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Chris Goodwin

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Posts posted by Chris Goodwin

  1. BEGIN COMETEER SPOILER SPACE... DON'T READ PAST THIS POINT IF YOU ARE COMETEER

     

    Originally posted by OneSmallGod

    This has been much on my mind. First, my teen-supers game has always lived near this sort of narrative space (low-powered paranormals, etc - thinking about running one which is stricly mystically-powered teens, a cross between Xaviers' and Hogwarts). Second, I bought the Buffy RPG on a lark and I'm looking to run that, too. (Supreme, I hope you don't mind if I steal that "Kick Me" storyline - very nice!)

     

    Make it an "F*** With Me" sign. People kick him, but they also fill his locker with shaving cream, pants him in front of the entire school, and the like.

     

    END COMETEER SPOILER SPACE

     

     

    An interesting thought - ask the players to make up Normal kids (point levels entirely to your taste, but they need to rigorously justify any unusual abilities). Then, make a number of 'powersets' equal to the number of characters and have everyone pick a sealed envelope containing their power-set. If the evil in town has a common source, perhaps a force for good has decided to move in and clean it up. And when the evil's been vanquished, the kids' amazing abilities will go away too...

     

    Give 'em each two envelopes. Let each one open one envelope. If they don't like the set in this envelope they can open the second, but if they do they have to take what's in the second one. Make sure they're not similar power sets (i.e. martial artist and mentalist, brick and energy projector, etc.) so someone doesn't feel screwed.

  2. I'd say that with heroic characters, give them each a mecha and don't charge points for it. Each character gets a mecha built on the same number of points. If they want to upgrade it by spending their own points, they can on a 1 for 1 or 1 for 5 or whatever basis the GM decides.

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