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nHammer

HERO Member
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Posts posted by nHammer

  1. Re: Mental Entangles and the Weak-Willed

     

    To bring in another comic analogy, this reminds me of an issue of Excalibur. The team was fighting Juggernaut. They could do nothing (poor Capt. Britan). Finally Rachal "Phoenix" Summers shows up. She gets face-to-face with Juggy and says "Guess what I do?" Juggy went "Uh Oh" and passes out. (No he wasn't wearing his helmet.

     

    Nothing wrong with it. You have to take the bad guy down as fast as possible.

  2. Originally posted by Lord Liaden

    I don't think that was ever really the case, but I did notice that during HERO's darkest days, after years had gone by without anything new being published, players of the game often got very defensive when it was called "dead" or out-of-date. That might have something to do with how they're perceived now. Nowadays the HERO gamers that I interact with (personally and on these boards) are among the more relaxed in their attitudes toward other games. I suspect we're all feeling a lot more secure in our HERO-ness than we were a couple of years ago. ;)

     

    We're addicts. After so long without some new stuff we were going through withdraws. You tend to get a little wild while going through withdraws. :D

     

    Thanks to Steve, Darren and company for hooking us up.

  3. Re: Streamlining the system

     

    Originally posted by Doc Democracy

    I've been thinking about streamlining the system. When I present it to people they look at the way the combat calculation is different from the skill calaculation and the normal damage is different from the killing damage and think it is all too complex.

     

    Doc

     

    Originally posted by Doc Democracy

    I just wanted to make it a bit more coherent for my players.

     

    What is the education level of your players? It's easily understood basic math.

     

    I was 16 and in high school when I started playing Champions and it didn't take me long to understand the system. Nobody had to make it less complex or coherent.

     

    I truly do not understand why people think the system is complex. Maybe you just need to teach the system in a different way.

  4. The PRE is so low because I didn't want Gnolls to be particularly persuasive beyond using force or threats (and I like to keep the two distinct to seperate the diplomats from the thugs, if you will); you see, I wanted them to be less persuasive than humans and certainly not more persuasive, I thought about lowering it to 6 or 7 to get the Characteristic Roll and Skill Rolls down by 1, but that seemed a bit too much so I though the 8 lowering the NCM to 18 would have to be close enough to get that effect.

     

    I see what you mean. It makes sense.

  5. Over 7ft tall with fangs and he only has a 8 PRE? I would make it a 13 PRE and keep the +7 with PRE Attacks.

     

    Hyenas aren't the scavengers that people think they are. They get kills as much as (possibly more than) lions do.(at least that's what I understand from the nature shows I've seen)

     

    Other than that, I like it.

  6. Re: Help

     

    Originally posted by TMK2300

    What is a good rule of thumb for making Champions Characters??

    HElp please

     

    Know your character!!!...

     

    Before putting numbers on paper, write a background with as much detail as possible.

  7. Re: Desolid and OIHID

     

    Originally posted by Confusinator

    Would you allow a character whose premise was the ability to turn desolid, buy a series of powers that affect solid, and then tack on OIHID for those powers, and saying they only work when the character is desolid?

     

    At first glance, I say yes. But on second glance I think that it may be a cheesy way of getting the affect solid advantage cheaper.

     

    But I am flip flopping. I think there should be some bonus for the powers only working when desolid, but OIHID is already at the lowest level, so it cant be reduced any.

     

    I wouldn't use OIHID. I'd just give the powers the limitation of "Only usable when Desolid"(-1/4 Lim.).

  8. Originally posted by Bartman

    Good point. At a 8pt level you can add limitations to them though. There are three things you can do with CSLs. Add OCV, add DCV, and add DCs. Since we are eliminating two of the three I would say that counts as a -1 limit. So two 8pt levels with a -1 lim (only to add DCs) gives us 16 AP, 8 RP. How's that?

     

    Looks good.

     

    5 Points: +5 STR?

     

    He asking for ALL attacks. +5 to Str doesn't help if he wants to use a EB.

  9. Originally posted by Diamond Spear

    It is the one that features the orginization PSI. I forget the exact title. Would you be willing to trade me your Alien Enimies?

     

    Yes, Mind Games does have PSI....and Yes I'm willing to trade....What'cha got?:D

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