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wremus

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Everything posted by wremus

  1. It's funny. I have 6th but I didn't know about Heroic Action Points. I use the 6th books in a 5th-edition way, I guess. I build the characters and check the combat rules, but I guess I've missed out on some of the optional rules. I think I'm not a fan of meta-gaming in Champions, but it felt right in the Buffy game. But maybe. This must be what I was getting at. I guess as long as I made restrictions on how the Heroic Action Points were to be used. I like how it was put in the 6th rulebook: So....yeah! This works. Thanks, Steve! Would you just build the White Hats on fewer points, or just restrict their points to certain kinds of things?
  2. (Mostly posting this so I don't have to see the "Sharp Stake" post in the preview anymore. LOL) In the Buffy game, they use this great mechanic. You can play as a "White Hat" or "Hero." I will quote Wikipedia: I've played this and it's quite fun. Would you, as GM and game organizer, try to incorporate this mechanic? If so, how?
  3. Double ditto. I was going to come on here and say that the Fantastic Four would be a better campaign, but now that I see what's actually happening here, I love it. This is my favorite thread.
  4. wremus

    BATMAN-Contacts

    I know you can take it that way now, and you can make most things work one way or another, which I admire about the system. But I liked it when it was a kind of separate thing, when it was separate from a psychological quirk. Like, "I'm claustrophobic, and that's from my childhood. But I have to find this guy and bring him to justice because I said I would." I know "because I said I would" is a Psych thing. But I liked the heroic feeling that Duty was somehow quite separate from being a little loopy. It's semantics in a sense, but I'm waxing nostalgiac here, not quibbling. Or maybe I'm doing both. PS: You could argue that a Hunted is in some way a Psych Complication, because you obviously rubbed the guy (or gal) the wrong way with your personality. Psych Limit: Rubs people the wrong way to the point they want to kill him. I guess I'd like to see "Duty/Honor/Tradition" as a separate category. Code vs. Killing etc.
  5. wremus

    BATMAN-Contacts

    Okay, I'd add "Watched" by Bat-Mite. Depending on what kind of Batman we're talking about. Remember when you could take "Hunting" as a disadvantage?
  6. wremus

    BATMAN-Contacts

    Bat-Mite as a contact. A low chance of contacting him, but he could do so just by saying his name. 1 Basic 8- Contact +3 Contact Has Extremely Useful Skills or resources +3 Contact is slavishly loyal to character (8- because Bat-Mite isn't always watching, might miss hearing his name being called)
  7. LOL. "15 Points Life Support." I totally remember that from the old editions. I remember 20 pts being the standard for power armor. I remember one of my players getting 25 pts in his armor and then explaining how the armor recycled the waste into food (with the addition of nutrients assumedly). Good times, good times...
  8. Did the search. Perfect. Yes, I think Sandbaggers has a bit of the feel I would wish for in my campaign. But I would add a long action scene / set piece like from James Bond to break up the chatter now and then. (The Sandbaggers characters would talk about how real spying is nothing like James Bond, but I want to have my cake and, yes, eat it too.) Wikipedia's Sandbaggers entry mentions Greg Rucka's Queen & Country, which I read when it came out. It strikes me as a balance between The Sandbaggers and James Bond. So your post (tkdguy) has helped me a lot! I realized that Queen & Country is the kind of game I'm aiming for.
  9. Strike Force is worth that. I have a copy from when it first came out...looking at it right now! It is great and worth every penny. I didn't know who Aaron Allston was, really, when I bought it. It was Strike Force that made me a huge fan of his.
  10. Holy crap, the "Super Agents" supplement was written by Aaron Allston? How did I not buy that? I bet this book would still be an excellent source for a campaign involving a SHIELD or SHIELD-like scenario (UNTIL etc.).
  11. Or.... joint US/British operation. Then the players could decide which they wanted to be. Very cool, bubba.
  12. I've read one of the author's books (The Emperor's Soul). He's pretty good. He's won a Hugo. It's nice to see a good writer take a shot at the genre. I haven't read Steelheart, but I may try it.
  13. Hi guys. I'm trying to set up a spy game in Dark Champions. For anyone who has tried this, what was the premise of your game? I was thinking of using MI6 and just using the James Bond model: agents are brought in and briefed and then are sent out. But the problem is that I might want an American angle. Anyone have thoughts on this?
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