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Redmenace

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Posts posted by Redmenace

  1. Re: TV to rpg

     

    Wild, Wild West

    (cross genre western, weird, espionage, good fit for Hero)

     

    Adventures of Brisco County Jr.

    (Whatever you may think of it, it was gameable)

     

    Space: Above and Beyond

    (20 somethings war in space-much, much better than it sounds)

     

    UFO

    (the Gerry Anderson show about a covert Invasion)

     

    The Invaders

    (an American made show about a covert Invasion)

     

    Space 1999

    ( a UN moonbase floating free through the cosmos and meeting mostly evil aliens, makes no sense what so ever and thus quite gameable)

     

    Seaquest DSV

    (Godawful show that didn't have to be, star trek below the waves.)

  2. Re: Depression-era and WW-II settings from a Not-American perspective

     

    There were a few sourcebooks written for West End Game's Indiana Jones rpg that covered some interesting pre WW2 locations.

     

    The one I'd reccomend is "Indiana Jones and the Land of the Rising Sun." It had a good overview of 1930s Japan's politics, religion, police forces and the supernatural. The descriptions gave a great feeling for the Cold War-East Germany like paranoia of the pre war period. It is also written from the pov of a game master and covers details about what it is like for caucasian adventurers in a more racially homogenous asian state.

     

     

    There is a Call of Cthulhu supplement called "Pulp CThulhu" that is rumored to be on the verge of coming out from time to time. Chaosium had the last word of destination books set in the 1920s and much of it is still useful for the pre war/ pre american involvement period.

  3. Re: The Emergence Of Superhumans

     

    The earlier the supers emerge the more likely they are to be running things on down the timeline.

     

    That is based of course on the idea that the genes carry powers and that they emerge in the offspring. If powers are passed on you will have a growing elite class and given enough time a master race emerges, not too many neanderthals around anymore after all.

     

    If it happens early enough, say during Africa's prehistory, you might actually see powers becoming the norm. In that setting, Africa will be the pre eminent power of the prehistoric world.

     

     

    Even if it happens later in time, supers are likely to out compete the rest of us, probably supplanting us as the dominant species given enough time and reproductive success.

     

    Of course if there are competing emergences they may kill each other off often enough that we could still dominate by strength of numbers.

  4. Re: Can anyone give me the Character Names in the Strike Force book?

     

    This is off topic but for anyone who doesn't know, Aaron Allston had a heart attack earlier this year. He seems to be doing really well but like all too many of us he hasn't health insurance and the bills are mounting up.

     

    Here is a link if you want to keep up to date or wish to help.

     

    http://clubjade.net/?tag=aaron-allston

  5. Re: Can anyone give me the Character Names in the Strike Force book?

     

    If I remember right, the adventure "School of Hard Knocks" put out by Steve Jackson Games for Gurps supers was set in Aaron's Strike Force universe. There were Hero (4th?) stats for it available from the author at one time. It included quite a few teen super chrs. Sorry but I'm no where near it or I'd look them up for you.

     

    QuestionMan ?

     

    It was also published, in much shorter form), in SJG's "the Space Gamer" magazine under the title "School Holiday" with 3rd ed stats but with fewer and different characters.

     

    They were:

     

    Villains

    Denier, as in one who denys, (possibly an alternate version of Scoff?) a demonically empowered man.

     

    Scanner, a mentalist

     

    Briareus, a four armed android henchman possibly bought from the Producer, a character from Strike Force

     

    Flare, a standard energy projector, (light based), also appears in "School of Hard Knocks"

     

    Sliver, a mercenary with bracer c=based offensive multipower

     

     

     

    it also had a high school student named Rick Tarrell, a just emerging mentalist.

  6. Re: Russian Champions Universe

     

    At one time Durak from Eurostar

     

    From Golden Age of Champions:

    Capt. Comintern

    The Bolshevik Boys

    The Battlesuit Potempkin (sp?)

     

    I think European Enemies had an East German and possibly other Warsaw Pact affiliate chr.s.

     

    They weren't in the offical CU but the scenario "Fourth for Bridge?" in Chaosium's Trouble for HAVOC had champs stats for General Winter,Sensor,Sympath and Megawatt.

  7. Re: new hero website

     

    Ultimate quiver and utility belt sounds great and it gives your page a nice distinct element right from the start.

     

    When I look at a Champions pages I usually look for the following:

     

    1.) Is there anything I might use in my own campaign? That usually prioritizes down to Villains, plots, NPCs and organizations. I know you have all that in spades but any distinctly different ones are always appreciated.

     

    2.) The GM's hand on the campaign. Aaron Allston's Strikeforce is the great example of this, not just great source material but the story behind them, how they came about, what worked and what didn't, etc.

     

    2.a.) The campaign history and evolution. To Serve and Protect and especially Strikeforce were almost like a campaign page before the internet made them possible. Both of them benefitted, I think anyway, from having actually been run over time in their home campaigns, the characters are more developed and just seem more vivid.

     

    Finding out the history of the characters adds a sense of richness and perspective that separates a campaign page from a online enemies book.

    Not that there is anything wrong with an online enemies book.

  8. Re: Expanded Shazam power set question

     

    SUPER STRENGTH:

    Atlas, Greek personification of strength

    Vidar, Norse, among the strongest of the Aesir

    Dagda, Celtic ruler of the gods, able to break anything in his hands

    Magni, Norse god of strength

    Ajax, strongest of the greek warriors during the Trojan war, kind of stupid though

     

     

    SUPER-SPEED/FLIGHT:

    Hermod, Norse version of Mercury

    Hermes/ Mercury

    Aeolus, Greek god of the winds

     

     

    HEALING/REGENERATION:

    Osiris, Egyptian, returned from being murdered after being chopped , not by regen though

    The Phoenix

    Antaeus, invulnerable greek giant but only while in contact with the Earth

    Starkadr, Norse warrior who continues to fight no matter how grave a wound ne suffers, including decapitation

     

     

    ENERGY PROJECTION/CONTROL*:

    These tend to be spread out by type of special effect

    Ra, egyptian sun god

    Ptah, Egyptian creator of all the world

    - plenty of element specific gods though usually based on lightning or fire

     

     

    MATTER MANIPULATION/ TK:

    As with Energy it seems to be segregated by type of energy/special effect but maybe a god of magic might suffice,

    *Thoth, Egyptian god of magic

    *Oghma, Celtic god of knowledge, was able to manipulate all things by command

  9. Re: The Great Movie Serials: any favorites?

     

    i saw an edited movie version of the original chandu' date='not bad doesthe sequel compare?[/quote']

     

     

    I've never seen the original but "Return" has a ton of classic tropes such as arcane cultists, reincarnated high priestesses, magical assassination attempts during a blacktie formal, lost islands, human sacrafice of the heroes dnpc, evil wizards falling into pits of fire, etc. It's on very solid pulp ground and you can pick it up for about $10.00 or less.

     

    The only guilty part for me is that the evil cultists worship some form of the god Bast and have these kind of cute kitties sewn on their robes.

  10. Re: Start of an Alien Invasion

     

    The switching stations, cell towers, internet backbone, satellite phones, local area network servers would go down from a strong enough emp.

     

    All atomic power plants built before the 70s will still be viable to generate but their steam emission should make them easy to pick off from orbit, the same applies to coal, fuel burning plants and just about any hydroelectric plant more advanced than a water wheel.

     

    Power may be a bigger problem in the short run but the atomic subs that were under way during the attack aught to be ok and their plants could run a powerful com at short notice before they slip back below the surface, kind of a maritime voice of the resistance.

     

    The aliens don't have to create the "pulse", it might be a period of solar activity or a huge gamma ray wave front from a not too distant supernova, if the radiation hadn't gotten here yet there would be no way for human civilization to detect it till it was happening. The aliens could just take advantage of it.

  11. Re: Nazi Flying Saucers

     

    I checked my vcr this morning and there was nothing about nazi ufo projects instead there was a program on capitol punishment. I rechecked the TV guide for Ventura county and it said "Investigation X" 9:00 to 10:00,

     

    Did it air anywhere?

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