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Egyptoid

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Posts posted by Egyptoid

  1. Re: WWCYD: One for Many?

     

    WHITE KNIGHT would keep/destroy the item,

    let the teammate suffer, would search for

    a way to undo the necromancy later.

     

     

    COSMO-KNIGHT would make a forgery of the item,

    attempt to rook the Necromancer, kill him,

    and rescue the teammate during the hostage swap..

    The bigger the swindle the better.

  2. Re: CHARACTER: the dirt

     

    :straight:

     

    ELL_DIRT - Earth_Node

     

    VAL...CHA...Cost...Total...Roll......Notes

    65....STR.....55...65/70......22- / 23-.......HTH Damage 13d6/14d6 END [6]

    13....DEX.....9...13......12-.......OCV 4 DCV 4

    35....CON.....50...35......16-

    18....BODY....16...18......13-

    13....INT.....3...13......12-.......PER Roll 12-

    18....EGO.....16...18......13-.......ECV: 6

    18....PRE.....8...18......13-.......PRE Attack: 3 1/2d6

    6....COM.....-2...6......10-

    13....PD......0...13/14.............13/14 PD (13/14 rPD)

    13....ED......6...13/14.............13/14 ED (13/14 rED)

    4....SPD.....17...4.................Phases: 3, 6, 9, 12

    35....REC.....0...35

    70....END.....0...70

    69....STUN....0...69

    8....RUN......4...8"................END [2]

    2....SWIM.....0...2"................END [1]

    13....LEAP.....0...13"/14"................13"/14" forward, 6 1/2"/7" upward

     

    CHA Cost: 182

     

    Cost...POWERS

    15.....EARTH BODY: Elemental Control, 30-point powers - END=

    15.....1) Life Support (Eating Character does not eat; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (30 Active Points) - END=0

    15.....2) Toughness of Body : Damage Resistance (15 PD/15 ED) - END=0

    10.....3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2) - END=

    15.....4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points) - END=0

    17.....5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification (affected by heat ray, earth magic, disintegration ray), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (-1) - END=4

    6.....6) Sand Shifting ((only when submerged in earth)): Healing 3 BODY, Resurrection (50 Active Points); Extra Time (Regeneration-Only) 1 Day (Character May Take No Other Actions; Dirt appears after resurrecting at a chalk drawing in England; -3), 16 Charges (Recovers Under Limited Circumstances; once per english hill chalk drawing; -1), Self Only (-1/2) - END=[16]

    14.....Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points) - END=0

     

    POWERS Cost: 107

     

    Cost...MARTIAL ARTS

    3......Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 13d6 / 14d6 +v/5, Target Falls

    4......Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 75 STR / 80 STR to Disarm roll

    4......Ranged Disarm (stone toss): 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 80 STR / 85 STR to Disarm

     

    MARTIAL ARTS Cost: 11

     

    Cost...SKILLS

    3......Climbing 12-

    3......Concealment 12-

    3......Disguise 12-

    3......Lipreading 12-

    3......Mimicry 12-

    4......AK 13-

    2......PS 11-

    3......Shadowing 12-

    3......Stealth 12-

    3......Tracking 12-

    3......Streetwise 13-

     

    SKILLS Cost: 33

     

     

    Cost...TALENTS

    3......Bump Of Direction

    15......Danger Sense (self only, in combat) 12-

    2......Environmental Movement (Dirt)

    4......Simulate Death (+1 to roll)

     

    TALENTS Cost: 24

    Value..DISADVANTAGES

    15.....Accidental Change: Frequently (11-), Common

    15.....Dependence: Dirt Weakness: -3 To Characteristic Rolls and related rolls per time increment, Very Common, Addiction Daily Submersion

    15.....Distinctive Features: Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses

    5.....Physical Limitation: Infrequently, Slightly Impairing

    10.....Vulnerability: 2x Effect earth magic Uncommon

    20.....Susceptibility: earth magic used, 3d6 damage per Turn Uncommon

    20.....Psychological Limitation: Code Vs Unnecessary Killing Very Common, Strong

     

    DISADVANTAGES Points: 100

     

    Base Pts: 250

    Exp Required: 7

    Total Exp Available: 10

    Exp Unspent: 3

    Total Character Cost: 357

     

     

     

  3. Re: What Are My Disadvantages & Powers ?

     

    I am a large creature. I have ten arms

    --- 5 are retractible feeding tendrils,

    --- 5 are tentacles for grasping & walking

     

    I have one large (2 hexes area) and 13 small eyes (half hex) on my arms.

     

    I am 7 hexes radius, from eye to tip.

    I have a total reach, tentacle tip to tentacle tip of 15 hexes.

     

    on my underside I have a large feeding mouth, 2 hexes in area.

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