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Posts posted by Scion Zane
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Re: Final Fantasy potions and items and Monsters
Water:
Description: Blue gem with looks like water on the in side.
Mounted in weapon: gives +5 to dex.= 15pts, +2d6(water EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this
Defense mounting (armor or item) 50% damage reduction (water) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this
Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3
2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6
3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9
In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use.
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Re: Final Fantasy potions and items and Monsters
I cant remeber if i posted this, but if so here we go again.
Fire:
Description: a red gem kind of like a ruby except under closer examination you can see flames moving in side of the gem.
Mounted in weapon: gives +5 to str, +2d6(fire EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this
Defense mounting (armor or item) 50% damage reduction 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this
Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3
2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6
3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9
In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use.
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Re: Final Fantasy potions and items and Monsters
Hello all hero Dom
I am back and inspired. I have bean thinking about my New FF. game Ideas were I am going to take a lot of FF. races monsters and use the earth as my setting. Mostly because I am a bit lazy and I don’t have a map making program to do the job. I am sorry to those of you have had the same idea as I, on using earth as a fantasy setting. I will be posting more stuff soon. I hope you all will like it.
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Re: Gargoyles HERO
yea Gargoyals was a great show and would make a great game idea for hero
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Re: Final Fantasy potions and items and Monsters
sorry i have not posted any thing new in a while just. I am realy bizzy with my term paper grrr grumble grumble
Ill work on some thing when I am done
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Re: Final Fantasy potions and items and Monsters
hello all again, I am sorry IF I Listed thies spells before but here they are closer to gether.
Black mage and red mage from FFT, and FF/online
Fire: 2d6Rka 30pts, Indirect +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 45pts slot cost 5pts End (5)
Lighting: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2, Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 38pts slot cost 5pts End 4
Lighting II: rka 3d6 45pts, Indirect+1/2, increased stun (+2)= +1/2, 90pts Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 68pts , slot cost 7pts fixed, End 9
Stone: 4d6 EB 20pts, auto fire 3 +1/4, Indirect +1/2, (35pts) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 = 22pts, 2pt slot End 4
Blind: 5d6 flash v/sight 25pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 19pts, slot cost 2, End (2)
Slow: Drain speed 5d6 50pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 38pts, slot cost 4 End (4)
Silence: Major transforms 4d6 45pts, base body only +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 68pts, and slot cost 7pts, End (7)
Thunder: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2,area affect any+1,selective+1/2, (88pts) ,Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 66pts 7pts slot End 9
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Re: THE FALLOUT BRIGADE: Ongoing P-A HERO campaign design
Fallout was one of my favorite games. I wish you luck on you up coming game
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Re: Final Fantasy potions and items and Monsters
Shiva had to be re-edited, after a little more reserch. so it should be correct now or at lease close to it.
i am currently working on Behamut, and will have it posted soon.
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Re: Final Fantasy potions and items and Monsters
Eye batPicture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands.
Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs
8 Str +2pts
16Dex 18pts
16Con 12pts
8Body +4pts
10Int 0
10Ego 0
10Pre 0
10Com 0
2 (4PD 2pts
3.2(4)ED1pts
2.6 Spd
8Rec
32 End
18 Stun
Ocv: 5 Dcv: 5
Abilities:
Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2
Easily hidden + 4 concealment (8 active pts self only ½) 5pts
Hard to hit +4 Dcv 20pts
Hard to perceive: +4to stealth 8pts
Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts
Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6
Run -3pts
4Rpd 2pts
4Red 2pts
TTpts 141pts
There is some thing like this in FF7 and 8 ifIremember right
My other ideas for this moster I have used
The second version:
It had a dispel beam 5d6 15pts end 2
The third version
Paralyzing beam 5d6 entangle Def 5 50pts
Ok folks here is one post ill try to get another soon.
here is the secound version not to much diffrence
Eye bat II
Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands.
Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs
10 Str 0pts
16Dex 18pts
16Con 12pts
10Body 0pts
10Int 0
10Ego 0
10Pre 0
10Com 0
5 (7)PD 2pts
3.2(4)ED1pts
2.6 Spd
8Rec
32 End
20 Stun
Ocv: 5 Dcv: 5
Abilities:
Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2
Easily hidden + 4 concealment (8 active pts self only ½) 5pts
Hard to hit +4 Dcv 20pts
Hard to perceive: +4to stealth 8pts
Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts
Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6
Run -3pts
4Rpd 2pts
4Red 2pts
TTpts 149pts
The second version:
It had a dispel beam 5d6 15pts end 2
The third version
Paralyzing beam 5d6 entangle Def 5 50pts End 5
Another version has a confusion beam: 7d6 mind control, 35pts,only to cause confusion-2, 18pts End 4
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Re: Final Fantasy potions and items and Monsters
Bunyip
25 Str 15pts HtH damage: 5d6
15 Dex 15pts
25 Con 30pts
25 Body 30pts
10 Int 0
10 pres 0
10 Ego 0
10 com 0
5 Pd 4 RPd 3pts
5 Ed 4 Red 3pts
10 Rec
2.5 Spd
50 End
50 Stun
Ocv: 5 Dcv: 5
96pts
Damage resistance resisted 75%, 60pts (Physical)
Armor: 10Pd 15pts 10Ed 15pts=30pts hardendx2 +1=60pts
Claw swipe: 2d6 hka 30pts
Takle:+ 4d6 H to H 20pts, Linked+1/2, causes slow: 50pts 5d6 speed, 80pts
Vulnerability -10pts, piercing attacks
Total points: 316pts
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Re: Final Fantasy potions and items and Monsters
FF/tactics stuff and 2 weapons
Squire:
Accumulate: one combat skill level 8pts,Rskill-1/4, 6pts
Dash: +3d6 HtoH 15pts, Rskill-1/4, etra endx2-1/2, 11pts End 4
Throw Stone +2ocv 4pts, Rskill-1/4, 1pts
Mage masher: (dagger) 1d6 Hka 15pts, linked +1/2, 8d6(silence) transform 143pts zeroEnd +1/2, 215pts, Oaf -1, real weapon-1/4,strmin6 -1/2,78pts
Blind Knife: (dagger) 1d6 hka 15pts, Linked+1/2, 8D6 flash sight 63pts, zero End+1/2, Oaf -1, real weapon-1/4, strmin6 -1/2, 35pts
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Re: Avatar?
Fire nation example ,I am just doing what I have seen from the show
Thier is the punch ranged fire bolts.
from the UMA(Ultimate martial artist)
Punch 1/2phs, 4pts, Ocv 0, Dcv+2 str+2d6 strike, linked+1/2, 1d6 Rka Fire bolt 15pts, 27pts, geture-1/4, skill roll Martial art-1/4, 14pts
Some Gm's dont allow gesters but I do.
For close range you just do Hka instead of ranged.
and use a Multi-power pool for the benders arts
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Re: Avatar?
Use gestuers based on martial art manuver then add power elements
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Re: Final Fantasy potions and items and Monsters
ok here is Shiva done as a summon, instead of just one big attack.
Shiva
35 Str 25pts
16 Dex 15pts
30 Body 40pts
30 con 40pts
10 Int
35 Ego 50pts
25 Pre 10pts
16 Com 3pts
(7) 9Pd 2pts 8Rpd 4pts
(6) 8Ed 2pts 8Red 4pts
3 Spd 4pts
13 Rec
60 End
63 Stun
All cold spells heal+2
Diamond Ice wave: 8d6Rka 120pts, power can only be used once per turn-2, End 12, 60pts
Blizzard or ice spell: 6d6 rka 90pts. End 9
My add in
Ice prison: 6d6 Def 6, 60pts, Area affect any +1, sticky +1/2, 150pts, End 15
Total points: 1332
Summon pool 270pts for 1350active, only one summon at a time-2, 135pts
I added the Ice prison on a whim. In any of the games she cant do this type attack, But It made sence to me she could.
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Re: Final Fantasy potions and items and Monsters
Xion:
40 Str 30pts
16 Dex 15pts
45 Body 70pts
40 con 60pts
10 Int
35 Ego 50pts
25 Pre 10pts
10 Com
(8) 10 Pd 2pts 10Rpd 5pts
(8) 9Ed 1pts 8Red 4pts
3 Spd 4pts
13 Rec
80 End
85 Stun
Totel points: 247
Ocv: 5 Dcv: 5
Horn attack: 2d6 Hka, 30pts, Ap+1/2, 45pts
Thors hammer: 8d6 rka, 120pts x2 stun+1/2, area affect (any)+1, power can only be used once per turn-2, 150pt End 20
Lighting spell: 5d6 rka, Indirect +1/2, stun (+1 ) +1/4, 131pts , 13pts slot End 13
All lighting spells or abilities heal +2
Total points: 1146
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Re: Naruto
water prison entagle 50points 5d6 Def 5, Takes no dammage+1/2,75pts, on hand must be in contact with water prision -1/2,gestures-1/4,Rskill-1/4, 15pts
Sory I liked this affect hehe
The ice mirroers myght be a little tougher to do
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Re: Hero Booth as a Headquarters
EDIT: Dang! I misspelled the Title of the post and didn't realize it in time to edit it. Guess I'm stuck with Boot instead of Booth in the title.Since they posted a picture of the new Hero Games Booth. I figured I might as well write it up as a Headquarters. The Hero Designer File is attached.
HERO CONVENTION BOOTH
Val Char Cost Notes
1 Size 2 Length 3.33", Width 3.33", Area 11.1" DCV -4
2 BODY 0
2 DEF 0
Total Characteristic Cost: 2
Perks
2 Reputation: The source of fun and entertaining games (A small to
medium sized group [Hero Game Players]) 14-, +2/+2d6
0 Location: Inside Convention Dealer's Room
15 Follower Note: 4x25 point followers (may be a little generous for gamer
geeks).
Talents
8 Animal Friendship (20 Active Points); Limited Power Only vs Gamers
(-1 1/2)
Skills
2 PS: Retail Game Sales 11-
2 PS: Game Promotion 11-
4 +2 with Persuasion (Items for a salesperson to display)
Total Powers & Skill Cost: 33
Total Cost: 35
25+ Disadvantages
10 Rivalry: Professional (Assorted Other Game Companies; Rival is As
Powerful; Rival is another Company; Seek to Outdo, Embarrass, or
Humiliate Rival; Rival Aware of Rivalry)
Total Disadvantage Points: 35
I repd you Edsel very cool
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Re: Hero Boot as a Headquarters
Tae Con Show.Steven S. Long: Come, buyers, and gather around the new convention booth, to see our fine assortment of HERO games products. Let us peruse the selection now.
FREd Gruberman: Oo! Mr. Long! Mr. Long!
SSL: Who disturbs my customers, as a fanboy disturbs Mark Hamill?
FG: Ah... me! Fred! Fred Gruberman!
SSL: ... FREd Gruberman?
FG: Close enough! No disrespect intended but ah... how sturdy is this booth here?
SSL: ... sturdy? The new booth is not merely a tool which we use to distribute our products, but a beckoning doorway for new players to join us in our appreciation of HERO games.
FG: SO, what? DEF 2? Maybe?
SSL: No, no, we do not measure ideas such as the power of knowledge contained in the booth with DEF. FREd Gruberman, you must learn to reason from effect.
FG: Right, right, reason from effect! How many points does that cost?
SSL: FREd Gruberman, Reason from Effect is the core principal upon which HERO games are based. Let us consult the index for further enlightenment on this topic. *pages turn*
FG: AN INDEX?! I wanna hit people with the book right now!
SSL: FREd Gruberman, Tae Con Show is a path which is to be used to educate others, such as yourself - never to simply win an argument through brute application of the rules, but to know the nuances of the text and all the endless possibilities it contains. Let us consult the index once more.
FG: Listen, Steve, are we gonna start forcing people to buy this book, or am I gonna have to show you how to really sell the material?
SSL: FREd Gruberman, you fail to grasp the principles of Tae Con Show. Approach, that you may see. Observe closely, fellow Herophiles.
FG: Alright! Finally, some results!
SSL: Booth To The Head *crunch*
FG: OOOOWWW! YOU BOOTHED ME IN THE HEAD!
SSL: You should count yourself lucky, FREd Gruberman. Few learn so much about HERO in a single day.
FG: OW! I wasn't ready for that! Okay, c'mon, book writing guy, try it now, let's see what you --
SSL: Booth to the head. *crunch*
FG: OW! Hey, okay, now I'm ready, try --
SSL: Booth to the head. *crunch*
FG: Maybe I'll just... consult this index...
SSL: Now, buyers, we can return our array of products...
Heckler: Pardon me, Mr. Long?
SSL: Yes, patron?
Heckler: Mr. Gruberman was not wholly wrong. I want to run a Con Booth, too.
SSL: Have you learned nothing from the lesson of FREd Gruberman?
Heckler: Yes, Mr. Long, I have learned two things. First, that the Index is a tool, only as good as the person who consults it.
SSL: Very good.
Heckler: And to get in the first shot! Booth to the head! *erk*
SSL: You failed to reason from effect.
Heckler: Ah... YEAH, well, I've got a date with a booth babe...
SSL: You, too, shall be honored to learn the nuances of the HERO system... Booth to the Head *crunch*.
Heckler: Aiighhh!
SSL: Can anyone tell what page to consult in this instance?
Heckler2: Yes, Master, we believe all that knowledge is contained in the Index.
SSL: Very good.
Heckler2: But not even you can consult it fast enough to deal with all of us at once! GET HIM, GUYS!
SSL: Booth *crunch* Booth to the *crunch* Booth *crunch* *crunch**crunch**crunch**crunch**crunch*
Hecklers: AAiiighh... ohh...
SSL: Let us now consult the index for Area of Effects...
very cool nicely don Im going to Rep ya
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Re: Dmfa Hero
I didn't write the comic. I just posted the link to see what somebody might think of DMFA in HERO system.You can do it in hero. just use Fantasy hero but change the races just a little. Most of the work would be world back ground.
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Re: Final Fantasy potions and items and Monsters
Ifrit:
30 Str 20pts
16 Dex 15pts
45 Body 70pts
35 con 40pts
10 Int
35 Ego 50pts
20 Pre 10pts
10 Com
(6) 8 Pd 2pts 8Rpd 4pts
(7) 8 Ed 1pts 8Red 4pts
3 Spd 4pts
13 Rec
70 End
78 Stun
Ocv 5 Dcv 5
Pts total:216pts
Claw attack: Hka 3d6, 45pts
Hell meteor attack: 9d6 Rka 135pts, area affect(any)+1,power can only be used once per turn-2, 135pts End 14
All fire attacks do healing no damage+2
weekness cold attack -20pts
TTl points: 678
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Re: Dmfa Hero
Nice comic
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Re: Final Fantasy potions and items and Monsters
Summon spell or materia non pet type
Shiva: 6d6 rka,90pts, area effect cone +1, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, Oaf-1, 71pts, End 7, In my game I will add the Image of Shiva appearing as just a freebee
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Re: Final Fantasy potions and items and Monsters
I know you all have bean waiteing for a summon write up well here is a rough draft of one from FF10Summoner pets:
Valfor:
30 Str 20pts
16 Dex 15pts
35 Body 50pts
30 con 40pts
10 Int
30 Ego 40pts
20 Pre 10pts
10 Com
6 Pd 6Rpd 3pts
6 Ed 6Red 3pts
3 Spd 4pts
12 Rec
60 End
65 Stun
Ocv 5 Dcv 5
121 pts
Reach 4pts Stretching 1”
Talons 2d6 Hka. 30pts, Ap+1/2, reduced penetration -1/2, (23Pts)
Sonic wings Drain speed 60pts 6d6 area effect +1 any, 120pts
Energy beam Rka 8d6 120pts
Flight 20” for 40pts
430PTS with out spells
For a 90 pt (450) summoning pool only one summon allowed on field -1, slavish loyal +1
Hum here is a first draft summon. Summons are cool and all but I just might keep them as a plot device . some of you may have not is I did not add black mage spells to the abilities. I am thinking it might be just overkill.
FF versions of WMD.
If you remember FF7 they did mass dammage to the area but it was not perminant.
so what do you think.
here is the magic I did not put in
Magic pool: 135pt mpp
Fire: 6d6 rka, Indirect +1/2, 135pts 14pt slot, End 14
Lighting: 5d6 rka, Indirect +1/2, stun (+1 ) +1/4, 131pts , 13pts slot End 13
Ice: 3d6 rka, 45pts , linked +1/2, Indirect +1/2, Drain dex (chill)4d6 40pts, 130pts 13pts
565pts with spells well at least 3 of them
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Re: Naruto
really big multi power !
I like the show and it gave ma a lot of idaes for my cheractor in NSG samuri game. I play a ninja of shadow dragon. Awsome game Nobu Naga erra, can you say Bokimonu running around.
Final Fantasy potions and items and Monsters
in Fantasy Hero
Posted
Re: Final Fantasy potions and items and Monsters
Lightning
Description: yellow gem with a white flickering light inside
Mounted in weapon: gives +1 to spd.= 10pts, +2d6(Lightning EL) killing 30pts, OAF (weapon)-1, OAF(material)-1, (20pts) Gm negates points spent for this
Defense mounting (armor or item) 50% damage reduction (Lightning) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this
Starting: 2d6 Rka 30pts, Indirect+1/2, Increased stun +1Multi +1/4= 53pts, OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 19pts End 5
2nd 4d6 Rka 60pts, Indirect+1/2, Increased stun +1Multi +1/4 = 105pts. OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 42pts End 10
3rd 6D6 Rka 90pts, Indirect+1/2, Increased stun +1Multi +1/4 =128pts OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 47pts End 12