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Vestnik

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Posts posted by Vestnik

  1. Re: Not Quite Arm-Fall-Off Lad

     

    I would get some kind of limitation on the floating teleportation locations to represent that something can happen to the body part at the relevant location. ("What the ---?!?!? It's a severed toe! I'd better take this to the cops.")

     

    EDIT: Whoops Sean beat me to it.

  2. Re: Stalin's Super-Apes on TV!

     

    I think part of the issue is that Hitler and Stalin are people whose deeds are so far beyond the pale that people will believe anything you say about them. Compared to the gravity of what they actually did, things like occult interest or super-apes are really small potatoes.

  3. Re: From bloodthirsty deity to nonbloodthirsty hero

     

    Thanks for all the quick feedback. I really do look the character idea and power suite. Hopeful in some hypthetical future when I actually get to play one of these characters I make I can use him :)

     

    I gave him a Multiform (into giant feathered serpent or giant South American eagle), a power I am normally loathe to use. I really never know how to use this power. My inner munchkin comes out.

  4. Re: Surviving a Fire

     

    Safe Environment: Inferno

    Self Contained Breathing: Toxic Gasses

    Thermal Imaging (Enhanced Sight Group)

    Discriminatory Smell (Targeting) - To pinpoint accellerants, gas leaks, ect.

    KB resistance 6" (explosion resistance)

    50% DR

    Aborption to (?)

    .

     

    I would get Flash Defense as well.

  5. Re: From bloodthirsty deity to nonbloodthirsty hero

     

    I've read contradictory material on that (not surprising, since I'm sure his cult changed over the centuries). Some say he was given gladiatorial sacrifices; others say he opposed human sacrifice. In any case apparently the really blood-thirsty deities were the god of rain and the god of (I think) night. Might make good villains.

  6. Here's my conundrum.

     

    I've been reading a bit of the mythology of the people who later collectively became known as the Aztecs (apparently they never called themselves that). The mythology is quite cool. As usual when reading this kind of thing, I begin to think about deriving character concepts from it -- it's like a reflex. So, I came up with the idea of a vaguely (very vaguely) Moon Knight-inspired hero who is a representative of Quetzalquotl, the feathered-serpent Azten god of the sun. I've written him up sans Disads and he is quite cool IMHO.

     

    Now here is my issue. Using premodern cultures as sources for modern-day heroes is problematic at best (just look at Thor), because their ideas of what heroes were is not ours. This is especially true in the case of the Aztecs, given that their deities were quite blood-thirsty, what with their hunger for human sacrifices and all. :straight:

     

    I am trying to rationalize how this Aztec deity could morph into a hero. I have a few ideas, but they all seem cheesy:

     

    1. The Q the Aztecs worshipped wasn't the real Q (no Star Trek jokes please). He was an evil demon imposter.

     

    2. Q had a change of heart for some reason (as when Marvel's Thor got mad when his worshippers killed a bunch of Christians -- totally out of character for the Thor of Norse myth of course. :rolleyes:)

     

    3. Q is still bloodthirsty, in addition to being a source of power for our hero, but the hero keeps the thirst under control, this possibly being a source of much Vampire the Masquerade-type angst.

     

    So, does anybody have any ideas?

  7. Re: Surviving a Fire

     

    Yup, I just looked up Firedrake in the Serpent's Tooth adventure. He has it as a -1/2 Limitation.

     

    I think published character limitatons tend to be less point-saving than really makes sense. Almost as if the writers were trying to discourage them.

  8. Re: Surviving a Fire

     

    The reason I brought it up being that just having Life Support shouldn't really confer absolute protection unless the attack is built as an NND' date=' so I agree with this (and by rule, if there are two ways to build something, and one is more expensive, then that's how you must build it). Besides, "Only vs. Fire" is probably worth -1 1/2.[/quote']

     

    In most of the builds I've seen, Only vs. Fire is only -1/2. For some reason I cannot fathom.

  9. Re: Surviving a Fire

     

    If you've an unfriendly GM then to protect all this "stuff" that he's wearing/ holding/ carrying, you could expand Psylint's suggestion into a small area effect, just the one hex he's in. Or maybe a small Usable On Others, restricted to things he's contact with, like the helpless maiden. Great for carrying rescue equipment as well as those maidens.

     

    (Don't tell me you've not got a helpless maiden! What is the world coming too...?)

     

    Force Field, Only vs. Fire, Protects Carried Items.

  10. Re: Surviving a Fire

     

    It depends (and I hate to say this...) on how the fire is built. If it's a big ass damage shield that doesn't have the High Heat modifier on it' date=' then you're taking damage and you need ED and ED Dam Red.[/quote']

     

    High Heat modifier? What be pray tell this thing of mystery?

  11. Re: I've Got 1 2 3 4 5, Senses Working Overtime

     

    By my understanding, yes. Sight, Hearing, and Smell all have Range too. Sight is Targetting. What was the question?

     

     

    So in paying 25 points for 360 degrees for all senses, you're actually buying it for just two of them -- sight and taste (assuming no senses beyond the usual 5)? I'm not sure since I don't have my book but I'm not sure this adds up pointswise.

  12. Questions on senses and degrees of perception:

     

    According to 5E, it costs 25 points to get 360 degree vision for all your senses.

     

    Now, aren't your Hearing and Touch, and to some extent Smell, ALREADY 360 degrees? Is this already factored into the price? (How about any Mental Group senses?) (And what the heck is 360 degree perception with Taste?)

     

    Also, why do so many beasties in the Bestiary pay 2 point for +1 PER for the Sight Group even though they only have Normal Sight, and so should pay 1 per +1 PER? Am I missing something?

     

    EDIT: sorry about duplicate post.

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