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Ner0Sputnik

HERO Member
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About Ner0Sputnik

  • Birthday 04/03/1973

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  • Website URL
    http://www.skullduggerytc.com/

Profile Information

  • Biography
    Been playing Hero system for over 10 years. I love to convert my friends.
  • Occupation
    Video Director [Real Estate Company]

Ner0Sputnik's Achievements

  1. Re: This is why I play Fantasy Hero That totally reminds me of this group I played with... once. I'd been playing Hero for quite a while. There was no one in the area who wanted to play Hero but my friend played with a D&D group. I went over, made a half-elf "scout" (thief subclass... god, I hate classes) or something. Despite being able to wear better armor I opted out and chose something light... because that's what my character would wear as a military scout. They all made fun and looked at me like I was crazy. I really didn't care. At one point we were in combat and I was up on this wagon where I had just dispatched someone... being a lithe character I described what I was going to do when I attacked my opponent (who was on the ground.) "I run across the wagon, do a sideways, cartwheel flip over him and hit him with my spear as I land... The GM looked at me in shock and awe. "Ummmmm..." Flips through book. "If you're going to do that you're going to have to make an acrobatics check and a... you're also going to have a negative to hit." "No, I'm just trying to spice up combat by telling you the special effect of how I hit him." "Yeah, but to pull that off you're going to have to make some rolls..." ::sigh:: Now I'm frustrated, so in my most monotone voice I say, "Fine. I walk up to him and hit him with my spear." Suddenly it clicks for the GM. He says, "I see what you're doing, ok." Elated, I describe it again, acting it out and roll the die as I feign a stabbing motion... and roll a fekkin' 1............. figures. BUT, the GM at least had something to play with. "OK. You misstep and land wrong, accidentally stabbing your spear into the ground and breaking it on your fall." That's ok, I'll take it. LOL
  2. Re: Blowing up your own power armor I would agree with Balabanto. You're at the center of a pretty massive killing attack, your armor is destroyed, there's a possibility that you've blown your helmet off revealing your secret identity and you're going to have to call AAA to send out a flat bed tow truck to get your suit back to the lab. Once you've recovered enough from the massive explosion (if you did, indeed, survive) you should be able to work on repairing your suit and replacing the battery. But if you're going to explode the battery you really should NOT just be able to plop a new one in and go. Bad side-effects. Bad. If you want to do this there will be consequences. Fortunately, my players are usually game for this kind of flavor in a campaign.
  3. Re: Moving out of combat You're right! It absolutely does! But if you're fighting a skilled opponent and he doesn't want you to get away, it's going to be a lot harder. In my own practical fighting history I've had guys come in, do the usual flurry of moves, I defended and when they backed off, I advanced. They tried to retreat but I didn't let them. I kept the press until I scored a hit. I've also had this turned around on me... That's why I believe making a Dex vs. Dex check would simulate this pretty well. You could even buy a skill called "Disengage" that would give you bonuses. I don't know why people think I'm going to give them a free hit. That's not the way it works. If it fails, it fails. You're still in HtH. It's not like you just drop your weapon, turn around and run. LOL! Yeah, that's pretty lame. They do that in D&D? LOL! There's a reason I don't play that game.
  4. Re: Idea - Hero Points I've been doing this for years. It's a great element to add to the game as long as you don't let it take over your game. Also, it's VERY important to make sure they've put aside the points for this, they can't just buy them on credit. I had one player that was trying to do that on me. I asked where his Hero Point pool was on his character sheet. He didn't have one. I denied his request to "burn a point" on something.
  5. Re: Moving out of combat Damn. What happened to the comment I posted yesterday? Oh well. Thanks everyone for the feedback. The problem was that he could move faster than my bad guys and, therefore, they had to do a full move to get into contact with him. I guess I should've done the math and done a couple of move-throughs on him or had one of the bad guys do a flying tackle or something. I'm just rarely ready for that eventuality. When I make my npcs I usually just have OCV/DCV I really should write down some numbers for move through and a few other basic maneuvers. I was also thinking of making a "Disengage" house rule where, in order to disengage someone you're fighting in hand to hand, you have to perform an opposed dex check. This would be for Fantasy only, though. I'm just tired of guys getting attacked and then just running away with no fear. And not caring if they get attacked. This will make it a bit more urgent if they are engaged in HtH. What do you think?
  6. I've been playing Hero for a long time now and ran into a problem. One of my players was being attacked by many attackers. Not enough to surround him but I felt that he should not just be able to step away from combat. Doing this allowed him to whittle them down one at a time and they ended up running around like fools the whole time. I got the Combat Handbook and couldn't find any info on restricting movement when in hand to hand combat. Does anyone have any info on this like where I can find rules on this? What's your take on these kinds of rules? Anyone have any house rules on this? Thanks!
  7. Ner0Sputnik

    Firefly

    Re: Firefly To me it sounded like that was her problem with it.
  8. Ner0Sputnik

    Firefly

    Re: Firefly ROFL! Derivative? Of what? Westerns? Yeah, cuz Buffy was such a unique idea. Nobody had EVER heard of Vampires before that show.
  9. Ner0Sputnik

    Firefly

    Re: Firefly This was my exact impression. I didn't even know any of these people were going to be there. My friend had called me up and said, "Wanna go? My friend dropped out." So I went on her friend's pass. Hooked up with some friends. I asked them what there was to do. "Oh, well, we're painting here, there's open gaming over there, the Firefly cast is over there and the vendors are over there." "Oh, ok... Wait. WHAT?!" I looked over and there was Nathan and Morena. Holy crap! I went over there and no one was at the booths. Nathan was on the phone, I stood there patiently and he noticed so ended his call to talk to me. After that we shot the sh** for a good half hour. We talked about the show (of course,) other shows, how reality TV sucks and then moved into general BS and kind of a witty banter. Under other circumstances he and I would've probably ended up being friends. Then he got a call from his agent that he had to take and I talked to Morena. (Who's even hotter in person, if you can believe it.) She seemed impressed that I knew her real name and not just her character name. She was incredibly cool too but had that look on her face that all beautiful women get on their faces at gaming cons. As if the geeks were going to assault her at any second. Then my friend wanted to get Ray Park's autograph for a friend. He brushed her off to say "Hi" to me. He SWORE up and down that he knew me. It was funny. But I have digressed. The firefly people are seriously cool
  10. Ner0Sputnik

    Firefly

    Re: Firefly No, mate, it's not photoshopped. The guy has got to be one of the coolest cats I've met in a long time. He and I stood there and talked for a good half hour about anything and everything from reality TV to phone calls and, of course, a bit about the show. Here's a bigger version of the same pic.You can see he's got the pen clamped in his lips and the green dice are being held by his thumb, not balanced atop them.
  11. Re: Another Star Wars thread I hear ya, old man. I had a player once that took a VPP in a Fantasy Hero campaign. I'd never used one so I was excited to see how he used it. He was good at the math, etc... but I got the feeling he was cheating. I didn't have the time to check his math and he always had the perfect spell for the perfect situation. I said never again. But it seems to fit right. You may be right. But I'm pretty much making my characters write out the powers they use on a general basis. Maybe elemental control is more what I need. And I could give them dark side points to use when there's a power they don't have. Like a 1 time use 15 point disposable power or something. But if they use too many they go over to the dark side. How do you work your light side/dark side struggle?
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