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AdamLeisemann

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Posts posted by AdamLeisemann

  1. Re: Your PCs might be overpowered if...

     

    If you have more Resistant Defenses than any cartoon character...

    If every god in every religion kneels down to worship you...

    If a massive crossover story has to be written about your character's death and ressurection...

     

    You might be overpowered.

  2. Re: Giant Transforming Robot Hero

     

    I like the input coming from you guys. Admittedly, I had one idea for a GTR campaign in HERO system. The idea would work as follows:

     

    In the second world war, The Ally and Axis powers created GTRs to combat the enemy forces. Essentially Transformers in WWII.

     

    Then my brother had a neat idea: A GTR superteam in a regular Champions game.

  3. Re: Giant Transforming Robot Hero

     

    That chapter also covers such things as combining, and much more.

     

    TUV also gives options and rules for including INT, EGO, PRE, and COM as Vehicle Characteristics, and doing this in a Transformers-style game is precisely what I had in mind for such rules. (This was inspired mainly by an episode in the original series, in the season following the movie, wherein four Autobots had their "minds" removed and put into human bodies while their bodies were piloted around like mecha.)

     

    However, I do like your "sentient object" template. Whoever writes The Ultimate Gadgeteer or The Ultimate Automaton may want to lift it.

     

    I better save up for UV.

     

    And as far as my template, you guys have my permission to use it. All I really ask if you do is that I get some minor contribution credit (no money for it, just a mention). Oh, and a notice of which book it shows up in so I can save for that too.:)

     

    Okay... Maybe not that much, but a guy can dream. :P

  4. I once had a strange idea for something to cover in HERO system. GTR shows (like Transformers). So, I had a few quick notes for ideas.

     

    Giant Transforming Robots in HERO System.

     

    Note: This material uses stuff from Star Hero (SH) and Champions © along with the Hero System core rulebook (H5). None of these are revised editions, so the page counts may be off compared to more recent revisions.

     

    CHARACTER CREATION NOTES:

    When creating a Giant Transforming Robot, it is important to keep the following things in mind:

     

    1) Size: Morphing robots tend to be larger than most humans. If you want to select a size for your character, it will do you well to use SH pages 30-32 to get all the information that is pertinent to your robot’s size.

    2) Point Base: Giant Transforming robots tend to have a lot of power to them, so it’s a good idea to create them like super-heroic characters with 200 base points and up to 150 points in disadvantages. Remember, actual disadvantages count towards the disadvantage total while simple reductions in characteristics do not.

    3) Everyman Skills: If you are playing a human character, you should use the Modern list of Everyman skills (H5 page 31). Robots get the following list of Everyman Skills.

    Acting

    Climbing

    Computer Programming

    Concealment

    Conversation

    Deduction

    Mechanics

    Native Language (4 points worth, includes literacy)

    Persuasion

    One PS at 11- (job or hobby or primary function)

    Shadowing

    Stealth

    TF: one group of vehicles

    AK: Home planet

    4) Special skill considerations: Mechanics can be used just like the Paramedic skill on a robot.

    5) All robots have the following, costing 48 points total.

    Robot form: Armor (6 PD/6 ED) (18 points)

    Robot form: Total Life Support (45 points)

    Distinctive Features: Robot (Easily Concealed, Causes Major Reaction) (-10 points)

    6) Alternate Form Rules: One of the defining features of a giant transforming robot is the transforming bit. To reflect this, there will have to be some variants on Multiform. Keep in mind that when you are buying a vehicle or base as a multiform, you only divide be five once.:

    Animal-based forms: For this, the robot should buy multiform like normal. This is like Beast Wars or the Dinobots from the classic Transformers.

    Building Forms: For some reason, there may be robots built to transform into buildings. If you want to do this in your game (I am not going to stop you), you take a Multiform and design a base as that multiform, using the base rules provided on the Vehicles and Bases section (H5 pages 314-326). Be sure to include a computer to represent the robot’s brain.

    Object and Weapon forms: Megatron turned into a gun, and the Rock Lords turned into rocks. (Don’t ask.) To handle object and weapon forms, I created a special multiform template just for this kind of campaign. It will be discussed later.

    Vehicle Forms: This is purely classic. Buy a Multiform and use a vehicle (H5 pages 314-326). Be sure to include a computer to represent the robot’s brain.

    Gestalt: Some robots (like Devastator from Transformers) were made up of other robots. What you do there is to have the whole team pay for part of the Gestalt Multiform, just like how some teams pay for a base as an entire group in Champions.

    7) Scaling Weapons and Foci: When buying weapons and similar powers for a robot, it helps to adjust the effects of the power to suit the size of the wielder. For attacks, just add one DC for each size above medium and take one DC away for each size below medium.

     

    WEAPON/OBJECT FORM TEMPLATE:

    To create an object or weapon multiform, you design the form with the following base characteristics:

     

    Characteristic Base Cost

    Intelligence (INT) 10 1

    Ego (EGO) 10 2

    Defense (DEF) 2 3

    Body (BODY) 10 2

     

    Then buy powers to represent the form’s function and disadvantages that pertain to the form as well.

  5. Re: What would Dr. Destroyer *really* do?

     

    Thinking about the world situation and Champions made me start thinking' date=' if a Dr. Destroyer truly existed, what would he [i']really[/i] do to start gaining control of the world?

     

    My guess is that he'd actually take out the Middle East, followed by most of northern and western Africa, North Korea and then Columbia.

     

    My reasoning is that he'd probably prefer to go after the most unstable regions in the country because he wishes to impose order (his kind) and the unstable just couldn't be contained for him. Another bonus is that he's not attacking the countries with the world's most powerful supers, so he'd have less initial resistance. Along with this, the "world leader" nations would be given much grief for not preventing this (along with the same lines as when world powers are accused of not doing enough to prevent plagues, famine, AIDS, poverty, etc. outside of their borders).

     

    His attacks would have several affects on those Destroyer is not eliminating the populace: 1) Supers from those countries would be fatigued trying to follow Destroyer's "flight plan" and either be too weak to help when they encounter a country under seige, or would return "home" to defend their homeland. 2) Political pressure from weaker, but popular countries would strain and even terminate political relations, causing more tension from countries still allied with both strained parties. 3) Somehow, should Destroyer show to be a juggernaut, I think China would offer Destroyer assistance if he would assure China better resources and help "solve" the "Taiwan problem." 4) Many weaker countries would surrender to Destroyer in hopes of being spared.

     

    I think there would also come a time of "stalemate" conquerings where Destroyer & troops could no longer advance their cause, yet no one else can find where Destroyer is residing, or, if he's in China, cannot send enough supers to combat both Destroyer & the Tiger Squad. I think Destroyer would then begin a "scorched Earth" policy of lands that are inhabitable for humans (to his standards) and completely raze the lands (notably many African countries where famine & poverty are rampant and some southern Asian/Middle Eastern countries).

     

    For his finality, when he's ready to attack all the first world countries, I think somehow the majority of South America would fancy Destroyer (and maybe he makes a public bias favoring them) and then he would raze most of Central America. This would be followed by his assault on the U.S. (attacking the super power where the majority of supers are written --er, live :) which would either be his greatest victory (depending on agents left, villainous supers on his side, other countries -and their supers- siding with him) or his actual final defeat.

     

    Somehow, I feel that Canada would be one of the countries not attacked, either due to its distance from Europe and Asia and low-level military threat to Destroyer, that he figured he'd walk right in after a U.S. victory, or that they would capitulate, though probably one of the former two.

     

    Of course, there is a possibility that Destroyer could launch nuclear missiles, in which case, any country that supports Destroyer would probably be nuked in response and a mini-nuke might be used whenever Destroyer attacked the U.S. All of this leaving many repercussions on the world. And maybe two to three billion people.

     

    Just my thoughts. Anyone else?

    Why don't you and the guys at HERO go and talk to Square Enix about using this story for a Champions console RPG. What you are proposing would sure be a match for any Final Fantasy plot (and I used to play the games, so I'd know).

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