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Steve Long

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Posts posted by Steve Long

  1. 1. Technically, no. However, the GM can certainly let common sense trump legalistic rules interpretations if that seems appropriate.

     

    2. Just apply Ranged (+1/2) to the power. I don’t see any problem with that; there’s nothing hinky about applying Ranged to a power that allows you to attack someone with a power that sends them a MegaRange away.

  2. There are specific rules for appying Advantages to Martial Maneuvers in UMA that specifically note you can't accomplish the same thing by Advantaging (is that a verb?:)) your STR. I'd apply the same logic to other Combat Maneuvers, in the interest of game balance. In short, I'd just let you Autofire your punch (Strike) and leave it at that.

     

    The sheer nebulousness of the concept is probably a good indication that this isn't a good idea for a power. ;)

  3. And just wait until they release Campaign Cartographer: Space. That will also be a big help for SH mapping. We came along a bit too late for ProFantasy to do what Richard Frey did -- build in a random sector generator using the SH rules -- but the CC: Space should complement SH nicely.

  4. I'm currently working on painting the cover to "Spacer's Toolkit." so don't fret, you'll see a lot of these guys in full living color soon enough.

     

    And it is, I must say, a way cool cover. It shows a bunch of explorers of various species using gadgetry to explore a mysterious alien ruin -- while Xenovores lurk in the shadows! Even if TE itself doesn't make you want to run a game using the setting, this cover illo will. ;)

  5. It's not a silly question at all. I've been giving the issue some more thought, and I now think ultimately it should probably come down to GM's judgment. There are enough situations where a character should be able to easily remove his own Entangle that the rules might as well not place any unnecessary roadblocks in the way of common sense.

     

    Too bad this didn't come up prior to my recent HEROglyphs article on Entangles. I could've addressed the topic in more detail then, and not felt as if I were avoiding the "real work" of writing books. ;)

  6. It doesn't say that. It says that to make a power Invisible to all but one group requires the full +1 Advantage and a voluntary declaration that the other Sense Group can still perceive the power. Saying otherwise could end up granting a character an unfair benefit. But, as always, if you prefer to do things some other way in you're game, go for it! ;)

  7. I definitely want to do another Western Hero. I already have bunches of researched Western game writing that didn't make it into any Deadlands supplements, and I can easily build from that into a way cool WH book. But, as Darren so correctly notes, WH is way down the priority list.

     

    Nevertheless I'm always on the lookout for useful reference sources. Just got a great one on Sunday, about trains.

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