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Scion Zane

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Posts posted by Scion Zane

  1. Re: clone war stuff or space game

     

    Battle Droids:

     

     

    Battle droid T1: Pilot (blue shoulder), Soldier (Khaki), Security (Red), Command (Yellow), Commando (all black)

     

    25 str: 15pts +5d6 Dam

    10 dex: 0 Ecv: 3 Dcv:3

    20 con: 20pts

    12 body: 4pts

    10 ego: 0

    10 int: 0

    10 pre: 0 Per: 12-

    10 com: 0

     

    5 Pd: 5 Pdr : 2.5

    4 Ed: 4 Edr: 2

    2 Spd

    9 Rec

    40 End

     

    Blaster (droid) 3d6 rka 45pts, Double knock back+3/4, Charge (100) +13/4. 112.5pts

    Oaf-1, Real weapon -1/2, Independent-2, 32.14pts

    Mind link Master control computer 5pts

    80.64pts

     

    Disadvantages:

    Obey orders from owner -20pts

    Obey orders from commanders-20pts

    For complex planning must consult master control computer-20pts

    20.64pts

    Each variant can take skill packages. Commandos have plus 1spd and +5int +5dex 30pts

     

     

    Super Battle Droid:

     

    30 str: 20pts +6d6 Dam

    10 dex: 0 Ecv: 3 Dcv:3

    20 con: 20pts

    15 body: 10pts

    10 ego: 0

    10 int: 0

    10 pre: 0 Per: 12-

    10 com: 0

     

    6 Pd: 6 Pdr : 3

    4 Ed: 4 Edr: 2

    3 Spd 10pts

    10 Rec

    40 End

     

    Blaster (droid) 4d6 rka 60pts, Double knock back+3/4, Charge (100) +13/4, 150pts

    Oaf-1, Real weapon -1/2, Independ-2, 43pts, *2= arm mounts

    Mind link Master control computer 5pts

    103pts

    Disadvantages:

    Obey orders from owner -20pts

    Obey orders from commanders-20pts

    For complex planning must consult master control computer-20pts

     

    43pts

  2. Re: clone war stuff or space game

     

    black ops im sorry after rereading the focus and independent sections in the book. I now agree with you and recorected the armor. thank you for your post.

     

     

    Commando Armor:

     

     

    Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oif-1/2, Indep-2, 16pts

    Damage reduction 50%(physical & energy) 60pts, Oif-1/2, indep-2, 24pts

    Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oif-1/2, Indep-2, 12pts

    Total 52pts

    Helmet:

    Flash Def. 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts

    Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts

    Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts

    Radar: 15pts Oif-1/2, indep-2, 6pts

    Infrared Perception:10 pts Oif-1/2, indep-2, 4pts

    Night vision: 8pts Oif-1/2, indep-2, 3.2pts

    Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts

    Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts

    Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 1.2pts

    Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts

    Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oif-1/2, indep-2, 9pts

    Ttotal 45.4pts

     

    97.4pts 9740cedits

     

    Clone Armor phase 1:

     

    Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oif-1/2, indep-2, 10.8pts

    Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts

    Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts

    34.4pts

     

    Helmet:

    Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts

    Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts

    Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts

    Radar: 15pts Oif-1/2, indep-2, 6pts

    Infrared Perception:10 pts Oif-1/2, indep-2, 4pts

    Night vision: 8pts Oif-1/2, indep-2, 3.2pts

    Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts

    Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts

    Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts

    Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts

    35.6pts

    Tpts: 70pts 7000credits

     

    .

     

    Clone Armor Phase 2:

     

    Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oif-1/2, indep-2, 14.4pts

    Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts

    Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts

    38pts

    Helmet:

    Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts

    Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts

    Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts

    Radar: 15pts Oif-1/2, indep-2, 6pts

    Infrared Perception:10 pts Oif-1/2, indep-2, 4pts

    Night vision: 8pts Oif-1/2, indep-2, 3.2pts

    Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts

    Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts

    Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts

    Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts

    35.6pts

    73.6 total pts, 7360 credits

     

    To SSgt. Baloo

    I was reading the section in the book when you posted but thanxs any ways

  3. Re: Final Fantasy potions and items and Monsters

     

    FF/tactics stuff and 2 weapons

    Squire:

    Accumulate: one combat skill level 8pts,Rskill-1/4, 6pts

    Dash: +3d6 HtoH 15pts, Rskill-1/4, etra endx2-1/2, 11pts End 4

    Throw Stone +2ocv 4pts, Rskill-1/4, 1pts

     

    Mage masher: (dagger) 1d6 Hka 15pts, linked +1/2, 8d6(silence) transform 143pts zeroEnd +1/2, 215pts, Oaf -1, real weapon-1/4,strmin6 -1/2,78pts

     

    Blind Knife: (dagger) 1d6 hka 15pts, Linked+1/2, 8D6 flash sight 63pts, zero End+1/2, Oaf -1, real weapon-1/4, strmin6 -1/2, 35pts

     

    Im thinking of adding 10pts to strength to the Accumlate for the extra dammage.

     

    FF. Knight Abilities:

    Power pool

     

    Armor break: Drain dex. 4d6=40pts rskill-1/2, 27pts End 4, slot (fixed) 3pts

     

    Power break: Drain str. 4d6=40pts rskill-1/2, 27pts End 4, slot (fixed) 3pts

     

    Mana break: Drain end 4d6=40pts r skill-1/2, 27pts End 4, slot (fixed) 3pts

     

    Spd. Break: Drain Spd. 4d6=40pts r skill-1/2, 27pts End 4, slot (fixed) 3pts

     

     

    Monk:

    Earth slash: 5d6 Eb. 25pts, Area effect line+1/2, Rskill-1/2, 38pts, End 4, slot (fixed)

    3pts

  4. Re: Final Fantasy potions and items and Monsters

     

    Marboro:

    Description: pod body with one eye in the center of body with mouth below eye and lots of tentacles and green skin.

     

    30 Str 30pts

    15 Dex 15pts

    23 Con 26pts

    20 Body 20pts

    10 Int

    15 ego 10pts

    15 pre 5pts

     

    6 Pd 6 Pdr 3pts

    5 ED

    11Rec

    3 spd 2.5 5pts

    46 End

    47Stun

     

    Atrib. 114pts

     

    Weakness: Fire -20

     

    Badbreath attack: Flash (blind) 7d6=35pts, linked+1/2, Flash sound (sound) 7d6=35pts, area effect any+1, 175active pts, End (17)

     

    Extra limbs: (12) 5pts Limited Manipulation-1/4 ,1.25pts

    Ttpts: 280.25pts

  5. Re: clone war stuff or space game

     

    Clone Armor phase 1:

     

    Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oaf-1 , =13.5pts

    Damage reduction 25 %( physical & energy) 15pts, Oaf-1,=7.5pts

    Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts

     

    Helmet:

    Hud +2 ocv target comp. 10pts Oaf-1=5pts

    Enhanced senses: +2 per 6pts Oaf-1= 3pts

    Radar: 15pts oaf-1= 7.5

    Infrared Perception:10 pts oaf-1=5pts

    Night vision: 8pts oaf-1= 4pts

    Radio perception /transmission: 10pts oaf-1=5pts

    Ultraviolet perception: 10pts oaf-1=5pts

    Telescopic: +6 per range mod 3pts oaf-1=1.5

    Increased arc of perception: 240 deg. 5pts oaf-1=2.5

    74pts 7400 crd.

     

     

    Clone Armor Phase 2:

     

    Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oaf-1 , =18pts

    Damage reduction 25 %( physical & energy) 15pts, Oaf-1,= 7.5pts

    Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts

     

    Helmet:

    Hud +2 ocv target comp. 10pts Oaf-1=5pts

    Enhanced senses: +2 per 6pts Oaf-1= 3pts

    Radar: 15pts oaf-1= 7.5

    Infrared Perception:10 pts oaf-1=5pts

    Night vision: 8pts oaf-1= 4pts

    Radio perception /transmission: 10pts oaf-1=5pts

    Ultraviolet perception: 10pts oaf-1=5pts

    Telescopic: +6 per range mod 3pts oaf-1=1.5

    Increased arc of perception: 240 deg. 5pts oaf-1=2.5

    78.5pts 7850 crd.

  6. Re: clone war stuff or space game

     

    If you use HKA, then Strength adds to the damage by default, and as ex-mil I'm sure you know that how hard you slap the high explosives on the target has very little to do with how effective they are.

     

     

    you could do them as an HKA with no STR adds (a -1/2 lim), which just happens to be mechanically identical to a RKA with no range.

     

    cool thanxs

  7. Re: clone war stuff or space game

     

    commando armor

    Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oaf-1, 19.95pts

    Damage reduction 50%(physical & energy) 30pts, Oaf-1, 15pts

    Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts

    Helmet:

    Hud +2 ocv target comp. 10pts Oaf-1=5pts

    Enhanced senses: +2 per 6pts Oaf-1= 3pts

    Radar: 15pts oaf-1= 7.5

    Infrared Perception:10 pts oaf-1=5pts

    Night vision: 8pts oaf-1= 4pts

    Radio perception /transmission: 10pts oaf-1=5pts

    Ultraviolet perception: 10pts oaf-1=5pts

    Telescopic: +6 per range mod 3pts oaf-1=1.5

    Increased arc of perception: 240 deg. 5pts oaf-1=2.5

    Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oaf-1, 11.25pts

     

    99.2pts Cost 9920 crd.

  8. Re: Final Fantasy potions and items and Monsters

     

    Marboro:

    Description: pod body with one eye in the center of body with mouth below eye and lots of tentacles and green skin.

     

    30 Str 30pts

    15 Dex 15pts

    23 Con 26pts

    20 Body 20pts

    10 Int

    15 ego 10pts

    15 pre 5pts

     

    6 Pd 6 Pdr 3pts

    5 ED

    11Rec

    3 spd 2.5 5pts

    46 End

    47Stun

     

    Atrib. 114pts

     

    Weakness: Fire -20

     

    Badbreath attack: Flash (blind) 7d6=35pts, linked+1/2, Flash sound (sound) 7d6=35pts, area effect any+1, 175active pts, End (17)

     

    Extra limbs: (12) 60pts Limited Manipulation-1/4 ,15pts

     

    Ttpts: 284pts

  9. Re: clone war stuff or space game

     

    Detpacks are satchel charges -- you jam them against something' date=' they blow through it. Thermal detonators are [i']serious[/i] bad news; you set them off, and they wreck pretty much everything within a certain radius via near-stellar levels of heat. (It is not, however, instantaneous...)

     

    Hm. I'd call the first either x2 AP or x2 Penetrating, only possibly Explosive. I might give the charge the explosive damage as a Side Effect; you don't usually want it as a detonation, after all. It's a breaching charge. So ...

     

    DetPak: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1) (135 Active Points); 2 clips of 1 Charge (-1 1/2), OAF (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 30 Points.

     

    The thermal detonator is more a sustained damaging effect -- as nasty as the DetPak, but continuous and vicious...

     

    Thermal Detonator: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1), Continuous (+1) (195 Active Points); OAF (-1), 2 clips of 1 Continuing Charge lasting 1 Turn (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 49 Points.

     

    actualy they jam in the charge to possible week points to ether make a hole or damege the equipment

     

    a sachel charge is much biger then thies are all most 2 claymore straped to gether size. but ill give you credit it could be biger then what im stateing it as. I dont realy have a scale picture of it. i was useing a picture i saw on clone wars wiki

     

    I still dont see what the diffrence of useing Hka to rka except for range difrences. hey we all write up things diffrent. Thanks for the in put

  10. Re: clone war stuff or space game

     

    I'd think both of these would do a little more damage and they would be be RKA with No Range (-1/2) on them. I;d say add Armor Piercing to the detpack' date=' maybe even multiple levels to better damage "hard targets." Good starts though.[/quote']

     

    it has ap (armor piercing) and penatrateing

  11. Re: Final Fantasy potions and items and Monsters

     

    Wow. That was serious necromancy. But I like Final Fantasy, so it's all good by me.

     

    Speaking of which.

     

    How would you stat First Tsurugi out? It's got 6 individual swords that can basically be combined into any combination of swords for different effects.[/quote

    I would use multi power pool for this effect

  12. Weapons for space game or star wars

    Clone War Weapons

     

    Detpack

    Its a explosive device used for destroying equipment or walls or door way maker

     

    5d6 Hka 75pts, Ap+1/2, explosion+1/2, penatrateing+1/2,131.25activ pts Time delay+1/4, Oaf-1, charges(1)-2 (1),Str(5)-1/4cost 40pts, Credits cost 4038

     

     

    Thermal detonator

     

    4d6 Hka 60pts, Area effect (circle)+1, explosion+1/2, 90active pts, Oaf-1, Charge(1)-2, Str(5)-1/4, cost28pts , Credit cost 300

     

    darn the pics did not transfer. Oh well star wars wiki has lot of good pics

  13. Re: Startopia

     

    I know the game it was fun

     

    nice wright up for the salt hogs

    i have to see your wright up for the angel like people cant remember the name of them

    the greys were the medical specialists.

    good job so far

     

    I all ways wanted to use masters of orien II for my space game races

  14. Re: Final Fantasy potions and items and Monsters

     

    :thumbup:

    Dont know how if this has been posted' date=' but there is a lot to pull from at http://returnergames.com/[/quote']

     

    I thank you for showing me this web site, But all of my writeups I have done,has bean done through hard resarch Ie playing the games, and puting them in to hero stats and not inventing a new game system. I wil go back to that web site to raid for any thing I am missing thank you :thumbup:

  15. Re: Final Fantasy potions and items and Monsters

     

    here some thing for some of you to think about.

    you have a mage who has a fire materia and has the fire spell, and he wants to use the fire materia to augment his spell. I say he can if he has two-weapon fighting other wise he suffers full peneltys.

     

    After a long talk with NSG. I agreed with the idea of useing the levels of the materia as skill levels for the spell caster.

  16. Re: Final Fantasy potions and items and Monsters

     

    Blazer Beatle

    Description: A really big beetle with what looks like a lance jutting from the forhead of the beetle. With Two outstretch Scythe like arms.

    30 Str 30pts

    15 Dex 15pts

    16 Con 10pts

    20 Body 10pts

    8 Int +4

    8 Ego +4

    10 Pre 0

    10 Com 0

     

    6 PD 6 R/pd 6pts

    3.2 ED 3R/ed 3 pts

    2.5(3) Spd 5pts

    9 Rec

    32 End

    43 Stun

    Total pts 71pts

    Extra +6inch running 12pts

    Scythe arms 1d6+1 20pts, AP+1/2= 30pts

    Lance 1D6+1 30pts, AP+1/2=45pts

    Two-weapon fighting skill 10pts

    Thrust 5pts +1ocv +3 Dcv

    Total points:173

    this critter is from FF9

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