Jump to content

Scion Zane

HERO Member
  • Posts

    142
  • Joined

  • Last visited

Posts posted by Scion Zane

  1. Re: Final Fantasy potions and items and Monsters

     

    Lightning

    Description: yellow gem with a white flickering light inside

    Mounted in weapon: gives +1 to spd.= 10pts, +2d6(Lightning EL) killing 30pts, OAF (weapon)-1, OAF(material)-1, (20pts) Gm negates points spent for this

    Defense mounting (armor or item) 50% damage reduction (Lightning) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this

     

    Starting: 2d6 Rka 30pts, Indirect+1/2, Increased stun +1Multi +1/4= 53pts, OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 19pts End 5

    2nd 4d6 Rka 60pts, Indirect+1/2, Increased stun +1Multi +1/4 = 105pts. OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 42pts End 10

    3rd 6D6 Rka 90pts, Indirect+1/2, Increased stun +1Multi +1/4 =128pts OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 47pts End 12

     

  2. Re: Final Fantasy potions and items and Monsters

     

    Water:

    Description: Blue gem with looks like water on the in side.

    Mounted in weapon: gives +5 to dex.= 15pts, +2d6(water EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this

    Defense mounting (armor or item) 50% damage reduction (water) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this

     

    Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3

    2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6

    3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9

     

    In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use.

  3. Re: Final Fantasy potions and items and Monsters

     

    I cant remeber if i posted this, but if so here we go again.

     

     

    Fire:

    Description: a red gem kind of like a ruby except under closer examination you can see flames moving in side of the gem.

    Mounted in weapon: gives +5 to str, +2d6(fire EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this

    Defense mounting (armor or item) 50% damage reduction 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this

     

    Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3

    2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6

    3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9

     

    In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use.

  4. Re: Final Fantasy potions and items and Monsters

     

    Hello all hero Dom

    I am back and inspired. I have bean thinking about my New FF. game Ideas were I am going to take a lot of FF. races monsters and use the earth as my setting. Mostly because I am a bit lazy and I don’t have a map making program to do the job. I am sorry to those of you have had the same idea as I, on using earth as a fantasy setting. I will be posting more stuff soon. I hope you all will like it.

  5. Re: Final Fantasy potions and items and Monsters

     

    hello all again, I am sorry IF I Listed thies spells before but here they are closer to gether.

     

    Black mage and red mage from FFT, and FF/online

    Fire: 2d6Rka 30pts, Indirect +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 45pts slot cost 5pts End (5)

     

    Lighting: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2, Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 38pts slot cost 5pts End 4

     

    Lighting II: rka 3d6 45pts, Indirect+1/2, increased stun (+2)= +1/2, 90pts Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 68pts , slot cost 7pts fixed, End 9

     

    Stone: 4d6 EB 20pts, auto fire 3 +1/4, Indirect +1/2, (35pts) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 = 22pts, 2pt slot End 4

     

    Blind: 5d6 flash v/sight 25pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 19pts, slot cost 2, End (2)

     

    Slow: Drain speed 5d6 50pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 38pts, slot cost 4 End (4)

     

    Silence: Major transforms 4d6 45pts, base body only +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 68pts, and slot cost 7pts, End (7)

     

    Thunder: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2,area affect any+1,selective+1/2, (88pts) ,Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 66pts 7pts slot End 9

  6. Re: Final Fantasy potions and items and Monsters

     

    Eye bat

     

    Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands.

    Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs

     

    8 Str +2pts

    16Dex 18pts

    16Con 12pts

    8Body +4pts

    10Int 0

    10Ego 0

    10Pre 0

    10Com 0

     

    2 (4PD 2pts

    3.2(4)ED1pts

    2.6 Spd

    8Rec

    32 End

    18 Stun

     

    Ocv: 5 Dcv: 5

    Abilities:

    Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2

    Easily hidden + 4 concealment (8 active pts self only ½) 5pts

    Hard to hit +4 Dcv 20pts

    Hard to perceive: +4to stealth 8pts

    Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts

    Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6

    Run -3pts

    4Rpd 2pts

    4Red 2pts

     

    TTpts 141pts

    There is some thing like this in FF7 and 8 ifIremember right

     

    My other ideas for this moster I have used

    The second version:

    It had a dispel beam 5d6 15pts end 2

    The third version

    Paralyzing beam 5d6 entangle Def 5 50pts

     

    Ok folks here is one post ill try to get another soon.

     

    here is the secound version not to much diffrence

    Eye bat II

     

    Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands.

    Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs

     

    10 Str 0pts

    16Dex 18pts

    16Con 12pts

    10Body 0pts

    10Int 0

    10Ego 0

    10Pre 0

    10Com 0

     

    5 (7)PD 2pts

    3.2(4)ED1pts

    2.6 Spd

    8Rec

    32 End

    20 Stun

     

    Ocv: 5 Dcv: 5

    Abilities:

    Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2

    Easily hidden + 4 concealment (8 active pts self only ½) 5pts

    Hard to hit +4 Dcv 20pts

    Hard to perceive: +4to stealth 8pts

    Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts

    Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6

    Run -3pts

    4Rpd 2pts

    4Red 2pts

     

    TTpts 149pts

     

    The second version:

    It had a dispel beam 5d6 15pts end 2

    The third version

    Paralyzing beam 5d6 entangle Def 5 50pts End 5

    Another version has a confusion beam: 7d6 mind control, 35pts,only to cause confusion-2, 18pts End 4

  7. Re: Final Fantasy potions and items and Monsters

     

    Bunyip

    25 Str 15pts HtH damage: 5d6

    15 Dex 15pts

    25 Con 30pts

    25 Body 30pts

    10 Int 0

    10 pres 0

    10 Ego 0

    10 com 0

     

    5 Pd 4 RPd 3pts

    5 Ed 4 Red 3pts

    10 Rec

    2.5 Spd

    50 End

    50 Stun

    Ocv: 5 Dcv: 5

    96pts

    Damage resistance resisted 75%, 60pts (Physical)

    Armor: 10Pd 15pts 10Ed 15pts=30pts hardendx2 +1=60pts

     

    Claw swipe: 2d6 hka 30pts

    Takle:+ 4d6 H to H 20pts, Linked+1/2, causes slow: 50pts 5d6 speed, 80pts

    Vulnerability -10pts, piercing attacks

     

    Total points: 316pts

  8. Re: Final Fantasy potions and items and Monsters

     

    FF/tactics stuff and 2 weapons

    Squire:

    Accumulate: one combat skill level 8pts,Rskill-1/4, 6pts

    Dash: +3d6 HtoH 15pts, Rskill-1/4, etra endx2-1/2, 11pts End 4

    Throw Stone +2ocv 4pts, Rskill-1/4, 1pts

     

    Mage masher: (dagger) 1d6 Hka 15pts, linked +1/2, 8d6(silence) transform 143pts zeroEnd +1/2, 215pts, Oaf -1, real weapon-1/4,strmin6 -1/2,78pts

     

    Blind Knife: (dagger) 1d6 hka 15pts, Linked+1/2, 8D6 flash sight 63pts, zero End+1/2, Oaf -1, real weapon-1/4, strmin6 -1/2, 35pts

  9. Re: Avatar?

     

    Fire nation example ,I am just doing what I have seen from the show

    Thier is the punch ranged fire bolts.

    from the UMA(Ultimate martial artist)

    Punch 1/2phs, 4pts, Ocv 0, Dcv+2 str+2d6 strike, linked+1/2, 1d6 Rka Fire bolt 15pts, 27pts, geture-1/4, skill roll Martial art-1/4, 14pts

     

    Some Gm's dont allow gesters but I do.

     

    For close range you just do Hka instead of ranged.

    and use a Multi-power pool for the benders arts

  10. Re: Final Fantasy potions and items and Monsters

     

    ok here is Shiva done as a summon, instead of just one big attack.

     

    Shiva

    35 Str 25pts

    16 Dex 15pts

    30 Body 40pts

    30 con 40pts

    10 Int

    35 Ego 50pts

    25 Pre 10pts

    16 Com 3pts

     

    (7) 9Pd 2pts 8Rpd 4pts

    (6) 8Ed 2pts 8Red 4pts

    3 Spd 4pts

    13 Rec

    60 End

    63 Stun

     

    All cold spells heal+2

    Diamond Ice wave: 8d6Rka 120pts, power can only be used once per turn-2, End 12, 60pts

    Blizzard or ice spell: 6d6 rka 90pts. End 9

    My add in

    Ice prison: 6d6 Def 6, 60pts, Area affect any +1, sticky +1/2, 150pts, End 15

    Total points: 1332

    Summon pool 270pts for 1350active, only one summon at a time-2, 135pts

     

    I added the Ice prison on a whim. In any of the games she cant do this type attack, But It made sence to me she could.

  11. Re: Final Fantasy potions and items and Monsters

     

    Xion:

     

     

     

    40 Str 30pts

    16 Dex 15pts

    45 Body 70pts

    40 con 60pts

    10 Int

    35 Ego 50pts

    25 Pre 10pts

    10 Com

     

    (8) 10 Pd 2pts 10Rpd 5pts

    (8) 9Ed 1pts 8Red 4pts

    3 Spd 4pts

    13 Rec

    80 End

    85 Stun

     

    Totel points: 247

     

    Ocv: 5 Dcv: 5

     

    Horn attack: 2d6 Hka, 30pts, Ap+1/2, 45pts

    Thors hammer: 8d6 rka, 120pts x2 stun+1/2, area affect (any)+1, power can only be used once per turn-2, 150pt End 20

    Lighting spell: 5d6 rka, Indirect +1/2, stun (+1 ) +1/4, 131pts , 13pts slot End 13

     

    All lighting spells or abilities heal +2

    Total points: 1146

  12. Re: Naruto

     

    water prison entagle 50points 5d6 Def 5, Takes no dammage+1/2,75pts, on hand must be in contact with water prision -1/2,gestures-1/4,Rskill-1/4, 15pts

     

    Sory I liked this affect hehe

     

    The ice mirroers myght be a little tougher to do

  13. Re: Hero Booth as a Headquarters

     

    EDIT: Dang! I misspelled the Title of the post and didn't realize it in time to edit it. Guess I'm stuck with Boot instead of Booth in the title.

     

    Since they posted a picture of the new Hero Games Booth. I figured I might as well write it up as a Headquarters. The Hero Designer File is attached.

     

    HERO CONVENTION BOOTH

    Val Char Cost Notes

    1 Size 2 Length 3.33", Width 3.33", Area 11.1" DCV -4

    2 BODY 0

    2 DEF 0

    Total Characteristic Cost: 2

     

    Perks

    2 Reputation: The source of fun and entertaining games (A small to

    medium sized group [Hero Game Players]) 14-, +2/+2d6

    0 Location: Inside Convention Dealer's Room

    15 Follower Note: 4x25 point followers (may be a little generous for gamer

    geeks).

     

    Talents

    8 Animal Friendship (20 Active Points); Limited Power Only vs Gamers

    (-1 1/2)

     

    Skills

    2 PS: Retail Game Sales 11-

    2 PS: Game Promotion 11-

    4 +2 with Persuasion (Items for a salesperson to display)

     

    Total Powers & Skill Cost: 33

    Total Cost: 35

     

    25+ Disadvantages

    10 Rivalry: Professional (Assorted Other Game Companies; Rival is As

    Powerful; Rival is another Company; Seek to Outdo, Embarrass, or

    Humiliate Rival; Rival Aware of Rivalry)

     

    Total Disadvantage Points: 35

    I repd you Edsel very cool

  14. Re: Hero Boot as a Headquarters

     

    Tae Con Show.

     

    Steven S. Long: Come, buyers, and gather around the new convention booth, to see our fine assortment of HERO games products. Let us peruse the selection now.

     

    FREd Gruberman: Oo! Mr. Long! Mr. Long!

     

    SSL: Who disturbs my customers, as a fanboy disturbs Mark Hamill?

     

    FG: Ah... me! Fred! Fred Gruberman!

     

    SSL: ... FREd Gruberman?

     

    FG: Close enough! No disrespect intended but ah... how sturdy is this booth here?

     

    SSL: ... sturdy? The new booth is not merely a tool which we use to distribute our products, but a beckoning doorway for new players to join us in our appreciation of HERO games.

     

    FG: SO, what? DEF 2? Maybe?

     

    SSL: No, no, we do not measure ideas such as the power of knowledge contained in the booth with DEF. FREd Gruberman, you must learn to reason from effect.

     

    FG: Right, right, reason from effect! How many points does that cost?

     

    SSL: FREd Gruberman, Reason from Effect is the core principal upon which HERO games are based. Let us consult the index for further enlightenment on this topic. *pages turn*

     

    FG: AN INDEX?! I wanna hit people with the book right now!

     

    SSL: FREd Gruberman, Tae Con Show is a path which is to be used to educate others, such as yourself - never to simply win an argument through brute application of the rules, but to know the nuances of the text and all the endless possibilities it contains. Let us consult the index once more.

     

    FG: Listen, Steve, are we gonna start forcing people to buy this book, or am I gonna have to show you how to really sell the material?

     

    SSL: FREd Gruberman, you fail to grasp the principles of Tae Con Show. Approach, that you may see. Observe closely, fellow Herophiles.

     

    FG: Alright! Finally, some results!

     

    SSL: Booth To The Head *crunch*

     

    FG: OOOOWWW! YOU BOOTHED ME IN THE HEAD!

     

    SSL: You should count yourself lucky, FREd Gruberman. Few learn so much about HERO in a single day.

     

    FG: OW! I wasn't ready for that! Okay, c'mon, book writing guy, try it now, let's see what you --

     

    SSL: Booth to the head. *crunch*

     

    FG: OW! Hey, okay, now I'm ready, try --

     

    SSL: Booth to the head. *crunch*

     

    FG: Maybe I'll just... consult this index...

     

    SSL: Now, buyers, we can return our array of products...

     

    Heckler: Pardon me, Mr. Long?

     

    SSL: Yes, patron?

     

    Heckler: Mr. Gruberman was not wholly wrong. I want to run a Con Booth, too.

     

    SSL: Have you learned nothing from the lesson of FREd Gruberman?

     

    Heckler: Yes, Mr. Long, I have learned two things. First, that the Index is a tool, only as good as the person who consults it.

     

    SSL: Very good.

     

    Heckler: And to get in the first shot! Booth to the head! *erk*

     

    SSL: You failed to reason from effect.

     

    Heckler: Ah... YEAH, well, I've got a date with a booth babe...

     

    SSL: You, too, shall be honored to learn the nuances of the HERO system... Booth to the Head *crunch*.

     

    Heckler: Aiighhh!

     

    SSL: Can anyone tell what page to consult in this instance?

     

    Heckler2: Yes, Master, we believe all that knowledge is contained in the Index.

     

    SSL: Very good.

     

    Heckler2: But not even you can consult it fast enough to deal with all of us at once! GET HIM, GUYS!

     

    SSL: Booth *crunch* Booth to the *crunch* Booth *crunch* *crunch**crunch**crunch**crunch**crunch*

     

    Hecklers: AAiiighh... ohh...

     

    SSL: Let us now consult the index for Area of Effects...

    very cool nicely don Im going to Rep ya

  15. Re: Dmfa Hero

     

    I didn't write the comic. I just posted the link to see what somebody might think of DMFA in HERO system.

     

    You can do it in hero. just use Fantasy hero but change the races just a little. Most of the work would be world back ground.

  16. Re: Final Fantasy potions and items and Monsters

     

    Ifrit:

     

    30 Str 20pts

    16 Dex 15pts

    45 Body 70pts

    35 con 40pts

    10 Int

    35 Ego 50pts

    20 Pre 10pts

    10 Com

     

    (6) 8 Pd 2pts 8Rpd 4pts

    (7) 8 Ed 1pts 8Red 4pts

    3 Spd 4pts

    13 Rec

    70 End

    78 Stun

     

    Ocv 5 Dcv 5

     

    Pts total:216pts

     

    Claw attack: Hka 3d6, 45pts

    Hell meteor attack: 9d6 Rka 135pts, area affect(any)+1,power can only be used once per turn-2, 135pts End 14

    All fire attacks do healing no damage+2

    weekness cold attack -20pts

    TTl points: 678

  17. Re: Final Fantasy potions and items and Monsters

     

    I know you all have bean waiteing for a summon write up well here is a rough draft of one from FF10

     

    Summoner pets:

     

     

    Valfor:

     

    30 Str 20pts

    16 Dex 15pts

    35 Body 50pts

    30 con 40pts

    10 Int

    30 Ego 40pts

    20 Pre 10pts

    10 Com

     

    6 Pd 6Rpd 3pts

    6 Ed 6Red 3pts

    3 Spd 4pts

    12 Rec

    60 End

    65 Stun

     

    Ocv 5 Dcv 5

     

    121 pts

     

    Reach 4pts Stretching 1”

     

    Talons 2d6 Hka. 30pts, Ap+1/2, reduced penetration -1/2, (23Pts)

    Sonic wings Drain speed 60pts 6d6 area effect +1 any, 120pts

    Energy beam Rka 8d6 120pts

     

    Flight 20” for 40pts

     

    430PTS with out spells

     

    For a 90 pt (450) summoning pool only one summon allowed on field -1, slavish loyal +1

     

    Hum here is a first draft summon. Summons are cool and all but I just might keep them as a plot device . some of you may have not is I did not add black mage spells to the abilities. I am thinking it might be just overkill.

     

    FF versions of WMD.

     

    If you remember FF7 they did mass dammage to the area but it was not perminant.

     

    so what do you think.

     

    here is the magic I did not put in

     

    Magic pool: 135pt mpp

     

    Fire: 6d6 rka, Indirect +1/2, 135pts 14pt slot, End 14

    Lighting: 5d6 rka, Indirect +1/2, stun (+1 ) +1/4, 131pts , 13pts slot End 13

    Ice: 3d6 rka, 45pts , linked +1/2, Indirect +1/2, Drain dex (chill)4d6 40pts, 130pts 13pts

    565pts with spells well at least 3 of them

  18. Re: Naruto

     

    really big multi power !

     

    I like the show and it gave ma a lot of idaes for my cheractor in NSG samuri game. I play a ninja of shadow dragon. Awsome game Nobu Naga erra, can you say Bokimonu running around.

×
×
  • Create New...