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Posts posted by techogre
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It's like the old song says:
99 Bugs In The Code
99 Bugs
You take one down, upload to git
137 Bugs in the code!
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As for automation, there should be some included. Minimal, like an attack card in the chat that combines an attack roll (and what DCV it hits) and the effect.
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A big one that I already added to the main site is killing attacks. It should handle, as in just roll for, five basic effects:
- standard (body & stun, seems to be working)
- killing (body plus stun multiplier)
- stun only (only stun damage)
- body only (only count the body damage normally)
- effect (add up the dice like stun)
Right now it only handles #1 fully, #3, #4, and #5 accidentally, and #2 not at all.
When setting up a power, I need a little dropdown to say what kind of effect the power/equipment has.
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The issue system now working! Unlesh the testers!
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The first round of issues was found and sent as PM.
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Installing is not the problem. The issue is being able to report bugs. The site: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/issues/ is the issue. When I'm logged in to uberwald.me I get a 404 error. When I log out of the uberwald.me site and go back to that page, it displays normally, but then I can't submit any issues. This is regardless if I'm running foundry or not, in a browser or not.
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It's obvious there are some issues with their git hosting. I suggest you transfer the code base anywhere else.
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Retried, still having the 404 issues.
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When going to https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/changelog.md, I'm getting a 404 error. I'm logged in with an account. When I log out, I can see the page.
When logged out, and going to https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/issues/new it asks you to log in, I do and get a 404 error.
www.uberwald.me is a self-hosted service. It requires wherever it's installed to be running 24/7 and be properly configured. I strongly suggest you use a standard git service, like github.com.
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The Basic version does not have HDC upload.
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38 minutes ago, Jkeown said:
Don't mean to hijack a thread, but here's a link to my token collection. Should go nicely with this awesome implementation of HERO for Foundry.
A perfectly valid highjacking. Five stars! Thumbs up! Well played!
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2 hours ago, JohnTaber said:
I have just started playing heavily with Foundary and I was certainly confused. I found the Hero 6th Game System but it said unofficial and it confused me. Is that one this one? Should I be installing that one or should I wait?
I would wait. Once both are out, you can decide based on your needs.
Any update? Are all the (major) bugs squished?
I know I'm like a kid asking, "Are we there yet?". I just can't help myself.
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Based on my experience with Foundry, the short answer is no. I can't see a path to go from official to/from unofficial. However, I'm confident to go from Basic Offical to Complete Offical will be similar to the Savage Worlds (SWADE) setup. The Basic will be required to be installed and Complete will be an add-on module.
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Very excited for the OFFICIAL HERO Foundry module! This may be the week! Im chomping at the bit to test this bad boy. I have my copy of HERO Basic ready to go!
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On 8/6/2023 at 7:17 PM, Legendsmiths said:
@techogre all actors use the same sheet. We are not opposed to different sheets, but initially just one.
Hit location support will be added in the Full version (no Hit Loc in basic)
Cool!
Looking forward to stress-testing this module!
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Another question: Will hit location damage be tracked?
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Question: Will there be separate character sheets for Heroic and Superheroic characters? PCs and NPCs? Or is everyone sharing the same character sheet?
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A good bug is a squashed bug!
Nothing is perfect out of the gate, especially software. I'm looking forward to testing as many weird corner cases as I can. I'm even building a character with these corner cases just for testing. Obviously, I can't import it, but I'll have a correctly built character (as per HERO Basic and HERO Designer) to "build".
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Very excited! I'll do my best to break it and find bugs!
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I'm thinking about importing hdc files into Foundry. As it stands, I will need to manually update powers with a RAR limitation. Just looking for a little (more) automation.
Hero System for FoundryVTT
in Other Software & Online Resources
Posted
Any updates?