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Rkane_1

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Everything posted by Rkane_1

  1. Re: What fundamental thing would you change about the Hero system? Darnit! Where is that rep button?
  2. Re: What fundamental thing would you change about the Hero system? Still have the original Greyhawk and Blackmoor books in Beige cover... used to have the original 1st Ed books but lost them to vandalism. Had the Monster Manuel with the original red inside cover too. *sigh* Oh well. Aah....memories.
  3. Re: RKane_!'s heretical and Audacious Block variant I am strictly talking about limb blocking. Parries are another idea. *smile* I respect your input as a fellow fight enthusiast. I would look though to martial arts competitions where it isn't as "pretty" as a choreographed fight. The current rules support cinematic action just fine. I am looking more towards down and dirty fighting and a more realistic version. I am of the opinion that a skilled combatant shouldn't have to rely on a low roll of his opponent to minimize damage. You see it in UFC matches or street fights where the person just keeps his gloves up , just enough to reduce incoming blows and slightly deflect them, but if enough of those blows are taken to the same limb, bruises form. Damage occurs but LESS damage occurs than overall than if the blow had landed where it was intended. With some further thought, what if we could just say that a successful Roll with a Punch maneuver also allows the attacker to choose the Hit Location as it is the intervening limb he is sacrificing but with LESS knockback rather than more that you would normallyt get from that maneuver. Some more food for thought. Thank you.
  4. Re: RKane_!'s heretical and Audacious Block variant I want to play in low-level supers games with the rules but I have provided many alternate genre's in the other thread. They can with standard Block too. My bad. I didn't write that up clearly enough. See what happens when you rush me? Good call, I will look into that. Again, had to rattle that off as it came to me. Still a work in progress. Yes. Nope. plenty of room though I would consider them in close combat but not necessarily a grapple. Also, I was thinking, long weapons are easier to inside block than short ones but ONLY if you are RIGHT UP ON the person....so maybe adjacent hex only gets the longer weapon OCV penalty but once in CLOSE combat range, not so much. Food for thought. I would have to say Inside Block or take damage to the limb blocking. But taking a laser sword to the arm *IS* theoretically better than taking it to the face. I would say no, however, if you had bracers on or some other armor or shield item that had these defenses then I would have to say yes. Only if Using a light shield, I would say *smile*
  5. Re: [Thread FlashbacRe: What fundamental thing would you change about the Hero system Will do...but it might take a while. *sorry for the snippage* My interest is to add some more realistic elements that can be plugged in or removed and are modular in nature. Again, IMHO, some more realistic elements help with "Suspension of Disbelief" and "Immersion". I believe that changes can be made one variant at a time without changing the entire basis of the system. A Variant is an add-on. If you want it, use it. If not, domn't. All of this, has been previously stated, quite clearly, I might add. So, I have actually said "one way or another"
  6. Re: What fundamental thing would you change about the Hero system? Something I think is FUNDAMENTALLY wrong with the Hero system... It causes WAY too many bull-headed arguments on discussion board threads... Thank God I never participate in those... *RKane_1 stands before you in his satin jckey outfit with his smoking gun held aloft above the corpse of a horse with a hole in its head* I was only trying to wake him up.
  7. Re: [Thread FlashbacRe: What fundamental thing would you change about the Hero system *snippage* Robyn....well, said. Simply put, I acqueised a long time ago about it nperhaps not being a Fundamnetal problem as the current Block serves the cinematic system quite well but I desired something more "realistic" for lack of a better term. The entire reason my arguments continued was that it seemed to me the rights of a GM to dictate what rules could and could not be used in his own game was challenged. That is all. Only if all parties agreed it was a waste of thread space. No...it is a consumers response, plain and simple. If I find a good car that I want to find out more about and go to the Discussion board dedicated to it and find most people who also own the car are rude and abusive, I might choose another car. Thats simple economics. If you have a negative experience in a community, you may not want to hang around it. Fortunately there are some very well-reasoned arguments to the posts I have made that were respectful and well-written. One of the reasons I didn't how up my hands and leave....the good curreently outweighs the bad. And yet negatively on my experience, see above.
  8. Re: RKane_!'s heretical and Audacious Block variant Or more sloppy than it needs to be or just a way of taking the incoming damage that could have gone to your head where it could do more damage and placing it on your arm instead, which is a much better place for it. Look at the guys in UFC or Kickboxing. They use hundreds of little maneuvers to defklect the full force of the blow they are taking from simply placing a hand up to shrugging their shoulders to take it on the shoulder in stead of the chin. But then there is the added PD...I think I will be reformulating this. Something akin to the STR for Disarm to directly reduce the number of DC's per Robyn's suggestion (I think it was Robyn) Whups, nope. Nexus. Sorry, nex. My bad.
  9. Re: RKane_!'s heretical and Audacious Block variant
  10. Re: RKane_!'s heretical and Audacious Block variant My original model for this was a Dice for Dice reduction with Str + DC worth of dice deducted from the force of the attack, but I thought this would be a lot of dice rolling, so I reasoned that the nromal PD was already figured into the PD of the character and a +1d6 in a Strike could just as easily be made a +3 roll with the Standard rule just to make it easier. Just to show you what I was thinking when I wrote it.
  11. Re: RKane_!'s heretical and Audacious Block variant Actually, the higher the campaign limit would be handled by the DC gives +3 PD rule. The higher the campaign limit, the higher the likely DC on Martial Artists. For non-Martial Artists, little PD would be available but Bricks already have a High PD and then halfing the damage because of the block maneuver would most likely make it worthwhile. And as for the blocking of Energy based HA's, I would not give the PD bonus but I would grant the attacker chooses the limb he took the blow to and if he had any ED, that would, of course apply. If the attacker had a Killing attack, you could either dodge, wear some sort of armor to block, use a shield, or finally the Inside Block variant.
  12. Re: What fundamental thing would you change about the Hero system? For those interested in seeing my proposed variant for Block, please look to this thread: http://www.herogames.com/forums/showthread.php?p=1080296#post1080296
  13. Yes, I know that Block can be MORE than an interposition of limbs but for a more delineated use of a Block, I suggest the following variant. --------------------------------- Standard Maneuvers Block (revised) This action prevents a hand-to-hand opponent’s attack and sets the blocking character up to deliver the next blow. A character that wishes to Block must declare his intentions before his attacker attempts on Attack roll. To attempt a Block, the attacker must roll against his opponent’s OCV, not DCV. If the character successfully Blocks, he takes damage to the limb, weapon or shield with which he blocked or ½ damage if not using the optional Hit Location rules. If the attacker and Blocker both have their next action Phases in the same Segment, the character who Blocked automatically gets to act first, irregardless of relative DEX (the Blockers opponent is delayed until the Blockers’ DEX). Blocks have no effect on Ranged attacks. EXAMPLE: Ogre tries to punch Seeker. Seeker attempts to Block (a mistake). Ogre’s OCV is 6, and Seeker’s OCV is 11. Ogre needs a 6+11-11=6 or less. Ogre rolls a 10 so Seeker’s Block was successful, however, Ogre can deadlift an aircraft carrier and Seeker has about 1/128th his Strength (60 STR vs. 25 STR). Ogre rolls his damage which is 12d6 and rolls 35 STUN/12 BDY (an average roll). Seeker’s PD is 15 so he takes 20 STUN/0 BDY which is halved if not using the Hit Location rules for total of 10 STUN/0 BDY (Not bad for Blocking the force of a hurricane wind). If using the Hit Location rules, Seeker probably would have chosen to take the blow on his arm which has a STUN and BDY multiplier of x1/2. The same amount of damage would be taken. Seeker should have Dodged, but his Block would have been sufficient against a weaker opponent. A character who has successfully Blocked can Block additional attacks made against him. Each additional attack made against him is a +2 cumulative per attack, and if the Blocker is actually struck, he may not Block any further attacks. If using the Hit Location penalty a Blocker is at –4 OCV to Block any strike at the lower portion of his body (rolls from 14-18) with his arms or hands. The Blocker is also at a –4 OCV to Block any strike at the higher portion of his body (rolls 3-11) with their legs. Characters with odd fighting styles may counter this by buying +PSLs (Only to counter Block penalties for High/Low strikes with arms/legs (-2)). Martial Block Martial Block is identical to Block above with the exception that some techniques add PD to the PD of the Blocker against whom the attack is being made. If the character is using a Shield or Weapon with resistant PD or the Blocker himself has resistant PD, then the +PD of the maneuver becomes resistant as well. This new Resistant PD adds to the total of resistant PD but only if the object with Resistant PD is being used to Block with. Maneuver Costs Element -----------------------Description ------------------Maximum Block -------------------------+0pts of maneuver ---------Take Once ----------------------------------------------------------Is based on Block ----------------------------------------------------------Instead of Strike ----------------------------------------------------------(Abort is Free) PD+ --------------------------+1 pt per +3PD ------------up to +12 PD ------------------------------+2pts per additional +3PD over +12 PD ------------------------------(Only usable with Block) From this, the following Blocks may be made: Maneuver ---------Phs ------Pts -------OCV --------DCV --------Damage/Effect Defensive Block ----½-------- 5-------- +1----------+3 ---------PD for defense Glancing Block -----½-------- 5--------- 0---------- -1--------- PD+12 for defense Martial Block -------½ --------4-------- +2---------- 0---------- PD+6 for defense Extra DC adds +3 PD for ever +1DC added. Optional rule #1: Shields Characters with shields may be opt to use a Block maneuver to use the PD of their shield instead of making an activation roll. This is free of charge and costs no extra points for the character but LARGE shields may have a larger surface and provide more +OCV with Block (only for use with Shield (-1)) Optional Rule #2: Inside Block If a Blocker is in the same hex as an opponent and wishes to Block, they may execute an inside Block which allows a character to Block the limb which is executing the blow and not the actual weapon or fist/foot which is causing the damage. This will allow characters to divide all damage by an ADDITIONAL x1/2 BEFORE subtraction PD and then dividing damage for the Block. This also allows characters to avoid Killing damage from hand to hand melee weapons as the character is Blocking the arm or appendage of the attacker and not the weapon. The character just takes damage from the arm and that is handled as if it were a normal attack of the attacker’s Strength which then goes through the above process as if it were a normal attack against an Inside Block. GM’s may wish to assess a –2 OCV penalty to Inside Blocks as it IS hard to get “inside†on an opponent. A GM may also let a character do an “Inside Block†on a weapon providing the Blocker could conceivably find a spot on the weapon which , if struck, would not somehow hurt them (the haft of an axe, the entire surface of a staff, etc.) but the GM could assess penalties depending upon how outlandish or simple the character makes it sound (“You’re going to grab the sword by the flat edges with your pinkies…um, Bob…-18 OCV…Now…well...oh dear.. No more pinkies Bob.â€) Optional Rule #3: OCV bonus next round. Often a well-executed Block can throw an opponent off balance. To simulate this, you may wish to give a character a +1 OCV bonus for every 2 points the attacking character missed their roll by but only if the Blocker can act before the Attacker does next. If the attacking character made a 13 when a 9 was needed, the Blocker would get a +2 bonus for his or her attack next Segment. This bonus is also reduced by a -2 cumulative for every other Block which must be made by the Blocker in that round. ----------------------------------------------- Okay.....let her rip....make it hurt.
  14. Re: [Thread FlashbacRe: What fundamental thing would you change about the Hero system Or that I took it for granted that it could be discussed at a later date and would wish to continue to other topics, but others won't let it die. I would be quite content to discuss this on another thread but the responses here will not cease. I respond to posts that are posted to me. If you wish no response, then don't make one. If you wish to continue talking about it, then keep posting. I will be more than happy to answer. I humbly request that you reread the posts before posting on them. I had a LONG time ago stated that it wouild have been best treated with by a Rules Variant and, though relentlessy attacked by Hugh for the audacity of suggesting a Rules Variant, I have persisted that it is my right to use one as GM. I have explained my personal reasons as to why I might use one and advised that nothing says you have to use my Rules variant as they are, by their nature, Optional. I respectfully request of all of you a cessation of this topic until I have prepared said Rules Variant....this would be the third time now I have done so.....and apparently ignored each time. Throwing the Rules Variant out without sufficient thought is illogical and irresponsible in my opinion. There has been another thread started in another thread and I would gladly take any arguments there, so please stop responding to them here. Please also refrain from insinuating hypocrisy as it does sound as if you are making a personal attack. I have done nothing to disrespect you, please do not begin disrespecting me. I came out with an idea. Some people pointed out some items. I acqueised and asked for time to prepare. I have been attacked pretty much relentlessy by Hugh for suggesting it be a Rules Variant. I thus defended my right as a GM to determine what rules I use and do not use in my game, whether they be home brew or otherwise. I sought to have an open discussion. What has been doggedly pursued by others here has gone beyond vociferous attack. The horse is dead, it will not move anymore. If I had the ability to delete all the posts relative to the discussion on both sides. Frankly, I have had a few people make some fairly decent conversations here but the irritation that the badgering and insulting posts have caused, is making me regret investing any money in the new HERO system at all.
  15. [Thread FlashbacRe: What fundamental thing would you change about the Hero system? Most rules variants are offered in sourcebook but if it made it there....hey...cool. Sole example?...again....I wonder if you read these posts before you reply to them....gorillas....vampires.....werewolves......cyborgs......alien pit fighters....etc....etc.... any of those ring a bell? The problem is I have come up with a counterpoint to all your ways of wiggling out of the basic argument about Block. Quit wiggling and just face it. Block, in the game doesn't "realistically" represent a typical Block in martial arts but it does provide a workable functioning mechanic for a more "cinematic" game. People shoulod be able to choose rules variants if they choose and ....well...frankly there is nothing you can do to stop us..... Wow...I feel like I just told off the Hall Monitor. *chuckle* Yep...purty scary indeed. But that wouldn't be the end of it. more can be done. If you don't like those rules...feel free to ignore them. Yes, I would imagine some sort of DC classes add to the Blocks defenses the same way they add to the Strength of a Disarm. Maybe one day when I'm interested in what this rambling is in relation to, I'll ask about it...but til then, do keep it to yourself. ooo...that hurt! I'm back now!
  16. Re: What fundamental thing would you change about the Hero system? If thats the way the GM chooses to define it, then sure. Not if a Werewolf who is drugged and you have a silver stake ready to strike on the next maneuver. See ....we can come up with counters all day. Also, I thought you WANTED to change the ruling for Dive For Cover.....but I thought you said the rule was perfect the way it is? Wouldn't that be changing something illogical in the system to fit your definition?
  17. Re: What fundamental things did they really get "right"?
  18. Re: What I learn playing a GM. "Yes, we're developing your character....now, after the Omega Blast from Dr. Destructovitch, your character has had sporadic uncontrollable bowel movements and must wear Depends undergarments...the upside? You're now their NATIONAL SPOKESPERSON!"
  19. Re: Dive For Cover too effective against Non Area attacks? I can see the DEX check, but wouldn't you need to do the same for any Abort to Defenses. Make a Dex check versus to determine whether their defense went off in time?
  20. Re: Block Variant For Feint, I would actually propose a contest of Intelligences or something like Dex roll vs an Int roll. Usually a Fient in combat is meant to make an opponent open his defensesive stance. Not always, I know but usually (from the little martial arts training and actual fight experience I have). Usually an opponent is set with a good stance or outside strike range. When an opponent is in stance, they are usually in a good stance to defend themselves from whatever it is you are going to throw first and are ready to counter it with a Block then Strike strike themselves. A Fient makes them commit to a Defense and then, as they are either pulling back into stance or rushing to defend your actual attack, they are at a disadvantage. This could well be a way to make an opponent Abort to a Defense rather than act as well. "Scaring" them out of an action that may have been used against you. If they abort to an action, they would still get their full DCV bonus for Dodge but you would get the Feint/Block Bonus to counter it. If they chose Block, then they don't get any bonus as they are set to Block a strike that didn't come. Your thoughts?
  21. Re: What fundamental thing would you change about the Hero system? In other words, 2 is normal human and 4 is max normal human? Yep...gonna need to explain that one too. But amror and Forcefield can take limitations or side effects now. Please elucidate. Is this for metamorphs? Someone who can transmute their flesh into metal or such? Is that what you are talking about? RKane_1 looks at all the pretty ideas flying over his head "Butterflies..." he says in a daze as they elude his grasp.
  22. Re: What fundamental thing would you change about the Hero system? HUGH! YOU AREN'T SAYING THERE IS A FLAW IN THE SYSTEM, ARE YOU? HERETIC! Actually, it would depend on the circumstances but yeah, thats a good valid point. Maybe the system should be changed? Nah, that would just be "crazy" True, but well within normal human parameters. They die. They die again. They quiver....urinate themselves....then they die. Not as written. Let us take away the Hulk. Let us say that this is a little Timmy who has new found mutant Strength who is mad that his teacher Edna gave him extra homework. She is unimpressed by his PRE attack and he hasn't demonstrated his superior Strength yet. He goes for a punch. She chooses to Block it with her limb thinking he has the strength of a child. A Spoiler power is what I cal;l those, like Telepathy. Ruins a good mytsery but those type of powers can be bought with certain limitations to limit their usefulness and challenge the players more.
  23. Re: What I learn playing a GM. 1) "The play is the thing."-Shakespeare. The drama and interaction between people all intent on making a good *story*....not who has the most points or highest killing attack or trying to look the coolest....the "play" as it were, is the most magical things I have been a part of.... 2) Three strike rule:When it is the luck of the die leading to a characters serious injury or death, always give the players two more rolls to pull their fat out of the fire . When it is their own stupidity though, God hath no mercy. 3) A game that is upsetting you in real life is no longer a past-time, its a nueroses. Stop playing and pull your head out. Get out with your game buddies and throw a frisbee or go to the movies and take some time off. Remember you are all freinds and you got together for a reason. You are freinds. 4) As a GM, you are a host, of sorts, to the party of your friends. Your obligation is to entertained and be entertained by them in return. You have the final say in matters but ensure everyone is participating and enjoying themselves. 5) Think like the Devil, act like a benevolent God.
  24. Re: What fundamental thing would you change about the Hero system? And asking for a variant that is closer to reality does what? Your Block is still there for you to use. Enjoy. I am asking for a more realistic Block to be added that is LESS of a super-power....again, main problem: Joe Schmoe can theoretically Block the Hulk....as can anyone with decent Karate Skill and the Special Effect is defined with Karate as interposing your hand or arm or limb to do so. Personally, I have a problem allowing that. Other Blocks, or "Active Defenses" maneuvers that use a different special effects would be allowed or disallowed per GM. I FULLY UNDERSTAND the concept of special effect. No need to re-explain it ad nauseum. Anyone in a Karate Class can purchase "Block", and providing they have the same Speed as Hulk, make him have a very frustrating day. Picture....the Emerald Leviathan landing in the parking lot of the local strip mall bent upon rage and destruction. Uncle Sid's Karate Class is at the Local Pizza Hut enjoying their State Championship Trophies from the State Championships. Edna, the geriatric Brown Belt, flies into action and calls all the colored belts together (this is too sophisticated for the white belts, mind you). They surround the Hulk and all hold their actions until he strikes. First he attacks Chuck, the corner store grover, who Blocks the punch successfully. Then Little Timmy who just got his Yellow Belt (good thing he drilled on block to get his belt) but then he deals with Edna, the Black Belt (Now, he's in trouble) and she again Blocks him. Worse yet, with Block, one of these people could Block for another person they were right next to by sacrificing their action to do so using "Super-Dodge" for someone else? Or is it an imposition of a limb as first defined by the special effect. Hulk gets frutrated and leaps off.....maybe he can find a group of White Belts to pick on. Sounds silly, doesn't it. Of course, you could say that you would never allow it in your game, but the normals paid the points for it. They purchased the points and they defined it as "the interposition of a limb" as their special effect. They are not limited to "not" buying it and per the rules, can Block quite well irregardless of the Hulk's Strength. Would you turn them down and say they CAN'T buy it or would you just say "That's silly." and turn them all into cream corn for messing with the Hulk, OR if their was a variant available that limited them per Strength, would you ask them to choose that option for the sake of a MORE realistic Block specifically for their special effect and for reality's sake if you were running a more realistic campaign? In all the write-ups of the Hulk, I have never seen Hulk purchased with Indirect Strength to overcome blocks. To place the burden on the character with plain superior strength seems skewed to me. Block should be able to be purchased with a limitiation for more realistic campaigns or a Block Maneuver Variant to directly represent what I believe the original intent of the maneuver was to represent should be available for the GM to limit his characters to for martial arts. I believe it is a fundamental Flaw in the system. I believe their should be a variant for GM's who want to run a more realistic campaign that should be limited where Block IS relative to the to the Strength of the character where the special effect IS going to be an imposition rather than a Super-Dodge. According to the Block Maneuver, you can Block for someone else. How do you "Super-Dodge" for someone else? Shove them out of har,m's way? Isn't that a shove instead? (That was a rhetorical question but no doubt someone will try to come up with a way to "Super-Dodge" for a nearby opponent when they are not the target *sigh*) Worse Every single one...at least...in their world... Does it also take the limitation:Cannot use this Block for others -1/2? If you can use it for others, how do you define that special effect?
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