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greymankle

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Everything posted by greymankle

  1. Re: Red Stars: campaign AHH fourth wall, fouth wall. The DC book I have, has Libra in the back with some other villians. Hudson City has some people. Haven't gotten Sidekick yet. So I guess that mean I have the revised versions? Peace-
  2. Re: Red Stars: campaign Thanks for the feedback. I will answer questions in the order that they were recieved. I have plans to explore this, if the world survives the first campaign. I'm hoping to use Arcanus as a colorful backdrop at first. Delving into deeper here and there where the story gets driven. I don't want to jump into world concepts from the start. It wont feel as satisying to figure out secrets. But I do have some underlying answers in mind, so it's not completely BS. Maybe I came on too strong strong with the Judge Dredd reference. Not so much a dictatorship as an extended jurisdiction. A huge, inter-planatary free market economy has need for a wider more diverse law enforcement. Rather than spend the resources to fund police and military, they mereged the two. Local garrisons control different areas but still have to answer to the government. Over-crowding in jails has led to more corporal, "street" type of penalties. Yeah you can take a guy in for stealing, but he'll get a better lesson if you beat his body around a bit. Quick, effective and little paperwork. The law can go too far and would have to answer for any gross negligence. i.e. maiming or killing-without cause. I'm thinking Lonestar (again from Shadowrun) but scarier. I hope you guys don't feel too shoe-horned by starting you out as a team. Like I said before if the world survives further adventures will have more flexability. Hopefully this will work out good. The idea is still forming in my head (one of the reasons I started this thread) I have the large concepts in place but figuring the mechanical impact for those concepts is bugging me. Which brings us to Eosin. To me this seems right for a battle with tricked out to the gills combatants. Yes, when the military shows up, in full battle rattle, you need some serious stuff to take them down. But like any society the populous dosen't like seeing tanks and power armor walking around the suburbs. Thanks for the actual numbers this helps a lot. As I said before super skills wont be un-heard of just not hugely prevalent. I have no problems with a highly skilled MA doing some damage against Armor. (or an amped up Mutant Knife fighter. hmm must find picture) I guess the issue I'm trying to figure out is: When it's "game on" i.e. full battle rattle, loddy-doddy everybody, grab your ruck and head out the door time: the battle is heinous, more along what Eosin wrote. But I need to work to make sure the players are not walking around in full battle rattle all the time. So they have some fear of death. Red Stars are more like the CIA types. highly trained but need to do a lot of non-combat people things. But unlike the CIA they can put on the armor when needed, or more likely handle the situation without needing the armor. They only things I can think that would cuase a squad to roll out in full gear would be A: Quelling a rebbelion, B: stopping an invasion or C: invading somewhere else. I plan to use Resource points for equipment so it will easy for the players to have a bunch of stuff. I'm hoping they will go more subetly for some things. But if they don't well such is the fun of RPG's. Possilbe future game idea. but not what I had in mind for this one. There may be an episode like this but not the overall theme. This sounds perfect. Newb question of the day. What does FREd stand for and is it availble on-line somewhere? Thanks a lot for all the feedback. I'll post some more ideas (internet, vehicles) some time tomorrow. I need some sleep.
  3. Re: Combo Attacks Well that seems easy enough. Thanks
  4. How in Hero do you build "Tag-team" attacks? i.e. Colossus throwing Wolverine. Does Wolverine buy "extra movement with a -1 lim Only when thrown but Col" Then Colossus buys an RKA with the OAF focus of Wolverine I know you don't need a power to pick someone up and throw them. But this seems different. It's a team effort to create a new attack. I'm trying to create an NPC team that works well together. I want these buddy attacks to show their training, and team skills. Every video game I can think that has 2 or more players playing at the same time has these. Guantlet, TMNT, X-men I'm sure their are others. Any thoughts?
  5. Re: Red Stars: campaign Where do you get your pregen's from? Just the back of the fifth edition book? Right now I am working with DC and Hudson city. I'm having Sidekick sent to me. Is there an online resource for generic crunchies? Total Player Kill: I come from a D&D background where PC's can pop out of the ground like daisies. I plan to have no resurection type abilities so I don't want to kill the players outright. If they really screw well... such is life.
  6. Re: Red Stars: campaign Ok this is my first attempt to put my thoughts on paper so bear with any large plot holes and rambling. My world of Arcanus (working name I don't like it) It exists as an alternate earth to the main body earth at our gaming table. Technology has soared beyond compare. The entire solar system has been colonized or deemed unfit for a colony. Earth resides as the main seat of power and commerce. A solar system wide alliance is in place. The two main breakthroughs in trade and technology are inter-alternate earth travel and Lazurite. (another working name) Trade routes have been formed with various AE's allowing Arcanus to focus it's efforts. Arcanus can get food from "Farm world", base metals from any number of un-colonized AE's and of course a very diverse culture. Being the only facilitator for inter-AE travel Arcanus gets a cut of any trades moving through it. The diverse societies have created a new barter system for inter-AE trade. Within Arcanus a system of credits exists. Lazurite has been found on 3 AE's thus far. Lazurite is a hybrid metal formed from cooled lava-like flows. It's very dense, durable metal but remains light. These properties make it perfect for electronics, armor, cybrenetics, weapon systems almost everything. Thus Arcanus had made it it's bussiness to collect Lazurite. All though 3 AE's have discovered Lazurite only Arcanus has the means to utilize it. The smelting/ smithing process is very difficult and expensive. The most suprising aspect of Lazurite is it's ability to heal itself. Applying un-cooled Lazurite to a broken piece slowly bonds the to back together. After it is cooled back down the piece appears as if it was never broken. The metal seems to remember how it is intended to look. That being said- Our adventure focuses on the outer-most planet in the solar system. Pluto and it's moon Charon serve as a military base and training facility. Specifically Charon houses the base and pluto houses the means to support it. The icy atmosphere has made Lazurite-based weapons and armor all the more effective. It seems to get tougher as it gets colder. I flase atmosphere has been created to allow human life on the surface but it does not cover the entire moon. The Charon military complex is a vast assortment of training regiments and R&D. Each of the three large pyramids equally placed around Charon could house 10's of millions. Shopping, sleeping and public floors exits on the bottom while the more secret room exist higher. Most of the inhabitants are soldiers or contractors who work for the military. However civilians are allowed to visit and shop. Pluto will house a up-teched version of Hudson City. Smugglers and bandits exist on the "dark side" of the planet. Since Charon and Pluto continually show the same face to one another, criminals can hide form the military by moving to the far side. I'm not sure if I'm going to make Hudson the smuggler hangout or the respectable city. The internet has progressed into complete virtual reality. For you Shadowrun players, everything is a UV host. Cybernetics are popular. They are easier to get on Earth since most things around Pluto are military controlled. But you can get it. AI's have been created but only in small non-military machines. A few Doctors have AI nurses but this is the rarity not the norm. There are maybe 10 AI's in the solar system. Our PC's will be a Red Star team. The best of the best (of course) There are three Red Star teams, one for each Charon complex. They are sent out to do everything. They protect foreign AE dignitaries, they kill foreign AE dignitaries. The Military acts as judge and jury through out the system. Not quite as bad as Judge Dredd but it could get there. The Red stars are the secret police. The are known about but not acknowledged. Sitting down in a bar and calling yourself a red star could have many reactions. They could laugh at your joke, uneasily leave, or plot to kill you whilst you are unarmed. As for the feel I want in my game: I want gun shots to hurt but not so much that we can't have a lively fight. Woo-jumping will not be punished or praised. I want to allow players to have fun, but not make them do crazy stuff just to get a plus 1. Well placed shots can kill. Head-shots and such. HtH sounds likely to be less effective. If you bring a knife to a gun fight you better be darn good with said knife. Not saying it can't be done. But if the guy you're fighting draws a knife to your uzi. He's either bluffing or gonna whip the crap out of you. That's about all I've got for know. Any thoughts?
  7. This a call to all the experienced Hero players out there. I need some advice. I've been playing Hero for about two years now. I'm taking the plunge to try and run a game for our group. The group has an established world that they know and love. Our main GM has been running it for about 15-20 years now. Not sure exactly how long as I am a new-comer. So it's a pretty tough audience with established expectations. Of course they are all nice and helpful but I would prefer my baptism-by-fire to not end in charred remains. Right now the biggest roadblock I'm encountering is the mechanics. I have a good grasp on the basics. It just seems that creating NPC's/Enemies should be easier than I'm making it. Are there tools out there you verterans have that you feel like sharing? Right now I'm trying to flesh out the agents and minions running around that they may encounter. I can make the stats but figuring in the balance gives me headaches. I don't want a TPK in the first session but I need some fear to get them moving in a fight. I'll post a campaign "splash page" a little later. Vaguely it will be a high-tech military game. I hope to add in some espionage and mystery. The game won't be starting for a while. I have plenty of time. Any help you can give would be appreciated.
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