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Mathew Robert Ignash

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Everything posted by Mathew Robert Ignash

  1. I am currently working on a RPG character generator app for my Android phone, so I decided to try to make a random Rock Lord Generator. Anyone able to help? Currently the app generates the name, mineral, secondary color, special power and 2 unusual characteristics and the weapon. The app works, but I need to feed in the database. I gave it all the names of the original Rock Lords (including Japanese Rock People names). All the original minerals, and then tried to come up with ...lists of powers and weapons. Anyone have any suggestions for powers or a full list of Rock Lord weapons? Here are three screen grabs of generated characters. Nugstone the Tachylyte friend of the Narlies, Ulhead the Diamond with 2 heads, and Diamar, the Obsidian fire breather. Also, I want to author a Rock Lord Racial Package. I figure it should have about 6 levels of growth, armor, shapeshifting into a rock, longevity, KS rocks and the planet Quartex of course... anything else?
  2. I was just translating them directly from her Heroes Unlimited character sheet, and she had maneuvers that equaled Martial Grab and Martial Escape. I guess you could add another or just say she is a special case, being a conversion from another system, or increase to cost of those martial arts to the minimum .
  3. Still need to do some characters like Ultra Magnus, the later Predacons, Insecticons, Tailgate, etc.
  4. Old thread here: http://www.herogames.com/forums/topic/85452-transformers-prime-for-champions-4th-edition/ I spent some time converting most of the major characters from the animated series Transformers: Prime to Champions RPG rules. Airachnid http://mattcave.fcpages.com/PDFs/AIRACHNP.pdf Arcee http://mattcave.fcpages.com/PDFs/ARCEEP.pdf Breakdown http://mattcave.fcpages.com/PDFs/BREAKDOP.pdf Bulkhead http://mattcave.fcpages.com/PDFs/BLKHEADP.pdf Bumblebee http://mattcave.fcpages.com/PDFs/BBEEP.pdf Cliffjumper http://mattcave.fcpages.com/PDFs/CLIFFJUP.pdf Dreadwing http://mattcave.fcpages.com/PDFs/DREADWIP.pdf Fallback http://mattcave.fcpages.com/PDFs/FALLBACP.pdf Ironhide http://mattcave.fcpages.com/PDFs/IRONHIDP.pdf Knock Out http://mattcave.fcpages.com/PDFs/KNOCKOUP.pdf Kup http://mattcave.fcpages.com/PDFs/KUPP.pdf Megatron http://mattcave.fcpages.com/PDFs/MEGATROP.pdf Optimus Prime http://mattcave.fcpages.com/PDFs/OPPRIMEP.pdf Predaking http://mattcave.fcpages.com/PDFs/PREDAKIP.pdf Prowl http://mattcave.fcpages.com/PDFs/PROWLP.pdf Ratchet http://mattcave.fcpages.com/PDFs/RATCHETP.pdf Shockwave http://mattcave.fcpages.com/PDFs/SHOCKWAP.pdf Skyquake http://mattcave.fcpages.com/PDFs/SKYQUAKP.pdf Smokescreen http://mattcave.fcpages.com/PDFs/SMOKESCP.pdf Starscream http://mattcave.fcpages.com/PDFs/STARSCRP.pdf Trailcutter http://mattcave.fcpages.com/PDFs/TRAILCUP.pdf Vehicon Car http://mattcave.fcpages.com/PDFs/VEHICONP.pdf Vehicon Jet http://mattcave.fcpages.com/PDFs/VEHICOJP.pdf Wheeljack http://mattcave.fcpages.com/PDFs/WHEELJAP.pdf Character notes: Airachnid is a professional spark hunter, she enjoys hunting the last member of any species as her trophy. If she has to exterminate all the other members of that species first, that's fine with her. She was responsible for the death of the Autobot Tailgate, who was the partner of Arcee at the time, which is one reason Arcee hates her so much. Airachinid has a number of spider-like qualities - extra limbs, the ability to spin webs, and the unexplained ability to command Insecticons. She has used the Polarity Gauntlet artifact weapon. In the series she has tried to become independent of the Decepticon, or tried to take them over from time to time, making her a rival with other Decepticons commanders. When she was last seen on the show she had been captured by the Autobots and put into a stasis pod. The Decepticon found her stasis pod after defeating the Autobots, and decided just leave her locked inside, but the day willl have to come when she gets out... Arcee is a tough female Autobot who turns into a motorcycle. She's seemingly based more on the 2009 movie Arcee character than the Generation 1 Arcee. Her toy lists her function as a stealth fighter, so I threw in some stealth skills. Arcee possessed very obvious size shifting in the series, turning form a normal sized motorcycle into a giant robot at least double the size of the motorcycle. Her current partner is the young heroic human Jack Darby, but she used to be partners with Tailgate and Cliffjumper, before they were both killed in separate events. She holds grudges against the Decepticons Airachnid and Starscream for killing her former partners. She's used the Polarity Gauntlet and the Apex armor on occasion. Comes to just over 300 points. Breakdown is a long-time rival of Bulkhead. He turns into a blue truck. Pretty evenly matched, Breakdown is more of an original character in the series (although the name Breakdown has been around since 1986!). His hands become hammers and he has a shoulder mounted blaster. He often works with Knock Out, as his assistant and detailer. A 350 point character. Bulkhead is based on the character of the same name last seen in Transformers Animated, but with a bit more of a combat edge. In fact he strikes me as TFPrime's answer to Springer, a big, green, strong, smart former Wrecker. Bulkhead can convert his hands into battle maces or blasters. He turns into a truck. His human partner is the trouble-seeking Miko. A 350 point character. Bumblebee is a small but quick Autobot, more closely based on the character who appeared in the 2007 Michael Bay films than the character from the 1984 TV series. He's a sports car who suffered damage to his vocal systems, and speaks only in beeps. He works in gathering intelligence for the Autobots and works closely with a human partner name Raphael, a young computer hacker, who has a nack for understanding Bumblebee. I gave him weapons based on those he has used on the show (his blaster), and those found in the toy line (his weaponizer cannons and sword) He comes out as a 350 point character. Bumblebee has had some variants over the years. He was once possessed by Megatron's mind. He once lost his T-Cog which locked in robot mode with no weapons. He also once used the Phase Shifter artifact, giving him Desolidification and the Polarity Gauntlet, which has magnetic powers. Cliffjumper is an Autobot Commando. He's basically the 1984 Cliffjumper on steroids. He's Arcee's partner, who came to Earth in response to a beacon sent by Optimus Prime (borrowing from the 2007 Transformers movie again). He appeared in the pilot episode, where he was killed, then used as an experiment to reanimate Transformers by Megatron. He turns into a muscle car. He has blasters in the TV series, and as a toy carries a mace weapon. Comes to just over 300 points. Fallback is a toy-only character who did not appear in the TV show. I threw him in for fun. He's an Autobot based on the Generation 1 Autobot Outback, who had an Australian accent and little other characterization. He turns into a tan truck, and I named his weapon after what they are called on the box. He is described as "tech expert", whatever that means. About 380 points. Ironhide is another Autobot who only appeared as a toy. He's a red Autobot pickup truck heavy weapons expert. He probably has a Texas accent. About 400 points Knock Out is the resident tech and default mad doctor of the Decepticons. He is an original character for the series, although there have been minor characters named Knock Out in Transformers before, they were nothing like him. His toy bio paints him as a weapons designer, but on the show he's more the medic. He becomes a sports car, and is very proud of his looks. He has a tendency to go after those who wronged him or his allies with a vengeance. Often works with Breakdown as a lethal team. He has a blaster and saw weapons in his hand on the TV series, and carries a Shockblade (sword) weapon in the toy line. He has used the Phase Shifter artifact. Comes to just over 300 points. Kup is another Autobot who only appeared as a toy and is an updated version of the Generation 1 character. He is described as a drill sergeant. Turns into a green pickup. About 400 points. Megatron is the tyrannical leader of the Decepticons. He despises humans, Autobots, weakness, and probably most of his fellow Decepticons. He values loyalty, but is willing to overlook backstabbing if he thinks a Decepticon can be of use to him (see Starscream). Turns into a Cybertronian jet. His weapons include his cannon and a Cyber sword. He's wielded the Forge of Solus Prime and the Dark Star Saber, as well as being an occasional user of Dark Energon. For a time he had the arm of a dead Prime grafted to his body, allowing him to use the Forge of Solus Prime, but has since lost that arm. Comes to over 500 points. Optimus Prime is a former archivist who raised to the rank of Prime for his heroism during the war for Cybertron. He is the current leader of the Autobots, although he only has direct contact with those on Earth. He has a great respect for and is VERY protective of human life. He has a variety of weapons, including swords, blasters and his "Weaponizer" cannons. He has wielded the Star Saber and the Forge of Solus Prime on occasion. He turns into a semi-truck. Comes to just over 500 points. With a wingspan of 2 football fields, breath hotter than the surface of Mercury, and an appetite for Autobots, I give you... The Predaking! Predaking is the result of an experiment by Shockwave to clone an extinct species of Cybertronian and use it to hunt Autobots. Basically he's a gigantic robotic, fire breathing dragon. A massive 600+ point character. Prowl is one of the toy only Autobots based on the Generation 1 Autobot police car and second in command. He's cool and logical, and carried a Justcie Hammer. Comes in just under 400 points. Ratchet is the resident medic and scientist of the Autobot team. His is clearly based on the Ratchet from the 1984 cartoon series, with hint of the Ratchet from the 2007 movie and the Transformers Animated series. He is a bit older and more cautious than most of the Autobots, and usually stays back at base with Agent Fowler, but if required he be lethal in combat with his blasters and battle blades. He turns into an ambulance. For a short time Ratchet used synthetic energon to boost his capabilities, but it acted like a drug in his system, making him unstable, so he discontinued it's use. Base model is a 350 point character. Shockwave IS the mad scientist though. His hobbies include inventing more reliable torture techniques and perverting nature with his experiments with cloning violent lifeforms and bending them to his will. He turns into a Cybertronian tank. Skyquake is a big, honorable Decepticon jet, and the brother of Dreadwing (same animation model, but Skyquake is green, where Dreadwing is blue). His appearance is based on an obscure Generation 1 character of the same name, but his personality (and that of his twin) are more closely based on Dinobot from the Beast Wars series - the honorable, but violent warrior serving a less-than-honorable master. He first appeared, and was killed in the episode "Loose Cannons". His weapons are called a Tornado Cannon as a toy, and as a grenade launcher on the Hasbro web site, so I gave him both. He also has a sword in his larger toy. I added a limited form of Mind Link to his twin brother Dreadwing. This big bruiser Decepticon came to over 400 points. Smokescreen is a young Autobot who trained with the Elite Guard for the great war... but ended up stuck with guardian relics for Alpha Trion instead of making it on the front lines. He ended up missing the war when Alpha Trion knocked him out and sent to to Earth with the relics. The Autobots on Earth found this young Autobot eager to fineally get to play his part in the war. Although impatient, he's proves himself to master at improvising combat tactics, and save the Autobots on multiple occasions. He's basically the character of Hot Rod or Hot Shot from other Transformers series. He turns into a sports car. His weapons include standard blasters, a chainsaw, a net, magnetic smoke. He also has used the Phase Shifter and Spark Extractor artifacts (he considers the Phase Shifter his signature weapon now). Starscream is the former second in command of the Decepticons (and occasionally leader, when Megatron is injured or missing). In the War for Cybertron video game he is depicted as a former Autobot scientist who joined the Decepticons out of fear, but that's pretty much overlooked in the TV series. On occasion he's gone rogue and played it solo, even selling information to the Autobots in trade for repairs, but no one trusts Starscream, and for good reason. He's always looking out for himself. He's used the Apex Armor (read: Marvel's Juggernaut powers) and red energon (read: The Flash speed) for power boosts on occasion. For a while he lost the ability to transformer or fly in the series, but these powers were later returned. Several clones of Starscream have existed in the series too. They should have similar stats to that of the original, including full memories. Comes to just over 400 points Trailcutter is one of the non-show Autobots who was in the toy line. A black pickup (Autobots have a lot of pickups!), He's a commando who attacks Decepticons with Howler Missiles, and protects his fellow Autobots with his powerful force field. A 380 point hero. The Decepticon Car Vehicon is the baseline trooper used by the Decepticon. While sometimes considered a "drone", they seem to have feelings and personality. They are the weakest of Cybertronians on the show (and lowest point value, a mere 250 point character), but what they lack in power they make up in numbers - dozens, possibly hundreds of Car Vehicons exist on Earth. Their vehicle modes are all identical sinister black racers, forms chosen to blend in with the human world. Each Vehicon carries a simple blaster, which usually misses it's target (in fact I don't think on the entire run of the series any Autobot has been seriously damaged by a Vehicon's blaster!) No Vehicon has dispayed use of any special melee weapon besides his fists. The Jet Vehicon are basically the flying brothers of the car Vehcions. Other than their ability to fly in jet mode (which looks a lot like a car with wings!), they are nearly identical to their land-bound brothers. Wheeljack is the loose cannon of the Autobot team. A member of the Wreckers squad, he usually plays it alone, or works with his former team-mate Bulkhead. He's not the scientist depicted in some other series, but instead is a master swordsman and pilot. He doesn't follow orders well. He turns into a sports car.
  5. Reposting this with updated links, since the original thread is locks and has broken links to my old site. -- Here are a selection of characters from the Heroes Unlimited series, converted into Champions 4th edition rules. These might be useful as characters in your game, or as a guide to converting Heroes Unlimited to Champions. Enjoy! Constitution - http://mattcave.fcpages.com/PDFs/CONSTITU.pdf Cheetah - http://mattcave.fcpages.com/PDFs/CHEETAH.pdf Flagwaver - http://mattcave.fcpages.com/PDFs/FLAGWAVE.pdf Lady Dracula - http://mattcave.fcpages.com/PDFs/LADYDRAC.pdf Minuteman - http://mattcave.fcpages.com/PDFs/MINUTEMA.pdf Onslaught The Unstoppable - http://mattcave.fcpages.com/PDFs/ONTHEUN.pdf Patriot - http://mattcave.fcpages.com/PDFs/PATRIOT.pdf Ping - http://mattcave.fcpages.com/PDFs/PING.pdf Pong - http://mattcave.fcpages.com/PDFs/PONG.pdf Razor - http://mattcave.fcpages.com/PDFs/RAZOR.pdf Stars - http://mattcave.fcpages.com/PDFs/STARS.pdf Stripes - http://mattcave.fcpages.com/PDFs/STRIPES.pdf
  6. I just added another Champions related function to my application. Now it links to my web site, and you can call up lists of premade characters. For instance here are screen shots of me calling up my Kingdom of Champions character sheets on my phone from the app! Here is the code: Championspremade: cls:array.delete chars$[]:array.delete urls$[]:chars$="":urls$="" Dialog.select sel3,universes$[], "Which series?" if sel3=1 then series$="chargen-kingdomofchampions.txt" if sel3=2 then series$="chargen-lostprotectors.txt" text.open r, file_number, series$ do text.readln file_number, charname$: if charname$<>"EOF" then chars$=chars$+charname$+"," text.readln file_number, charurl$: if charurl$<>"EOF" then urls$=urls$+charurl$+"," until charname$="EOF" Split chars$[], chars$, "," Split urls$[], urls$, "," Dialog.select sel4,chars$[], "Please choose character." browse urls$[sel4] return This call up a .txt file which has the character name on one line, and the url of their character sheet on the next line, and splits them into two arrays. The first array is used to generate the dialog.select, the second is called up by the browse command to view. I just click on Champions, then Premade Characters, then Kingdom of Champions, then Silver Shadow! The PDF of the character sheet, which is at my web site, is called up.
  7. Here is another function, a random post-apocalypse loot generator, based on modules from the old Gamma World RPG. There are currently 200 items on the loot table, which are picked randomly, and the list is growing.
  8. I was actually inspired by the old Japanese game called Barcode Battler, but same idea. Right now the game allows you to generate characters based on any of the following... 1. A number or word you input. 2. Barcode scan. 3. Your GPS location. (Your character changes based on where you are standing! Go back to a location and you can get the character from there!) 4. A random number of the app's creation, which is puts on the top of the character sheet. This means if you want to recreat that character, simply type that same number in.
  9. I have some of my work on the topic here. http://mattcave.fcpages.com/champions.html#packages
  10. Moved the whole thing here: http://mattcave.fcpages.com/champions.html#packages
  11. I continue to expand the number of attributes that are defined by the seed number, including stats presented in Palladium and Hero RPG terms. It actually generates them in Palladium, and then uses a formula converting 3-18 to 1-20 to make the Hero stats. I also added support for non-number seeds. You can now enter letters, words and even sentences, which are converted to ASCII values then used as seeds for character generation. For instance here is a Mutants in Orbit character generated using the seed word "Optimus Prime".
  12. For "turning" I'd say just have all undead or demons in your campaign have a vulnerability to presence attacks and phobia to holy items and holy people. Maybe have the priest buy extra PRE that can only be used to frighten the undead/unholy. This might also work for exorcism. The priest simply uses a presence attack to order the demon or spirit away. No powers are needed to do this. The demon is simply intimidated into leaving. Any person with a minor holy item might have a small bonus to his PRE attack on a undead (simply farmed keeping a minor undead at bay with a cross), but a high level priest holding a major holy artifact would have a massive bonus, causing legions of undead to turn and run with a strong prayer and a strong voice.
  13. Okay, I ran a test with my app, scanning the Mutants in Orbit book, then scanning the barcode on a friend's composition notebook. It generated a mutant baboon from the moon base with enhanced sense of touch, who is trained as an energy specialist scientist and owns a suit of power armor. So I would say successful test. Now I need to add support for other games, and make the interface friendlier and better looking. Maybe allow it to save character sheets to a file or print them.
  14. Here is a screen shot of the early Mutants in Orbit character generator, with built-in notes for Champions RPG rules. You can change between The Mutant File and Mutants in Orbit by either choosing book 1 or 2 in the initial prompt or by scanning the bar code of the book in question.
  15. Yes, I figure I'll add any charts and utilities I need as I go. I'm also adding support for character generation from other game systems, but translate to Champions rules. For instance I started work on a character generator for Mutants in Orbit, but making it Champions rules based.
  16. I am an old BASIC programming from the days of C64 and Amiga, and I wanted to try to learn how to make an Android application, so I recently started a project to help me learn to make an pplication The basic idea is to make something that helps a GM or player in character generation using an Android tablet or phone, by automating random table rolls, while using a seed number either input by the user in the keyboard or by scanning a barcode. So I started by picking a very simple character generator, the random mutant generator from The Mutant File by Sean Fannon. Right now it's a simple application that you input a seed number, and it uses that number to generate a much longer string of numbers which generates the character. I want to eventually work in a barcode scanner, allowing people to generate characters from picking up household items (magazines, bags of chips, toy boxes), simply scan them and a character pops out. I hope to use this application for either the GM making background characters, or one off games, where everyone walks in with a candy, magazine, anything with a barcode, and gets the character based on the seed number it generates. Here is a screen shot of the earliest version. Eventually I want to support multiple books. You simply change books by scanning the new book's bade code (for instance, you scan the book Mutants in Orbit from Palladium Books, and the application switches to generating a random orbit mutant). Suggestions? Comments?
  17. I copied the program to my hard drive long ago since I used to run the program on a MSDOS emulation on my Amiga. Running it in MSDOS emulation on a PC today is pretty much the same thing. As for printing, I just print the characters as a postscript file, then I have a utility which converts postscript files to PDF, and you can print a PDF easily in Windows or other operating systems.
  18. Here is another BMOG character. Her name is Sea-Labrys, and she is formed from a pistol and an axe that come together to form a heroic robotic manta-ray. A 450 point character. http://mattcave.fcpages.com/PDFs/SEA-LABR.pdf
  19. 1. Yes. I still use it. 2. Heromaker will, by default, list all enhanced senses separately, and I sorted the powers into alphabetical order, so Enhanced Senses is after Elemental Control alphabetically, as is UV Vision after Multipower. You can place them where you wish and merge them into one line if you want. That's just where they ended up.
  20. I did start a mind flayer racial package for 5th edition once (basedon on AD&D 2nd?), but nothing about their brain suck attack, just their other powers. http://mattcave.fcpages.com/pamindflayer.html
  21. I wrote one in 4th edition back in 2010. http://mattcave.fcpages.com/csblade.html
  22. Here is another old post from me on this board which has been archived, reposted with updated working links! http://www.herogames.com/forums/topic/79085-quantum-from-dragon-magazine-111-1986-by-george-macdonald/ -- Back in 1986, Dragon Magazine number 111 printed an article by George MacDonald called "Quantum, Power and Super-Power in the Champions Game." This article detailed the subject of making a character at different levels of "power" for your Champions game. As an example George created a character named Quantum (no relation to the mutant hero in the BBB). Quantum is a woman who gained super powers thanks to an accident with a device created by Doctor Destroyer (read the article for details). George presented tables of Quantum's stats. She ranged in five levels from a starter heroine, to a goddess of destruction who took on alien battle fleets. Presented here are full write ups for all five versions of Quantum, based on George's tables, in easy to use character sheets, updated to 4th edition rules. http://mattcave.fcpages.com/PDFs/QUANTUM1.pdf (300+ points) http://mattcave.fcpages.com/PDFs/QUANTUM2.pdf (600+ points) http://mattcave.fcpages.com/PDFs/QUANTUM3.pdf (900+ points) http://mattcave.fcpages.com/PDFs/QUANTUM4.pdf (1300 points) http://mattcave.fcpages.com/PDFs/QUANTUM5.pdf (1600+ points) -- Oh, as a bonus that magazine also had an original character for V&V RPG named Maxima, written by Jack Herman. Maxima was supposed to be an overpowered female character (fitting with the theme of that issue), so I used the generic conversion notes in V&V to Champions to write her character sheet. She IS aweful overpowered and not well balanced, but I was curious what she would look like in Champions: http://mattcave.fcpages.com/PDFs/MAXIMA.pdf Yes, that a SPD of 13, CON 105, 54 point of resistant defense, 37 levels of Regeneration, etc. I just followed the OFFICIAL conversion rules for converting V&V to Champions printed back then. I did say she was not well balanced, but she's official.
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