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MorpheousXO

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Posts posted by MorpheousXO

  1. Re: The "parasite" or "symbiote" alien race

     

    In the case of Joined Trill, the symbiont is just the SFX for various knowledges, and the source of a possible weakness since the Host Trill will die if the Symbiont is removed for an extended length of time. I don't really think there needs to be any form of resurrection, really, in that case. I guess a Symbiont is more of a package deal that Trill characters can take that grants them knowledges, and excuse for your next character to have a clue what's going on if the GM lets you have another character with the same symbiont.

     

    Now, if it's not like Star Trek's Joined Trill, they can be whatever you want them to be, really. I suppose the follower would make sense if the symbiote/parasite was something you could actually be in communication with. If it's the parasite that's the actual main character, and they can switch, then perhaps a multiform VPP would be in order, with strict limits on changes.

  2. Re: Possible HERO System Supplement Kickstarters From Steve -- What Interests You?

     

    STORMlords sounds delicious. Would love to put down $50 on that, but depends on work hours.

    MythicHERO also sounds great. More likely $25 tho.

    I already have 5th Dark Champions, so I'm not really sure how much added value there is to an update on this. On the flip side I think 6th Fantasy HERO was totally worth it, so i could be wrong. I'd have to know more about what was actually "different" before I could really decide.

    CyberHERO doesn't really interest me much. I'd only get it if I suddenly start getting paid a lot more and thus have more disposable income.

     

    Of course, I truly hope that you can end up getting enough support to make ALL these books. Then people with tastes other than mine can rejoice as well!

  3. Re: Malazan Hero

     

    Yeah, regulars standing up with the big guys and not immediately getting splooshed was actually rather surprising (I'm trying to be be spoiler lite).

     

    Someone should write up Hood, especially his killer face bite.

  4. Re: Psychokinetic Controls

     

    I was actually under the impression that they meant specifically Telekinesis with the SFX of Psychokinesis, which if I recall is what they call tk in the book when you change it to use OMCV... box on 6e1 pg 295. Now, that's just how I read it, and I could be wrong. That said, my contribution to this discussion is based on that assumption.

     

    0pt phys lim. sounds right to me. ^_^

  5. Re: Weather Prediction

     

    I just put together something in HD that only costs 8 points. Not might need a little tweaking but I think it works for a base concept.

     

    Precognitive Clairsentience (Sight Group) (40 Active Points);
    Precognition (-1), Only to Check Weather (-1), Blackout (-1/2),
    Costs END To Maintain (Full END Cost; -1/2), Requires A Roll (11- roll; -1/2),
    Concentration (1/2 DCV; -1/4)

     

    The idea being the character takes a second to check what the weather will look like. Could probably put in another limitation about how far into the future he can look. Sadly, I'm sure there's probably a few other things that need to be added that might make it more expensive, but if it's not going to be a super important power that is mainly for flavor this should be ok, even if you fudge a little more effect out of it when needed.

  6. Re: PCs owning slaves: Do, or Don't?

     

    I played in a game of Rifts for a while where my cyborg character was introduced to the group as being a slave bought by one of the other characters. Even tho he didn't free me it didn't affect my playing of the character... other than having to listen to him complain in character about constantly having to pay for new MDC armor. :thumbup:

  7. Re: Spell Resistance

     

    Another way, which I believe is one of the options on killer shrike's site, is to make the magic work off a skill roll, but make it an opposed skill roll vs. the skill Spell Resistance. That way if you want a spell that ignores spell resistance, it's just a standard RSR, no opposing roll or anything.

  8. Re: OCV/DCV Am I doing the math right?

     

    I just wanted to add that as long as the DCV+10 is between 10 and 19, halving DCV is a non issue since you effectively just ignore the first 1. At least that's how my brain has always worked it since the time of D&D. I don't actively THINK "my dcv is 6, cut in half is 3, plus 10 is 13", it's more like "my dcv total is 16, 6 in half is 3, so 13".

     

    Currently I'm only running a 1 on 1 game with my wife, but I'm trying to do the roll low method. Sadly she's picked it up faster than I have. XD I've written the OCV on the sheets down as OCV+11, but i'm having trouble when we have to halve OCV, especially when there are other modifiers for martial maneuvers. This is because it's 11 and not 10, so it borks things up in my head for some reason. The reason I'm doing roll low instead of my preference for roll high is actually because I don't want to mess with the skill writeups that spit out of HERO Designer, and I don't want roll high for attacks and rolle low for skills. So roll low it is!

  9. Re: Basic Rules Skills

     

    Aye, HERO is definitely an interesting world to dive right into. I myself started with D20 (D&D 3.0, d20Modern, Star Wars d20), then started broke my teeth on this style of rpg with Tri-Stat, which was a very strange transition from d20, but is a simpler system to HERO. Thus I got bored with it because it was too simple. Then I heard about HERO System right before FRED came out (fifth revised edition). I have no plans on turning back, ever. ^_^

     

    I most definitely highly recommend purchasing HERO Designer (HD). When i first started with HERO I didn't have it, was doing it all by hand. Finally I was fed up with it and got HD. When I put in my characters I'd made on paper it turns out I'd made a lot of math errors, even using a calculator. For that reason alone it's worth it, but the fact that it makes creating a character much easier just makes it all the better. Being able to create and modify a power with just a couple clicks is easier than looking through a book, back and forth, figuring modifiers, changing costs, again and again and again, is way awesome. GET IT!!!!

  10. Re: Multiple Attack and DCV bonuses

     

    WOW' date=' lots of replies.I want the DCV bonus to last till his next phase. No longer, no shorter. I don't want the it to be constant, cause that seems to me the player has conscious control on when it ends. As a GM, I don't want to FORCE him to stop it after a phase. I'd rather the core mechanics of the game do that for me, so it is balanced against the rest of the classes/monsters/etc...[/quote']

     

    Then take off the non-persistent and the instant. The "only with multiple attack" limitation covers exactly what you want. The power might always be on, but it only actually affects the character when he uses multiple attack. Non-persistent and instant will make it so that it only works in the moment that he uses the multiple attacks in the combat order, strictly speaking possibly only on his dex in that segment, or more liberally it would only last til the end of the segment in which he multiple attacks.

     

    To put it another way, using the limitation "only with multiple attacks", the character will only have the added DCV from double-cut from the moment he uses multiple attack then through to his next phase, unless he multiple attacks again, in which case he will get it again. It will work as long as the 1/2 DCV Modifier.

     

    Also, if the character aborts to a defensive action he loses the DCV from double-cut since he's burning his next phase early for a defensive benefit, but he also loses the 1/2 DCV from multiple attack.

  11. Re: "Raise Dead" / "Resurrection": for those of you that DO, how do you handle...

     

    Well, first of all the deceased must actually become a ghost after they die. If they don't become a ghost, or is they do but then end up moving on, no go. Second, you need to have MOST of the body, enough that it can be repaired (magically, of course). Then you have to find the ghost and bring it to the body.

     

    Then comes the ritual, which requires 8 Shamans, one for each type of spirit magic, whereby they repair the connection from the soul/ghost to the body, then work major mojo to reanimate it in a way that doesn't majorly mess it up.

     

    Needless to say, it's not easy and it takes a long time, but it is doable. Definitely not common tho, only the most exceptional people would be considered for it, and finding 8 shamans of different focus that will work together AND agree said person should be returned is rare. Yes, it has to be shamans because it involves spirits, mages just can't do it because they don't have a working relationship with spirits.

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