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Posts posted by nHammer
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Re: RPG.net
Isn't this the Hero System Discussion Forum? Doesn't this thread seem out of place?
With a thread like this, you're only asking for trouble.
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Sidekick to help learn the game... http://herogames.com/Products/SK.htm
When you're ready to GM, get the main book.
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Originally posted by AnotherSkip
Why, are you broken?
He is. It was a tragic midget tossing incident. He doesn't like to talk about it. :D
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Originally posted by Bengal
okay, post over, everyone go home.
But, I thought there was going to be snacks and drinks afterwards??.. :(
:D
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Originally posted by Lord Liaden
I don't think that was ever really the case, but I did notice that during HERO's darkest days, after years had gone by without anything new being published, players of the game often got very defensive when it was called "dead" or out-of-date. That might have something to do with how they're perceived now. Nowadays the HERO gamers that I interact with (personally and on these boards) are among the more relaxed in their attitudes toward other games. I suspect we're all feeling a lot more secure in our HERO-ness than we were a couple of years ago.
We're addicts. After so long without some new stuff we were going through withdraws. You tend to get a little wild while going through withdraws.
Thanks to Steve, Darren and company for hooking us up.
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and then you have to make willpower rolls to even move around because you're so very ugly!
Falsehood
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Re: Streamlining the system
Originally posted by Doc DemocracyI've been thinking about streamlining the system. When I present it to people they look at the way the combat calculation is different from the skill calaculation and the normal damage is different from the killing damage and think it is all too complex.
Doc
Originally posted by Doc DemocracyI just wanted to make it a bit more coherent for my players.
What is the education level of your players? It's easily understood basic math.
I was 16 and in high school when I started playing Champions and it didn't take me long to understand the system. Nobody had to make it less complex or coherent.
I truly do not understand why people think the system is complex. Maybe you just need to teach the system in a different way.
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Bucky (sidekick to Captain America) He stayed dead, that alone should earn him some points.
Rick Jones (sidekick to Hulk, Captain America, Captain Marvel)
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Originally posted by BobGreenwade
So if one of these guys smokes cannibis, would that make him a grassy Gnoll?
Grassy Gnoll is a monster in the card game Munshkin(sp?). :D
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The PRE is so low because I didn't want Gnolls to be particularly persuasive beyond using force or threats (and I like to keep the two distinct to seperate the diplomats from the thugs, if you will); you see, I wanted them to be less persuasive than humans and certainly not more persuasive, I thought about lowering it to 6 or 7 to get the Characteristic Roll and Skill Rolls down by 1, but that seemed a bit too much so I though the 8 lowering the NCM to 18 would have to be close enough to get that effect.
I see what you mean. It makes sense.
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Second Doctor...I guess I can live with that.
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Over 7ft tall with fangs and he only has a 8 PRE? I would make it a 13 PRE and keep the +7 with PRE Attacks.
Hyenas aren't the scavengers that people think they are. They get kills as much as (possibly more than) lions do.(at least that's what I understand from the nature shows I've seen)
Other than that, I like it.
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Originally posted by archer
http://www.darkshire.net/~jhkim/rpg/herosystem/essays/breakpoints.html
Very good article.
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Look what I found...
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3168081924&category=2548
Since the payment mothod is Paypal only it leaves me out of bidding, so have at it guys. If I would be bidding, I wouldn't tell you guys about this auction, although I expect a few of you guys would have come across it yourselves.
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Looks good, although the black background could make printing a bitch.
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Originally posted by Agent X
Some people may still have a point. That you find this fruitless suggests perhaps you could stop reading the thread.
The only point people are trying to make is that they should have the last word. Now that is fruitless.
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Originally posted by Celt
The wheels on the bus go round and round,
round and round,
round and round.
The wheels on the bus go round and round,
all through the town.
I just thought this needed to be said again..
It would be nice if the Hero Game message boards had moderators, so that threads that have become completely pointless, like this one, would get closed.
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I won't be wasting my time with HD either.
Then you are missing out on a very good resource for the Hero System. A resource that should be able to handle quite a few house rules when v2 becomes availible.
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Re: Help
Originally posted by TMK2300What is a good rule of thumb for making Champions Characters??
HElp please
Know your character!!!...
Before putting numbers on paper, write a background with as much detail as possible.
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I would also say that if the Desolid is bought costing no End., then the Limitation would be -0.
I mean if a character can stay Desolid for as long as he wants "Only usable when Desolid" isn't really a limitation.
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Re: Desolid and OIHID
Originally posted by ConfusinatorWould you allow a character whose premise was the ability to turn desolid, buy a series of powers that affect solid, and then tack on OIHID for those powers, and saying they only work when the character is desolid?
At first glance, I say yes. But on second glance I think that it may be a cheesy way of getting the affect solid advantage cheaper.
But I am flip flopping. I think there should be some bonus for the powers only working when desolid, but OIHID is already at the lowest level, so it cant be reduced any.
I wouldn't use OIHID. I'd just give the powers the limitation of "Only usable when Desolid"(-1/4 Lim.).
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Originally posted by Bartman
Good point. At a 8pt level you can add limitations to them though. There are three things you can do with CSLs. Add OCV, add DCV, and add DCs. Since we are eliminating two of the three I would say that counts as a -1 limit. So two 8pt levels with a -1 lim (only to add DCs) gives us 16 AP, 8 RP. How's that?
Looks good.
5 Points: +5 STR?He asking for ALL attacks. +5 to Str doesn't help if he wants to use a EB.
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Originally posted by Diamond Spear
It is the one that features the orginization PSI. I forget the exact title. Would you be willing to trade me your Alien Enimies?
Yes, Mind Games does have PSI....and Yes I'm willing to trade....What'cha got?
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By PSI, are you refering to Mind Games?...'cause I have it. I also have Alien Enemies.
Mental Entangles and the Weak-Willed
in HERO System Discussion
Posted
Re: Mental Entangles and the Weak-Willed
To bring in another comic analogy, this reminds me of an issue of Excalibur. The team was fighting Juggernaut. They could do nothing (poor Capt. Britan). Finally Rachal "Phoenix" Summers shows up. She gets face-to-face with Juggy and says "Guess what I do?" Juggy went "Uh Oh" and passes out. (No he wasn't wearing his helmet.
Nothing wrong with it. You have to take the bad guy down as fast as possible.