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Kraven Kor

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Posts posted by Kraven Kor

  1. Neural Disruptor

     

    This insidious weapon is one of the most feared anti-personnel sidearms known to mankind.  It fires an ionized bolt of energy that burns out the nervous system of the target - even a graze can result in permanent loss of feeling at the affected location.  A direct hit is almost always a death sentence; or worse - the target left with permanent and massive nerve damage.  A head shot even at very low power will result in permanent brain damage.  Closely related to stunner technology, but infinitely more dangerous.  Special armors can, however, completely negate the effect.

     

    Neural Disruptor:  Drain BODY, DEX, INT 2d6, Cumulative (+1/2), Expanded Effect (x3 Characteristics or Powers simultaneously) (BODY, DEX, INT; +1), Delayed Return Rate (points return at the rate of 5 per Century; +4) (130 Active Points); OAF (-1), Attack Versus Alternate Defense (Power Defense; All Or Nothing; -1/2), Beam (-1/4), Real Weapon (-1/4), 16 Charges (-0)

  2. Molecular Disruption Device; AKA "Dr. Device"

     

    The MD Device is a starship weapon of horrifically devastating effect.  At the focal point of two beams, a field is formed wherein matter loses its molecular bonds - disintegrating into its component atoms.  This field propagates as it encounters any matter; creating a cascading reaction that will destroy literally any matter it contacts - an entire spaceship, or an entire planet should it be used on a planetary body (as it was in Ender's Game, resulting in the genocide of the Formic species.)  Entire fleets can be destroyed with a single strike, should the craft be in close proximity of each other - the field generally encompasses several kilometers around the focal point, and propagates from any affected matter in a similar radius.

     

    MD Device:  Killing Attack - Ranged 1d6 (Starship Class Weapon), Area Of Effect (4km Radius; +1/4), Costs Endurance Only To Activate (+1/4), Increased Maximum Range (300km; +1/4), Constant (+1/2), Sticky (+1/2), Uncontrolled (+1/2), No Range Modifier (+1/2), MegaScale (1m = 1 km; +1), Cannot alter scale (-1/4), Attack Versus Alternate Defense (ED -> Power Defense vs. Nuclear / Molecular effects; +1 1/2) (90 Active Points); OAF Bulky Fragile (-1 3/4), Required Multiple Users ([9-16] people; -1), Cannot Use Targeting (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Real Weapon (-1/4), No Knockback (-1/4)

  3. More useful stuff and comments - thanks, guys!

     

    Glorantha is a fantasy setting - www.glorantha.com

    To quote the site: "Glorantha was first discovered by Greg Stafford in 1966. Over nearly five decades it has been explored by fans across the world through board games, role-playing games, computer games, books, and at conventions."

    A quick Google hasn't revealed anything, so a I suspect it's a "no" for an already-out-there conversion.

     

    I think that what I might need is a kind of intro game to run through the system. I will ponder...

     

    I'll ping you if I end up with a spot, if a Steampunk-y Fantasy setting would be of interest.  

     

    I'm not the greatest GM in the world, but I know the system "well enough" to get someone acquainted with the basics.

  4. On the Glorantha Conversion:  I'm not sure what Glorantha is to be honest; I have found really, really crazy things converted over to HERO so it isn't beyond the realm of possibility.  If it has not been converted, it might make for a good project to learn to tinker with the system.  This type of conversion / planning can also help simplify things while running; at it's core, HERO is all about doing whatever you want, but that can be problematic as well.  The more prep-work you do, in general, the smoother things run once you get to playing, and the less stuff you have to figure out on the fly.

     

    HEROCentral has several ongoing campaigns, which may or may not use Roll20 or similar tools.  Obsidian Portal is another site frequently used by HERO gamers.  If I don't get a response from a few of my players soon, I may have a spot open in my Steampunk HERO game on HEROCentral.  Player Finder section of the forums usually has a new game pop up here and there.

     

    You can run just about anything with HERO that you feel like running; whether it is ideal for that particular genre is a matter of opinion and heavily related to the GM's understanding of the system and the genre.  

     

    As to the original question?  "Because you can."  :D

  5. If I were not a terrible, horrible GM, I would be all for that :D

     

    Great for ideas, terrible at execution (in a table-top setting; I'm finding Play-By-Post on HEROCentral is educating me on things I do wrong, as well as allowing me to actually plan and execute things better.)

  6. O.k. technically this should be a poll, but never having done one, I'm gonna be cowardly and not see if setting them up is hard.

     

    The current discussion in the so slow thread got me thinking about world building. And I was wondering, in designing your world how many kingdoms do you make. Also do you have a "Good guy" and "Bad Guy" kingdom. I generally think eight gives enough variety, an I do make a good/evil kingdom.

     

    I *try* to avoid cliches and make all of my cultures at least believable, even if one is obviously "worse" than another.  And I try to leave a lot of blank map space in case a player doesn't like any of the major cultures I have detailed information and histories on.  I'm also a bit of a cynic and none of my cultures could be called "wholly good," though the fledgling democracy of the "Commonalities of Oordmar" is certainly the best place on the planet to live if you are poor, or female.

     

    Depends on the era of the setting too, I would think.

     

    When I first started penning Lostorum, I had dozens of kingdoms and fiefdoms and whatnot, as it was a typical fantasy setting.  Would have easily rivaled the Forgotten Realms in scope, though not in any way as complete (each culture had maybe a paragraph or two at the time.)

     

    When I accelerated the timeline to make it Steampunk, I opted for a few large empires and then a handful of smaller kingdoms and then the aforementioned blank space.

     

    One is a fledgling democracy plagued by mercantilism and the former feudal lords now giants of industry; old money.  One is a mono-theistic and xenophobic theocracy bent on world domination, with much oppression of the common folk; once ruled the world and wants to do so again (Holy Roman Empire reborn, kind of.) One is an aging and crumbling empire, the last of the old world next to Ulohi.  The last of the "big four" is kind of based on the British Empire of the 18th Century; the crown losing power to the big industrial powers, but still a monarchy / oligarchy / plutocracy.  Then countless smaller cultures and governments that run the spectrum between the above.

     

    Edit:  And then I have the other races, but all of them fall under the "minor cultures" deal in the current timeline of the setting, and for the most part have melded with human civilizations but for the "Hundred Clans" of the Saurak, and the secretive and magical Phelan.

     

    I'm pulling heavily from the state of our own world around the time of the French and American Revolutions.

  7. One additional item I'm wondering how to implement would be the post-12 recovery. I could just do it every 12 ticks. On the other hand, I've never fully understood its justification and with a finer action granularity, just simply not doing anything for a few ticks would probably suffice. No free lunch anymore, but no 1/2 Def either.

     

    Eh, maybe divide REC up between ticks, such that REC is more a reduction of END use per tick?

  8. Sure, assuming you actually WANT a complexity factor. I'm still not seeing why you (generic you) would, which is why I suggested talking about your magic system's look and feel first. Once you've worked that out, you'll know if you need a complexity system and have some pointers on how it needs to be built.

     

    Cheers, Mark

     

    Yeah, I don't want a "complexity" factor so much as a HERO-friendly way to calculate construction time and materials cost and such.

     

    Was merely saying that the formula I use, or one along the same lines tweaked to fit desired costs and look and feel and such, could be the basis for such a "complexity factor."

  9.  

     

    I would also argue that you need to include No Relative Velocity if you want to teleport to the opposite side of the planet (to account for planetary rotation).

     

    Yeah, but that takes all the fun out of it...  :evil:

  10. OK. Real cost. Bing! Done.

     

    Is that what you meant?

     

    Cheers, Mark

     

    Kind of my take too.

     

    The ratio of Active to Real Cost is the indicator of complexity.  A single use item is going to cost, overall, less Real Points in relation to the Active Points due to having a lot more / higher value limitations on it.  The Staff of Ungodly Magic has a far lower total limitation value due to not being as restricted.

     

    So, Real Cost vs. Active Cost can be a good indicator / guideline for that complexity factor.

     

    Again, what I have works for me; and unless I'm missing something a similar calculation could work here.  And all within the already-written rules and math of HERO.

  11. No "Setting" has been agreed upon, including the Turakian/Valdorian Ages: both are  jointly owned by Hero Games & Steve Long and would pre-approval by each of them (Hero Games has apparently said "yes" to the concept...we have to approach Mr Long.  All material has to be sent through both HG & Mr Long prior to final "Print," so changes could be made by either: It is their Setting, afterall).

     

     

    ~ N

     

    No, what I was saying was, maybe this project will become / could become such an "official" setting.  Not that anything had been agreed on; but that this project would not just be a third-party splat book.

     

    And I had thought that, once upon a time, Turakian Age / Valdorian Age were the "official" Fantasy HERO Setting.

  12. Here we go, figured it out randomly browsing another thread.

     

    I think this song would work fairly well for either Spawn or Ghost Rider:

    "Consequence; In itself a defense

    What's done is done 

    Smoke has cleared from my gun...
    Repentance will get you to heaven
    But it seems real clear
    Since we're already here
    That all of our sins weigh the same"

    www.youtube.com/embed/0J1gyEcbQUA

     

    Or not..  WTF how do you embed videos here???

  13. I'm sure they all heard you. That you regard your proposal as logical doesn't mean anyone else considers it appealing. Or workable, for that matter. Someone would have to organize and run the contest, and the participants would have to agree to the conditions and voting methods, and then there would have to be a project manager for a committed working group. So, first up, who is going to do all of that work? And, are we going to have a contest and vote to select the contest-runner? It would be just as easy for someone with a good idea to make a setting proposal and ask "who wants to help?" After all, this is a matter of someone having a vision and the desire to make it so. Odds are, there are only a few such people out there. Also, I'm not sure what a contest would accomplish. After all, the setting would ultimately be a licensed third-party setting rather than an official company sponsored one. At that point, why have a contest at all? Even if we were to do so and someone were to win, there is nothing from stopping the "losers" from forging ahead and publishing as well!

     

    And I have a vision; dunno if I have what it takes to make that vision a reality, ever.  Just lack of confidence and motivation, really.

     

    As to whether it would be an official setting or whatever:  I think the argument could be made that we could be trying to push for an official Fantasy HERO setting as the outcome here.  I believe it had such a thing at one time, did it not?  Or was the whole Turakian Age a third party deal?

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