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Posts posted by Scion Zane
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Re: clone war stuff or space game
Oh and i had to fix a few mistakes that i noticed one i did not charg my self for the secound dammage reduction, and i for got the (sight) flash Def. and the (sound) Flash def
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Re: clone war stuff or space game
black ops im sorry after rereading the focus and independent sections in the book. I now agree with you and recorected the armor. thank you for your post.
Commando Armor:
Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oif-1/2, Indep-2, 16pts
Damage reduction 50%(physical & energy) 60pts, Oif-1/2, indep-2, 24pts
Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oif-1/2, Indep-2, 12pts
Total 52pts
Helmet:
Flash Def. 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts
Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts
Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts
Radar: 15pts Oif-1/2, indep-2, 6pts
Infrared Perception:10 pts Oif-1/2, indep-2, 4pts
Night vision: 8pts Oif-1/2, indep-2, 3.2pts
Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts
Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts
Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 1.2pts
Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts
Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oif-1/2, indep-2, 9pts
Ttotal 45.4pts
97.4pts 9740cedits
Clone Armor phase 1:
Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oif-1/2, indep-2, 10.8pts
Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts
Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts
34.4pts
Helmet:
Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts
Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts
Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts
Radar: 15pts Oif-1/2, indep-2, 6pts
Infrared Perception:10 pts Oif-1/2, indep-2, 4pts
Night vision: 8pts Oif-1/2, indep-2, 3.2pts
Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts
Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts
Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts
Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts
35.6pts
Tpts: 70pts 7000credits
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Clone Armor Phase 2:
Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oif-1/2, indep-2, 14.4pts
Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts
Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts
38pts
Helmet:
Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts
Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts
Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts
Radar: 15pts Oif-1/2, indep-2, 6pts
Infrared Perception:10 pts Oif-1/2, indep-2, 4pts
Night vision: 8pts Oif-1/2, indep-2, 3.2pts
Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts
Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts
Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts
Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts
35.6pts
73.6 total pts, 7360 credits
To SSgt. Baloo
I was reading the section in the book when you posted but thanxs any ways
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Re: Final Fantasy potions and items and Monsters
FF/tactics stuff and 2 weaponsSquire:
Accumulate: one combat skill level 8pts,Rskill-1/4, 6pts
Dash: +3d6 HtoH 15pts, Rskill-1/4, etra endx2-1/2, 11pts End 4
Throw Stone +2ocv 4pts, Rskill-1/4, 1pts
Mage masher: (dagger) 1d6 Hka 15pts, linked +1/2, 8d6(silence) transform 143pts zeroEnd +1/2, 215pts, Oaf -1, real weapon-1/4,strmin6 -1/2,78pts
Blind Knife: (dagger) 1d6 hka 15pts, Linked+1/2, 8D6 flash sight 63pts, zero End+1/2, Oaf -1, real weapon-1/4, strmin6 -1/2, 35pts
Im thinking of adding 10pts to strength to the Accumlate for the extra dammage.
FF. Knight Abilities:
Power pool
Armor break: Drain dex. 4d6=40pts rskill-1/2, 27pts End 4, slot (fixed) 3pts
Power break: Drain str. 4d6=40pts rskill-1/2, 27pts End 4, slot (fixed) 3pts
Mana break: Drain end 4d6=40pts r skill-1/2, 27pts End 4, slot (fixed) 3pts
Spd. Break: Drain Spd. 4d6=40pts r skill-1/2, 27pts End 4, slot (fixed) 3pts
Monk:
Earth slash: 5d6 Eb. 25pts, Area effect line+1/2, Rskill-1/2, 38pts, End 4, slot (fixed)
3pts
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Re: clone war stuff or space game
Oh sorry.No worrys, I tend to get a little protective of my stuff. HE HE:thumbup:
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Re: clone war stuff or space game
Sorry but OIF' date=' independent(-2 1/2) is still more likely..[/quote']why did you want independent on it?
hey I like Oaf but for your write up change it.
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Re: clone war stuff or space game
Should the Armor not be a OIF?OAF is easy to take away.
No, the person inside can be stuned and the armor can be used bye others.
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Re: Final Fantasy potions and items and Monsters
Marboro:
Description: pod body with one eye in the center of body with mouth below eye and lots of tentacles and green skin.
30 Str 30pts
15 Dex 15pts
23 Con 26pts
20 Body 20pts
10 Int
15 ego 10pts
15 pre 5pts
6 Pd 6 Pdr 3pts
5 ED
11Rec
3 spd 2.5 5pts
46 End
47Stun
Atrib. 114pts
Weakness: Fire -20
Badbreath attack: Flash (blind) 7d6=35pts, linked+1/2, Flash sound (sound) 7d6=35pts, area effect any+1, 175active pts, End (17)
Extra limbs: (12) 5pts Limited Manipulation-1/4 ,1.25pts
Ttpts: 280.25pts
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Re: clone war stuff or space game
Clone Armor phase 1:
Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oaf-1 , =13.5pts
Damage reduction 25 %( physical & energy) 15pts, Oaf-1,=7.5pts
Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts
Helmet:
Hud +2 ocv target comp. 10pts Oaf-1=5pts
Enhanced senses: +2 per 6pts Oaf-1= 3pts
Radar: 15pts oaf-1= 7.5
Infrared Perception:10 pts oaf-1=5pts
Night vision: 8pts oaf-1= 4pts
Radio perception /transmission: 10pts oaf-1=5pts
Ultraviolet perception: 10pts oaf-1=5pts
Telescopic: +6 per range mod 3pts oaf-1=1.5
Increased arc of perception: 240 deg. 5pts oaf-1=2.5
74pts 7400 crd.
Clone Armor Phase 2:
Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oaf-1 , =18pts
Damage reduction 25 %( physical & energy) 15pts, Oaf-1,= 7.5pts
Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts
Helmet:
Hud +2 ocv target comp. 10pts Oaf-1=5pts
Enhanced senses: +2 per 6pts Oaf-1= 3pts
Radar: 15pts oaf-1= 7.5
Infrared Perception:10 pts oaf-1=5pts
Night vision: 8pts oaf-1= 4pts
Radio perception /transmission: 10pts oaf-1=5pts
Ultraviolet perception: 10pts oaf-1=5pts
Telescopic: +6 per range mod 3pts oaf-1=1.5
Increased arc of perception: 240 deg. 5pts oaf-1=2.5
78.5pts 7850 crd.
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Re: clone war stuff or space game
If you use HKA, then Strength adds to the damage by default, and as ex-mil I'm sure you know that how hard you slap the high explosives on the target has very little to do with how effective they are.you could do them as an HKA with no STR adds (a -1/2 lim), which just happens to be mechanically identical to a RKA with no range.
cool thanxs
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Re: clone war stuff or space game
commando armor
Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oaf-1, 19.95pts
Damage reduction 50%(physical & energy) 30pts, Oaf-1, 15pts
Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts
Helmet:
Hud +2 ocv target comp. 10pts Oaf-1=5pts
Enhanced senses: +2 per 6pts Oaf-1= 3pts
Radar: 15pts oaf-1= 7.5
Infrared Perception:10 pts oaf-1=5pts
Night vision: 8pts oaf-1= 4pts
Radio perception /transmission: 10pts oaf-1=5pts
Ultraviolet perception: 10pts oaf-1=5pts
Telescopic: +6 per range mod 3pts oaf-1=1.5
Increased arc of perception: 240 deg. 5pts oaf-1=2.5
Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oaf-1, 11.25pts
99.2pts Cost 9920 crd.
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Re: Final Fantasy potions and items and Monsters
Marboro:
Description: pod body with one eye in the center of body with mouth below eye and lots of tentacles and green skin.
30 Str 30pts
15 Dex 15pts
23 Con 26pts
20 Body 20pts
10 Int
15 ego 10pts
15 pre 5pts
6 Pd 6 Pdr 3pts
5 ED
11Rec
3 spd 2.5 5pts
46 End
47Stun
Atrib. 114pts
Weakness: Fire -20
Badbreath attack: Flash (blind) 7d6=35pts, linked+1/2, Flash sound (sound) 7d6=35pts, area effect any+1, 175active pts, End (17)
Extra limbs: (12) 60pts Limited Manipulation-1/4 ,15pts
Ttpts: 284pts
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Re: clone war stuff or space game
Detpacks are satchel charges -- you jam them against something' date=' they blow through it. Thermal detonators are [i']serious[/i] bad news; you set them off, and they wreck pretty much everything within a certain radius via near-stellar levels of heat. (It is not, however, instantaneous...)Hm. I'd call the first either x2 AP or x2 Penetrating, only possibly Explosive. I might give the charge the explosive damage as a Side Effect; you don't usually want it as a detonation, after all. It's a breaching charge. So ...
DetPak: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1) (135 Active Points); 2 clips of 1 Charge (-1 1/2), OAF (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 30 Points.
The thermal detonator is more a sustained damaging effect -- as nasty as the DetPak, but continuous and vicious...
Thermal Detonator: Killing Attack - Ranged 4d6 (vs. ED), Time Delay (+1/4), Penetrating (x2; +1), Continuous (+1) (195 Active Points); OAF (-1), 2 clips of 1 Continuing Charge lasting 1 Turn (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1): 49 Points.
actualy they jam in the charge to possible week points to ether make a hole or damege the equipment
a sachel charge is much biger then thies are all most 2 claymore straped to gether size. but ill give you credit it could be biger then what im stateing it as. I dont realy have a scale picture of it. i was useing a picture i saw on clone wars wiki
I still dont see what the diffrence of useing Hka to rka except for range difrences. hey we all write up things diffrent. Thanks for the in put
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Re: clone war stuff or space game
I'd think both of these would do a little more damage and they would be be RKA with No Range (-1/2) on them. I;d say add Armor Piercing to the detpack' date=' maybe even multiple levels to better damage "hard targets." Good starts though.[/quote']it has ap (armor piercing) and penatrateing
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Re: Final Fantasy potions and items and Monsters
Wow. That was serious necromancy. But I like Final Fantasy, so it's all good by me.Speaking of which.
How would you stat First Tsurugi out? It's got 6 individual swords that can basically be combined into any combination of swords for different effects.[/quote
I would use multi power pool for this effect
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Weapons for space game or star wars
Clone War Weapons
Detpack
Its a explosive device used for destroying equipment or walls or door way maker
5d6 Hka 75pts, Ap+1/2, explosion+1/2, penatrateing+1/2,131.25activ pts Time delay+1/4, Oaf-1, charges(1)-2 (1),Str(5)-1/4cost 40pts, Credits cost 4038
Thermal detonator
4d6 Hka 60pts, Area effect (circle)+1, explosion+1/2, 90active pts, Oaf-1, Charge(1)-2, Str(5)-1/4, cost28pts , Credit cost 300
darn the pics did not transfer. Oh well star wars wiki has lot of good pics
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Re: Startopia
I know the game it was fun
nice wright up for the salt hogs
i have to see your wright up for the angel like people cant remember the name of them
the greys were the medical specialists.
good job so far
I all ways wanted to use masters of orien II for my space game races
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Re: Final Fantasy potions and items and Monsters
It is realy bad when your computer Hard drive dies takeing all your hard work with it. Yes yes i know back up your stuff. to bad my flash drive that i was useing as a back up for thies files when rouge
I had to come back and get all my monsters and stuff!!
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Re: Final Fantasy potions and items and Monsters
Dont know how if this has been posted' date=' but there is a lot to pull from at http://returnergames.com/[/quote']I thank you for showing me this web site, But all of my writeups I have done,has bean done through hard resarch Ie playing the games, and puting them in to hero stats and not inventing a new game system. I wil go back to that web site to raid for any thing I am missing thank you
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Re: Final Fantasy potions and items and Monsters
I don't know anything about Final Fantasy' date=' but this sure does look interesting and useful. [/quote']I am glad you liked what I have done so far. I hope you come back for more.
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Re: Final Fantasy potions and items and Monsters
here some thing for some of you to think about.you have a mage who has a fire materia and has the fire spell, and he wants to use the fire materia to augment his spell. I say he can if he has two-weapon fighting other wise he suffers full peneltys.
After a long talk with NSG. I agreed with the idea of useing the levels of the materia as skill levels for the spell caster.
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Re: Final Fantasy potions and items and Monsters
here some thing for some of you to think about.
you have a mage who has a fire materia and has the fire spell, and he wants to use the fire materia to augment his spell. I say he can if he has two-weapon fighting other wise he suffers full peneltys.
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Re: Final Fantasy potions and items and Monsters
I gave it 8 R/pd I figerd it was tough enough with out armor
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Re: Final Fantasy potions and items and Monsters
Ok NSG I toned it down a little for ya. since your going to be in my game any way.
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Re: Final Fantasy potions and items and Monsters
Blazer Beatle
Description: A really big beetle with what looks like a lance jutting from the forhead of the beetle. With Two outstretch Scythe like arms.
30 Str 30pts
15 Dex 15pts
16 Con 10pts
20 Body 10pts
8 Int +4
8 Ego +4
10 Pre 0
10 Com 0
6 PD 6 R/pd 6pts
3.2 ED 3R/ed 3 pts
2.5(3) Spd 5pts
9 Rec
32 End
43 Stun
Total pts 71pts
Extra +6inch running 12pts
Scythe arms 1d6+1 20pts, AP+1/2= 30pts
Lance 1D6+1 30pts, AP+1/2=45pts
Two-weapon fighting skill 10pts
Thrust 5pts +1ocv +3 Dcv
Total points:173
this critter is from FF9
clone war stuff or space game
in Star Hero
Posted
Re: clone war stuff or space game
Battle Droids:
Battle droid T1: Pilot (blue shoulder), Soldier (Khaki), Security (Red), Command (Yellow), Commando (all black)
25 str: 15pts +5d6 Dam
10 dex: 0 Ecv: 3 Dcv:3
20 con: 20pts
12 body: 4pts
10 ego: 0
10 int: 0
10 pre: 0 Per: 12-
10 com: 0
5 Pd: 5 Pdr : 2.5
4 Ed: 4 Edr: 2
2 Spd
9 Rec
40 End
Blaster (droid) 3d6 rka 45pts, Double knock back+3/4, Charge (100) +13/4. 112.5pts
Oaf-1, Real weapon -1/2, Independent-2, 32.14pts
Mind link Master control computer 5pts
80.64pts
Disadvantages:
Obey orders from owner -20pts
Obey orders from commanders-20pts
For complex planning must consult master control computer-20pts
20.64pts
Each variant can take skill packages. Commandos have plus 1spd and +5int +5dex 30pts
Super Battle Droid:
30 str: 20pts +6d6 Dam
10 dex: 0 Ecv: 3 Dcv:3
20 con: 20pts
15 body: 10pts
10 ego: 0
10 int: 0
10 pre: 0 Per: 12-
10 com: 0
6 Pd: 6 Pdr : 3
4 Ed: 4 Edr: 2
3 Spd 10pts
10 Rec
40 End
Blaster (droid) 4d6 rka 60pts, Double knock back+3/4, Charge (100) +13/4, 150pts
Oaf-1, Real weapon -1/2, Independ-2, 43pts, *2= arm mounts
Mind link Master control computer 5pts
103pts
Disadvantages:
Obey orders from owner -20pts
Obey orders from commanders-20pts
For complex planning must consult master control computer-20pts
43pts