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batguy

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Posts posted by batguy

  1. On 2/22/2023 at 10:42 PM, Christopher R Taylor said:

    Well, I'm always going to suggest Champions for the game play, and you can scavenge scenarios and characters from Marvel Superheroes (MSH) and DC has a couple games out.  I'd look at the older Mayfair games DC Heroes for DC, although they have a newer game out called the DC Universe Role Paying Game which is about as generic a name as you can get, but it probably has some stuff you could use.  Marvel Multiverse RPG just came out, I don't know much about it other than they worked really, really hard for their stats to spell "Marvel" and I am not sure how much support it has yet.

    Cool,man,i should use marvel multiverse and hideouts and hoodlums,thanks for the advice!

  2. 20 minutes ago, Christopher R Taylor said:

    The time when DC and Marvel are owned by the same company comes closer every year.  Neither is making much if any money off comic books now, and DC/Warner is struggling to put out content people want to see despite having great properties.  I can easily see someone gobbling up both in the future, so probably then. 

     

    The thing is, all you need are the characters, and you can make those yourself.  The settings are pretty easy to use and you can grab adventures from either game to blend and use for any characters yourself.

    Yeah,i see what you mean.,you make some very good points!,Thank You very much for telling me all of this.,by the way,which super hero RPGS should i use?

  3. 21 hours ago, Christopher R Taylor said:

     

    OK the majority of characters in the golden age are very black and white good and evil, very clear and strong morality.  There's none of this gray area "oh he's from a troubled home" stuff, if you're a bad guy, you're a bad guy.  Also, while some of the characters are pretty dark, especially the pulp era holdovers like the Shadow, they are essentially optimistic and hopeful. 

     

    Few of the GA characters had any code against killing, but they wouldn't use it unless it was either fair play (I had no choice) or the targets weren't human.  That said, characters like the Shadow and the Specter killed without any moral agonizing (Superman threw a dictator's general basically at the horizon in one comic).  If someone happened to die in the effort to stop them and protect people well they had it coming and its no great loss to the world.  But they usually would not set out to kill; they were after fairness and justice, not vengeance.

     

     

    Almost all of the Golden Age heroes had the same basic powerset.  They were either human or slightly above human, were strong and fit, but usually weren't much more than base level Superman: strong, tough, hardy, etc.  Even the over the top most powerful outrageous characters like Captain Marvel could be knocked out if someone caught them by surprise, bonked them on the head from behind. 

     

    There were a few mystical types, but they usually were low end mentalists: mesmerism, low end mind reading, clairvoyance to see visions or the near future, that kind of thing.  It was the Silver Age where characters got ridiculously boosted powers to insane levels (except Captain Marvel who was impossible to really harm and strong enough to lift anything he had to).   There were some outliers like the original Human Torch and Namor who were really different from humans and had a pretty interesting powerset

     

    Not all, but most had pretty significant weaknesses the bad guys could take advantage of.  Green Lantern's ring didn't work on wood.  Namor got weaker out of water.  Hourman was invulnerable and super strong, but only for one hour a day.  Miss Marvel was just a girl with great combat skills until she was rebooted into a mentalist, but didn't have any real defenses.

     

    So; keep your concepts modest, and consider just giving your character a really interesting schtick or theme and go with a base Captain America type powerset: peak or slightly above human level in everything, with maybe one oddball power like "I can hear at long range and any pitch" or "I can summon any animal to help me".

     

     

    Its pretty easy to dig up Golden Age character images online with a search engine.  Take a look at their uniforms, mostly patriotic colors, bright and stand out, lots of pirate boots, shorts on the outside, capes, etc.

     

     

    Its easy to find golden age character info online as well.  In fact, there are a host of "out of copyright" characters that you can find and use, just swipe their look and powers.

    cool,man,give me some examples of out of copyright characters i can find and use,and swipe their look and powers

  4. this is what i am trying to accomplish with the characters:make them original.

    I Want them to feel like the philosophy and outlook of the golden age.

    i want them to have the same kind of powers.

    i want them to have a golden age feeling costume.

    this is how i want the character to feel like a golden age one:base them on existing characters.

  5. 19 minutes ago, Old Man said:

    Much depends on what is meant by "based on".  At one extreme you could just rename the JSA, so you'd have Dr. Destiny, Eagleman, The Vengeful Spirit, Sixty Minute Man, Viridian Lantern, and The Particle.  Or you could have new people inherit the JSA's equipment and powers, or alternate versions thereof, like a Dr. Fate clone whose powers stem from a Mayan mask instead of an Egyptian helmet.

     

    Or you could just have original pulp superheroes.  The main thing that set the JSA apart was the pulp era.  So costumes feature high-waisted briefs, capes, Lone Ranger masks and/or full-head cowls.  And powers originate from pulp-era sources, so instead of radiation and nanotech, you have arcane science, forgotten gods, and supersoldier serums.  Other than that anything goes, really.

    Thanks,i should use public domain,and my own retro golden age heroes

  6. 3 minutes ago, assault said:

    I'd start by clarifying the question.

     

    For example, what is "an original version of the Justice Society of America"? What is original about it? In what sense is it the JSA?

    Here is what is original about it:it is a retro golden age super hero team,consisting of heroes based on the members of the jsa.

    also,here is what sense it is the jsa:it is the first super team

  7. 19 hours ago, unclevlad said:

    Well, if Scott's right, and we do know licensing fits Zaslav's pattern much better...it seems like there'll have to be a process before licensing for gaming.  If I'm a gaming company exec, first, I want to know who's getting the comics licenses, and to which products.  What's their production strategy?  I need to look at the character bibles.  I'd prefer to actually have some of their comics in production...and see what the sales numbers are looking like.  If they remain as utterly disastrous as past posts here have indicated...I might not even want to commit to a development process, and for darn sure, it will impact the structure of any license fees.  I'd also like to know what WarnDisc's movie and TV plans are, because the quality of movies and TV would seem likely to be strong influencers on game sales.

     

    This is not a quick process.

    Yeah,i see what you mean,i still hope a new Licensed DC Comics role-playing game finally becomes a reality soon

  8. On 9/6/2022 at 8:17 AM, Pattern Ghost said:

     

    It went out of print, then got bought by Pulsar games, who turned it into Blood of Heroes and replaced the DC stuff with house setting stuff. It changed hands a while back, and I think has remained out of print. Someone should probably buy the rights to the MEGS system, then build a better game around it. Here's a Wikipedia article:

     

    https://en.wikipedia.org/wiki/Blood_of_Heroes_(role-playing_game)

    I See what you mean,i hope another game company gets the role-playing game rights to the dc comics characters soon

  9. On 8/28/2022 at 8:41 AM, Doc Democracy said:

    My lockdown proposal to myself was that I would use HERO to create a game.  I wanted to do a powered by HERO type thing that I could share with friends and possibly, if it was good enough, offer here.

     

    My God, it was hard.  It was hard to sit down and really put the necessary thought into it.

     

    It was hard to do writing.

     

    It was hard to balance things up.

     

    It was hard to decide how much of the system to cover up and how much flex to leave in there.

     

    It was so hard, I am starting again for the fourth time.  All that effort will inform this next one but it has shown me something.  It has shown that I need to hide virtually all of the flexibility.  To have something people can pick up and play, the character creation needs to be almost 95% done already.  The previous three have floundered on me trying to make decisions easy for complete newbies and it branches out so far that I end up with something possibly more complex than fill HERO but with less agency. 😕

     

    I plan to have a bunch of cookie cutter superhero templates that players can add SFX to and accessorise with secret identity stuff, colour abilities and perhaps a signature move/ability.  Each template will have at least one fully formed character derived from the template to demo what can be done.

     

    It will be a UK based WWII game with a Campaign premise and three or four scenarios (I have run these scenarios with my home group so they are in playable form for me - lots of derail needed for others).  I will outline all my design decisions as a document,  the whys rather than the whats of what I did).

     

    I plan to bounce things on here as I do this.  Big broad issues rather than the build details etc.

     

    My first consideration has been archetypes for the templates.  As this will be Golden Age focused, my current list is

     

    Masked adventurer (e.g., Batman, Sandman, Plastic Man)

    Gadgeteer (e.g.,  Iron Man, Blue beetle, Mr Terrific, Green Arrow)

    Super-soldier/flagsuit (e.g., Captain America, Hourman, Uncle Sam)

    Alien being (e.g., Superman, Martian Manhunter, Aquaman)

    Bearer of occult/mythological artefact (e.g., Hawkman, Dr Fate, Zatara)

    Speedster  (e.g., Flash, Johnny Quick) 

     

    I plan to have three basic builds (these builds will modify CV, defences, and base damage scores) that I build out to each Archetype, possibly offering a build per Archetype (which would push this out to 18 templates with associated characters).

     

    Is there anything I am missing that is a MUST HAVE?

     

    Doc

     

    PS: this has a big potential to be a pipedream and never realised, I can see my biggest opportunity to have gotten it done was in the past two years, the next best time will be when I retire.  But until then, gonna keep tinkering and writing as if it is real life thing.

    Sounds like a plan,go for it

     

     

     

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