Re: How to build a Gene Mutator?
I'm running a game called Second Sun and unfortunately like Smallville a large Meteor broke up orbit and rained down on the earth. The fragments are causing mutations in people around world. Some of the mutations are beneficial, others are not. The machine is supposed to be used to reverse or modify some of the more unusual mutations. The machine uses a meteor fragment for power. As for END, I did reduce it to 0. I made it IIF since it is hidden and will likely remain so for the duration of the campaign. I guess that OAF wouldn't change much though since it is immovable.
BTW: Characters Name is Dr. Gene.
20 CP
Gene splicing machine: Major Transform 6d6 (Current Genetics to new genetics), Reduced Endurance (0 END; +1/2), No Normal Defense ([standard]; +1) (225 Active Points); Extra Time (6 Hours, -3 1/2), Independent (-2), Fuel Dependent (fuel is Uncommon; must refuel Once per 6 Hours; Fuel is very expensive or difficult to obtain; -1 3/4), IIF Immobile (-1 1/4), No Range (-1/2), Required Hands Two-Handed (-1/2), Requires A Skill Roll (Genetics Roll; -1/2)