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Vestnik

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Posts posted by Vestnik

  1. Re: warhammer 40k Star hero

     

    I was thinking that if I were to run a game in the Warhammer 40K universe, I would completely eschew the military aspects -- as most of the protagonists and what they stand for are uncompletely unsavory and are either not open to character development ("For the Emperor! Die foul Xenos!" or "Kill dem 'umies!" being the limits of thought for some of the principals) or are totally subverted to the military hierarchy.

     

    Instead, I would play it more like Call of Cthulhu in space. The characters are on some dystopian Hive World/idyllic Paradise Planet and start to unravel the foul chaos cult festering under the surface.

     

    I might even try to import the Call of Cthulhu SAN rules in some way.

  2. Re: Mexican Vampires

     

    Say Cortez was a vampire. Bring him back.

     

    I have a vague, likely false, recollection that the Incas (not Mexico, I know) killed a conquistador by making him drink molten gold. I think one could work with that idea. :)

  3. Re: Real life powers... (Adv's vs Lim's) Balance?

     

    1. Full Life Support, Longevity: Immortality and a huge Cosmic Variable Power Pool.

     

    2. It's a VPP. Depends.

     

    3. Are you crazy?

     

    4. I'm Godlike -- who cares what they think? I'll just configure my VPP to a "Transform Block of Ice into Fortress of Solitude" at the North Pole and live there anyway.

     

    5. Screw 'em. Heck I'll just configure my VPP to a Megascale Area Effect Personal Immunity XDM UAA and send the rest of the population to the Phantom Zone. If I get lonely I can just configure my VPP to Summon or Duplication. :)

  4. Re: Panspermia, anyone?

     

     

    Last I read though, the research papers were still being flung back and forth between groups who were saying "Yes! Early microfossils!" and those who were saying "No! Abiogenic ultramafics!"

     

    I miss academia. :weep:

  5. Re: Intuitive Knowledge

     

    There is no limit per se. Just buy only functional skills and don't take any Knowledge Skills related to technology. The rest is just roleplaying.

     

    I'm surprised this didn't occur to me.

     

    However, aren't skills like Electronics both functional and entail theoretical knowledge? This guy could for instance fix an appliance, but he couldn't draw up an electrical diagram of it, both of which I imagine the Electronics skill encompasses. Same with Security Systems and so forth.

  6. Re: Intuitive Knowledge

     

    Rather than make it a skill' date=' per se. You could just give him a version of Transform "broken item" to "repaired item" or whatever you wanted to call it. Essentially, he has the inate ability to Transform or change the object in question(fix it, or if you want to make it more broad, use a broader category of transform) but he has no skills so he can't explain how it works or even how he did it. He "just did it".[/quote']

     

    Good idea. But that makes it more effective, rather than less... (and much more expensive!)

  7. Greetings o enlightened superbeings!

     

    I've got a question. I'm making a character (a technological manipulator) who has an instinctive understanding of technology. It is INSTINCTIVE, not rational. He could fix a machine, or figure out how to get a computer to do something, but he doesn't really understand the theory of how he does it (he thinks he's appealing to the Machine Spirits that inhabit machines). So he would be unable to explain it to someone else, to theorize about it, and so forth. He can DO but not UNDERSTAND.

     

    What kind of limit would you give for this? I'm thinking -1/2.

     

    There is likely something about this in TUS, which I do not have...

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