Hello everyone! I'm new here. New to the forums and (mostly) new to Champions.
Until now my only experience with Champions was way back with the release of the 4th edition hardcover. I was to be a player in a campaign that never got off the ground. We rolled up characters and that's as far as it went. I recall loving the character creation (I designed a shape shifter), though it really was too much freedom for me back then. I also remember feeling very nervous about the mechanics of the game. Still, I had never before played a superhero game and I really wanted to.
Decades later, I've decided to get back into roleplaying and I'm going to run a superhero game (because I still want to play one and this will be the only way that'll happen). I checked out the 6th edition Hero System/Champions option, but declined after I discovered it would require 3 large books and, worse still, I was having trouble tracking down a physical copy of 6E1. In my searches I failed to uncover the fact that Champions Complete was being released soon.
I ended up with DC Adventures, primarily because it reminded me of Champions. The rules look alright, in general, but they are sloppy. 9 pages of errata sloppy. Had I checked into the errata prior to purchase, I would've saved myself some cash. The slop goes much farther than the errata, though. The rules are poorly organized and poorly written even where they're correct. So, in growing frustration, I cast my eye once again upon the available superhero roleplaying games.
And I finally saw Champions Complete. I bought it on the spot. I'm still reading it now, but what a contrast to DC Adventures. Champions Complete is well written and well organized. It's a joy to read and wonderfully cross-referenced. The book itself is not as lovely as the other game by design, but also because the lamination is already beginning to peel away from the cover. Still, I'm in love. This is how rules should be written and published.