I guess. My way on the first one would be +X DCV, OIF Off Hand Weapon. Comes out at 3.3 points per level.

     

    The second one is not legal as built, since an attack action (which includes block) ends your phase. I would allow it if you said "Only on phase following successful block (-1/2)", and I would also not give it any additional limitation points.

     

    Just MNSHO, but you seem to be giving alot away for very low amount of points. These are supposed to be feats out of the range of normal humans, but at the 3 point range, even a bar room brawler could afford the first one and it is much more efficient than the equivalent skill levels.

     

    - Ernie

  3. "Ultra"

     

    Originally posted by Shadow Dancer

    oh, just one more question, .. what the heck is an "ULTRA" slot in a MP and what is its cost?? I know and understand a fixed slot, and a flexible slot but FrEd doesn't mention and "ULTRA" slot that I can find.....

     

    Ultra slot = Fixed slot

     

    - Ernie

  4. Wish list

     

    I will second asking for mass on any equipment. Price lists are nice as well, but only if you include some type of reference to workers wages. 12sp for a dagger means nothing if you don't know how much a blacksmith or miner, etc costs to hire for a day/week/whatever. I don't want a treatise on midieval economics, just some guidelines.

     

    I would also like to see some coverage (not a cost list, just an essay) on how to handle purchase of magic items. Impact of active and/or real point cost on purchase price, modified for rarity. How to control distribution and use of magic items in a campaign. How characters can create magic items that are charged, expendable, durable or mixed (some charged, some innate abilities) with examples (potions, scrolls, runes, wands, arrows, hand weapons, etc).

     

    A grimoire and fantasy bestiary soon after the main book. Not in it, but published within a year after.

     

    Eventually, a book with prefab magic items. Not a big priority, but a wish.

  5. Summary

     

    I saw your sumary in an earlier incarnation. I agree with the actually rules differences yuo have cited (ie, I think it is a good comprehensive list of the major system differences). I disagree on some of your opinions of which were good or bad, but that is why they are called opinions, right? heh. Nice job on the list.

     

    - Ernie

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