I've been working on a campaign that will try to bring the best elements of the FF series to the table top.
What it is:
A unique game world
Uses ideas put forth in the FF series
Trys to keep the story driven elements as central to the campaign.
A more 'open-ended' campaign, where characters can have abilities and powers outside the realms of combat, and therefor be a more fleshed out and playable world.
Not hampered by restrictions set by the games, nor does it have some of the more strange quirks of videogames (no 99 potions, but carrying food might be helpful).
Not limited to a world smashing plotline. There's room for any sort of campaign.
What it isn't:
A direct translation of any of the FF games.
It doesn't try to copy the mechanics of the FF games.
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Because this is HERO, the flexibility allows any GM who uses the material to reshape things as they see fit. I feel the most important aspects is not accurate simulation, but the story and 'feel' of the FF series. Considering that Square see fit to change the mechanics and elements from game to game, my game won't be constrained to those things, either.
http://groups.yahoo.com/group/final_fantasy_hero/
I'll be posting updates and goodies here, at least until I get my server back up and running.