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Posts posted by Scion Zane
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Re: Supervillian Group Name
Creating a supervillian group whose only motivation is to get rich and cause mayhem. The have no grandiose plans of world domination or nothing. They just look for a good fight, make some money and drink beer.Anyways I need a name for the group and also some names or types of characters I can add.
Redneck Banditos is the only name i could come up with
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Re: Final Fantasy potions and items and Monsters
Gun blade: 2d6 Hka =30pts, Ap +1/2, 45pts str only enhances sword only,Gun part Rka 2d6+1, 35pts, Ap+1/2, ocv+1 only for gun part=2pts, trigger on a hit+1/2, Plus (1) stun multiplier +1/4 . Str min (14), -1/2, Oaf -1/2, real weapon -1/2, Charges gun only (6) -3/4, ammo -1, 12pts
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Re: Starship Size Comparison Website
its a really good web site.
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Re: DragonLance Setting Conversion
I must admit I like the D&D world settings. Like Forgotten Realms and dark suns and Dragonlance is my Favorite and I like the new Eberon setting, But I dislike the system. Well you folks beat me to converting Dragonlance.**LOL** Thats ok I have my hands full with makeing Final Fanticy stuff. I like the dragconian write up nice job:thumbup: Eodin I reped ya
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Re: Final Fantasy potions and items and Monsters
Black mage and red mage from FFT' date=' and FF/online[/b']Fire: 2d6Rka 30pts, Indirect +1/2, End (5) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 45pts slot cost 5pts End (5)
Lighting: 25pts Rka 1d6+2, Indirect+1/2, increased stun (+2)= +1/2, Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 38pts slot cost 5pts End 4
Stone: 4d6 EB 20pts, auto fire 3 +1/4, Indirect +1/2, (35pts) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 = 26pts, 3pt slot End 9pts
Blind: 5d6 flash v/sight 25pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 19pts, slot cost 2, End (2)
Slow: Drain speed 5d6 50pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 38pts, slot cost 4 End (4)
Silence: Major transforms only to Silence the target. 4d6 45pts, base body only +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 68pts, and slot cost 7pts, End (7)
well here are some more spells. I came up with, for my Final Fantasy game.
The reason I used major transform for the Silence spell, because I did not like Darkness because it was to arbitrary it made the target blind no mater what no resistance. Im working on the bio or poison spell. Tryeing to figure out how to do a dammage over time effect with out paying for a lot of dice and then devideding them up. One Idea I am working on is useing auto fire for how many turns it effects for.
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Re: Greatest Post-Apoc Film of All Time
Road Warrior was a good movie. Six string samuri was cool but really strange and funny. Mad Max is another good movie.
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Re: Final Fantasy potions and items and Monsters
Black mage and red mage from FFT, and FF/online
Fire: 2d6Rka 30pts, Indirect +1/2, End (5) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 45pts slot cost 5pts End (5)
Lighting: 25pts Rka 1d6+2, Indirect+1/2, increased stun (+2)= +1/2, Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 38pts slot cost 5pts End 4
Stone: 4d6 EB 20pts, auto fire 3 +1/4, Indirect +1/2, (35pts) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 = 26pts, 3pt slot End 9pts
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Re: Final Fantasy potions and items and Monsters
Eye bat
Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands.
Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs
8 Str +2pts
16Dex 18pts
16Con 12pts
8Body +4pts
10Int 0
10Ego 0
10Pre 0
10Com 0
2 (4PD 2pts
3.2(4)ED1pts
2.6 Spd
8Rec
32 End
18 Stun
Ocv: 5 Dcv: 5
Abilities:
Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2
Easily hidden + 4 concealment (8 active pts self only ½) 5pts
Hard to hit +4 Dcv 20pts
Hard to perceive: +4to stealth 8pts
Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts
Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6
Run -3pts
4Rpd 2pts
4Red 2pts
TTpts 141pts
There is some thing like this in FF7 and 8 ifIremember right
My other ideas for this moster I have used
The second version:
It had a dispel beam 5d6 15pts end 2
The third version
Paralyzing beam 5d6 entangle Def 5 50pts
Ok folks here is one post ill try to get another soon.
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Re: Final Fantasy potions and items and Monsters
sorry all for not posting any thing new yet. I have bean really bizzy with collage. stupid papers to write for composition, but I will post some thing soon
thank you all for comiting on what I have done so far.
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Re: Final Fantasy potions and items and Monsters
Ok folks Im thinking of just puting all my FF ideas in this thread like spells,player races , and some othe stuff I used in my old game that I ran.
Feal free to post some monsters from FF that you have done as well
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Re: Attack Questions
Ditto. Also' date=' keep in mind that long weapon wielders usually Hold their action; until target comes in range. In that case the spear weilder will strike first.[/quote']I agree
correct
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Re: Final Fantasy potions and items and Monsters
Flan
Description: Slime or jelly creature with two eyes and mouth kind of looks like a bell shape
20 Str. 10pts
14 Dex 12pts
20 Con 20pts
20 body 20pts
6 Int +4pts
10 Ego 0
10 Pre 0
1 Com +5pts
(8) 4 Pd 4pts
4 Ed
2.4 Spd
40 End
40 Stun
Attributes= (53pts)
Ocv: 5 Dcv: 5
Abilities:
Damage Resistance: 4pts for 8 Pd
Damage reduction: 75% for 60pts, Physical only
+2d6 HA 10pts
-3 running do to its blobynish -6pts
Limited manipulation-10pts
Vulanability magic -20pts
TTcost: (90pts)
Yet another monster done.
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Re: Final Fantasy potions and items and Monsters
Goblin Thug
10 Str 5pts
15 Dex 15pts
12 Con 4pts
12 Body 4pts
8 Int +2
10 Ego 0
10 Pre 5pts
8 Com +1
5 PD 3pts
5.4 ED 3pts
2.5 SPD
4 Rec
24 End
23 stun
Attrib:31pts
OCV: 5 DCV: 5 +2 small size
Combat skill level 1 =8pts
Goblin rush: 1d6 Hka 15pts auto fire (5)+1/2, (23pts) End (12)
Goblin bomb: 5d6 EB 25pts, Explosion-1/4, OAF -1/2, 17pts, End(2)
-5pts (Weak) -5 Str pts do to small size
-5pts (Less Impressive)-5 Pre pts do to small size
-6pts (Short Legs) Running -3”
-5pts (Physical Lim.) small size and mass are ½ normal size
3pts Easily Hidden: +2 concealment (4 active points) self only(1/2)
10pts Hard to Hit: +2 Dcv
4pts Hard To Perceive: +2 to stealth
Cost: -4pts
Vulnerability versus light element-20pts
TTcost 34pts
These guys were a pain on the online game.
As their names apply they are thrives or rouges in the FF online game. I did not write up their skill packages. Because that comes later on LOL
LOL I just came up with this lol
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Re: Final Fantasy potions and items and Monsters
Well Im stuck now for the next monster or item to convert.
Any sudgestions?
The only thing i have cooking in my head is races from FF online and spells
And I am a little surpeised that there has not bean any commits
So what do you think of what i have done so far
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Re: Final Fantasy potions and items and Monsters
Red chokobo
35 Str 25pts
20 Dex 30pts
20 Con 20pts
18 Body 12pts
12 Int 2pts
13 Ego 6pts
13 Pre 3pts
14 Com 2pts
7 PD 0
7 ED 3pts
3 SPD
16 Rec 5pts
50 End 5pts
45 stun 5pts
Ocv:7 Dcv:7
4 combat skill levels all=32pts
Attributes: 157pts
Extra running: 36pts for 18” of running
Glideing: 18"=18pts
Choco attack attack: 1d6 HKA. =15 pts, auto fire(5) +1/2, reduced endurance +1/4, 26pts End(8) from FF/Tactics
Choco Esuna: 10d6 Dispel vs KA continuing charge (+1/2)(Poison): 45 points. Reduced range -1/2, only active poison-1/2 =12pts
Choco heal: 3d6 healing 30pts, area effect radius +1, 60pts End(6)
chokoko fire spell: 6d6=30pts area efect any +1,indirect+1/2, 75pts END(8)
Here is one of my ideas
Bloody feather storm RKA 1d6= 15pts, area effect cone +1/2, Auto fire (10) +1, reduced endurance +1/4, 41pts= end(20)
Total: 425pts
well here is the red one lookslike i need to go back and fix the yellow one
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Re: Final Fantasy potions and items and Monsters
Chokobo
Yellow type:
35 Str 25pts
16 Dex 18pts
17 Con 14pts
16 Body 12pts
10 Int 0
10 Ego 0
10 Pre 0
10 Com 0
7 PD 0
6 ED 3pts
3 SPD 4pts
16 Rec 6pts
34 End 0
42 stun 0
Ocv:5 DCV:5
2 all combat skill levels 16pts
Attributes: 98pts
Extra running: 24pts for 12” of running
Choco attack attack: 1d6 HKA. =15 pts, auto fire(5) +1/2, reduced endurance +1/4, 26pts End(8) from FF/Tactics
Choco Esuna: 10d6 Dispel vs KA continuing charge (+1/2)(Poison): 45 points. Reduced range -1/2, only active poison-1/2 =12pts
Choco heal: 3d6 healing 30pts, area effect radius +1, 60pts End(6)
Here is one of my ideas
Bloody feather storm RKA 1d6= 15pts, area effect cone +1/2, Auto fire (10) +1, reduced endurance +1/4, 41pts= end(20)
Total: 205pts
wow that was bad math last time I do this with out sleep
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Re: Final Fantasy potions and items and Monsters
Grenade35 Str 25pts
16 Dex 18pts
17 Con 14pts
16 Body 12pts
8 Int +2
10 Ego 0
10 Pre 0
8 Com +1
7 PD
6 ED 3pts
3 SPD 4pts
16 Rec 6pts
34 End
42stun
Ocv:5 Dcv:5
79ts of Attributes
2 over all combat skill level 20pts
Has no ground movement flight only 12pts for 6” of flight
4d6 Energy Blast 20pts: damage shield +1/2, Continues +1, zero end +1/2 =40 pts
Bite Hka 2d6+1=35pts
Firespell attack Rka: 4d6 20pts,
Self destructed: 3d6, area effect radius +11/4, Explosion +.75, 90pts
Absorption to Self destructed on physical attacks -1/4: 5d6=25pts: one minet+1/4,
Special notes all fire attacks heal bomb +2
Weakness cold attacks:-20pts
silly me I for got armor 6pd 9pts, 6 ED 9pts, hardend+1/2, 27pts
Pts 656
well here is the Grenade write up
2nd attempt
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Re: Final Fantasy potions and items and Monsters
Grenade
35 Str 25pts
16 Dex 18pts
17 Con 14pts
16 Body 12pts
8 Int +2
10 Ego 0
10 Pre 0
8 Com +1
7 PD
6 ED 3pts
3 SPD 4pts
16 Rec 6pts
34 End
42stun
79ts of Attributes
2 over all combat skill level 20pts
Has no ground movement flight only 12pts for 6” of flight
4d6 Energy Blast 20pts: damage shield +1/2, Continues +1, zero end +1/2 =40 pts
Bite Hka 2d6+1=35pts
Firespell attack Rka: 4d6 20pts,
Self destructed: 3d6, area effect radius +11/4, Explosion +.75, 90pts
Absorption to Self destructed on physical attacks -1/4: 5d6=25pts: one minet+1/4,
Special notes all fire attacks heal bomb +2
Weakness cold attacks:-20pts
Pts 602
well here is the Grenade write up
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Re: Final Fantasy potions and items and Monsters
wow 167 views
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Re: Final Fantasy potions and items and Monsters
champions belt: +3 over all combat skill levels 24pts, +3 con 6pts =30pts IAF=1/2, =15pts or 1500 gill
This is from FF7
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Re: Final Fantasy potions and items and Monsters
Oh heavens. I'm going to have my work cut out for me when I do this, aren't I? Anyway, it won't be the only FF Conversion on the block. Where'd I put my pants? Oh yes, here they are.In Final Fantasy you can assume 'KO' status at either 0 BODY/0 STUN or simply 0 BODY; you then fall down. A PhxD (a slightly clearer acronym) then is a Transform - you into healed, concious you, only to 1/2 of maximum values.
The reason I haven't started this project yet is three fold:
1) Which freaking version do I use? Tactics? Tactics Advance? VII? IX? X-2 (yay! Final Barbie Fantasy!).
2) What are the key elements that say to me, Thia, "This is Final Fantasy." It's SO open ended, and they've told 17 or so different stories, that it's very, very difficult to pin it down past simply the items and a few memorable creatures.
3) So while I've neatly panicked myself into not moving, I am at least taking notes. And when the notes are done, I'll find some thread and shake it upside down for everyone to look at.
LOL all I am doing is takeing what I like other wise I will go freaking nuts trying to do it all. But lucky for me NSg is also working on a FF game as well. Grr to bad I lost my old FF gamemaps and information I had. I jad a realy cool story ask NSG. But now I can revamp and do it again hehehe (evile laugh)
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Re: Final Fantasy potions and items and Monsters
I was just thinking about Phoenix Down and someone said earlier it's the cure for any death:"A PhD (like the acronym?) can bring you back from the dead just about no matter what. Sword through the heart? Poisoned arrows? Been disintigrated? No problem, as long as a friend has a Phoenix Down handy."
I have to disagree with this statement. Too often in the Final Fantasy series, a certain character is hurt badly or dies. *SPOILER LOL* Take for example Aeris from FF7. They didn't just sprinkle some Phoenix Down on her and bring her back. She was DEAD.
I think you might want to distinguish perma-dead from KO. They started using KO at some point, at least on or before FF5. This might mean less than 0 BODY but not yet dead. That's really your call.
I agree some times a Phd will not work. So that becomes a gm plot device.
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Re: Final Fantasy potions and items and Monsters
I like the bomb' date=' the only thing I'd add is some Resistant Defenses - right now a sword cuts through it like butter. And it makes it easy to upgrade to grenade - just change the explosion from EB to KA![/quote']well the dammage absorbtion should bleed off some of the dammage.
yes for the Grenade veriant is just add armor 6 pd 3pts 6 Ed 3pts hardend +1/2, 12pts
I agree change EB to Ka to repasent the shrapnel
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Re: Final Fantasy potions and items and Monsters
Power wrist Bracers: +10 str=10pts, +2 dcv=10pts, IAF-1/2 =10pts or 100 gill
Power Belt: +20 str=20pts, +3 DCV=15pts, IAF-1/2= 12pts or 120gill
Final Fantasy potions and items and Monsters
in Fantasy Hero
Posted
Re: Final Fantasy potions and items and Monsters
I know you all have bean waiteing for a summon write up well here is a rough draft of one from FF10
Summoner pets:
Valfor:
30 Str 20pts
16 Dex 15pts
35 Body 50pts
30 con 40pts
10 Int
30 Ego 40pts
20 Pre 10pts
10 Com
6 Pd 6Rpd 3pts
6 Ed 6Red 3pts
3 Spd 4pts
12 Rec
60 End
65 Stun
Ocv 5 Dcv 5
121 pts
Reach 4pts Stretching 1”
Talons 2d6 Hka. 30pts, Ap+1/2, reduced penetration -1/2, (23Pts)
Sonic wings Drain speed 60pts 6d6 area effect +1 any, 120pts
Energy beam Rka 8d6 120pts
Flight 20” for 40pts
430PTS with out spells
For a 90 pt (450) summoning pool only one summon allowed on field -1, slavish loyal +1
Hum here is a first draft summon. Summons are cool and all but I just might keep them as a plot device . some of you may have not is I did not add black mage spells to the abilities. I am thinking it might be just overkill.
FF versions of WMD.
If you remember FF7 they did mass dammage to the area but it was not perminant.
so what do you think.