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Tom2405

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Everything posted by Tom2405

  1. it was just an example there.....could have also used ego or pre to state what I meant..........so? Int; are you sure there? "intellect, memory, reasoning, perceptivenes, general "tinking power" does sound to also how intelligent a char is"
  2. So IF I udnerstand you correctly then the BG shouldnt limit characteristics,... in any kind and just serve to define MINIMUMvalues (thus that someone highly intelligent according to BG should have more than 10)?
  3. It does in some sense as IF the items already exist and he just puts them into that (ah now I remember: subspace pocket is the typical name for that) then its no summon and thus not restrictd by 100pts summon,... then its an extra dimensional movement). If the items on the other hand "just" exist its also a "teleportation" and not restricted by the POINTS of the item teleported to him,.... so in effect its different powers then depending on if he puts items somewhere and then takes them from there or if he "creates" items or if he uses preexisting items where he just happens to know where they are (and teleport them into his hands)
  4. Pull items out you put there before (like an extradimensional pocket) or "pull specific items out form somewhere random (without putting them somewhere)" or "pull out items wheree I know where they are located at" ?
  5. Maybe I am picky and silly, but then again there is something that needs a bit of clarification there though (maybe also many things are just miscommunications between basic and me, also like I said I want to learn how to do hero games, which is the reason I posted in the thread): I'm a perfectionist when it comes to characters and BG (blame my RL group on this who pushed me into that). When I get told a BG I look at characteristics and skills and look if it fits them (with powers I'm more lenient there usually). With basics char I got told "mortal human, works in offices, got a few self defense classes". NEVER (aside from 3 days ago) was it mentioned his characteristics came from his powers. Thus I went with the BG. A few self defense classes and not even martial arts maneuvers (thus really ONLY self defense classes) didn't award the high OCV/DCV and that is what I said the whole time there it doesn't fit the BG (similar to his rec and body). Then 3 days ago it was the first time I heard that his OCV/DCV came from his powers (body/rec weren't mentioned in the least there as being increased by his powers, so I still went with ok they are part of his mortal human body and his bg doesn't award anything exceptionally high how it is described to me). As it was explained to me how the ODC/DCV is it sounded to me it worked EXACTLY like any other active power and thus gets deactivated / inactive as soon as he is unable to use his spatial powers / the spatial powers getting drained. Thus it sounded to me it is another power that is unified with his other powers and NOT a full characteristic increment as they share the same weakness with the other powers that they are unable to be used if the spatial power of his gets drained / supressed. That is how the characteristic discussion went rolling. So my question here is twofold: 1.) Do these 2 characteristics make sense more as powers or more as characteristics? (a bit of explanation for the question itself is under 2) 2.) Am I approaching super chars the wrong way? The way I use is what I'm used to from the other games: I look through characteristics and skills and merits and flaws and then look at the BG. I note down all things that are not fitting the BG and then ask WHY. If no explanation is given I take they are coming from the mortal BG (in this case OCV/DCV, END, REC like I said ocv/dcv the first time I heard from his powers was 3 days ago before that I heard no explanation aside from him having self defense classes). When I hear from his BG I look at the BG again and say "ok fits or fits not". When I hear powers I look at the powers he has and if they fit the concept itself. Then I also ask HOW they come to be (the traits I noted before), thus are they part of his body now or are they just extensions of the powers themselves. In this case I had heard "spatial awareness" thus to me it sounded they fall under the same rules and also disadvantages as the other powers: If his spatial powers got deactivated for some reason (as all are unified) these increments ALSO get deactivated. IF the player instead says that his senses and reflexes are boosted by his new understanding how things work THEN it sounds fitting to me that he gains an increase that has no restrictions to it in terms of how it could be deactivated,.. . For custom made powers I always go down the route: What shall they symbolize and do they fit this. If not then is there ANY explanation for them, no explanation "not approved power",.... Also if they are rule breakers (here I'm especially watchful as all builds a character can come up with for a power theoretically also an enemy could have) Thus question here am I going here the wrong route? -------------------------------------------------------- Blink teleport: Here I would really like to know HOW it really works now, thus WHAT does it really now. When I first asked it was "I get damaged, and teleport out of the way so that no damage is there", then "When my shield gets penetrated I teleport" thus also before taking damage from how I understood. Seeing Tashas build there is no more shield though (last version I got had a barrier that got used and was the "shield" mentioned). Basic? Hat Trick tear (never asked about this one before as I didn't go so far through the powers list with the other questions unsolved): What would interest me here is what is it being used for and what creatures are summoned. Thus what shall it represent and what is the purpose. "I teleport random creatures here to wreak havoc". "I teleport this person I know here to me",..... Spatial tangle @Tasha: would it make sense if we increase this power a bit thus "no escape by teleportation" (as its a spatial tangle I could see it being quite hard to get out of it by teleportation abilities)? Normal / Long distance teleport: One thing with those two: DO they have to be two powers? When I first read those two I thought was 1 power: Teleport -2m (megascale, requires roll (the 14- btw from how I understood the explanation are not 14- but skill rolls on Spatial Manipution Tricks: Power or am I wrong there?), no relative velocity, position shift, safe aquatic, 2x mass, unified power) with a power limitation 2/3 (all teleports to above 35m take 1 turn and need concentration and loose the velocity, position shift and safe aquatic traits).
  6. Which version (from which post or can you repost?)?I got the last version i saw in this thread snd that was a version including blink,..
  7. Iam basics gm. And iam not picky there only trying to understand the reasonibg why it is bought as characteristics and not as power as his other stat increases are. And as a bit of bg from my side i come from the gorror games storytelling side of rpg so not really used to supers games yet and still in the things have to be completely explainable by bg (especially skills and also combat capabilities) mode where special increments coming from powers are noted as such. Thus the problem is more a getting used to supers and also clarifications problem there. With how basic had defined his background i went down the usual route to find what approx combat caps i could glean from the bg and created the npc accordingly (thus 3-5 ocv/dcv for unimportant enemies and 3 higher for stronger ones). As champions was mentioned we are not using that bg but a marvel film (avengers) / magic girl setting as i didnt have time to make myself familiar enough with the champs setting and from the few things i know the film setting is a bit more like what i like. Also as an update iam currently discussing a few powers of his with michael as i dont find them very good maybe also there the prob mainly from where i come but lets see and talk here maybe its a wrong view from my part there (still too used to horror than supers games): The blink teleport power (3 active points btw!!) which is a triggered when he takes damage and negates it by teleporting him up to 1 km away (on a successfull skillroll which is currently 14-) From other systems i see that power gutwise as problematic as it uses a triggered teleport for something that is either damage negation+teleport or dcv increase + teleport when used. Additionally what i see problematic wis that things a character can do an enemy with similar powers (teleportation) can also do. And i dont find it funny for players to put 100endurance into a 200pts attack and blow up half the city and the enemy is unaffected because he managed a 16- skillroll. So question is (i like the base idea of the power btw as it appears in many animes) do i overthink things there or am i right that the current build of the power is problematic? (And before someone gets a wrong idea there i know how the power can be use and also what eaknesses it has now and how to counter it with quite an ease. But that is not the point the thing is that how it is built does not fit to its purpose gutfeeling wise so the queTion there ) Also like i mentuoned a few times already i come from another genre originally. And as basic made the thread iam using my posts about what i see as problems with his char or unfitting to get better used to the system and the genre through the responses)
  8. enemies were originally planed in the skilled and compoetent rank values thus 3-7 depending on importance. And like I said I'm not picky why, but from what I got explained his bg states taht he is a normal human and ALL of his powers are part of a unified power (that is what I got explained yesterday) so a base ocv of 10+ for him doesn't feel right. If it comes frorm a power that gives a permanent boost and is part of the unified then that makes sense to me in terms of what the BG states how the character is and what his powers do.
  9. But then again those things would be bought as powers and not as characteristics or am I wrong there (especially with him stating that all of his powers are based onn spatial manipulation and thus are unified)?
  10. One thing about his values there. We are using hero system sixth edition with a setting that is a crossover between marvel and a magical girl world (I'm the gm btw). According to basics original background story I saw it was so: He is a normal human being and learned to fight through a few self defense classes. Then a few weeks ago his powers awoke. Thus going by it I said (and still say): The normal template he has has to fit a normal human with the appropriate education,... thus in my oppinion characteristicswise it didnt make any sense that his ocv / dcv are higher than max. that of a cops/soldiers. Same for his dex (he was designated as being a highyl intelligent char so 18-20 int made sense) his rec and endurance only made sense just above average (no sports, only a few self defense classes to account for fitness). All other increments if they exist would have been made through powers there (as the "base" of his by his BG was a normal mortal). Or am I misunderstanding how things work tthere?
  11. Tnx a lot there guys. I think I understand how side effect and limitations work together way better now (and also side effects themselves).
  12. ok tehn I was righ there with my instinct. that measn then "chracter must do an action 1/4" for the side effect correct?
  13. I had a question about this on the rules questions part and steve long answered it very nicely (the functioning was just as I had thought) and tnx there btw: Post: http://www.herogames.com/forums/topic/89143-side-effects-and-rolls/ One thing I'm still not 100% sure about: The sideeffect itself: In hero designer when I choose a side efffect I have the option to put "Side Effect always occurs whenever the character does some specific act" top it. thus in the above stated case does the side effect have this limitation to it? or is the side effect put into action "as is" (thus without any limiation to it)? (only talking about the roll failure induces side effect there as the other limitations to rolls and side effects are clear to me) tnx
  14. Hi iam a bit unsure about sideeffects and also about unified powers (writing from phone so spelling errors can happen) Sideeffects: If i have a power where the player must make a skill roll else the power fails and a sideeffect happens is that that requires roll and side effect (with requires specific action modification)? Or is that sinulated differently? Tnx
  15. Hmmmm If i understand you correctly then you wiuld put distinctive feature and vulnerability into the normal shinobi. While the whole monsterform would be a multiform? Would it have any disadvantages in your variant ? (In effect the player would pay points for a second personality that rips everyone incöuding his friends apart and leave himself unconscious or dead afterwards? Or misundrstanding there what you mean)
  16. If you wnat it "by the rules" it depends on what the new body is like. If its the same as the old body (thus the body exists 2x once dead and once living) I would go with resurrection there. Depending on the setting with a possible drawback / penalty (in some settings the character can gain quite a bit of trouble if he exists once dead). If its a completely new body you could also build it with ressurrection OR with resurrection + a persistent shapechange (touch, sight, hearing, cellular, persistent, one form) If its resurrection in terms of "you get born again" I would also do it via reusrrection with either a 1/4th or even a 1/2th drawback depending on the setting of the game. You could also use something from the RPGs there as a reason WHY they stop to resurrect: "I have lost all will to play" (or in this case life). Also the question is if EVERYONE has that power or only a selected few. If Everyone: just use the resurrection itself as a SFX and don't use it as a power (when everyone has it anyway it shouldnt cost any points....so to say like everyman skills). If only a select few you could use a specific reason like above or if you want put a modifier to the resurrection (thus a cost increase, maybe 1/4th or 1/2th). I THINK I've seen an manga in the past where they get resurrected again and again, also there is a computer game for the xbox where that happens but there it is so that they CAN stop resurrection (they are frmo another dimension and CAN be stopped from resurrecting into our dimension)
  17. Hi I'm currently doing a naruto conversion. So far I've run only into minmal troubles, but currently I'm doing Jinchuriki and I'm a bit turning loops there and hope someone here can help me to unravel the knot I have^^ For the Jinchuriki it is so that they have a tailed beast (demon in other continuums) sealed within them and can use its power. Some powers are gained automatically but they have to battle the beast continuously, thus if they have too strong negative emotions the beast can take over (same if they use too much of the powers of the beast). My problem arises mostly from how to best portray the disadvantages the Jinchuriki face rulewise. But first a bit about the buildup I've split the whole Jinchurki powers into 4 distinct parts, and created 1 new skill based on EGO (control the beast): 1.) Automatic powers (using them has no risk) 2.) Tails (from 1 -10 sort of a powerstat and gives an automatic bonus to energy and unlocks avatarforms and additional powers no risk at using those) 3.) Risky automatic powers: The character can regenerate his energy (called chakra) by using the demons (representated by a rec with a condition to it chakra else regenerates at a rate of 20 minutes for 1-2 points......when the character uses this power its 15 points in a single phase. ). When he does this he needs to make a control roll or will loose control (more to loosing control below). 4.) Avatar form: The avatar form is buyable and has 2 different forms: 1.) One hybrid form and 2.) One big beast form The Hybrid form just increases a few stats so its stat increments with a "only in alternate id" modifier. The beast form is done by putting the size template for enormous on the character. When the character activates the avatar form he has a risk for loosing control and also faces the same risk every minute he has it active. Loosing control: When the character loooses control he activates an avatarform (even if he hasn't bought it himself!) and per turn activates a stronger avatarform until he has reached the strongest avatarform he could possibly reach and then switches to beastform. If he has asssumed an avatarform he hasnt bought yet he looses body each turn (1 per level of avatarform he has not bought yet). While he has lost control he suffers a berserk frenzy that lasts until either he manages to get himself under control (successfull control the beast roll) or falls unconscious (or dead). When he regains control he falls unconscious anyway. He can roll once per minute or once when a loved one is in danger. And like I mentioned in addition to the risks from using powers he also automatically faces the same risk of loosing control if he gets angry or gives up on all things (thus strong negative emotions are also a possible trigger). Additionally: The characters always have some part of the beast (whiskerlike marks, cat eyes,....) and their powers can all be deactivated by tagging a beast supression seal onto them (unsual to have one with one though) The problem I'm currently facing is how to best portray this. ------------------ First I thought about Enraged + Berserk with distinctive features and vulnerability (2x effect from beast control seals / chakra suppression seals). But then again that doesn't represent the danger of the single powers......then I went down the road with extreme side effects there (reduced by 1/4 as a roll can be made to prevent them) but that again it didnt feel right in regards to them ALWAYS having distinctive features and the berserk danger. Thus my question if anyone would have an idea there how this could be portrayed. Also if any questions are there feel free to ask. tnx
  18. There are but it depends on what he really wants to do with it. as a very short way teleport it functions. as a teleport between cities or districts its way too few m he would need to buy megascale there for the teleport if he wants to do any of that.
  19. If he is liking teleporting powers as much as it seems, a concept there like in "jumper" (dont know if that is also the english title of that movie) would be possible. Also some powers seem pretty weak to me how they are in the charsheet. like for example teleport. 13m to teleport (only?) it is almost the same as the cahracter running there. By going down a simpler road it would be possible to save quite a lot of points and make the single powers more effective.
  20. Occult knoweldge 4) KS: Magic; Concentration (½ DCV; -¼) 53- (44 APs) I have to say wow that is one hell of a skill roll. What do you want to simulate with that power? Magic Sense 5) Clairsentience (Mental Group, Detect And Spatial Awareness), Discriminatory, Increased Arc Of Perception (360 Degrees) (40 APs) I take it you want to detect magic. that would be "detect" with a 360° arc. skills& talents you can probably reduce your point cost. From what I know your character only visited a few self defense classes? Most of them don't teach weapon element. As for aikido: At least basics thought there are throws and how you twist anothers arms and wrists (even to the point of breaking them) I'm not 100% sure about the martial arts maneuvers but (martial) throw, (martial) disarm, (martial) block come to mind with aikido Ressurrection: You could reduce that to 1 point of body per day Life support: If your character does not want to automatically survive in space or inside a volcano you could leave those pressure heat and cold out and put those as being part of a power framework so to only be used when you need those else for saving points I only see the possibility of reducing the framework costs. OR you reduce the point cost of the mana reserve (I take it that all powers in the framework use that one?) With what I see on your char the 40 points of recovery are quite an overkill even if you teleport each round you dont loose any mana (except if long term endurance rules also apply to mana, but then again who teleports again and again for minutes). you could reduce the recovery down to 20 or 10 even that should save you a lot of points as even 10 should be enough if you don't do combat over 10+ rounds. should free up quite a lot of points. Btw: teleportation power: do you really want to be able to give that power to others or do you want to use it as an attack on others?
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