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tribe

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  1. #102 ALEXANDER (Macedonia) ALEXANDER Darius Alexander Character Sheet (Click Here) Background The man behind the Alexander Corporation is Darius Alexander. He is a well known man, both for his supply of weapons to governments around the world and also for his status as one of Europe's most eligible bachelors. His playboy life began in England where he was sent by his rich parents for study. He mingled with the wealthy and influential and gained an appetite for the public eye. The Alexander family were rich in their own right, but after Darius took control in 1993 at the age of 28, he managed to project the company's profits into stellar territory. He became a billionaire in 1998 and a multibillionaire the following year, mostly in part because of contracts with the governments of Azambia and Chile. Alexander has come under public pressure from anti-war activities and has been labelled a murderer, although he has managed to keep his reputation in tact for the most part. There have been some attempts on his life, as well as attacks on the Alexander Corporation in Macedonia and Albania; but Alexander has so far remained relatively untouched by the attacks or criticism. There are rumours that the Alexander Corporation is involved with the weapon design and production for numerous super villains around the world, although Alexander publicly denounces this and points to his company's assistance with various super hero groups and individuals around the world, including a former contract to supply the French superhero team, Trinity, with weapons. This contract with Trinity led to a very public argument between Alexander Corporation, Trinity, the French Government and the super hero Armstrong of L'Estrie Industries. Personality Darius Alexander is a public figure who is well aware of his public profile and will protect it at any cost. He is a calm and strategic man, but does not appear manipulative or egocentric, mostly due to his extremely persuasive and smooth social skills. He was educated at Eton and has been linked to numerous high profile women which has also helped make him one of the most desirable men in Europe, and perhaps the world. His business requires him to make hard choices at times, and he approaches these carefully and with an eye on the end result. While he is an excellent public relations man, Alexander is not afraid to make decisions that may adversely impact on his reputation - however, these decisions are accompanied by ruthless damage control to limit any negative effect. The Alexander Corporation is considered a rival of both L'Estrie Industries and Unger Munitions, and Alexander has been both a target and instigator of numerous attempts at industrial sabotage. Quote "People have long made the mistake of blaming the craftsman for a soldier's death on the other side of the world. It is the simple thing to do, but we are not in a simple world. I can personally assure each and every one you that the engineers at the Alexander Corporation are tirelessly dedicated to designing arms which will reduce the number of fatalities - on all sides - rather than increase them through production faults and poor quality. In this case, the arms that we produce truly can bring about peace." Powers Darius Alexander possesses no uberhuman abilities, but does head up a multinational arms manufacturing corporation and is a billionaire in his own right. Appearance Alexander has long been considered one of the world's most eligible bachelors and is both physically attractive and extremely suave. He wields his wealth like a weapon and always wears expensive and exclusive attire while appearing completely at ease with himself. His face is known across Europe and he makes regular appearances at events from London to Istanbul.
  2. Avatar and VPPs Yeah, I think you're right. It would give him a more potent base of powers. I had thought about it, but decided to give him the separate MPs to sort of show he has access to the four elements but can only achieve a certain level with each. He isn't one of the world's really big heavy hitters, but his combination of mid-level powers makes him good in a mega-scale fight. I think the VPP would work really well for the 'experienced' Avatar. Say, in five years or something he would have the capacity to access more of the elemental power and not be as restricted. We've got a 'future Uberworld' partially thought out, so perhaps Avatar could have a future version with the massive VPP. Thanks for taking a look, anyway. Ben
  3. #101 PUNCHLINE (Luxembourg) PUNCHLINE Real Name Unrevealed Character Sheet (Click Here) Background Punchline first appeared during the Edinburgh Comedy Festival in 2004, ostensibly as a participant but he never lodged any official application. During his stand-up routine he systematically killed his audience, and it wasn't until a dozen people were killed that the majority of the audience realised what was happening. They spilled into the streets amidst screams, and Punchline followed. He met the police with a daring attack at the central Edinburgh Police Department where he swung through a window and detonated enough explosives to destroy half of the building. He fled but was soon tracked down by Majestic and members of Knightwatch. He was attempting to escape through Liverpool but was cornered in a disused brewery. During the siege, Punchline was severely injured and caught in one of his own explosions. He was presumed dead, but actually escaped via an aqueduct connecting to the Mersey. He fled to Ireland and then to Europe where he resurfaced on the streets of Paris during a cultural festival. He killed an Englishman, an Irishman and an Australian as part of an elaborate joke that no one actually heard the answer to. Since making his home in Continental Europe, Punchline has appeared in as many as twelve countries but tends to focus his activities across France, Germany, the Lowlands and Luxembourg. He generally targets comedy or cultural festivals and tends to follow his own internal logic. At times he appears to be killing indiscriminately, while at others he follows a 'recipe' requiring certain victims for his sick, twisted jokes. The closest he has come to being captured was in Denmark when he was cornered by Holger Danske and the vigilante Man Killer. He escaped in another explosion (something of a calling card) but not before he lost one of his guns which was examined and catalogued by the French inventor, Armstrong. Since gaining knowledge on Punchline's unique weaponry, it has come to light that the components needed for such a weapon are manufactured by Unger Munitions. Armstrong has suggested that Punchline may have been a former employee of the company, although no concrete information has been found. Personality Punchline is a homicidal maniac. He is solely concerned with killing in the name of comedy, and has so far created a new modus operandi for each of his attacks. Sometimes he has attacked an audience at a comedy festival like in Edinburgh. Other times he has killed through the distribution of booby-trapped toys during pre-Christmas sales in Copenhagen, or through bogus dating companies in Monaco. The only thread between his attacks has been a joke which is usually sent to the authorities before his crime is fully committed. At other times the joke is implied or half-given, and no solution is found. Quote "Wait for it... wait for it..." Powers Apart from being a sadistic sociopath, Punchline appears to be extraordinary lucky when it comes to avoiding capture or serious injury. While he sometimes wears a long black coat which is lined with kevlar, he usually skips around in a tight red costume, relying on his natural agility to avoid capture. His chief weapons are his grapple guns which fire miniature boxing glove projectiles, generally attached to a chain or cord. These attacks are limited to about 15m. Some of his projectiles include a deadly neurotoxin or explosive tips, while others simply bludgeon a target to death. The gun also includes a grappling hook which allows Punchline to swing away to safety at high speeds. He also uses an electric handshake device capable of frying a human, as well as extensive use of explosives. Appearance The man who calls himself Punchline appears to be of Indian ancestry, with olive skin and thick black hair, although he has dyed (and wrapped) some strands of his dreadlocked hair purple, green, white and white. He wears a red domino mask and a skin-tight red costume with grey sleeves, white trunks, boots and gloves. He has an exclamation mark and stars on his shoulders, as well as a large white exploding star motif on his chest with another exclamation mark inside it. Sometimes he will wear a dark trench coat, while other times he will appear in civilian clothes and blend in to crowds. His face usually looks hard and cruel, and his sneer is distinctive because of his crooked teeth.
  4. #1P AVATAR (Azambia) AVATAR Dr Michael Chola Character Sheet (Click Here) Background When the Witch Doctor, Akello Lwanga, carved himself a nation in the former Democratic Republic of Congo, Dr Michael Chola was studying in Cambridge, UK. He returned to his home, concerned for his family, and found himself a citizen of Azambia. When he attempted to leave again, he was stopped. His expertise in geology and vulcanology was brought to the attention of the Witch Doctor who gave him the title of Chief Scientist of Azambia: a role Michael was forced to take for fear of the repercussions a refusal might bring about. He was sent to investigate an active volcano within the new borders of Azambia. The Witch Doctor was searching his land for symbols. He had named the new capital Azambia City and planned to rename the volcano Mount Lwanga if it was suitably powerful enough. During the exploration Michael Chola discovered that the volcano was, indeed, active and was going through a series of minor reactions deep below the surface. His report was seized upon by the Witch Doctor who declared that Mount Lwanga would be the site for a confirmation of his role as President For Life of Azambia. The Witch Doctor took a team of Azambian journalists to the mountain base and travelled alone to the crater. At the edge of the volcano he channelled magical forces which he had commanded since his adolescence. His physical might had claimed the land of Azambia but he also wanted to claim its soul. He drew forth dark magic which infected the volcano, bringing it to near eruption. Michael Chola and his small team of scientists grew wary of the coming eruption and Michael made the decision to travel to the top to talk with the President. When he reached the top he saw the Witch Doctor encircled with magical energy which seemed to charge the entire area with electricity. Michael stepped forward, shielding his eyes from the intense light and feeling his skin burn. He called out to the Witch Doctor. The dictator turned and smiled upon Michael. He dropped his hands to his side and then lifted slightly off the ground. "You will be long remembered, doctor, as one of the Cleansed Ones of this confirmation." Michael didn't understand the words, but he did feel the tremendous quake beneath his feet as the volcano erupted. The earth split and jets of magma burst into the air. The world disintegrated around him and the last thing Michael saw was the shielded form of the Witch Doctor, enjoying the destruction and naked power around him. When Mount Lwanga erupted, the entire world felt a little intimidated by the alleged power of the Witch Doctor. He alone walked away from the volcano unharmed. Thirteen people perished at the actual site, and another twenty or more died as a result of the ash. The lava flow was halted in a relatively short perimeter around the mountain, thanks in part to the technology of the Witch Doctor, but the ash cloud stayed for days. The Witch Doctor proclaimed himself again as the President For Life of Azambia, and even his critics remained silent. Seven years later a team of government miners were evaluating the potential mineral deposits in and around Mount Lwanga when they came across what looked like a man encased in amber. They retrieved the block and brought it to Azambia City where the Witch Doctor examined it through scientific and magical means. He was troubled by its appearance and kept all other eyes away from it, locking it deep within his mansion. Each night he would stand in front of the megalith and look at the unmistakable face of Dr Michael Chola. Somehow the man had not perished in the eruption, but had instead been encased in what looked like amber, but which was actually composed of highly magical stone. The Witch Doctor could not deny his curiosity and so he applied all of his resources to crack the stone and retrieve Dr Chola. When the stone was breached, Michael stepped out into the world as an agent of vengeance, preserved for years by unknown Elemental Spirits who had been tormented and pained by the Witch Doctor's magic. They had encased Michael in a protective stasis until he had been rediscovered. As air reached his lungs again, Michael became Avatar and drew upon the power of his benefactor spirits to draw down vengeance upon the Witch Doctor. The mansion was cracked in two and the Witch Doctor only barely escaped the wrath. Avatar fled into the night as Michael's humanity flooded back through his body. He was horrified at his transformation and expunged the thoughts of hatred and destruction. Through intense concentration and a focussed spirit he forced a counsel with the Elemental Spirits atop Mount Lwanga. The Spirits came and Michael pleaded with them not to force him to take revenge for the sins of the Witch Doctor. He made them take in the beauty of the land as seen from the top of the mountain. They looked and saw that the land was not destroyed. He told them that humans like the Witch Doctor sought power over people and sometimes looked to achieve this through the desecration of nature. He and the spirits travelled to the rivers of Azambia and saw that there was no pollution. Whatever his drawbacks, the Witch Doctor was not a polluter. It appeared that Azambia's riches had been achieved through technology and iron-fisted management - and not the mismanagement of the environment. On the other hand, Michael knew that other countries were not so careful when it came to connecting with nature. He and the Spirits travelled to neighbouring Democratic Republic of Congo and saw widespread pollution. Michael pleaded with the Spirits to preserve his powers but to allow him to champion nature through a more open and inclusive manner. Rather than destroy the Witch Doctor he asked to become a champion of Africa and of the world. The agreed. Avatar spread across Africa and made appearances at various natural disasters, rescuing people and giving lectures about pollution and the need to protect the earth. Although he did have frequent clashes with the Witch Doctor, he and the President are not considered arch enemies. He has clashed with the environmental terrorist groups known as Ruin and the Elementals, and when Toxico threatened New Orleans he was one of the heroes drawn together to form a new team of Sentinels, as the originals were all off-planet fighting against a cosmic threat. Avatar continued to work with the Sentinels for many years, particularly on cases related to the environment, and eventually he was asked to join the team full time. Personality Avatar is a man infused with elemental energy, and sometimes he finds it difficult to maintain his grip of humanity. He can become distant and seemingly removed from the day to day events around him. After being declared dead for many years he has found it difficult to re-establish contact with his family, who are still residents of Azambia. This sense of dislocation often makes him seem alien. He avoids the media and never gives interviews. In fact, he generally avoids built-up areas of society, originally because the large use of electricity in cities caused him discomfort but now it has become a habit. Michael still retains his interest in science and his expertise in the field of geology is still recognised, but his chief interest now is the environment and its preservation for the future. He is greatly disturbed by governments who pollute the world and has privately lectured government heads on many occasions (something which has led to an unofficial boycott of the USA and China. Michael refuses to deal with the governments of these countries, and has often been quoted with disparaging remarks, although he never gives media conferences.). Quote "Earth, fire, air and water... these are the powers of the World. And the World is not happy." Powers Avatar commands the four classic elements of air, earth, fire and water - powers which were granted to him by a group of Elemental Spirits. Not much is known about these Spirits, although it is assumed that they are local to the area of Central Africa. He has the potential to draw upon all four energies at the same time which has granted him a versatility in combating super villains and natural disasters. This versatility led to him becoming a Sentinel, because although his raw power is not considered to be world-class, his ability to draw upon all four elements at once certainly is. When the Spirits rescued Michael from certain death, their magic was interrupted by the Witch Doctor's electric storm and this created a weakness in Avatar's powers. As the electricity of the night assisted in sending him into a protective stasis, it is also his main weakness and able to rip away his connection with the elements. Avatar is aware of his weakness and generally avoids all sources of electricity. When facing opponents who wield electric-based powers he tends to mercilessly take them out of the game early. Appearance Michael Chola has lost seven years of his life in stasis, but otherwise ages normally. He appears to be a man in his thirties with short cropped black hair. As Avatar he wears a black hood with a circle representing the four elements on his forehead. He wears black trunks and gloves, but is otherwise bare-chested and bare-footed. He usually encases his body in rock when in battle which appears as a hard and rocky growth over his body and gives the impression he is taller and heavier than he really is. He can also generate a field of heat around his body which gives him a rippling appearance.
  5. Re: Catwoman But even if she doesn't call herself that, the police and presumably the media do. I'd think an earlier version of the Catwoman would be interested to find out more about this one, or perhaps even hunt her down for a little cat-fight.
  6. Re: Catwoman What relationship does she have with: a) The Batman the previous Catwomen ? I'd like to read more.
  7. Atlantis I've opened a new Poll on the blog to help create the character for Uberworld's version of Atlantis. The first Poll was for a character from Azambia (fictional country like Doom's Latveria, but set in Africa). The character will be posted here in a day or two once I've finished him. Come along to the blog and cast a vote. There are four votes so far. I'd like to get it to ten if that's possible.
  8. #100 PRADZIA (Lithuania) PRADZIA Ona Marcinkevicius Character Sheet (Click Here) Background Ona was a ticket collector on board a train travelling between Vilnius to Riga. The nineteen year old still lived with her family in Mazeikiai and seemed destined to live an average life. She probably would have continued to live anonymously had Ruin not decided to blow up the train. The eco-terrorists detonated a track-side bomb which blew away the train and half of a hill. Their target was the Latvian and Russian Environment Ministers who were travelling on the track to view the scenery and a proposed oil pipeline. The train was also secretly carrying spent uranium from the Ukraine on its way to an illegal dumping ground in Latvia. The explosion exposed the radioactive waste and caused a major environmental disaster. Many people died, including the Russian minister; but a few survived, including the young Ona who found herself magnetically charged. She walked unsteadily away from the disaster and had to fight off pieces of metal debris which trailed after her. Russian Dawn arrived on the scene and were ambushed by Ruin. The terrorists had hoped to attract super heroes as well as make an environmental statement. Seiche and his team took advantage of their surprise and quickly incapacitated the team's telepath, Perepis, and the snowbear, Taiga. The battle seemed one-sided until Ona was drawn into the battle. Her nascent magnetism powers threw the Ruin team off balance, particularly Tunguska, who was pinned to the ground by half of a train carriage after Ona lifted it and flung it at the flying Ukrainian. When Ruin turned tail, Ona and Russian Dawn turned their attention to the wounded. The train was on Lithuanian soil and the media arrived to proclaim Ona a hero, despite having five members of the seasoned Russian Dawn present. They dubbed her Pradzia, their 'star', and proclaimed her the greatest heroine in the Baltic States. Ona was embarrassed and awkwardly accepted the praise, becoming a celebrity at the expense of her secret identity. She was set up in Vilnius by the government. She was given a lavish apartment and a weekly stipend which was far more than she earned as a ticket collector. Her family was very happy for her, although her parents seemed more distant now that their daughter wielded such immense power. Most of her friends from Mazeikiai either pretended they didn't know her, or travelled to the capital in search of some celebrity-by-association. Ona became despondent, but she was asked to perform regularly and her powers always gave her a thrill. She spent some time at the Numen-Kami Institute in Vienna where she learned to control her powers as well as develop a wide range of auxiliary powers. it was at the Institute that she met the Neanderthal, Professor Grak. Grak showed her great kindness and encouraged her to practise her powers for herself and for no one else. In July 2008, the European Union opened a superhero installation in Trondheim, Norway. It was a joint venture with the Dawnstars super team, and its goal was to provide protection to the northern European countries as well as being a place where young ubers could learn to use their powers in the field. It was quickly dubbed the Dawnstar Rookies by the media. Ona was asked to join and accepted when she heard that Professor Grak would be her supervisor. Personality Ona has always been an unassuming, rather plain, girl. Her beauty can be dazzling but she has difficulty managing sophisticated thought processes and easily slips into the assumption that she knows nothing. She left school at an early age and worked steadily in a low-skilled job. She was always happy being normal, but she finds that now she has shown such powerful abilities, everyone assumes that she is a genius. The media intimidate her with questions she has no idea of how to respond to, and her powers work in ways that she has no way of understanding. Professor Grak has been a fantastic tutor and mentor, though, and through his relaxed approach Ona has begun to attempt to learn about physics and her powers. Quote "I don't think I can do this, Professor! It's starting to hurt... building up so much inside of me." Powers Pradzia is able to generate electromagnetic energy and manipulate the magnetic fields around the earth. These powers enable her to manipulate ferrous metal, produce energy blasts and force fields, as well as riding the fields in what appears to be flight. Her potential is tremendous and Professor Grak believes that she is one of the world's most powerful ubers, although she will need time to develop her powers. She has shown a great ability to take on new applications of her powers, despite her lack of initiative in other areas. Under Professor Grak's direction she has been able to generate powerful EMP blasts which render electrical devices inert. She can create energy from the electromagnetic spectrum, although she can only use these to produce blasts at the present. Appearance Ona is a beautiful young woman, with wide blue eyes and blonde hair which she usually wears as braids rolled into buns at the side of her head. She has a wonderful smile, but tends to appear vacuous when questioned directly or taken by surprise. She has a habit of smiling at things she doesn't understand and hoping that by not responding the interviewer may lose interest and look elsewhere for answers. Her costume is a violet bodysuit which covers her entire body except her head. It has a silver-grey panel running along both sides, under her arms, and has magenta disks patterned like scales around her neck and belt-line. Since joining the Dawnstars she wears their insignia on her belt buckle.
  9. #99 FIREBALL (Liechtenstein) FIREBALL Etienne Dancine Character Sheet (Click Here) Background Etienne Dancine is the son of the French super villain, Casa-Nova, and the super hero martial artist, Fer-de-Lance. His father is currently incarcerated in Stronghold and has been there since Etienne was five years old. His mother is retired and lives in Paris. After taking up his father's 'nova pistols' , which he renamed 'fireball pistols', Etienne has had little to do with her. He grew up between his parents' warring ideologies. One the one hand his father believed that crime would eventually pay. He is still working on that belief. On the other hand, his mother believed that all criminals should pay for their crimes. Having his father locked up and out of his life for so long has made him a little cynical about that proposal as well. What began as an adolescent rebellion has turned out to be a successful foray into the world of international superhuman mercenaries. Etienne took on his father's costume (updated, of course) and his pistols, and combined this 'science' with his mother's martial arts training. She had been training him in Tai Chi since the day he started walking. She wanted him to follow in her footsteps, and so did his father. Rather than choosing one side of his heritage, Etienne chose to walk another path. He believed that he could choose what was right and what was wrong, depending on the circumstances in any given situation. He took on jobs which he believed were either 'for the greater good' or for 'the right price'. As he continued to secure favourable reviews and bigger pay cheques, Etienne began to take his new career seriously - much to the disgust of his mother, and to the amusement of his incarcerated father. Fireball has been working across Europe and into North America for three years. His growing dependence of living dangerously has meant he has been working almost non-stop during that time, although he has not managed to save much in the way of a retirement nest egg. Like most things, Etienne only holds on to things until they bore him. During his work in Europe, Fireball has caused serious mayhem in Germany and is wanted there on a number of charges. Uber Force has clashed with him more than once and Max Uber wants to lock him away with his father (although there really isn't anything THAT incriminating - yet). Personality Fireball is a volatile, overconfident uber-brat. Having grown up as one of France's most visible child celebrities (Fer-de-Lance was a media darling in the 1980s) Dancine is supremely confident and believes he can do whatever he puts his (often wandering) mind to. He enjoys pushing boundaries and has decided to prove both his parents wrong by writing his own guide to being a costumed vigilante. He doesn't want to save the world, unless it's to save himself as well; and he doesn't want to destroy it either. He wants to have fun, and to show people how good he is along the way. Having been diagnosed as ADD at an early age, Dancine has been on medication and uses his knowledge of Tai Chi to assist with focussing his mind. When he wants to, he can become a fierce and determined martial artist, but generally he exhibits all of the classic signs of a hot head - with the flame throwers to back it up. Quote "I'm ready for some popcorn, mes amis, or maybe a barbecue. And you're invited!" Powers Fireball has inherited his father's equipment. Casa-Nova's flame throwing pistols are able to produce an array of blasts ranging from a direct burst of fire, to smaller fireballs and even larger exploding ones. It only takes a short time to work the settings, and Fireball has proven himself exceptionally quick when it comes to calibrating the 'fireball pistols'. His costume is fire resistant as well as lined in kevlar to provide resistance to most conventional attacks. He has also received extensive training from his mother. He is a very accomplished practitioner of Tai Ch'i Ch'uan, including the 'sword finger' move which is said to be able to hurt ghosts and spirits. Fireball suffers a vulnerability to vibration attacks which is linked to his mother's limited superspeed powers. He suffers more than usual if attacked with vibration or sound-based attacks, and can often be left unbalanced for a short period. Appearance Fireball wears a red jumpsuit with a fuel tank on the back and two flamethrower pistols in holsters. He has wavy blonde hair and still looks like a teenager, despite being in his twenties. He doesn't go out of his way to hide his identity when on a mission, but lives quietly as Etienne Dancine, often in Liechtenstein or Strasbourg, France. He is a very attractive and bright young man, but he has managed to live mostly anonymously since taking on his mercenary career.
  10. #98 KEBIRA AKHT (Libya) KEBIRA AKHT Ra'eesa Sosi Character Sheet (Click Here) Background Ra'eesa Sosi exploded through the rooftop of her uncle's library when she was fifteen years old. She became a local hero, despite her own low self-esteem. The government showered her with gifts and her family also received greater assistance. Almost without her permission, Ra'eesa became Libya's foremost uberhumans. With her immense strength she was able to assist with disaster relief, help train the army and construct skyscrapers in Tripoli. The people called her Kebira Akht, or Big Sister. After five years working closely with Colonel Gaddafi and the Libyan government, Ra'eesa discovered that agents of Egypt had infiltrated Libya and were looking to bring about a military coup. She attempted to thwart the invaders, going so far as to rip apart a military barracks on the border with Egypt, but realised that Gaddafi had already made a secret pact with the power behind the Egyptian government. Horrified she battled against the terrorists and her own army, before fleeing Libya to avoid capture. The Sons of Set sent powerful creatures to bring her down, but Ra'eesa survived and made her way to Europe where she slipped into anonymity, devastated that her country had betrayed her and her people. She went into exile for a long time, mostly to avoid being tracked down by her former government who seriously didn't want to lose such a powerful 'weapon', but when Africa Force was established in 2003, she came out of her 'retirement' and assisted the Tsholofelo family in the hopes that Libya could be freed from the influence of the Sons of Set. She was assigned to the Africa Force team in Harare, Zimbabwe; and has worked with the team for the past three years. While still concerned about her country's lack of freedom, Ra'eesa has lost some of her passion. The secret war has gone on for too long. Personality Ra'eesa is happiest when she is alone, reliving her quiet life in the dimly lit library of her childhood. She has terrible self-esteem and it isn't helped that she is also an exile in Zimbabwe. Libyan agents pester her to return and even attempt to kidnap her when the opportunity arises. While the attempts are futile at best, they do put a constant strain on her life. She is terrified about being returned to Libya where she knows she will be imprisoned and possibly tortured. She goes through the days in a state of exhausted fear. When she does manage to release the fear and grow to her full height of 15m, Ra'eesa seems to cast off her worries. She is comfortable with her body when she can look over the rooftops and mosques of Harare. A part of her hopes to be able to protect her adopted home, but she is always an outsider there. Her own home seems so far away... Quote "You think I ask to wear this teeny bathing suit? You think a woman my size has a choice?" Powers Kebira Akht is able to grow to 15m and at that size she weighs somewhere close to 100,000kg. When fully grown Kebira Akht is a veritable powerhouse: easily one of the strongest beings on the planet. A drawback of her immense size is that it makes her an easy target for opponents, particularly artillery. However, Kebira also has some artillery of her own, able to generate plasma energy in her body and release it in streams of devastating heat. She is only able to release this energy when she is fully grown, a byproduct of her metamorphic ubergene. The intensity of her blasts is enough to level tanks and even the most formidable of the Sons of Set. Ra'eesa is very aware of her destructive capacity and shies away from direct combat in built-up areas. She knows the devastation wrought on civilians when uberhumans fight. Her team mates have supported her hesitancy on most occasions, but there have been periods of resentment and disbelief when Ra'eesa has hesitated just that little bit too long. She feels that she is responsible for the destruction she causes and won't allow herself to be bullied into action, even by her team mates. Appearance Ra'eesa Sosi is a large woman, both in height and weight, in her late twenties. She has always been made to feel uncomfortable in social situations and has developed a way of slouching to make herself look less tall, but it tends to make her look fatter. She appears to be desperately unhappy but she laughs off any suggestion and tosses a few sarcastic remarks into the air as a way of avoiding any sympathy. When she transforms, however, Ra'eesa casts off her lack of confidence and attains an impressive 15m in height. Her clothes are shredded, except for the bikini she was given by Africa Force. Her strength increases tremendously in her giant form and Ra'eesa has yet to find an opponent who can match her strength.
  11. African American Heroes in the Uberworld Actually Barnstormer was the first African American superhero in Uberworld. The Wizard was the first 'modern' superhero. Barnstormer operated during the 1940s.
  12. #97 THE WIZARD (Liberia) WIZARD Jackson Calloway Character Sheet (Click Here) Background The Wizard seemingly came out of nowhere in 1976. He joined the newest lineup of Liberty Force along with Alley Cat, Chain, Razzle and the long-term member, Freddy Freedom (who changed his name to Captain Freedom during his tenure as team leader [1976-1978]). Liberty Force spent most of the late 1970s in and around New York City, battling crime on the street level as well as the odd threat from outer space or even Canada. Their predecessors were more mobile, but the 1970 team were more intrinsically linked to the Big Apple. The Wizard was the first African American superhero. He was born in New York City and learned about secret magic from his great grandmother, who had once lived in Liberia. She brought across ancient stones and artefacts which she bestowed upon her great-grandson when she received a vision telling her that he was the chosen one. Her own daughter, the Wizard's grandmother, was furious and believed the secret knowledge was wasted on the boy. The boy was determined to prove his grandmother wrong, and so Jackson Calloway became a serious scholar in the mystic arts. He absorbed all his great grandmother could tell him, as well as copious amounts of esoteric books from stores dotted along the Village. He never did explain how he was drafted into the Liberty Force but once there he proved to be a solid and resourceful member. He survived the Gang Wars of 1977, even though some others did not. He moved with the times, slipping easily into a solo career during the team's quiet times. He adventured through dimensions and battled mystic threats that his team mates had no idea about. In the end, though, Calloway lost his heart. His great grandmother had died early on in his career, satisfied that he now had the powers she was told to pass on to him. But in 1979, after the Liberty Force disbanded due to internal bickering, Calloway's brother died of an over dose. The effect on his family was heartbreaking. Calloway gave up his adventuring lifestyle and focussed on his studies which had been abandoned years earlier. He became a lawyer and worked tirelessly during the 1980s as a street lawyer, volunteering his time to help those who could not afford other legal assistance. Personality Jackson Calloway was given secret magic power as a young child and during these early years he was guided by his great grandmother who pushed him into his destiny. Once he had been accepted into the Liberty Force he realised that his powers and knowledge could help people and he gave as much as he could, never faltering along the way. He fought valiantly and cared deeply. Amongst the Liberty Force he was considered to be the soft one, but that tag was something that made Calloway proud. While the rest of the team started to become cynical, Calloway remained empathetic. The Wizard is a mellow and caring hero, and although his enemies often try to use those personality traits against him, the Wizard always triumphs. Quote "Feel the vibe, man, stretching from you to me and back again, like some beautiful thread from the destiny serpent!" Powers The Wizard is a serious wielder of magic, something he gained from several sources including his great grandmother and arcane books from all over New York City. He has attracted some attention from extradimensional beings who have spent some time tutoring him, as well as other mystics who have found his superhero career interesting enough to show him some of their own knowledge and power. Although he has a wide range of spells, he generally uses magic to create shields, to animate objects which can be used to wrap up opponents or fly through the air; and illusions. He also carries a protective amulet from his great grandmother. Appearance The Wizard is an African American in his twenties, with a sizeable afro hair-do, long sideburns and a small goatee beard. As the Wizard, he wears an orange and green striped t-shirt which is fairly tight, and light green flared trousers. On his wrists he wears golden wrist guards, like all of the Liberty Force; and he makes sure to wear anti-nuclear peace signs on his belt. When he is not running around New York City as the Wizard, Calloway wears flares and silk shirts, and tries to keep his 'fro under control: something he doesn't worry about when he is the Wizard. Notes The Wizard was active during the Bronze Age (mid 1970s- mid 1980s) but the character of Jackson Calloway would still be around in a Modern Era game. He would be aged in his fifties but with his mystic knowledge he would make a good contact or mentor.
  13. Re: The Super Darwin Awards They are a bunch of cool stories. Cyberpunk seems to be the one with the most Darwin Awards.
  14. #96 MARAUDER (Lesotho) MARAUDER Tristan Thabane Character Sheet (Click Here) Background The kingdom of Lesotho gained independence from Britain in 1966. Thirty years later, almost to the day, the small kingdom left the Earth Dimension after King Pakalitha I's impassioned speech to his people. The Basotho people had endured military coups, over population and failed crops, as well as increasing pressure from South Africa to secure its water systems. The standard of living was very poor, and falling rapidly. Lesotho had always been a nexus between two dimensions: Earth and Sotho. The two dimensions resembled each other in many ways, but Sotho was colder and blessed with mostly rugged, inhospitable country. The Khotso Gate had stood in the mountains of central Lesotho for thousands of years and was rediscovered by Pakalitha's uncle, the former king, in 1987. Small recon squads were sent through the Gate and the rugged beauty of Sotho was eventually mapped to one thousand kilometres from the Gate. There appeared to be no malicious flora or fauna, and despite the cold climate and the mostly barren landscape, Sotho appeared the Basotho as a paradise. Just inside the Gate was a large area of fertile land, which became known as So-Tseka. The Basotho began to live on both sides of the Gate and the lands within So-Tseka grew. In 1996 the capital, Maseru, was drawn through the Gate and passed unharmed into the fertile lands beyond. It was this sign that made King Pakalitha call his people to him. He pleaded with them to make the journey through the Gate and forever more live apart from Earth. Only a thousand or more people remained in Earth Lesotho. They continue to live poor lives, while the New Lesotho enjoys impressive prosperity. Technology has advanced in the other dimension, and the land has transformed itself to reflect the needs of the people. While it remains mostly harsh territory, the places where the Basotho have settled are producing plenty of food and provide all that the people need. Such a paradise is still mostly considered myth in the Earth dimension. The African Union is fully aware of the migration but is worried that news of such a paradise may trigger a mass migration. The Gate itself has now closed down on the Earth side. It can only be opened from the other side. Lesotho accepts no tourists but has allowed dignitaries and politicians through on occasion. The businesses in Lesotho have done well in recent years, particularly Quadrant Computers which specialises in computer security and internet applications. The CEO of the company is Tristan Thabane, one of Lesotho's most eligible bachelors and public faces. Like most of his generation, Thabane has taken the opportunities of So-Tseka and made himself comfortable - more than comfortable. His is a millionaire and his future looks even brighter as his company moves into the European, Asian and North American markets. But Thabane was restless. While many other people were more than happy to turn their backs on Earth, Thabane missed the variety of people and the vagaries of modern society. He made excuses to travel back through the Gate and these journeys reinforced his business acumen as well as his wanderlust. As his fortunes grew he dreamed of using his new-found power to free him from his restrictive 'paradise'. He ordered a section of his business to develop the Marauder Armour. He had decided that his adventures in Earth would have to be secret affairs. He designed an identity: that of the Masked Marauder. He planned to slip in and out of the two dimensions, adventuring, stealing and having a good time. At first he clashed with the police, mostly in South Africa; but given time he realised he could slip easily into any other place on Earth. He turned his attention to the United States and began haunting the streets of New York City, earning some publicity and a few brawls with the street-level heroes of the Big Apple. He was hooked on the adrenaline rush and designed further modifications to his Armour. He clashed with the International House of Crime, often stealing that which the thieves had only recently stolen themselves. The Marauder continues to appear at whim, to cause some Marauder-Mayhem and steal some glittering prize (be it a priceless heirloom or a racy heiress!). Personality The Marauder began his career as a light hearted rogue. He seemed more interested in exchanging sexual innuendo than in swiping masterpieces from art galleries. However, his need to win at all costs eventually overcame even this carefree part of his life. As CEO of Quadrant Computers, Thabane is ruthless and insightful. He makes money easily and his fortunes are sure to grow once he establishes a major market in Europe or Asia. His Marauder guise is changing to accommodate this ruthless need to win. He clashes with the International House of Crime as a way of showing the world that he is one of the best, and the harder the heist the better he feels about himself. Sure, he still takes time to seduce any good looking woman in the area, but whereas before he would be happy to leave without a conquest - he now cannot stand to leave empty handed. Quote "Let us engage the sexy banter and get down to the feisty business of superheroine seduction!" Powers The Marauder Armour is a highly resistant armour made of a material found only in So-Tseka. The armour includes intimidating wings which can fold away neatly or stretch out to strike down opponents. He employs Marauder Disks to take care of any opposition. The Disks are hard sicus-like projectiles which can be fired rapidly from his gauntlets. His gloves also contain razor-sharp talons, although he prefers not to use these weapons, unless he is cornered or really annoyed with an opponent. Recent modifications to his armour include a shimmer field, which allows him to artially return to the Lesotho Dimension and bypass most physical objects in the Earth dimension. It is an extension of his homing device. The Armour is able to return the Marauder to Lesotho at any time. This has proven very handy on more than one occasion. Appearance Tristan Thabane is wealthy and gives the impression of success wherever he goes and whatever he does. He wears immaculate suits and maintains a suave appearance. He has dark black hair which is kept short and has a smooth, almost velvet voice. The Marauder identity is more severe. While he still exudes a sense of success and confidence, there is now a darker, more frightening aura. His costume is intimidating, particularly when his wings are extended, and he tends to use this imposing image as a weapon of choice. Fear has become something of drug for Thabane. The Armour is uniformly black but has an unearthly shine and several spikes. The lower part of the face is exposed, unless the rebreather is engaged, but otherwise the wearer is completely hidden from view.
  15. Re: Uberworld - Character and Art I'm gonna rep this... just have to spread rep around and then wait till it regenerates (spent too much in a 24 hour period!). Can someone else rep Arc? I mean, who else could think of a French Inspector Gadget?!?!
  16. Re: Legion of Super-Heroes Package Deals I like the idea of having players take on roles of multiple characters. It fits the mythos of the Legion too with so many members. Thanks for the link too. Good stuff.
  17. #95 AL-SUMUT (Lebanon) AL-SUMUT Nawal Sarraf Character Sheet (Click Here) Background In July 2006 Israel launched a military campaign against Lebanon in response to the kidnapping of two Israeli soldiers. Nawal Sarraf had been visiting his uncle near the border with Israel when the village was destroyed. Israeli troops surged through the remains, sweeping any survivors further into Lebanon and killing or capturing anyone suspected of being in league with Hezbollah. Nawal pulled himself out of the debris, surrounded by dead family. He should have died as well: the missile landed in the house across the road. The Israelis found him dazed and arrested him, but as he felt the rough hands on his back he struck out. His fists were like rockslides: fast, heavy and deadly. The soldiers were cut down. Their bullets bounced off the young man, and someone called for emergency back-up. Nawal had grown up with Hezbollah and knew their manifesto almost as well as he knew the Holy Koran. His mother's uncle was an official in Hezbollah and his father worked in one of Hezbollah's funded hospitals north of Beirut. To Nawal, the Hezbollah were the only ones who did anything for the Lebanese. He staggered to the road and his mind began to clear, although there was still a shrill ringing in his ears (something which would never fully leave him). The reinforcements arrived in the form of the Cabala. Solomon 9 and Golem moved to intercept but their appearance triggered a rage in Nawal. He had known of the Israeli superheroes and when news of the invasion spread, it was the appearance of people like Solomon 9 with the armies, that instilled fear in the Lebanese. The fight was fierce but brief, and Nawal was beaten and arrested. He spent nearly a month in prison but towards the end of the July War, as international condemnation rose against Israel, the terrorist group Fatwa made their move, slipping into Israel and causing widespread mayhem and destruction. They pushed forward towards Tel Aviv but were turned back by Cabala and the Israeli Army, although they were successful in freeing a large number of Hezbollah prisoners. The break-out spread to the streets of Tel Aviv and its citizens were temporarily forced to hide in their homes as the streets became a warzone. Cabala quickly returned Tel Aviv to a peaceful city, but by that time Fatwa and the young Nawal had escaped. Imam took Nawal to Saudi Arabia where he was healed and indoctrinated in the methods of Fatwa. Nawal took on the name Al-Sumut, which meant The Way; and learned the applications of his super-strength and durability under the tutelage of Saladin. He spent some time with Fatwa, but returned to Lebanon in 2007 where he quickly became one of Hezbollah's most important 'weapons'. He sees his role as pushing the borders with Israel and eventually assisting with that country's destruction. Al Sumut has been regarded as a great hero by Fatwa and Hezbollah, as well as many Lebanese people; and it is this hero-worship which has driven much of the moderate views from his head. Even his parents feel he has become a fanatic. He maintains his secret identity, working in Beirut in a Hezbollah hospital, but he considers such a life as a necessary distraction. He only feels truly alive when he is working for Hezbollah or fighting against the Jewish State. Personality Nawal was only seventeen when his powers were triggered, and although he had already seen devastation and deprivation caused, in his eyes, by Israel; it wasn't until he was taken under the supervision of Fatwa that his anger was unearthed and directed at Israel. Like many young Lebanese men, Nawal felt frustrated by the past and strangled by the present. He blamed Israel. Hezbollah was Lebanon's only friend. He saw Hezbollah opening hospitals and education centres, operating food banks and giving out money to poor families. After the July War he could only see Hezbollah as his family. Everyone else had given up on Lebanon, even his mother and possibly even his father. Nawal has cast aside his blood family for this surrogate one. He has assumed the mantle of Al Sumut and wants to show 'the way' to young Lebanese men. Hezbollah cannot believe their luck in having such a strong and determined uberhuman in their ranks, but they also know Al Sumut is no match for the Cabala. They use him covertly or in lightning strikes along the border. Nawal feels truly blessed as the 'Weapon of Hezbollah'. Quote "Go ahead, Israelite. Hit me with everything you have." Powers Al Sumut is able to absorb kinetic energy to a limited degree. This ability has granted him uberhuman strength which allows him to bench press in excess of 25 tons; as well as resistance to most forms of conventional weaponry. He has shown the ability to absorb the impact of bullets and shrapnel and to translate this into healing his own wounds. His mind is also resistant to assault. Solomon 9 has often remarked that Al Sumut's mind is 'closed' to him. Appearance Al Sumut is a tall young man with olive skin and spiky black hair. His body ripples with strength and weighs in excess of 230kg due to his uberhuman physique. When working for Hezbollah or Fatwa, he wears a grey body armour with heavy black boots and straps lining his chest and waist. He also wears a dark red vambrace on his left arm as a tribute to Hezbollah and his calling. When activating his enhanced strength, Al Sumut's eyes glow a menacing yellow. Out of costume, Nawal wears regular clothing and appears to be an attractive Lebanese man in his early twenties.
  18. Re: Legion of Super-Heroes Package Deals I've always been a little ... scared ... of giving characters a STR over 100, although in everything I've seen Superman et al must have a score above that. I think I'll probably go for a STR of 100 for the average Daxamite. There aren't that many of them in the 31st century after their planet was hijacked by Darkseid, remade in his image and then a few years later totally wiped out by Glorith. Then again, PCs have a tendency to want to play a rare race don't they?
  19. Re: The Super Darwin Awards Just playing catch up with the posts.... this one had me laughing so hard... until I realised I was in a similar Cyberpunk game and I was the one who got blown up after another PC dropped a grenade in my direction. Must have been ten or more years ago but it still hurts... laughing I mean.
  20. Re: Races from the Legion of Superheroes I'm also going to 'age' the Legion which will affect their characteristics and powers etc. For example, in 3008 Thom Kallor would be 52 years old and Rokk and Lydda's kid, Pol, would be 14.
  21. Re: Races from the Legion of Superheroes Thanks. I've got the 2995: Legion Sourcebook to reference characters as well. I'm hoping to see what the LOSH universe would have been like if Zero Hour hadn't happened. I'm putting the time ahead to 3001 (Six Years Later). It's my attempt to create a Star Hero game crossed with Galactic Champions etc. Might not work... but I got to reading the comics again and you know....
  22. Re: Races from the Legion of Superheroes Ooh - you guys are good. I'm getting together a list of the planets first and then I'll come up with packages for the natives. I'm hoping to come up with a kind of modified 4th edition LOSH (before Zero Hour).
  23. Re: Legion of Super-Heroes Package Deals Yeah, the Flight Ring didn't really bother me. It's the racial packages that have got me stumped. At the moment I'm thinking about limiting it to the races which actually have powers (doh!) such as Bismollians (able to eat anything), Cargggites (able to duplicate into three) etc. Daxamites seem very point-heavy (as if that's a surprise!).
  24. I'm looking to see if anyone has created package deals for the races shown in Legion of Superheroes (pre-Zero Hour). Not necessarily the uber-powerful ones like the Daxamites, but the more obscure ones like Coluans, Cargggites and Talokians.
  25. Has anyone tried to come up with package deals for Legion of Superheroes? I'm looking for the Flight Ring (of course) but probably more important are racial packages such as: Daxamites Durlans etc I've tried to do a Daxamite one but got scared by the points...
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