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Mathew Robert Ignash

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Everything posted by Mathew Robert Ignash

  1. I'm reposting this from the archive with updated links that work, per a request. While I loved the Kingdom of Champions book, one thing that always bothered me was that many of the characters written up were in shorthand rather than getting full character sheets. They would just say to take such-and-such a character from a previous book, and change certain things, to get the write-up. So I started doing just that, and then saving the finished sheets. So if anyone wants to add these to their KOC book, here are FULL write ups for the first couple I did. More to follow. Anyone else wanting to add some, please do. The New Knights of the Round Table p118 - The Clansman http://mattcave.fcpages.com/PDFs/CLANSMAN.pdf p121 - The Consul http://mattcave.fcpages.com/PDFs/CONSUL.pdf p122 - The Gurkha http://mattcave.fcpages.com/PDFs/GURKHA.pdf p122 - Silver Shadow http://mattcave.fcpages.com/PDFs/SILVER_S.pdf p123 - Blaine http://mattcave.fcpages.com/PDFs/BLAINE.pdf p123 - Sir David Mason http://mattcave.fcpages.com/PDFs/SIRDAVID.pdf The London Watch p124 - Doctor Goldwing http://mattcave.fcpages.com/PDFs/DRGOLDWI.pdf p127 - Sarah Gold http://mattcave.fcpages.com/PDFs/SARAHGOL.pdf p129 - Blazon - http://mattcave.fcpages.com/PDFs/BLAZON.pdf p130 - Blazon's Horse http://mattcave.fcpages.com/PDFs/BLAHORSE.pdf p130 - Yeoman http://mattcave.fcpages.com/PDFs/YOEMAN.pdf (250 point character) p131 - Repulse http://mattcave.fcpages.com/PDFs/REPULSE.pdf (250 point character) p131 - Swift Swallow http://mattcave.fcpages.com/PDFs/SWIFT_SW.pdf (250 point character) p132 - Mole http://mattcave.fcpages.com/PDFs/MOLE.pdf p132 - Partisan http://mattcave.fcpages.com/PDFs/PARTISAN.pdf (250 point character) The Nightwatch p135 - Aspen http://mattcave.fcpages.com/PDFs/ASPEN.pdf p136 - Earth Brother http://mattcave.fcpages.com/PDFs/EARTHBRO.pdf p136 - Starline http://mattcave.fcpages.com/PDFs/STARLINE.pdf p137 - Wintershade (demon form) http://mattcave.fcpages.com/PDFs/WINTERSH.pdf p137 - Wintershade (human form) http://mattcave.fcpages.com/PDFs/EDQUEEN.pdf (100 point character) p137 - WeatheRing http://mattcave.fcpages.com/PDFs/WEATHERI.pdf (250 point character) Solo Heroes p137 - Jimmy Tompion http://mattcave.fcpages.com/PDFs/JIMMYTOM.pdf p138 - The Watchmaker http://mattcave.fcpages.com/PDFs/WATCHMAK.pdf p139 - Watchmaker robot http://mattcave.fcpages.com/PDFs/WATCHBOT.pdf p139 - Chime http://mattcave.fcpages.com/PDFs/CHIME.pdf p146 - Mother Janet http://mattcave.fcpages.com/PDFs/MOJANET.pdf (150 point character) MACE p151 - The Grenadier http://mattcave.fcpages.com/PDFs/GRENADIE.pdf p151 - Aggro http://mattcave.fcpages.com/PDFs/AGGRO.pdf p152 - Sidestep http://mattcave.fcpages.com/PDFs/SIDESTEP.pdf The Shapeshifters p154 - Hag (human form) http://mattcave.fcpages.com/PDFs/HAGHUMAN.pdf The Four Winds p158 - Blizzard King (low point version) http://mattcave.fcpages.com/PDFs/BLIZKING.pdf (250 point character) p158 - Blizzard King (high point version) http://mattcave.fcpages.com/PDFs/BLIZKIN2.pdf p158 - Gale Force (low point version) http://mattcave.fcpages.com/PDFs/GALEFORC.pdf (250 point character) p158 - Gale Force (high point version) http://mattcave.fcpages.com/PDFs/GALEFOR2.pdf p158 - Monsoon (low point version) http://mattcave.fcpages.com/PDFs/MONSOON.pdf (250 point character) p158 - Monsoon (high point version) http://mattcave.fcpages.com/PDFs/MONSOON2.pdf p158 - Sandstorm (low point version) http://mattcave.fcpages.com/PDFs/SANDSTOR.pdf (250 point character) p158 - Sandstorm (high point version) http://mattcave.fcpages.com/PDFs/SANDSTOH.pdf Solo Villains p167 - Doctor Brutallus http://mattcave.fcpages.com/PDFs/DRBRUTAL.pdf (250 point character) p167 - Brutalloids http://mattcave.fcpages.com/PDFs/BRUTALLO.pdf p168 - Darkwing (low point version) http://mattcave.fcpages.com/PDFs/DARKWING.pdf (250 point character) p168 - Darkwing (high point version) http://mattcave.fcpages.com/PDFs/DARKWIN2.pdf P168 - Doctor Mantis http://mattcave.fcpages.com/PDFs/DRMANTIS.pdf (250 point character) p168 - Termech Robot http://mattcave.fcpages.com/PDFs/TERMECH.pdf STOP p175 - Stop Reaction Agent http://mattcave.fcpages.com/PDFs/STOP_REA.pdf p176 - Valerie Creigh http://mattcave.fcpages.com/PDFs/VALERIEC.pdf Project: Armour P178 - Ironmaster http://mattcave.fcpages.com/PDFs/IRONMAST.pdf Shark Squad p184 - Shark Squad Agent http://mattcave.fcpages.com/PDFs/SHARK_SQ.pdf p185 - Captain Shark - http://mattcave.fcpages.com/PDFs/CAPSHARK.pdf p186 - Monstersub - http://mattcave.fcpages.com/PDFs/MONSTERS.pdf p189 - Mile Laisseine http://mattcave.fcpages.com/PDFs/MILELAIS.pdf p197 - Lesser Fomori http://mattcave.fcpages.com/PDFs/FOMORILE.pdf Notes: Some of them have few disads, but that's how they were written. I added "DF, Detects as a mutant" to all the mutant characters. I had to guess about some powers, since some just said things like "has Force Field and flight" a didn't even say how much! The Clansman had some small mistakes in his writeup. The cost of his stats was 132, not 32. His languages should cost 4 points, not 6. His Flash Defense should cost 6 points not 7. His WF should cost 12 points, not 11. Total cost of the character is 398 points. The write-up of Doctor Goldwing fixes some messed up point values and adds the corrections from the KOC errata. Since Yeoman was incredible vague, I had to make some things up. He ended up coming out almost exactly 250 points, so I went the extra mile and made him a 100+150 point character, perfect for a starting PC in a UK setting. I made sure all the members of the London Watch knew "Watch Battle Language", even if their writeup didn't mention it. I did change Starline's "Accidental Change" to a Distinctive Feature, since it was that she glows when near powerful magic... that's not an Accidental Change to me. Mother Janet is based on the older, lower powered version of the character. Blizzard King, Gale Force, Monsoon and Sandstorm lower power versions are 250 point characters. The high point versions are the ones when they are powered up. Doctor Brutallus and Doctor Mantis were fleshed out to be 250 point villains. There are two versions of Darkwing, one based on the lower cost version in the book, and the other based on the high point version from the Kingdom of Champions Errata. I just assumed that Mile was a mutant telepath, no origin was given for her powers. The Lesser Fomori were very obscure, because they are based on the writeup for Wintershade's demon form with changes, which in turn is based on the writeup for Powerhouse from the Champions book with changes. I'm starting on fleshing out half-written characters from other books, here are some others: VIPER: p35 - Frostburn http://mattcave.fcpages.com/PDFs/FROSTBUR.pdf p40 - Sinister Samurai http://mattcave.fcpages.com/PDFs/SSAMURAI.pdf Strike Force: p36 - Skyrocket http://mattcave.fcpages.com/PDFs/SKYROCKE.pdf p40 - Napalm http://mattcave.fcpages.com/PDFs/NAPALM.pdf p40 - Defender http://mattcave.fcpages.com/PDFs/DEFENDE1.pdf p40 - Ichi-Ban http://mattcave.fcpages.com/PDFs/ICHI-BAN.pdf p41 - Vixen http://mattcave.fcpages.com/PDFs/VIXEN.pdf p50 - Shelvastra http://mattcave.fcpages.com/PDFs/SHELVAST.pdf p51 - Charade http://mattcave.fcpages.com/PDFs/CHARADE.pdf p59 - Power Lord http://mattcave.fcpages.com/PDFs/POWERLOR.pdf p60 - Fire Hawk http://mattcave.fcpages.com/PDFs/FIREHAWK.pdf Many of the Strike Force writeups diodn't have any real disadvantages section, so I had to write up what I inferred from what was there. Mutants got DF. Married characters for DNPCs or "In Love with" Psych Lims. I gave Power Lord the same vulnerabilities as his father Overlord.
  2. I saw this topic and me mind went to Wild Cards.
  3. Some of my work: Captain Cadaver - http://mattcave.fcpages.com/cscaptaincadaver.html Commander Chaos - http://mattcave.fcpages.com/cscommanderchaos.html Floater - http://mattcave.fcpages.com/csfloater.html The Haunting - http://mattcave.fcpages.com/cshaunting.html Holocaust - http://mattcave.fcpages.com/csholocaust.html Jumpstart - http://mattcave.fcpages.com/csjumpstart.html Kid Chaos - http://mattcave.fcpages.com/cskidchaos.html Lady Luck - http://mattcave.fcpages.com/csladyluck.html Ratman - http://mattcave.fcpages.com/csratman.html Skyscraper - http://mattcave.fcpages.com/csskyscraper.html Not mine: The Elementals - https://web.archive.org/web/20030209191035/http://sparky.chem.queensu.ca:8080/elementals.html
  4. The first two characters for this story the heroic Astroblast and his trusty sidekick R-Brand. Astroblast, leader of the Lost Protectors - http://mattcave.fcpages.com/PDFs/ASTROBLA.pdf R-Brand, Astroblast's Tech Drone - http://mattcave.fcpages.com/PDFs/R-BRAND.pdf Here is an explanation of the character sheets for Astroblast and R-Brand. It's based on my reading of the bios for the characters from Play With This Too and the description Rik Alvarez gave me, along with me filling in the blanks, asking the authors for thumbs up or down when I had ideas. Astroblast was described to me as a hero from a family line of heroes, who trained (and was assumed) become one of the elite Strikers, like his father, and his father before him. Sadly he let the family down and failed to bond with a Striker Aegis armor and ended up having to serve in the Protector instead, a normal grunt. The common Aegis armor is a living weapon which which bonds with one owner until his death. It can be brought out of sub space, summon it's weapons, extends the lifespan of the one who wears it, and unlocked his inner power as the "Lord of the Living Lightning"... (gee maybe he was always meant to bond with this armor eh? That's why the other armor rejected him...) For personality, Astroblast honestly believes in using his powers to fight evil, and is a good, honest young leader, like a young Optimus Prime. I wrote Astroblast up as a skilled normal with military and science training. I ended up giving him many of the skills of a Striker, since I figure he started the training as one. His armor can be summoned with Instant Change, and he has a Elemental Contro l for the powers that are almost always available (armor, flight and immunity to electricity) as well as a Multipower for all his weapons, and a package deal for the rest of the abilities granted by the armor. These range from Density Increase (he's big and bulky in the armor), to stat increases and universal translator, radio. Astroblast can fly. The authors described him as flying with Iron Man (jets in the hands and feet). The armor has a built in homing beacon which can be read by other Aegis armors and tech drones. I modeled this on the Adept disadvantage from the Mystic Masters supplement. His follower R-Brand is a 3 foot tall robot who turns into a space jet looking thing. I made up the "Hector Class" name just to keep the different molds of Tech Drone easily identifiable, it's not official. I also made up the motto, just to give him a little verbal personality as an eager go-getter. Essentially though he's a happy little follower who just is eager to please Astroblast in all his duties (the writers has said they didn't plan to give the heroic Tech Drones much personality, but I thought I motto wouldn't hurt). He's vaguely sentient but his motivations are always to do what Astroblast wants, and he has little initiative beyond following orders. He has blasters in his fists (think GoBots), can fly, he can also act as armor or a jet pack for another character (his Usable By Others advantage!) He's particularly useful as a scout, with tracking skills and telescopic vision. He has a universal translator and radio. To simulate his computer glitching if he gets damaged I put a Berserker disadvantage for when ht takes a lot of damage. If he gets too damaged, he might temporarily just start attacking things at random. He's also vulnerable to magnetics.
  5. Since Play With This Too gave me permission to write a RPG suppliment for their Lost Protectors toy line, I started working on it. As the status of the toys is uncertain for the moment, I was told I could publlish some of the material here. The Lost Protectors universe his a mid to high point Hero setting. The main characters are 300-600 point heroes who wear space armor and have Tech Drone sidekicks. The villains are an assortment of baddies from low point level cannon fodder to 700 point mega villains who would require several heroes to challenge. My character sheets are written in 4th edition hero rules, and saved on my custom PDF documents generated with the old Heromaker 2.5 software. You can also find it on my Champions RPG gaming site here (recently moved because they are shutting down Comcast web pages!) http://mattcave.fcpages.com/
  6. Some updated from the BMOG side of things. They are going ahead with their new toy, which will be made in several colors.
  7. We have an update on the BMOG platypus mold, which is going into production now.
  8. I did some 4th edition characters from this book pages ago... Not all of them, but several. Charade - http://mattcave.fcpages.com/PDFs/CHARADE.pdf Firehawk - http://mattcave.fcpages.com/PDFs/FIREHAWK.pdf Flare - http://mattcave.fcpages.com/PDFs/FLARESF.pdf Ichi-Ban - http://mattcave.fcpages.com/PDFs/ICHI-BAN.pdf Kestel - http://mattcave.fcpages.com/PDFs/KESTREL.pdf Napalm - http://mattcave.fcpages.com/PDFs/NAPALM.pdf Power Lord - http://mattcave.fcpages.com/PDFs/POWERLOR.pdf Shelvastra - http://mattcave.fcpages.com/PDFs/SHELVAST.pdf Skyrocket - http://mattcave.fcpages.com/PDFs/SKYROCKE.pdf Steel Brigade - http://mattcave.fcpages.com/PDFs/SBRIGADE.pdf Swashbuckler - http://mattcave.fcpages.com/PDFs/SWASHBUC.pdf Vixen - http://mattcave.fcpages.com/PDFs/VIXEN.pdf
  9. Classic Enemies p13, Arc's Hardened 18 ED and 18 PD should only cost 4 points each, not 11 for both. This brings his total cost from 291 points to 288 points. http://home.comcast.net/~mathewignash/PDFs/ARC.pdf
  10. Classic Enemies p12, the cost of Neutron's RKA EC slot should be 50 points. The cost of his 4 levels with his EC should probablt be 12 points, not 20, since they are a "tight group". This makes his total cost 546 points. He should also have DF "Detects as a mutant". http://home.comcast.net/~mathewignash/PDFs/NEUTRON.pdf
  11. I notice that the book writeup for Blackstar in Classic Enemies (p8) has a 60 point slot in his Multipower that has both a 45 point Density Increase and 15 points of Armor. Is it legal to have 2 powers in a slot? Shoulnd't the Armor be outside the Multipower, and linked to the Density Increase? Here is how I wrote it: http://home.comcast.net/~mathewignash/PDFs/BLACKSTA.pdf
  12. Classic Enemies p7, Plasmoid's Energy Blast Damage Shield should cost 52 points, not 75. So his total character cost should be 577, not 600. http://home.comcast.net/~mathewignash/PDFs/PLASMOID.pdf
  13. Nice writeups, but while he says the totals he got form some characters in Creation Workshop say they had mistakes in the totals, he doesn't say what item had the error in it, and when I enter them into Heromaker 2.5 I get different results. Like Binder here. The guy says the book says 339 points, but CW gave him a 340 point total. Heromaker gives him 339. So what was the error CW supposedly found? http://home.comcast.net/~mathewignash/PDFs/BINDER.pdf
  14. Restarted this list because of a new error I found yesterday. 403 - Classic Enemies p73, Lady Blue should probably have an OIF disadvantage on her END Reserve. That lowers the cost of the Reserve to 7 points, and her total cost to 255 points.
  15. I had a thread for this before, but it's long since archived and cannot be edited, so here is a new thread. I want to index all the corrections for 4th edition Champions/Hero characters. -- 402 - Mind Games p17, Mind Slayer's Multipower really only needs a 78 point reserve, not 80 points, as she only has two Ultra powers and the highest one is only 78 points. She could put her telekinetic Flight into her Elemental Control. She should have DF "Detects as a mutant" for 10 points. p20, Soulfire's Killing Strike should cost 4 points, not 5. He should have DF "Detects as a mutant" for 10 points. p24, Torment's first Ego Attack should cost 40 points, not 45. p26, Omega's description says he has a variety of grenades, including blinding grenades, but the writeup itself just lists 2 Psiphon grenades, nothing else. Meanwhile all the other members of PSI have flash defense equipment, I'd guess to make his teammates immune to his ability to blind opponments. 403 - Classic Enemies p7, Plasmoid's Energy Blast Damage Shield should cost 52 points, not 75. So his total character cost should be 577, not 600. p8, Slick should have a Villain Bonus of 147, not 137. p9, Blackstar cannot have both his Armor and Density Increase in one slot of his Multipower. If you move the Armor outside the Multipower, and make it linked to his Density Increase the total cost of the the character becomes 268 points. p12, Neutron's RKA EC slot should cost 50 points, not 51. The cost of his 4 levels with his EC should probably be 12 points, not 20, since they are a "tight group". This makes his total cost 546 points. Neutron should have DF "Detects as a mutant." p13, Arc's Hardened 18 ED and 18 PD should only cost 4 points each, not 11 for both. This brings his total cost from 291 points to 288 points. p18, Bora's Distinctive Features, as described, is worth 15 points, not 10. She should also probably have an additional DF "Detects as a mutant." p21, Le Sone's point total should be 405 as written, not 401. Since he should get a bonus point in his PS, his PS: Diving should only cost 1 point, not 2. This brings his character point total to 404. p27, Big John should have DF "Detects as a mutant" for -10 points. Also, his INT of 13 should cost 3 points, not 13. Big John should probably have a free Everyman PS: Engineer of 8 or less, since he was once one in his biography. p37, Sunburst's Powers and Skills come to 254 points, not 284 points. This makes his total character cost 501, not 531. His PS: Business 13- skill costing 4 points, should probably be INT based PS: Businessman, and with the Everyman bonus it costs 2 points. This brings the total cost of the character down to 499. p44, Lightning's Teleportation slot has 69 active points, not 62. You can increase the cost of the Reserve to 69 points, not 62, and the slot to 7, not 6. Also, since he gets a free point in a PS for his Everyman skill, his PS: Accountant skills should cost 2 points, not 3. This brings is total character cost to 207, not 200. p46, Panda should have Distinctive Features of "Detects as a mutant." p47, Raccoon should have Distinctive Features of "Detects as a mutant." p48, Avar-7's powers come to 172 points, not 169 points. p49, Beamline's Desolidification Multipower slot should cost 2 points, not 3. p50, Black Claw should have Distinctive Features of "Detects as a mutant." p51, Black Diamond's Susceptibility is worth 15 points, not 10. p53, Black Mamba's Villain Bonus should be 51 points, not 61 points. p54, Blowtorch should probably only have the gasoline limitation on his REC, not the END, so that makes the END Reserve cost 22 points, not 20 points. Since Burnout in High Tech Enemies have a Rivalry with Blowtorch, Blowtorch should probably have a Rivalry with him. p60, Foxbat's gun should probably be listed as an OAF, not an OIF. The cost is correct for an OAF. p62, Firewing's PS Gladiator should cost 2 points, not 3 because of his Everyman PS bonus. The END cost of his Force Field power should be 0, not 5. To save 30 points his Flight and Force Field could be in an EC. p73, Lady Blue should probably have an OIF disadvantage on her END Reserve. That lowers the cost of the Reserve to 7 points, and her total cost to 255 points. p75, In High Tech Enemies Airstrike has Lazer listed as a rival, so you could probably add this rivalry to Lazer's write up too. p78, Menton shouldn't be able to put his Danger Sense into an EC and it should cost 60 points, not 55. His Flash should cost 14 points, not 15. His Teleportation should cost 75 points, not 55. His Disguise skill should cost 13 points, not 3 (or alternately for 3 points it should only be an 11- skill.). Menton should have Distinctive Features of "Detects as a mutant." P82, Power Crusher should have Distinctive Features of "Detects as a mutant." p88, Sparkler's Force Field should cost 26 points, and her RKA should cost 71 points. Her combat levels are probably in RKA, since she has no EB. p92, Utility's +8 ED and +8 PD should cost 12 points if purchased seperately, not the 13 points bought together. His Villian Bonus is too large as well. p95, The column for magic and mutant are swapped. 406 - The Zodiac Conspiracy p11, Virgo's Invisibility Multipower Slot should cost 2 points, not 3. She should have DF "Detects as a mutant." 410 - Kingdom of Champions p118, The Clansman had some small mistakes in his write up. The cost of his stats was 132, not 32. His languages should cost 4 points, not 6. His Flash Defense should cost 6 points not 7. His WF should cost 12 points, not 11. p124, Besides the corrections in the Errata for this book, Dr. Goldwing paid too much for his Transport Familiarity. It should cost 4 points, not 7, as his purchase of the Ground Vehicle category covered the tracked and ground effect vehicles he bought separately. 413 - Alien Enemies p8, The Champ should have 52 calculated STUN, not 45. p35, Luna's STR working while Desol should probably be "Only in villain ID" as her Desol only works in villain ID. This lowers the point cost for it to 16 points instead of 20. Her stats in normal ID are DEX 10, CON 10, COM 26, PD 2, ED 2, SPD 3, REC 6, END 20, STUN 25. 416 - Classic Organizations p41, Metalla's Flash power should cost 12 points, not 5. p78, Cosmo's Martial Arts should cost 13 points, not 14 points. His 3 levels with his cosmic power shouldn't cost 24 points, as that's overall levels. I'd call them a tight group, so it would cost 9 points. 419 - Champions of the North p46, Skylark's Invisibility slot for his Multipower should cost 1 point, not 2. If you want to keep it at 2 you could increase the duration. p50, Ambrosia should have DF "Detects as a mutant." p55, Mirage should have DF "Detects as a mutant." p57, Star Sapphire should have DF "Detects as a mutant." p61, Polar Bear should have DF "Detects as a mutant." p64, Oracle should have DF "Detects as a mutant." p66, Gazelle's bolos should cost 14 points, not 10. She should have DF "Detects as a mutant." p74, Nightrunner should have DF "Detects as a mutant." p76, Rainbow should have DF "Detects as a mutant." p80, Psion's Force Field Multipower slot should cost 3 points, not 2. His Combat Level with his Multipower should cost 3 points, not 5. He should have DF "Detects as a mutant." p82, Compactor should have DF "Detects as a mutant." p96, Falcon should have DF "Detects as a mutant." p112, Redemption's Teleportation and locations should cost 53 total real points. He should have DF "Detects as a mutant." p118, Lord Dire's Universal Translater of 15- should cost 28 points, not 20. 421 - Champions Universe p101, To Victrix I added "DF - Detects as a mutant" as a 10 point Disad. Then I lowered the cost of her TK levels to 6 points (they would be considered a tight group). Also, from a game mechanic point of view, her EC suffers from the Force Field being so low of cost. If you raised it to a 18 PD/13 ED or 25 PD/6 ED (from 18 PD/6 ED), then increased the EC reserve to 25 points (from 21), the resulting total cost is EXACTLY THE SAME, but you'd have more defense. p118, Mind Titan's cost for PD should be 9 and cost for REC should be 2. Cost of Duplication should be 96. Cost of Telekinesis slot should be 22. Additionally he lacks a Distinctive Feature "Detects as a mutant", and he should probably have an PS: Architect 8- Skill. His Hunteds seem to all be more powerful and have NCI in order to be worth 20 points with only an 8 or less. 422 - High Tech Enemies p22, Sci-Fi's Armor should cost 37 points, not 38. p26, Master Control should probably buy Linguist as it would save him 4 points and cost him 3 points. His Interrogation and High Society should be 15- because of his high PRE stat. MC's Rival is listed as "Ironmonger", it may have meant to say "Ironmaster" who is a villain in Kingdom of Champions. MC's followers would be purchased cheaper as one group of 100 point or less followers, instead of buying them separately for the Black Guard and Silver Guard. p29, Silverguard's Growth is 3 levels, not 1. Disadvantages add up to 101 points, not 100. p38, Chainsaw's Endurance Reserve should cost 4 points, not 7, and his Chainsaw should cost 25 points, not 23. For some reason his REC in the reserve is slower than the other DC members. The Powers in Jackhammer's Multipower are greater than the reserve. For some reason he has less of a Reputation than the other DC members. Also, the picture clearly depicts the Jackhammers built into his suit arms (most likely OIFs), but they are listed as OAFs. I re-wrote both, see below. 425 - VIPER p51, The "Pin" Laser Carbine should have 1 clip, not 2. The Fat Lady rifle is only 25 points. To make it worth 30, like the other rifles of its class, you could change it to 2 clips of 6 charges. The Stitcher costs 33 points, not 30, to make it 30 points like other weapons of its class you might want to make it 1 clip. p69, the VIPER Commander's Force Field Belt only costs 4 points, not the 5 listed. If you increase it to 7/5 defense then you can keep it 5 points to make the character as a 200 point character. p70, The Aikido package costs 36 points, but since all VIPER Martial Arts packages should cost 35, you can lower the KS to 11- to make it fit. p72, VIPER Elite Air-Cavalry's stats are worth 72 points, not 74. Powers are worth 137 points, not 136. p90, Pack Master's Mind Link shouldn't be part of her EC, but the point value is correct. Her Aikido Martial Arts should only cost 15 points, not 16. Her Invisibility should only cost 2 END to use, not 3. Her Science Skill of Psychology should be 14-, not 12-. She should have Distinctive Features "Detects as a mutant". p91, Coral has 20 points for 4 inches of DEF 4 Tunneling, but it should come to 34 points. Her bite is listed at 34 points, but it doesn't seem to offer any explanation as to how they came to that number. Seems to be a 3D6 HKA with AP (+1/2), 1/2 END (+1/4) and increased stun multiplier (+1/2). So that's 101 active points. Then she has no KB (-1/4), Gradual Effect 1 minute (-1/2), No STR bonus added (-1/2), and an unlisted "DVC Concentrate", probably 1/2 DCV for (-1/4). That comes to 40 points. The high point variant says increase her SPD to 5, but she already has a 5 SPD. Perhaps they meant increase to 6? p94, Kufi's Stun of 47 should cost -1 points, not 0. Her Armor should cost 10 points, not 17 points. p105, Stealth's recovery should cost 2 points, not 4. If his blaster is a "standard" issue VR-5 it should have no KB and 15- Activation, which would be cost the 30 points listed. His Flight probably counts as "Restrainable" for an additional -1/2, which makes its point cost 40, not 60. p116, Stalwart's Motorcycle should cost 19 points, not 20. His second Flash Defense should probably be vs. sound, not visual flashes. He should have DF "Detects as a mutant". p119, Citidel's Multipower Growth slot should cost 3 points not 4. His STUN with Growth should be 67 points, not 68 points. His Driving 12- skill should read Combat Driving 15-. His DNPC should be worth 10 points, not 5. Half END on his STR should cost 15 points not 10 points. He should have DF "Detects as a mutant." The Castle Security Inc adventure mentioned came out in issue 22 of Adventurers Club magazine. p131, Viperia's swimming Multipower slot should cost 6 points, not 5. She should have DF "Detects as a mutant." 427 - Allies p9, Major Star's PS: Soldier should cost 1 point, not 2. p13, Foresight's EC should have a 27 point reserve, her Clairsentience slot should cost 22 points and her Telepathy slot should cost 48 points. Her Martial Arts are only worth 14 points, not 15. She doesn't need Mental Awareness as she has Telepathy. She should have DF "Detects as a mutant". p15, Gumshoe has the NCM disadvantage, which means his 25 STR should cost 20 points, not the normal 15. p32, Barnstormer should have a Breakfall of 14- because of his DEX. He should probably get a DF Detects as a mutant, as it's described in his text. p33, Lady Thunder should have DF "Detects as a mutant." p39, Zen Eagle's Constitution stats are listed as costing him 14 points, but they should only cost 12. You could lower his cost to 248 points as a character, or just up his Con stat by one to keep him 250 points. p41, Zen Mouse has a problem with the cost of her Stun and Martial Arts. The Stun is listed as costing 3 points, and the Martial Arts costing 20 points, but the STUN attribute would suggest it cost her zero points, and the Martial Arts should cost 21 points. This would make her a 248 point character. I recommend increasing the Stun by 2 so she maintains her 250 point status. p51, Twister should have DF "Detects as a mutant." p59, The Abstracted Man should have DF "Detects as a mutant." p60, Shadowstorm's SPD bonus from his suit should cost 21 points. His Science: Holographics Technology Skill should cost 6 points, if INT based. He should have DF "Detects as a mutant." 428 - The Mutant File All the mutant characters in the book should have a -10 point DF "Detects as a mutant", not 15 point. p78, Lifeline's END reserve should cost 7 points if the limitation on them is -2, which is what it was in High Tech Enemies. Here it's unlisted in value, and gives 13 points cost for the reserve. He should probably have "Computer Programming" not "Cuter Programming". p82, Scorch's 3D6 RKA should be a 4D6 RKA (based on the point cost and space in the Multipower slot). Her Range Levels should cost 9 points, not 15. 439 - Enemies For Hire p50, Ronin's Mental Defense should cost 19 points, not 20. His DF "Detects as a mutant" should cost 10 points, not 5. 450 - Champions pC59, The Tombstone Kid's Telekinesis should cost 20 points, not 13. pC60, Mosquito's REC should cost 4 points, not 0. His EB should cost 20 points, not 30. 451 - Champions Deluxe p302, Armadillo is paying 1 point too much for his HKA, and 2 points too much for his 1/2 END STR. This takes is total points down to 247. Also, his two Vulns and his Susc should have Limitations on them so they only work in the suit. 1050 - Mystic Egypt p101, the Basic God character's cost for his Divine Power Pool should be 286 points, not 280 points.
  16. I recall when I first got that book I read his name as "brain child" and then when reading her wondered why she wasn't super smart... Oops.
  17. Yes, but the one I have listed above is a 4th edition version of him from Villainy Unbound, a young independent villain. The one from Viper is slightly higher level, working for Viper: http://home.comcast.net/~mathewignash/PDFs/CITADEL2.pdf There is also a third version of him where he is reformed version of him where he lost most of his powers and became a support character in another book. Anyone remember that book?
  18. I am converting as many characters from other editions to 4th. Here are some characters from Enemies: Villainy Unbound. Alabaster - http://mattcave.fcpages.com/PDFs/ALABASTE.pdf Citidel - http://mattcave.fcpages.com/PDFs/CITADEL1.pdf Crimson - http://mattcave.fcpages.com/PDFs/CRIMSON.pdf Emerald - http://mattcave.fcpages.com/PDFs/EMERALD.pdf Indigo - http://mattcave.fcpages.com/PDFs/INDIGO.pdf Kawaii - http://mattcave.fcpages.com/PDFs/KAWAII.pdf Monopole - http://mattcave.fcpages.com/PDFs/MONOPOLE.pdf Princess - http://mattcave.fcpages.com/PDFs/PRINCESS.pdf Titaness - http://mattcave.fcpages.com/PDFs/TITANESS.pdf
  19. No, I just have not updated my web page since your submission. They are on the list.
  20. I am converting as many characters from other editions to 4th. Here are some characters from book 21, The Blood and Dr. McQuark. Blade - http://mattcave.fcpages.com/PDFs/BLADE.pdf Blood Sorcerer - http://mattcave.fcpages.com/PDFs/BLOODSOR.pdf Bloodletter - http://mattcave.fcpages.com/PDFs/BLOODLET.pdf Brynhild - http://mattcave.fcpages.com/PDFs/BRYNHILD.pdf Marie Debray - hhttp://mattcave.fcpages.com/PDFs/MARIEDEB.pdf Radion - http://mattcave.fcpages.com/PDFs/RADION.pdf Sala - http://mattcave.fcpages.com/PDFs/SALA.pdf
  21. Yes, I plan on starting a thread for every book I convert character to 4th edition... although I do not own any 6h edition stuff yet.
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