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GradonSilverton

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Posts posted by GradonSilverton

  1. Here...give this a look over...

     

    Cost Power END
    63 Leomund's Secure Shelter : Summon 200-point Stone Shelter, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Difficult To Dispel (x8 Active Points) (+3/4) (110 Active Points); Gestures (-1/4), Requires both hands (-1/4), Incantations (-1/4)
    Powers Cost: 63

     

    This gives you 200 points to build the building and make it as inpenitrable as I believe he'll want it...

  2. Originally posted by ShinDangaioh

    One person in this thread mentioned that there are those who are elitists because of having played a wide variety of games and settled on Hero. I've also played a lot of games, but have came to the conclusion that no game can handle it all. I can't see Hero handling a game with Buggs Bunny, Daffy Duck and ilk as main characters.(That falls to Teenagers from Outer Space and Toon to handle)

     

    I think you might be thinking of me....what I was referring to is that many people might see Hero players as Elitest b/c they generally have played many systems and are familiar with them greatly...when they discuss games with a D20 player, many of whom are new games and have never seen anything but D&D and Magic...their expanse of knowedle might appear to be elitest if they push Hero as their favorite (not necessarily the ONLY) system to play.

  3. Originally posted by Derek Hiemforth

    You can also mine other games for material, of course. Possibilities include SJG's GURPS Cliffhangers, ICE's Pulp Adventures, White Wolf's Adventure!, Flying Buffalo's Mercenaries, Spies, and Private Eyes, West End Games' The World of Indiana Jones, Chaosium's Call of Cthulhu, and Otherworld Creations' Forbidden Kingdoms.

     

    Talk about leading a cow to slaughter....

     

    He'll not know what hit him after getting Cthulhlu (pre d20 version please!!!)

  4. Originally posted by JohnathanChance

    I don't know what to be more upset by, the insinuations that Hero gamers in Texas are trying to do this, or that gamers in Texas are saying this about Hero gamers...IT really embarrasses me that i am from the same state as people like that.

     

    :)

     

    Its OK, we forgive you either way!

     

    :)

  5. Re: Desolidification vs Mental powers?

     

    Originally posted by Delthrien

    Standard answer of "If the GM allows it..." aside, would something like this be legal in FREd?

     

    I've got a player whose character is largely in another dimension. The character's physical presence is, for all intent's, a sort of "waldo" that he uses to interact with "the real world."

     

    The, ummm, creative use of Desolid would be an easier way to build such a character than buying all of the abilities/stats as "usable across dimensions..." I'm not so much concerned with point costs... I'm just lazy. ;)

     

    Any thoughts or suggestions are appreciated.

     

    Charlie

     

    I'm leaning toward a form of Duplication...it will need GM leway unless you require him to build both his orgional and "waldo" form on the points....I'm not sure of cost...would have to work it out and its late....so not tonight :)

  6. Lets be honest.... Its HARD to make money in any aspect of the RPG industry currently.....anyone with a specticle of business sense would not restric their ability to sell anything.....would they necessarily carry 5 copies of all books in their store...probably not...would they order it for you...absolutly....

     

    as for Hero players being over the top...i dont buy into this...everyone has preferences, and those that are fans of Hero are the minority as a whole...lets face it, D20 in itself is a 400 pound Gorilla....add in D&D and its nor a 1800 lbsGiant Octopus cross bred with a T-Rex....I've played Fuzion, GURPS, and many others and can say that my preference is usually Hero, but there are times when I think others run real smooth...

     

    I know someone who is developing a line of games with a new studio (he has wrote for Hero in the past) and he is moving to a D20 system....why? B/c it will make selling it ALOT easier right now....

     

    Hopefully WE can help take Hero to the promise land and make it where people fight for the rights to use the system...

     

    And I see many hero players like this... they, just like their d20 counterparts think that THEY have the best system.... they can give you reasons but in general I have discovered that many of the newer gamers have only experienced the d20 system, where as many Hero lovers have games for so long they HAVE played MANY MANY systems....

     

    This might make their ability to compare and contrast seem elitest...yet I still sont agree with that statement.

  7. OK...here's the 2 competitors....

     

    Cost Power END
    25 Armor: Dispel 12d6: Magic, Expanded Effect (One At A Time; +1/4), Inherent (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (108 Active Points); Independent (-2), OIF (-1/2), Always On (-1/2), Real Weapon (-1/4)
    30 Anti Magic Armor: Suppress 10d6, Variable Effect (One Power At A Time; +1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (One Hex; +1/2), Persistent (+1/2) (150 Active Points); Independent (-2), No Range (-1/2), Always On (-1/2), No Cumulative Effect (-1/2), OIF (-1/2)

     

    Here's a few note on the build...Please correct me if I'm wrong here....

     

    1. Many were suggesting "All Powers Simultaneously".

     

    Due to the nature of the Non-Targeting of the Armor, I do not see the need for anything more than 1 power...Since every time the Armor is hit it, in effect, has a new attack roll (which it does not have to make).

     

    2. Area of Effect 1 Hex

     

    As said above...this will protect Area Effect Attacks

     

    The rest should be self explanitory.... ok now, any more suggestions....a vote....comments...etc.

  8. Originally posted by feywulf

    If it is only meant to affect the wearer of the armor, how about using damage shield instead of area:hex? That would negate the use of no range limitation, but then you wouldn't need the +2 all magic simultaneously. You'd use +1/4 any magic.

     

    By dropping the Hex to a Shield, It opens itself up to Entangles, Blast, Etc that are Area Effect....

  9. Re: Re: Re: Re: Re: 2 cents

     

    Originally posted by DarkGreen

    Heh, yes the feats thread has dissolved into people going on about how nasty PCs are...

     

    Gosh.. in my campaign spell resistance is usually just a bit of all defenses with the "only versus magic" limitation. And anybody taking a power "usable against others" has power defense as a defense automatically.

     

    So this armor would stop healing spells or beneficial abilities as well, hunh? I don't think the PCs would WANT it!

     

    -DG

     

    You are absolutly correct...thats why this Armor is so important to the Wizards...They have found no way to destroy it, they are afraid of it and who might get it, and more importantly, they are afraid of how it was made and by whom...does this person still live, can he create other things like this, etc.!?!?!?!?!?!?

     

    As for the Feats Thread it started good...a post followed by some critiques....another post, more critiques....then all hell broke loose.... I just posted a few feats of my own to see if we can real it back in, although I expect more hell.

  10. Well now that I've attacked other feats, here are a few that I've come up with...

     

    Here are the Prereqs....

     

    Animal Handler Min of 12-

    Knowledge Skill : Woodland Animals

     

    Cost Power END
    9 Beast Controll I: Mind Control 5d6, Telepathic (+1/4) (31 Active Points); Skin Contact Required (-1), Set Effect (-3/4), Limited Class Of Minds (Subset of a class; -1/2), Does Not Provide Mental Awareness (-1/4) [Notes: Set Effect : Leave Area; Class : Woodland Animal] The Effect is to drive off an agressive Woodland Animal without haveing to battle. 3
    15 Beast Controll II: Mind Control 7d6, Telepathic (+1/4) (44 Active Points); Skin Contact Required (-1), Stops Working If Mentalist Is Stunned (-1/2), Set Effect (-1/4), Does Not Provide Mental Awareness (-1/4) [Notes: Set Effect : Friend; Class : Animal] This makes the Animal friendly to the character, will not follow commands nor follow the character but will defend the character if the character is attacked. 4
    21 Beast Controll III: Mind Control 10d6, Telepathic (+1/4) (62 Active Points); Skin Contact Required (-1), Set Effect (-1/2), Stops Working If Mentalist Is Knocked Out (-1/4), Does Not Provide Mental Awareness (-1/4) [Notes: Set Effect : Companion; Class : Animal] Full fledge animal companion. Breakout roll occures when Animal is injured, and if successful animal flees. 6

     

    I see these as types of powers that one can progress into... IE if you have Level 1, then you can spend the difference to gain Level 2, etc. This will require some GM rules as to speed that one can progress, training, etc.

     

    not sure if these should be considered feats or a package appropiate for the Class...

     

    7 1) Evasive Perching: Clinging (13 STR) (11 Active Points); Cannot Resist Knockback (-1/4), Requires a Skill Roll (-1/4)
    10 2) Silent Stalker: Invisibility to Sight Group (Additional Sense: Normal Hearing), Reduced Endurance (0 END; +1/2) (34 Active Points); Extra Time, Only to Activate Constant or Persistent Power (1 Minute; -3/4), Character May Take No Other Actions (-1/4), Requires A Stealth Roll (-1/2), Only When Not Attacking (-1/2), Only Works in Shadows/Darkness (requires -1/2 worth of Limitations -1/4)
    1 3) Spotless Step: Flight 1" (2 Active Points); Limited Power (Only to not Leave Tracks; -1/2)

     

    Now I'm not 100% sure I like this one...it may be unbalancing....

     

    It requires a KS : Armor and perhaps a prereq of Weaponsmith : Muscle Powered Ranged

     

    10 1) Armor Inferiority: Find Weakness 12- (Related Group of Attacks) (25 Active Points); Does Not Apply Against Certain Types Of Defenses (Affects Real Armor Only; -1), Requires A KS : Armor Roll (-1/2) [Notes: Bows and Crossbows Only; Cannot be used with PSL : Called Shot; 12- MAX]

     

    Not sure but I'm thinking up something for Lack of Weakness to apply to someone skilled at altering their Armor to prevents soft areas...

     

    All right... I'm ready... everyone flame 'em!

  11. Re: Re: Re: 2 cents

     

    Originally posted by Blackout

    One reason for the wizards moving it could be the "Big Red Flashing Arrow" the armor represents. The wizards endeavor, at all costs, to keep the location of the armor a secret. Somehow the most recent hiding place for it has been compromised, and they have to move it to a new location.

     

    This works especially well if the players don't know what it is they've been hired to guard. I can just imagine the look on my players' faces (when I've had players, that is) when they find out that the thing thats been stolen and that they have to retrieve makes their magic useless. Which, of course, is only revealed to them after the thing's been taken.

     

    Depending on how dependent your players' characters are on magic (and magic items), the armor could be a double edged sword if you remove the personal immunity. They could wear the armor and, sure, they'd be "immune" to magic, BUT they couldn't use any themselves.

     

    Kind of a neat idea all around. I may steal...um...borrow that one myself.

    Woah now... to quote a genius of our time... Homer Jay Simpson.... Patent Pending.. Patent Pending....Patent Pending!!!!

     

    As for your idea....i was leaning on those line....Magic is very special in this world and there might be 1 member of the 7 person group who can use it offensively....and the Wizards really like to think they are a bit better than others, thus NO ONE can get their hands on this....

     

    Im my playing with the idea after reading your post...here's my quick version...

     

    Cost Power END
    29 Armor: Dispel 12d6: Magic, Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Expanded Effect (All Powers Simultaneously; +2) (162 Active Points); Independent (-2), STR Minimum (15-17; -3/4), STR Min. Cannot Add/Subtract Damage (-1/2), OIF (-1/2), Always On (-1/2), Real Weapon (-1/4)
    Powers Cost: 29

     

    Not sure about the 12d6....but I want this to be REAL powerful stuff.....and there is no personal immunity.....I'm working on the Bad Guy who they will fight for it and imagine a Ogre like character (not in look but mass, ect.) with 18 STR, Speed 3, wielding a 2 Handed War Flail.... bonus to DC on the Flail....

     

    I'm starting to like this guy... alot :D

  12. Re: Re: Re: 2 cents

     

    Originally posted by CourtFool

    No, no, no! Players = no armor or shield. Not this armor. Not chain mail. Not any.

     

    Now now... keep your comments to the correct Thread...this isn't the Feats thread mind you.

     

    And for the record, no one...absolutly no one.... should have this armor....unless they are my Villian, then its AOK!

     

    :)

  13. Re: 2 cents

     

    Originally posted by Blackout

    I'm guessing that the 'OAF' bit is a typo, 'cause it doesn't seem like chain mail would be terribly accessible...

     

    Depending on how much of a factor the cost of this thing is (and if there's a chance the players may get ahold of it), I think I'd go with Dispel, any power with a magic special effect (+2), area effect - 1 hex (+1/2), 0 END (+1/2), always on (-1/2), OIF (-1/2), independent (-2)...

     

    Hmmm. That works out to, um, 3 points per d6.

     

    Of course, the person wearing the armor can't use magic (or magic items), unless, of course, you tossed personal immunity on it.

     

    If it's something you don't want the players to have, you could always make it a personal focus.

     

    Just some thoughts.

    Yes OAF was a typo....as for players getting a hold of it...if they do, they will be praying they have big balls if they want to keep it....back story is that this bit of Armor is the most sought after Armor in the Area (think roughly the size of South America) which has made a appearance in their neighborhood (its owned by a group of Wizards who try to keep it protected and safe .... for some reason (dont have it yet), the Wizards need to move the Armor and hire Adventures as escorts .... Needless to say, the Armor will be taken and the Players will then try to track it down and return it .... or some variation of this .... now I wont make it so the players cant have it ... in fact It would be REAL interesting if they decided to run with it ... not only do the Wizards come in mass, but so does every adventurer for hire and personal gain ... talk about the Big Red Flashing Arrow Above their head ....

     

    I like your layout though ... I'd like to see more options on this one before I decide to go with one due to the nature and importance of this Equipment in the Campaign world.

  14. I'm needing to create a Armor to represent Spell Resistance in a game... I've looked at a few options to create it and focused on the following...

     

    Magic Armor - Magic Resistance

    Power Defense

    OAF

    Only vs. Magic

    Damage Resistant

    Real Armor

    Normal Mass

     

    ....

    This seem acceptable of does anyone else have an idea?

    I want it to seem virtually magic reistant and have thought about a Dispell Magic Armor....

     

    The Players will be focusing on this Armor during the adventure and will be required to find a work around...

     

    I'm basing the armor off of Chain Mail with a 6 Defense rating for normal attacks also....

     

    Any help would be appreciated...

  15. Originally posted by feywulf

    If someone is using a large shield as well as a weapon, and probably body armor, you will probably want to check the encumbrance rules. Two weapon fighters tend to use lighter armor and don't use weapons that weigh as much as a large shield. I don't know if the dcv penalty for encumbrance would be applied before or after the halfing of dcv by the sweep maneuver.

     

    Hhhmmm... a large Shield requires a 18 STR Min (thats REAL massive STR there for a Normal) so I'm going with that...thats a 300 kg Max with the shild weighing 7....I'm going to not use sectional armor and go with a full chain mail...thats another 20 kg....estimate 10 kg for equiptment....we're at 37...so without adding the Weight of the stereotypical Axe (weapon weight has always been missing from the Hero rules...never understood that)...thats a -1 to DCV...which with my reading of the rules, applies before the half is preformed....

     

    Good thoughts....but I think I need to actually see Strenght ect. for a character before I can completely agree or disagree with ya.

  16. Originally posted by DarkGreen

    Heh. I have one NPC named "Thog" running around my world who has +10 OCV with club, a huge club, and always targets the head. The only common he speaks is "Club to the head", which he says every action right before he hits someone in the noggin.

     

    He's one of the few NPC bad guys my PCs actually giggle about when he shows up. I guess they like him more cause he does normal damage (and thus rarely any body).

     

    One time he had boots of clinging and participated in a siege (he was attacking). That was a mess.

     

    -DG

     

    Aaaahhhhh.... there is nothing more memorable about a good world than that one NPC theat everyone loves....wether it loves to hate, loves to laugh at, etc. There is a character that shows up in a Supers games that has evolved in one way or the other with the same GM across the country since the early 80's. Players from across the country and through many many years still cringe at his name....(not going to post it here b/c he might be getting published soon)...why you ask...because for somereason he.... WONT F'N DIE AND STAY DEAD!!!!!!! Teleport him into the middle of the Sun...he comes back in a month or 2.... Create a 4x Hardened vs Desolidfication Transfer HTH attacks to its Body entangle in the core of the earth and put him there....he's back in a Few months....of yeah, and he remember who put him there!!! And he doesnt do anything but Killing attacks......currently, we belive there is a clone machine for him that somehow allows his Soul to be recycled....thus he remembers everything!! HE NEEDS TO DIE!!!!

     

    But we all love the battle he shown up in...b/c we know that this time we have the solution! Wait till I get my hands on him next time...just wait!

  17. Originally posted by DarkGreen

    What are you referring to on "but the difference is that 1/2 DCV" ??

     

    You take 1/2DCV on a sweep or with TWF. And there's no such thing as DCV PSLs so the DCV penalty will always be on someone doing a sweep. (Hmm.. unless they buy DCV levels only to offset 1/2DCV during sweeps (-1/2) )!

     

    And the reason that I outlaw most called shot PSLs for starting characters is that, statistically, called shots are frighteningly efficient. Consider: someone with +8 OCV for calling shots (16 pts with 2 pt levels, 12 pts with PSLs), now take a look at the game effects of hitting the head or vitals every shot. Even at 2 PSLs it's frighteningly efficient (although a slightly more challenging bit of math to analyze).

     

    Cheers,

     

    -DG

     

    Ya know I'm not sure what I was referring to but I'm sure I had a good point in mind when I started typing! +8 vs Called shots!?!?!?!?!?!?!?!?!?!?!? NO! My answer to that is just NO! I'm going to attempt to forget the concept so I can sleep tonight!! 2 PSL really calls for things like Head and Shoulder shots (-4) which gives a better chance for that head shot...but In a fantasy campaign, most people have their 9-13 covered with armor and a 1d6+1 (Med Bow) attack isn't going to do that much, I avg a 4.5 which bounces off of most things higher than Studded Leather...I CAN aim for the Head but I dont like the odds of the -6 (I also dont allow shots that your OCV can't support ... ie if your base is a 6 and you go for a head shot (-8) this makes you a -2...which per rules is a Zero, I wont allow it...nothing more than a -6 local for you).

  18. Originally posted by DarkGreen

    That's a pretty good policy. I personally do not typically allow starting characters to have range PSLs better than 2, nor do I allow ANY called shot PSLs. Too effective and unrealistic.

     

    So how do you deal with talents that are just bundled PSLs? Two-weapon fighting is 3 PSLs for off-hand weapon use and 2 PSLs for sweep. Do you let people buy the talent bundled but not the discrete levels?

     

    Of course, if someone has a favored weapon, 2pt OCV levels are almost as efficient :) but it's easier to spot when someone has ten of those vs spotting a few PSLs here and there around the char sheet :)

     

    Cheers,

     

    -DG

    Not sure if I agree with no called shots...I allow it for ranged attackts (bows) to represent skilled characters...yet there are rules, think of it this way...you can get a +2 vs. Called Shot b/c you have modifies practiced, and used YOUR bow for a good time...if you loose it, you loose the Called Shot for a few adventures until you can get the "Sights" on your replacement weapon.

     

    You are correct for TWF...but the difference is that 1/2 DCV. It also brings concept ideas up... someone with 2 weapons SHOULD be able to sweep easier than someone with 1 Weapon, its the nature of the concept. I cant see allowing someone to take PSL specifically for a sweep..why? B/c they're practiced? I dont see the ability to Practice a sweep as appropiate....to many variable occure for me to apply sound judgement as I could with Called shot or Range.

     

    Now as for that Spotting those PSl....introduce those players to your Pimp slap Sweep when ya catch 'em!!!

  19. If one would like a Fae martial art, I imagine a bastardized version of Ninjutsu and Kyujutsu. One incorporating the legendary ranged abilities of the fae, the other allowing for the relation of the Fae and nature (ie their ability to pass through the woods secretly, ect.).

     

    Might be off here but this is what I see.

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