Jump to content

altamaros

HERO Member
  • Posts

    526
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by altamaros

  1. Healing (regeneration) w/resurrection.

     

    resurrection obliges you to define a possibility for your character to die no matter what : here it's : "delete the recipient of my soul".

     

    You can also build the soul as a spirit (I.A.) and give it a lto of "affects real world" powers to simulate a body. it was done this way in the old Horror Hero source book for the 4th Edition.

     

    other possibility is duplication : one duplicate of the character is a regular PC. the other is a computer; the computer has healing w/resurrection "only to heal duplicate" and eventually ranged, BOECV.

     

    finally XD Travel; the character is permanently in another dimension and has clairsentience (transdimensional) to real world and TK transdimensional to real world to simulate the real body.

    thus he can only be affected by attacks transdimensional (to soul dimension)

    the thing that holds the life force becomes a susceptibility or a physical limitation.

     

    there's probably other possibilities.

  2. Originally posted by D-Man

    Doc Micro - the leader of microforce - would announce: "why don't you pick on someone your own size?" and proceed to shoot the maniacal goon with his micronization gun, turning him into a one inch tall whack-job. Then microforce would beat the tar out of him.

     

    why not let the kitten have fun with the villain now he is mouse-sized ? ;)

     

    my characters :

     

    Copycat (shapeshifter) : kill the kitten herself then shapeshift to a feline humanoid and rip the villain into pieces.

     

    Doctor (rastafrian pot-smoking biokinesist) : "try to move your finger now, brotha ... i control your hand, your arm and your gun ... i could play with your fing.. *BANG* oops, errr ... You did it !!! , brotha, you killed the cat !!!. oh maaann !!"

  3. there's several ways to do that :

     

    - power : summon

    - power : duplication

    - perk : follower

     

    as chuckg suggests : Summon automaton (with the mandatory "slavishly loyal" advantage)

    questions to ask :

    - if the armor is destroyed; can the PC call another one at once ?

    - each time the armor is summoned;is the armor fully repaired from previous damage ?

    if yes, it's definitively summon

    Limitation : the summon armor will be under GM's control, not player's

     

    As Austen Andrews suggests : Duplication (with the advantage "altered duplicate: 100%")

    The armor and the girl are under player's control

    Questions to ask :

    - is the PC suffering any effect from damage done to the armor, because when the two will recombinate their body points will be reajusted

    - if the armor is destroyed, will the PC lose it forever ?

    Limitation : the active point cost is disgusting

     

    Follower (an automaton):

    You will have to give the armor a mind link (bond,any distance, any dimension) to the PC and some teleportation XD Travel to the armor but it can be done that way.

    Questions to ask :

    - is it the PC "calling" the armor or is it the armor replying to the PC ?

    - if the armor is destroyed, will the PC lose it forever ?

    Limitation : you cannot have a follower based on more points that the main character.

     

     

    Question: what's the title of this anime ?;

    i'm interested

  4. Originally posted by Seraphim

    Ok, I cant have Jack the ripper he has been used .

     

    Woul like to know more about that town that someone mentioned.

     

    Doolittle in the group has decided that for our last campaign he will be the bad guy a la invisible man.

     

    Nemo is dead in my campaign.

     

    It is set in 1899

     

    And I am toying around with captain hook being the ba guy.

     

    by town, i guess you're refering to the lottery : The Lottery by Shirley Jackson (1948)

     

    in 1899, Mata-Hari is 23 years old also.

     

    You can also take the story of "the horla" by Guy de Maupassant and make the horla a true incubus

    (the horla (extract)

     

    Depending on the level of supernatural in your campaign, you could also take Gaston Leroux's "Phantom of the Opera"

    (the full book is easy to find in text version on the net)

    And it was true. For several months, there had been nothing discussed at the Opera but this ghost in dress-clothes who stalked about the building, from top to bottom, like a shadow, who spoke to nobody, to whom nobody dared speak and who vanished as soon as he was seen, no one knowing how or where. As became a real ghost, he made no noise in walking.( ... )

    "He is extraordinarily thin and his dress-coat hangs on a skeleton frame.

    His eyes are so deep that you can hardly see the fixed pupils.

    You just see two big black holes, as in a dead man's skull.

    His skin, which is stretched across his bones like a drumhead,

    is not white, but a nasty yellow. His nose is so little worth

    talking about that you can't see it side-face; and THE ABSENCE

    of that nose is a horrible thing TO LOOK AT. All the hair he

    has is three or four long dark locks on his forehead and behind his ears."

  5. Originally posted by Hermit

    Thank you for your interest in the Power Brigade Super Hero team, please fill out this form to the best of your ability. Should you require special equipment (Heat proof pencils, etc) in order to complete this form, it will be provided. The Power Brigade does not share this information with any other civilian source, but maybe required to share it with certain govt ones (at risk of losing our tax exempt status). Please be as honest as you can.

    Super Hero Name: Copycat

     

    (Optional)Secret Idenity/Alternate Name: ALL ??

    okay

    188? - 190? ID unknown, lived in Canada

    190? - 1921 ID unknown, lived in Paris, France

    1922 - 1948 Harold Gatestown, R.A.F pilot, London, England

    1949 - 1954 Gunther Siegler, psychiatrist, Bonn, Germany

    1955 - 1962 juliette de Saint-Havre, dilettante, Monaco, Monaco

    1963 - 1971 "Claude", french foreign legion, Djibouti, eastern Africa

    1972 - 1983 Sabrina Farelli, biologist , Naples, Italy (Secret ID: King Carnival)

    1983 - 1990 Delia Orwells, corporate executive, Roma, Italy then New York, U.S.A.

    1991 - 1994 Darren P. Stark, mercenary (member of Arsenal), various locations U.S.A. (secret ID: Face Game)

    1995 - 2001 Inmate 45DF985, Stronghold state prison for paranormals

    2002 - 2003 member of UNICORN, covert operation team, UNO building, New-York, U.S.A.

     

    (Optional)Ethnic Group/Species: unknown presumably mutated human or mutant

     

    Place of Birth: unknown (see question 7)

    Date of Birth: unknown, prior to 1872 (see question 7)

     

     

    Question 1. How did you hear about the Power Brigade team?

    commission of parole, Stronghold prison

     

    Question 2. What do you feel you can offer (Both in Super heroic powers/gifts and your knowledges) to the Power Brigade team?

    - shape shifting abities (humanoïds) with a good experience

    - adaptative physiology: can work in various environments, can adapt abilities to situation

    - broad range of skills ( almost 100 years of profesional experience)

    - cool and quiet (i know how to stay cool and work with a cortical bomb in my skull)

     

    Question 3. Why do you wish to join our team, and what do you hope for if you join?

    - i wish to join the team

    - i hope to get a probation by doing some "community work" crap as director Glenn said.

     

    Question 4. Have you ever been on a super hero team before? If so, which one(s) and why are you no longer a member?

    - err, not exactly super hero ...

    1915 : brief association with a girl "mata-hairi, mata-harry" something like that

    1938-1945 : member of the R.A.F. (nazis were the bad guys so i guess it counts as "super hero" stuff, no ?).

    1991 - 1994 : member of the Arsenal organisation. moved away with their cash, they're currently hunting me.

    2002 - 2003 : member of UNICORN, secret UNO team for covert operations along with other crim... err agents. ended when program cancelled

     

    Question 5. Are you a supervillain, govt agent, law enforcement official, media person, or anyone else who is attempting to infilitrate the Power Brigade?

    err ... i've been supervillain but i really want to get outside this p... err to reform.

    i've worked for at least 2 governments and UNO so yes, i could considered as a gvt agent.

    i'm not attempting to infiltrate the Power Brigade, i did it two years ago, nothing worth of interest

    HEY, WAIT !!! YOU WERE RECORDING THAT !!!!

     

    Question 6. How often will you be availible to fight crime and save the world? What schedule would be best for you?

    well, i don't need to sleep but i must register at Stronghold every evening. location can be negociated with director Glenn

     

    Question 7: Do you have some disability, ailment, or other situation (Occasional Demonic possession, intense allergy to space rocks, etc) that our scientists, doctors, and mystics should take into account?

    Only fractional memories prior to 1920

    no memories prior to 1887.

    as i got no memories of my early years and as my physiology is really adaptative; i don't know if i'm male or female;

    i suffer form regular shifts of behavior (i.e. i act sometimes as a man, sometimes as a woman). this tends to disturb other team members.

     

    Question 8. To what degree do you comply with the law? Are you registered?

    i'm registered ... somehow ...

     

    Question 9. Will you be able to provide your own transporation to and from the Power Brigade HQ?

    Stronghold will provide a cellular van to transport me to your HQs

     

    Question 10. What are your feelings on death and property damage?

    i got tired of them. it's too easy.

    GLENN, MO********, I TOLD YOU TO WARN ME WHEN YOUR RECORDER WAS ON !!!!

     

    Question 11. Are you willing to wear our team Logo?

    I grow my clothes from my body (matter similar to keratin fibers). i can reproduce any logo you would want me to wear.

     

    Question 12. How may we contact you should we be interested in having you join? (Phone, mystic mirror, large signal, etc)

    Ask for director Glenn, Stronghold state prison, case "probation of inmate 45DF985".

     

    Please include any additional notes about yourself you feel are relevant below:

     

     

     

     

     

     

     

     

     

     

     

     

    Thank you for your interest in the Power Brigade. All aplications will be reviewed, if no response in 4-6 weeks, it is likely the team is currently filled.

  6. Here are some ideas but frankly your people really like complicated issues !! :)

     

    #1 : wasp-oïd

    inspirations : real world ichneumon.

    Wings : wasp wings

    Tail : articulated tail with venomous sting (HKA)

    animal form : giant wasp

    entangle : paralyzing poison injected through sting. (common way for the real world wasps to paralyze a prey before laying an egg inside)

     

    #2 : moth

    inspirations : real world silkworm/silk moth

    Wings : butterfly wings

    Tail : worm tail, can be used as a third foot (knockback resistance)

    animal form : giant butterfly

    entangle : silk cocoon

     

    #3 : worm-oïd

    inspirations : caterpillars, sea cucumber, some kind of weird african worm i once saw in a documentary, a kind of missing link between worm and insects

    Wings : ?

    Tail : prehensile tail with suction cups (clinging)

    animal form : giant worm/caterpillar

    entangle : project a sticky goo from its mouth, sea cucumber alternative : projects some parts of its internal organs (intestines) on the target to entangle it (yes, it's disgusting)

     

    #4 : reptiloid

    inspirations : real world indonesian flying dragon, cobra, stegosaurus, ankylosaurus

    Wings : retractable gliding membrane (see flying dragon)

    Tail : "spiked mace" tail (a la stegosaurus/ankylosaurus : HKA or HTH)

    animal form : giant lizard-like creature

    entangle : hypnotic gaze (entangle w/LOS and need eye contact, use EGO instead of strength )

     

    #5 : eeloid

    inspirations : electric eel, exocet (flying fish)

    Wings : exocet "wings"

    Tail : fish tail or a flipper (swimming)

    animal form : giant eel

    entangle : paralyzing electrical shock (entangle w/no range)

     

    #6 : batoid

    inspirations : bats, marsupials

    Wings : bat wings

    Tail : short bat tail (levels of manoeuvrability in flight ?)

    animal form : giant bat

    entangle : wraps its opponent in its wings (entangle w/ backlash and no range)

     

    #7 : squirreloid

    inspirations : flying squirrel, skunk

    Wings : patagium (gliding membrane)

    Tail : squirrel tail (COM ??)

    animal form : flying skunk

    entangle : paralyzing toxic spray (see slunk spray, but paralyzing AND stinky)

     

    #8 : spider-oïd

    Based on real world spiders and scorpions

    Wings : errr ... i knew there was a problem; maybe beetle wings ?

    Tail : scorpion tail ?

    animal form : giant spider

    entangle : spider web.

  7. Personals

    See you on Sunday night robbery at CalTech Factory.

     

    You: cute red haired fire-wielding villainess.

    Me: tall blond guy in armored power suit who shot the gas tank.

     

    we didn't have time to speak before heroes show up.

    would like to meet you again.

     

    Call the magazine

     

    Ref : #1254833B

     

    Rent sharing

     

    Single alien organism, recently relocated seek people, good-looking, non-smoking, preferently single w/paid activity for symbiosis, common activities and body sharing.

     

    please send DNA samples before applying.

  8. Originally posted by CrosshairCollie

    Here's a whacked out idea ... probably illegal as all get out, but ... how about buying a Summon between the two that summons a specific being (the gestalt form), with a side-effect of Extra-Dimensional movement that sends the two 'original' characters into some subspace, while the combined form is active?

    IMHO it's legal but a summoned being is under the GM's control not the player's

  9. From the Hero FAQ :

    Q: If a character has Multiform, and one of his forms has Duplication but his true form does not, what happens if, while in that form and Duplicated, he changes form back to his true form?

    A: When the character changes form back to the form that lacks Duplication, the Duplicate vanishes. For this reason, the GM should only let the base character change form if he’s in contact with his Duplicate, and/or spends a Full Phase (as if recombining), or meets any other restrictions that seem appropriate for the special effect.

    Q: If a character with Duplication also has Multiform, and he changes to a form that doesn’t have Duplication while he has Duplicates in existence, what happens to the Duplicates?

    A: If a base character with Duplication and Multiform changes his form to a form that does not have Duplication, any Duplicates currently in existence simply disappear. If the character shifts back to the form that has Duplication, the Duplicates do not re-appear; he has to create them again.

    To prevent this sort of thing from happening, the character should buy Duplication for his Multiform as well. In that case, the Duplicates remain. They do not change shape themselves, unless they have a power that allows them to do so and choose to use it. If a character wants to buy Duplication for his additional form(s) solely to maintain the existence of his Duplicates, he can take a -1 Limitation on the power as bought by the additional forms.

    If a character buys Duplication with the Cannot Recombine Limitation, or for some reason the Inherent Advantage, that doesn’t change the base rule stated above. In that case he must buy Multiform for his Duplicates so they all change shape when he changes shape, unless the GM rules otherwise. Most special effects of Cannot Recombine (or the like) involve a “collection†of “characters†who are really just various aspects of a single, unified body (example: a hydra). Thus, all the “Duplicates†would have to change at the same time as the “base form†changes — the special effect is it’s all one body that just has the ability of various parts to act independently. In the event the Cannot Recombine signifies something like, say, having a clone, the GM could allow the base character to change shape without requiring the Duplicate to do so, or causing the Duplicate to disappear. In that case he might require a +1/2 Advantage for the Duplication and/or Multiform to represent this fact.

    Q: If a character with Duplication also has Multiform, and the Multiform’s abilities are extremely different from those of the Duplicates, does the Duplication have to be bought with the Altered Duplicates Advantage?

    A: No, though the fact that the Duplicates lack the Multiform Power may itself mean that Advantage is required, as discussed elsewhere in this FAQ.

     

    now your point :

    Originally posted by JTesla

    Just a tad bit of confusion on my part. I have to warn you that I am new to Hero after 10 years off so I might be missing something simple.

     

    Form A, Multiforms to Form B.

    Form B splits (Duplicates) to B and B1

     

    Is there a way in game terms, or is it simply up to roleplaying, to force Form B to either duplicate or revert to Form A? In other words can you have the merged Form A or the split Forms B and B1 but never have the un-split Form B.

     

    yep, a "linked" lmimitation at -1/4 on one of the power or, better, the "cannot recombine" limitation (-0) on duplication should do the trick (as :

    form A multiforms to form B. as form B has duplication with the "cannot recombine" lim; B automatically splits into B1 and B2 (0 phase action; would i even say).

     

    Originally posted by JTesla

    In terms of Dispel and Supress, in Altamaros’ “Case Aâ€; I could see this leading to abuse or something with an odd explanation. If Form B1 is in Tahiti, and Form B, while in Omaha, is hit with Dispel, suddenly they are merged back to Form A? Dispel suddenly becomes a get B out of jail card (because we all know B is the bad one).

    first, i think i made a error : i'm unsure Dispel would work since it must be used at the very moment the targeted power is used but let's go with Drain or Suppress.

     

    Personally, i'd say that if the character is not affected by the Suppression unless he's in the right conditions (original form and duplicate in adjacent hexes) but that would be a weird situation :

    character A has duplication (the regular, without advantages)

    character B has duplication with "ranged recombination".

     

    B is actually more vulnerable to Suppress and drain than A since he only has to be in LOS of his duplicate to be affected ???

    (some might object that, as B has more active points in his duplication, he's actually less vulnerable; that's also a point).

     

    I think "inherent" should be a mandatory advantage fro duplication in this case.

     

    another solution for harsh GMs : if the original form and his duplicate cannot recombine while affected by a drain/suppress then the duplicate *dies*.

  10. Okayyyyyy :)

     

    Yes, i confused you JmOz : sorry !!

    i agree on your point

     

    a last note, Memorax; to get different abilities for each duplicate you will have to take the advantage "altered duplicates" (see "Duplication" in the Powers section) on duplication (whoever takes it)

  11. Originally posted by JmOz

    Also remember that a Multiform can be more powerful than the base form if needed (This can allow for the more powerful character as well)

    Yup!!

     

    Something i never allow in my game since potentially abusive. that's why i forgot this point thanx.

     

    Originally posted by JmOz

    Except buying them on the two sheets does not work (If the dup has multiform it can transform, it does not need the base form) You have to have them on both. If your GM is generous he may consider allowing both in a Multipower

    or eventually a "linked" limitation.

     

    I think i miss your point.

    i don't really understand : you mean you have to have duplication and multiform on the same sheet ?

     

    Honestly i fail to see why :

     

    A is merged form

    B1 and B2 are the duplicates.

     

    case 1)

    concept : merged form is base form.

    form A has multiform to B

    form B has duplication to B1 and B2

     

    A is the merged form so when un-merging,

    - A transforms into B.

    - B duplicates into B1 and B2.

     

    "Suppress" Multiform while the PC is duplicated makes him revert back to the merged form

    "Suppress" Multiform while the PC is merged has no effect

     

    case 2)

    concept : duplicated form is base form.

    form B has multiform to A

    form B has duplication to B1 and B2

     

    A is the merged form so when un-merging,

    - A revert back to B.

    - B duplicates into B1 and B2.

    "Suppress" Multiform while the PC is duplicated has no effect

    "Suppress" Multiform while the PC is merged makes him revert back to the duplicated form

  12. Re: Merge Ability

     

    Originally posted by memorax

    In my game I have two characters with two diffrent abilities to merge into one character. I was wondering how would you handle this?

     

    i think this has been discussed before and the subject is also mentioned in the Ultimate Vehicle (in the MECH chapter)

     

    it's a combination of multiform and duplication :

    the character has two forms (multiform) :

    one -the un-merged form- has duplication (eventually with the limitation "cannot recombine")

    the other -the merged form- doesn't have duplication thus the duplicates must morph together to the merged form.

     

    which form buy the multiform on is up to you.

     

    buying duplication and multiform on the same sheet make (comparatively) weaker duplicates and stronger merged form

     

    buying duplication on one sheet and multiform on the other balances the two aspects (the un-merged form will have roughtly the same level of power than the merged one)

  13. Originally posted by Seenar

    If I buy the requestie 19 points to survive in space, but don't buy it as a suit, and instead make it a natural talent, then Nerve Gas will effect me?

     

    It seems to me the suit path is not only cheeper, but will give me an effective 20pts of Life Support against Disease and Posions of all kinds because they cannot get to me.

     

    This just does not sit well.

     

    yep but you can be affected by a nerve gas or any other aggressive environmental effect when you're outside of your suit.

     

    secondly, while in suit, you cannot be affected by toxic gases or aerial poisons thus you've got 20 points of immunity for free : true and false.

    A villain could perfectly put toxines in your air supply ...

    If you're the target of a bacteriological attack while in suit : no problem; but you will have to go through the full decontamination program before being able to remove safely the suit.

    All things you would not have to do with a natural immunity.

     

    if "Focus" is taken as a limitation then the GM has to play it from time to time. ita missa est

  14. Originally posted by Dr Divago

    Well, i've 5th edition of Hero, and i'll reading the chapter twenty times today but...

     

    it say:

    «The cost for Duplication, wich only the base character pays, is 1 Character Points for 5 Characters Points the original character is built with (including points from disadvantages and the points spent on Duplication)»

    Well, this is a little ambiguous... yes, it can be read in both manner...

     

    You're right; i've readed the text in wrong manner (i've posed attention at the phrase in red and notat that in lime...)

     

    Okay.

    Then, for other features of this twin-girl? do you like it?

    oops, once again, i tape an answer too fast. i wondered where i took this certainty.

     

    please accept all my excuses

  15. Originally posted by loraxxx

    i have never understood gamers who get all hi and mighty about not having their super-hero characters dress like super-heroes....

     

    it's one thing if you're in a game where your characters are the first "supers," either to exist or of a new generation, but in games using the CU or the like, it just SILLY!!!--people have been doing it for years! capes and tights are THE NORM for super powered vigilantes, so much so that people are more likely to be upset about you NOT going out in colors...

     

    ....it's like deciding to be a street cop, but refusing to wear the uniform, or ride around in cool car with the flashing lights, but still running around shooting people....

     

    i don't agree myself with my players about this. but the fact is : i don't see why i should force them to dress in uniforms if they dont want to.

     

    Actually their inspirations are coming more from the recent "super-heroes" movies where costumes are not really the norm ( X-Men I & II, Blade I & II, Batman) where actually dark leather suits is more important than colorful clothing

     

    it's in the "Vigilante" attitude (so they say). And the campaign world is very dark and grim, evry different from the C.U. but closer to the 4ed Dark Champions game. i just propose them to define the game world as they would like to have it and they came with the idea that shining oufits were out of topic.

    Originally posted by Hermit

    I can see costumes becoming a sort of 'nod of respect' to the law.

    considering that the PCs are non-citizens, hunted by police or members of secret US Army cells ... err the nod-to-the-law thing ... ya see ...

     

    judging their choice as "SILLY" is maybe a bit harsh. people (and especially gamers) have got very different tastes.

     

    Secondly; i'm preparing for these same players a supervillain campaign in the Champions Universe (first time i will really use the setting BTW). they're already designing their outfits for it. (i must see the first drafts tomorrow night)

  16. Originally posted by Starlord

    I think the more important question is...Does your hero prefer his underwear on the outside or inside of his tights?

    Which makes think, Starlord, i still wonder how your avatar's costume can stay in place with all this bouncy-bouncy thing ?

    :D

     

    My players, although in a Vigilante campaign came with the idea that only drag-queens and Spiderman could wear spandex bodysuits. So the team :

     

    Blade (based on W. Snipes' character) : same as in the movie

    Urban (based on Authority's Jack Hawksmoor) : regular suit.

    Rico (south-amercian super-soldier) : military fatigues and gear

    Blast (based on X-Man Bishop) : reinforced normal clothes, trenchcoat.

    Full Moon (werewolf) :normal clothes in human ID, naked in "crinos" form.

  17. Re: Balanced Enemy Party

     

    Originally posted by Dr Divago

    Second chracther i'm thinked is Twinergy, a girl who can duplicate in two different twin (well, both are absolutely identical one with each other, bot little different from the whole girl).

    The problem is: Duplication Power description states that charachter A can duplicate in charachter B, but A is original and B is the "copy". Therefore, A pay for the power, B not. So if is Wendy-Elysabeth is build in a 250 point basis, Wendy pay 50 points for the duplication, and Wendy has 200 points free and Elysabeth 250... she are NOT equal...

    Wrong !!

     

    re-read the Duplication power in FREd :

    "each duplicate has to pay for the power" so Elisabeth spends 50 points for the power and so do Wendy !!

  18. Originally posted by Crimson Arrow

    Seven is a good number for mystic artifacts!

     

    yup

     

    Three Crowns for the Elven-kings under the sky,

    Seven for the Dwarf-lords in their halls of stone,

    Nine for the Mortal Men doomed to die,

     

    And, for the Snake Crown :

    One for the Dark Lord on his dark throne (...)

    One Crown to rule them all, One Crown to find them,

    One Crown to bring them all and in the darkness bind them

     

    :D

  19. Originally posted by Lord Liaden

    Thanks for the suggestions so far, gang, keep 'em coming. I think I should clarify that while the suggestions by OddHat and altamaros are poetically rich and very appropriate for the creation of an unholy artifact, they don't really relate to the "arcanokinetic" powers of the Golden Crown. I'd prefer that the Crowns have some connection to the quality of the forces they command, as well as to sin, corruption and Krim. OddHat's origin for the Shadow Crown out of darkness and torment does have possibilities, though.

    As Jeff said : there's little tradition about pure kinetic force. the concept is rather recent (the XIXth century probably).

     

    the closest i can think of for the Gold Crown would be in the european fairy tales : there's countless stories of the devil building bridges/walls/castles in one night/day. (but it's an possible USE of the crown and not an origin as you asked it)

    Krim actually forged the crown with the gold coins given to Charon by the damned crossing the Styx (in the middle ages, it became 30 denarii for the devil). its first bearer was an demon who loved to pass for the Devil and actually built the catles with his own telekinetic powers (the crown only enhanced them). Unfortunately he actually angered the real Old Scratch who destroys it. The crown fell on earth during the battle. the very essence of this demon (and his powers)are still inside

    maybe ...

     

    nobody came yet with a story for the snake crown.

     

    for the additional crowns; i like the idea of the emerald crown and the "forest crown". i was thinking myself about a "crystal crown" or "diamond crown" for ice powers and a "moon(stone) crown" for illusions/images

  20. Re: Desolidifcation

     

    Originally posted by Dr Divago

    1a) is affected by intense thermal sources, like intense cold and heat? and by radiation?

     

    i would charge it a -0 limitation IIRC the description of the power precises that the PC must be vulnerable to some attacks

     

    Originally posted by Dr Divago

    I'm, building a charachter with desolidifaction power, and i've some question about it:

    1) desolidified charachters are unaffected by "real world" attacks; is clearly unaffected by physical object, bullet, sonic wave, and similiar; but is affected by fire, electrical, pure photonic energy? (Lasers or microwave for examples)

    it depends of the limitation above but i would accept a -1/4 or -1/2 limitation if the class of attacks affecting the PC is really broad

    (considering that the limitation "do not protect from damage" is -1)

     

    Originally posted by Dr Divago

    2) can i build a desolidification with "vulnerable to fire" or "vulnerable to radiation"?

    i'm unsure of of your question : if the PC is desolid and affected by fire/radiation can he be vulnerbale to fire/radiation at the same time ?

    I would do that as a side effect

    Side effect (major): vulnerable to fire/radiation: -1/2

     

    or a plain disadvantage.

    Vulnerable to fire (common) (20 points)

    - only when desolid : -1/2

    ==> 13 points disadv.

     

     

    Originally posted by Dr Divago

    3) if a Charachter buy duplicate, and desolidification, can recombine while desolidified? in theory, SFX for the desolidifcation are same ('cause is a duplicated charachter) so can interact each others (and so recombine). This is true?

    i would say yes but its the GM's discretion

     

    and YOU are the GM.;)

  21. Gold crown :

     

    it made me think of the death of the roman Crassus :

     

    "And the Parthians, as some say, poured molten gold into his mouth in mockery; for though a man of vast wealth, he had set so great store by money as to pity those who could not support an enrolled legion from their own means, regarding them as poor men" (XL.27)." (Plutarch)

     

    Actually, the parthians unknowingly reproduced the old unholy ritual used for the creation of the gold crown.

     

    The gold crown has been forged with gold poured in the mouth of seven vanquished kings (and remolten each time of course).

    (why seven; it's mystical; that's why)

     

    edit : i also found this was a way for some indians to execute spagniards during the 1590's in Latin America.

     

    edit 2: i remember somehow there's a hell where the avaricious and greedy have molten gold poured in their mouth; i thought it was Dante's Inferno but i cannot find the reference.

     

    Otherwise : Aside the six official crowns (iron, gold, blood, stone, shadow, snake) anyone has ideas for new crowns ?

  22. Re: A Morbane Redeemed?

     

    Originally posted by Gary Ciaramella

    I've have a campaign coming up and while thinking of a concept of a Morbane fighting for redemption. I need a bit of help coming up with a background... why would a Morbane, an evil to the core black magician, suddenly turn his back on DEMON and wish to save his soul... ideas?

     

    several possibilities :

     

    As Siberian Tiger pointed it

     

    "see the light", "born again"

    - While summoning a demon, the morbane accidently draw the attention of a powerful angelic being. The angel easliy destroys the morbane's demon and shines its light upon the morbane; the morbane is transfigured (spiritual transform in game terms).

    - variant : the morbane forces a white magician to summon an angel so the morbane would destroy it and gain prestige. The morbane loses the fight ... the angel shows him the light. Sanctity and hilarity ensue.

    - variant : the morbane has been possessed by an angel (liturgic radiation incident) and is "corrupted" by its purity.

    - variant : the morbane is bitten by a radioactive angel.

    the prupose of the plot: conversion by a "angel/holy spirit/white lighter/etc..."

     

    the opposite "see the true darkness"

    The morbane came to see what really happens to the damned (suffering and so on) and realized he will doomed at the end (literally) no matter how mucj power he gains in his life. By fear of damnation, he tries to redeem himself.

    the purpose of the plot : give the morbane a fear deep enough to have him realize what it is to be damned.

     

     

    "fight fire with (hell)fire"

    The morbane actually always seeked to fight evil but he tried to fight it with its own weapons, infiltrated DEMON ... and get corrupted by its philosophy. he came to his mind again and, desperate about his failure tries to redeem himself.

    the purpose of the plot : The morbane has to realize he's in DEMON (self-hypnotized maybe) to actually fight the organization.

     

    "no more evil in me"

    The morbane X has tried to merge with a demon (see Morningstar in CKC). the ritual went bad and the other morbanes had to un-merge the two beings (demon and morbane X) but doing so, they took off all the evil from the morbane's soul (which goes to the demon' "soul"). The morbane cannot think of evil anymore

    The purpose of the plot : the morbane has been "amputated" of his evil.

     

    i'm sure there's plenty of other ideas

  23. Re: Your Meta-Plot.

     

    Originally posted by Herolover

    I have used them before in other genres, but never before for Champions. What kind of meta-plots have you used?

     

    i usually center my metaplots on the PC's story sometimes in the world history.

     

    Campaign 1 :

    my very first Champions campaign; set in the Marvel Universe, 20 years after Onslaught (but without Heroes return).

    no magic, no extra-terrestrials (although extra-dimensional beings were allowed).

    The team : mutants on the run; a kind of X-Force

    Almasty : russian ex-soldier; were-"nasty hairy thing with big claws and bad temper" (like Sasquatch or Wendigo)

    Eclipse : Teleporting ninja formerly member of the Hand

    Lift : TK

    Scan : Telepath, twin sister of Lift.

     

    Metaplot :

    The twin sisters were not twin sisters but "simili-clones" actually Mr Sinister bio-engineered them and implant them into women through in-vitro fecondation. Throughout the campaig; the PCs discovered the others clones (a pyrokinetic nun, a girl with astral projection, another with cyberkinetics) rand uncovered Sinister plot : all the clones were genetic alterations of Jean Grey.

×
×
  • Create New...